JahReit Posted December 24, 2013 Posted December 24, 2013 thanks inical44 and Claysson2. I really appreciate the help.
parruyo Posted December 24, 2013 Posted December 24, 2013 There is definitely a problem with version 1.30 and 1.31 I have disabled ragdoll end and free and same camara some npc are minimized. Usually when the animation is not correct such as sometimes some npc do not undress and have sex same and automatically when finished he minimized. Sorry my english.
germanicus Posted December 24, 2013 Posted December 24, 2013 parruyo : here is a great part of ashal's troubleshooter: please read it, and some previous posts in this section. You might find very smart and helpful tips and answers why you have what you have. Still not working? Open up Skyrim and goto a safe and empty location. Load the SexLab mod configuration menu (which is labeled as simply "SexLab") Navigate to the "Rebuild & Clean" page Select the option "Clean System" by clicking the words "Click Here" beside it. Read the resulting messages before closing the menus to return to the game. With the menus closed, wait at least 60-90 seconds for it to finish the process, you should see a notification that SexLab has finished the process. Open up the wait or sleep menu in game and wait in game for atleast 2-3 hours. Save your game Completely quit out of Skyrim back to desktop. Reload Skyrim and open your save made in step 8. Open up the SexLab mod configuration menu again, and check the "Toggle Animations" page, and ensure that there are animations listed there. Try triggering an animation through a SexLab mod to see if it is now functioning. Still not working? Remove all the SexLab Framework files in your Skyrim's data folder or mod manager. The main important files to remove are as follows: Skyrim/data/meshes/actors/character/behaviors/SexLab/FNIS_SexLab_Behavior.hkx Skyrim/data/meshes/actors/character/behaviors/SexLab/FNIS_SexLabCreature_Behavior.hkx .pex files in the folder Skyrim/data/scripts that start with: sslBase sslThread sslVoice sslAnim sslActor sslConfig sslSystem sslCreature sslUtilitysslEffect SexLabFramework .psc files in the folder Skyrim/data/scripts/Source that start with: sslBase sslThread sslVoice sslAnim sslActor sslConfig sslSystem sslCreature sslUtility sslEffect SexLabFramework Skyrim/data/meshes/actors/character/behaviors/SexLab/FNIS_SexLab_Behavior.hkx Skyrim/data/meshes/actors/character/behaviors/SexLab/FNIS_SexLabCreature_Behavior.hkx Skyrim/data/meshes/actors/character/animations/SexLab (entire folder) Skyrim/data/meshes/actors/character/animations/SexLabCreature (entire folder) Using the latest available full version of SexLab (Available Here) copy the archives contents to your mod manager of choice or Skyrim's data folder. Re install the latest version of your skeleton file of choice. Install a skeleton if you don't have one. SexLab reccomends XP32's Maximum Skeleton Run FNIS's GenerateFNISforUsers tool, ensure you have the "SKELETON Arm Fix" patch checked, and click the Update FNIS Behavior button. Make sure "Reading SexLab ... " shows up in FNIS's output box, if it doesn't you did not copy SexLab's files to the right place. Load your save game or start a new game Wait 60-90 seconds after loading the game to ensure all mods finish starting. Check if you are now properly able to start and use SexLab animations. Still not working?Try running the SKYRIM Save Cleaner utility, just be sure to READ THE PROVIDED INSTRUCTIONS
Artoria Posted December 24, 2013 Posted December 24, 2013 Hey guys,I have a problem. I updated sexlab and [defeat] to the latest version.My character be raped by using defeat(be knocked down),the first bandit strip,rape,sexlab runs well. BUT,the next bandit,he strip,then all men(include my character) get into combat ,and begin to fight,no have sex. That's very strange. I go BACK to sexlab 1.30 ,this problem solved..update to 1.31,it happened again. anyone know how to fix it??please help me~!Sorry for my English and appreciate all your help!!
germanicus Posted December 24, 2013 Posted December 24, 2013 Hey guys,I have a problem. I updated sexlab and [defeat] to the latest version.My character be raped by using defeat(be knocked down),the first bandit strip,rape,sexlab runs well. BUT,the next bandit,he strip,then all men(include my character) get into combat ,and begin to fight,no have sex. That's very strange. I go BACK to sexlab 1.30 ,this problem solved..update to 1.31,it happened again. anyone know how to fix it??please help me~!Sorry for my English and appreciate all your help!! Try this, it is from author's "Defeat mod" thraed: = Looking for errors in the log = Open Skyrim.ini (My Documents/My Games/Skyrim) and add those lines: [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 In the same folder a new folder will appear: "Logs". Inside it you will find "Script" folder where there is 4 files named papyrus 0-3 log, the 0 one is the most recent, you can now open it and search for eventual defeat errors. When that happen (I had just the same issue) I reloaded last save and and the game behaved well. Also, install Save cleaner, as Ashal recomended. Note this too. Defeat is not updated to th latest SL 1.30 and 1.31.
xtepsx Posted December 24, 2013 Posted December 24, 2013 so what exactly are the orgasm effects? does that mean it makes the sexlab squirt mod irrelevant?
