NYINEGY Posted December 30, 2013 Posted December 30, 2013 so far every thing works as intended in 132b .... the only problems are related to vanila voice mod and these were there from before! other wise .. defeat , puppet , romance and utilities are all working fine !can not wait till u insert function to change actors mid process
Pinute Posted December 30, 2013 Posted December 30, 2013 I don't know what the 1st or 2nd thing you said have anything to do with what I said Also why does he need someone to test or tell him advice isn't that what we are all doing here? Absolutely and, as I see, a lot of people forgot this fact : all LL members ARE testers ! So please people, act more like testers and less like users ! Well, those who post should automatically anoint themselves as testers I'm sure there're plenty of people who download, blindly trusting that the forum regulars are dealing with the issues
DUBALADO Posted December 30, 2013 Posted December 30, 2013 This works, Ashal ...you 've fixed some problems in Sexlab Defeat, but there is a problem with the alignment ... quite serious ... I still insist on final scenes ... the ragdoll is not immersive ... I prefer that the victim remain on the floor for a few seconds ... Please fix the alignment ... thank you very much.
parruyo Posted December 30, 2013 Posted December 30, 2013 I did a clean save and the first problem I found was that the npc is not minimized but now becomes invisible and the only way to see it is with life detection. Sorry my english.
volfin Posted December 30, 2013 Posted December 30, 2013 I upgraded from 1.31 to 1.32b, and can report the following issues: - Stats are gone. Or at least, not displayed. I reverted back to 1.31 and the stats returned. So the data is still there, 1.32b just can't seem to read it properly. Stats, as in the Journal? Ah, so that's why it looks like it got reset. You know, I did notice upon loading a save that had to upgrade, during the update spam at the top, one of the first ones said: "SexLab - Player Stats Updated[Actor" exactly as written. This message was immediately followed by the Exporting Settings one, and those all seemed to be carried over properly. So perhaps whatever is causing it to put the '[Actor' in the message is also why the stats aren't there? Now that you bring it up, I do remember seeing the [Actor thing on the end, I wasn't sure if that was just a line that cut off or what. EDIT: Looking into sslActorStats.psc, that line is this from the _Update() function: Debug.Notificaion("SexLab - Player Stats Updated" + PlayerRef) Seems PlayerRef is the thing displaying as "[Actor" All the stats are saved under PlayerRef using the StorageUtil addon, but the thing is, nowhere in the file do I see where PlayerRef is ever set to a value. It's just defined at the top: actor property PlayerRef auto I am not sure if Papyrus has variables global to all scripts, maybe it's set in another script. But If the value of PlayerRef is different when it's setting the data, and when it's retrieving the data, that would explain why it's pulling up blanks.
odius Posted December 30, 2013 Posted December 30, 2013 I too am getting invisible creatures. I'm running 1.32b with FNIS 4.1.1 (creatures 4.1). This problem existed for me in 1.31 as well, but not before that. Everything worked fine in 1.24. My FNIS log seems normal. FNIS Behavior V4.1.1 12/29/2013 11:15:48 PMSkyrim: 1.9.32.0 - d:\games\steam\steamapps\common\skyrim (Steam)Generator: D:\Games\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_UsersSkeleton female: XPMS (242 bones) male: XPMS (242 bones)Directory: . languages templates temporary_logs 12/27/2013 10:52:39 PM 10,900 BehavioredObjects.txt 9/4/2013 11:55:43 PM 75 DontAskAgainForLink.txt 12/24/2013 2:39:21 PM 570,368 GenerateFNISforUsers.exe 12/24/2013 2:39:21 PM 1,857 hkxcmd LICENSE.TXT 12/24/2013 2:39:22 PM 10,524,672 hkxcmd.exe 12/24/2013 2:39:21 PM 738 KnownCustomBehaviors.txt 12/29/2013 11:06:35 PM 26 MyPatches.txt 12/24/2013 2:39:21 PM 1,532 PatchList.txt Directory: templates 12/24/2013 2:39:22 PM 2,092,338 0_master_TEMPLATE.txt 12/24/2013 2:39:22 PM 172,137 defaultfemale_TEMPLATE.txt 12/24/2013 2:39:22 PM 171,554 defaultmale_TEMPLATE.txt 12/24/2013 