Dapper Dan Pomade Posted December 24, 2013 Posted December 24, 2013 Hey guys,I have a problem. I updated sexlab and [defeat] to the latest version.My character be raped by using defeat(be knocked down),the first bandit strip,rape,sexlab runs well. BUT,the next bandit,he strip,then all men(include my character) get into combat ,and begin to fight,no have sex. That's very strange. I go BACK to sexlab 1.30 ,this problem solved..update to 1.31,it happened again. anyone know how to fix it??please help me~!Sorry for my English and appreciate all your help!! A similar issue was introduced in Submit with the SexLab 1.31 update, and it was due to a timing change that would happen after a scene takes place, which would screw up any instances where attackers would take turns on a character. I imagine it's just a matter of Defeat not being optimized for the 1.31 update yet.
germanicus Posted December 24, 2013 Posted December 24, 2013 Shinji - My PC needs such a baby for his party. Willing to loan her?
dje34 Posted December 24, 2013 Posted December 24, 2013 I know... It's a bit out of topic, but... Hey! I was looking for an outfit like this one for my PC ! Where did you find it ? Btw, I have a problem with the mouth movements, it's like when they are moaning/crying during animations they just move their lips but never really open their mouths, it looks just like when the PC is exhausted after a run and taking its breath. Any idea about why this is happening ? Didn't have this problem with SLF 1.24
shinji72 Posted December 24, 2013 Posted December 24, 2013 It's SANTA ROBES Very skimpy and un-lore friendly! http://modtype.doorblog.jp/archives/17419288.html
Bwog Posted December 24, 2013 Posted December 24, 2013 I tried 1.31 and found: strapons are sometimes missing and not always removed afterwards control of free camera is lost when entering one of the last stages Apart from that: maybe a toggle button to hide/show menus is a good idea?
Random of Amber Posted December 24, 2013 Posted December 24, 2013 Hey guys,I have a problem. I updated sexlab and [defeat] to the latest version.My character be raped by using defeat(be knocked down),the first bandit strip,rape,sexlab runs well. BUT,the next bandit,he strip,then all men(include my character) get into combat ,and begin to fight,no have sex. That's very strange. I go BACK to sexlab 1.30 ,this problem solved..update to 1.31,it happened again. anyone know how to fix it??please help me~!Sorry for my English and appreciate all your help!! A similar issue was introduced in Submit with the SexLab 1.31 update, and it was due to a timing change that would happen after a scene takes place, which would screw up any instances where attackers would take turns on a character. I imagine it's just a matter of Defeat not being optimized for the 1.31 update yet. The problem is the delay after the AnimationEnd event. Defeat tries to start the next animation as soon as it gets that event, but the actor is still considered "in use" until the delay is over. After the delay is over, though, all of the data in the sslThreadController (time, list of actors involved, etc) is cleared. I assume you can't make the event handlers synchronous, so I guess the next best option would be to keep the data in the sslThreadController around for some amount of time so that AnimationEnd handlers can use it, but flag it as inactive so that it doesn't block other animations from starting with those actors.
Artoria Posted December 24, 2013 Posted December 24, 2013 Hey guys,I have a problem. I updated sexlab and [defeat] to the latest version.My character be raped by using defeat(be knocked down),the first bandit strip,rape,sexlab runs well. BUT,the next bandit,he strip,then all men(include my character) get into combat ,and begin to fight,no have sex. That's very strange. I go BACK to sexlab 1.30 ,this problem solved..update to 1.31,it happened again. anyone know how to fix it??please help me~!Sorry for my English and appreciate all your help!! A similar issue was introduced in Submit with the SexLab 1.31 update, and it was due to a timing change that would happen after a scene takes place, which would screw up any instances where attackers would take turns on a character. I imagine it's just a matter of Defeat not being optimized for the 1.31 update yet. The problem is the delay after the AnimationEnd event. Defeat tries to start the next animation as soon as it gets that event, but the actor is still considered "in use" until the delay is over. After the delay is over, though, all of the data in the sslThreadController (time, list of actors involved, etc) is cleared. I assume you can't make the event handlers synchronous, so I guess the next best option would be to keep the data in the sslThreadController around for some amount of time so that AnimationEnd handlers can use it, but flag it as inactive so that it doesn't block other animations from starting with those actors. "the next best option would be to keep the data in the sslThreadController around for some amount of time so that AnimationEnd handlers can use it," Can you tell me how to do? I dont really understand here.(my English is bad ) Just get into game,and wait for a few minutes? Thanks for your help!
Skeuomorph Posted December 24, 2013 Posted December 24, 2013 Is it possible to re-enable the potion sound, or have it as an option in MCM?
Random of Amber Posted December 24, 2013 Posted December 24, 2013 Hey guys,I have a problem. I updated sexlab and [defeat] to the latest version.My character be raped by using defeat(be knocked down),the first bandit strip,rape,sexlab runs well. BUT,the next bandit,he strip,then all men(include my character) get into combat ,and begin to fight,no have sex. That's very strange. I go BACK to sexlab 1.30 ,this problem solved..update to 1.31,it happened again. anyone know how to fix it??please help me~!Sorry for my English and appreciate all your help!! A similar issue was introduced in Submit with the SexLab 1.31 update, and it was due to a timing change that would happen after a scene takes place, which would screw up any instances where attackers would take turns on a character. I imagine it's just a matter of Defeat not being optimized for the 1.31 update yet. The problem is the delay after the AnimationEnd event. Defeat tries to start the next animation as soon as it gets that event, but the actor is still considered "in use" until the delay is over. After the delay is over, though, all of the data in the sslThreadController (time, list of actors involved, etc) is cleared. I assume you can't make the event handlers synchronous, so I guess the next best option would be to keep the data in the sslThreadController around for some amount of time so that AnimationEnd handlers can use it, but flag it as inactive so that it doesn't block other animations from starting with those actors. "the next best option would be to keep the data in the sslThreadController around for some amount of time so that AnimationEnd handlers can use it," Can you tell me how to do? I dont really understand here.(my English is bad ) Just get into game,and wait for a few minutes? Thanks for your help! No, I was talking about a way to fix the problem in SexLab's scripts. I can't think of a way to fix it in game -- you'd have to wait for the next version of SexLab or Defeat.
volfin Posted December 24, 2013 Posted December 24, 2013 I tried 1.31 and found: strapons are sometimes missing and not always removed afterwards control of free camera is lost when entering one of the last stages Basically this. The Camera snapping to a weird angle when orgasm is reached is especially a problem. Shouldn't really do that.
jussmee Posted December 24, 2013 Posted December 24, 2013 It seems to work fine for me. I need to test more though. One thing for sure I dont seem to get that glitch that after a sex scene my camra doesnt get mnessed up where I the camra isnt fixed behind me when I move so I cant turn the camra when Im moving around. I also dont seem to randomly get sent to the air Thanks , and merry x-mas
xionfenix Posted December 24, 2013 Posted December 24, 2013 Hey guys. Been testing out the new version and the monli race I play seems to be the only one where the animations do not play... Why is that? I don't get it... Need help : /
lordblak360 Posted December 24, 2013 Posted December 24, 2013 WOW!!! Just when I thought my skyrim couldnt get any better!!! TO ALL involved with the framework and all the mods, I thank you and appreciate it. I jsut finished banging the Jarl of Solitude. lol Awesome!!!!!!
WileyQuixote Posted December 25, 2013 Posted December 25, 2013 My character has a light golden skin tint, and all female NPCs have golden specks from head to toe - looks like they've been sprayed with gold glitter. I've never had this problem before. Only new installs are Fnis 4.1.1 and Sexlab 1:31 upgraded from 1.30. Had the same problem with Sexlab 1.30 Anyone else with this problem? More important, anyone with a solution? I'm no expert but I don't think Sexlab or FNIS could cause this. It sounds like the Skyrim's ugly gold skin tone filter/layer is working its way to the surface again. If you are using "No more ugly Gold/Bronze Skin" or what ever it's called or similar (there are half a dozen beauty mods that try to address this as well) it doesn't work all the time or under every lighting condition. Those mods don't actually remove the gold layer they add a black layer over the top of it. Just a theory but if this is caused by loading SL or FNIS they may have bumped your beauty pack/gold fix to another position in the load order partialy nullifying it.
WileyQuixote Posted December 25, 2013 Posted December 25, 2013 thank you for the update. but i have some problem. when player charther raped by npc (i used sexlab defeat ) it's must be play rough animations only. but it's play that all animations. even foreplay animations too! (when raped) ps : sorry for my bad english Ya I ran into this problem as well, it has something to do with the SoS -Schlongs of Skyrim mod, if you uncheck the Schlongify part of SoS then it will only play whatever animation is meant to be played but when it's on it will play any animation, hopefully this gets fixed in next update. Except that it also does this with SOS light which doesn't have any mcm options and little to no scripts. It's a little disturbing when your raped by a drauger who is lovingly spooning you then you go home to be comforted by your wife and start bashing her head into the floor while choking her.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now