2:39:22 PM 4,482,230 mt_behavior_TEMPLATE.txt Directory: temporary_logs 12/13/2013 11:10:11 PM 89,743 bearbehavior.xml 12/29/2013 11:14:09 PM 21,634 bearcharacter.xml 12/29/2013 11:14:09 PM 10,895 chaurus.xml 12/13/2013 11:10:12 PM 376,292 chaurusbehavior.xml 12/29/2013 11:14:09 PM 21,070 dog.xml 12/13/2013 11:10:12 PM 84,468 dogbehavior.xml 12/13/2013 11:10:12 PM 1,295,213 dragonbehavior.xml 12/29/2013 11:14:09 PM 16,410 dragontest.xml 12/29/2013 11:14:09 PM 19,059 draugr.xml 12/13/2013 11:10:13 PM 1,521,834 draugrbehavior.xml 12/29/2013 11:15:48 PM 0 DummyStart.txt 12/24/2013 2:39:22 PM 61 DUMMY_FILE_for_NMM_installation_only.txt 12/29/2013 11:14:09 PM 19,401 falmer.xml 12/13/2013 11:10:14 PM 1,009,601 falmerbehavior.xml 12/8/2013 11:31:49 PM 4,363 FNISRoot_Behavior.xml 12/13/2013 11:10:14 PM 308,818 frostbitespiderbehavior.xml 12/29/2013 11:14:09 PM 7,603 frostbitespidercharacter.xml 12/29/2013 11:15:48 PM 4,570 GenerateFNIS_LogFile.txt 12/13/2013 11:10:14 PM 578,081 giantbehavior.xml 12/29/2013 11:14:09 PM 10,617 giantcharacter.xml 12/13/2013 11:10:15 PM 341,118 hmdaedra.xml 12/29/2013 11:14:09 PM 6,507 hmdaedracharacter.xml 12/29/2013 11:14:09 PM 12,671 horse.xml 12/13/2013 11:10:15 PM 390,157 horsebehavior.xml 12/29/2013 11:14:06 PM 4,558,013 mt_behavior.xml 12/29/2013 11:14:09 PM 23,495 sabrecat.xml 12/13/2013 11:10:15 PM 82,022 sabrecatbehavior.xml 12/8/2013 8:45:04 PM 85,792 skeleton.hkx 12/29/2013 11:15:48 PM 423,950 skeleton.xml 12/29/2013 11:14:09 PM 11,371 troll.xml 12/13/2013 11:10:15 PM 522,724 trollbehavior.xml 12/13/2013 11:10:16 PM 364,632 vampirebrutebehavior.xml 12/29/2013 11:14:09 PM 7,326 vampirebrutecharacter.xml 12/29/2013 11:14:09 PM 20,719 vampirelord.xml 12/29/2013 11:14:09 PM 13,881 werewolf.xml 12/13/2013 11:10:17 PM 1,103,314 werewolfbehavior.xml 12/29/2013 11:14:09 PM 25,836 wolf.xml 12/13/2013 11:10:17 PM 92,901 wolfbehavior.xml Directory: characters female 12/29/2013 11:14:07 PM 177,520 defaultfemale.hkx Directory: characters 12/29/2013 11:14:07 PM 177,312 defaultmale.hkx Directory: animations DeviousDevices female FNIS FNISBase FNISCreatureVersion male MomoAJ SexLab SexLabCreature SexLabDefeatZaZAnimationPack11/3/2013 11:00:57 PM 16,864 1hm_attackforwardsprint.HKX11/3/2013 11:00:57 PM 20,560 1hm_attackleft.HKX11/3/2013 11:00:57 PM 20,560 1hm_attackleftintro.HKX11/3/2013 11:00:57 PM 21,664 1hm_attackpower.HKX11/3/2013 11:00:59 PM 37,040 1hm_attackpowerforwardsprint.HKX11/3/2013 11:00:57 PM 20,448 1hm_attackright.HKX11/3/2013 11:00:57 PM 20,448 1hm_attackrightintro.HKX11/3/2013 11:00:57 PM 29,184 1hm_boundswordequip.HKX11/3/2013 11:00:58 PM 30,032 1hm_equip.HKX11/3/2013 11:00:57 PM 78,848 1hm_idle.HKX11/3/2013 11:00:57 PM 16,192 1hm_recoilleft.HKX11/3/2013 11:00:57 PM 12,976 1hm_recoilright.HKX11/3/2013 11:00:57 PM 18,672 1hm_recoiltimed.HKX11/3/2013 11:00:57 PM 16,960 1hm_runbackward.HKX11/3/2013 11:00:57 PM 16,960 1hm_runbackwardleft.HKX11/3/2013 11:00:57 PM 16,960 1hm_runbackwardright.HKX11/3/2013 11:00:57 PM 20,112 1hm_runbwdattackleft.HKX11/3/2013 11:00:57 PM 20,112 1hm_runbwdattackleftintro.HKX11/3/2013 11:00:57 PM 20,160 1hm_runbwdattackright.HKX11/3/2013 11:00:57 PM 20,160 1hm_runbwdattackrightintro.HKX11/3/2013 11:00:57 PM 15,424 1hm_runforward.HKX11/3/2013 11:00:57 PM 15,424 1hm_runforwardleft.HKX11/3/2013 11:00:57 PM 15,424 1hm_runforwardright.HKX11/3/2013 11:00:57 PM 20,720 1hm_runfwdattackleft.HKX11/3/2013 11:00:57 PM 20,720 1hm_runfwdattackleftintro.HKX11/3/2013 11:00:57 PM 20,128 1hm_runfwdattackright.HKX11/3/2013 11:00:57 PM 20,128 1hm_runfwdattackrightintro.HKX11/3/2013 11:00:58 PM 13,264 1hm_runleft.HKX11/3/2013 11:00:57 PM 24,720 1hm_runleftattackleft.HKX11/3/2013 11:00:57 PM 24,720 1hm_runleftattackleftintro.HKX11/3/2013 11:00:57 PM 19,568 1hm_runleftattackright.HKX11/3/2013 11:00:58 PM 19,568 1hm_runleftattackrightintro.HKX11/3/2013 11:00:58 PM 13,088 1hm_runright.HKX11/3/2013 11:00:58 PM 19,888 1hm_runrightattackleft.HKX11/3/2013 11:00:58 PM 19,888 1hm_runrightattackleftintro.HKX11/3/2013 11:00:57 PM 19,696 1hm_runrightattackrt.HKX11/3/2013 11:00:57 PM 19,696 1hm_runrightattackrtintro.HKX11/3/2013 11:00:57 PM 13,264 1hm_runstrafeleft.HKX11/3/2013 11:00:58 PM 13,088 1hm_runstraferight.HKX11/3/2013 11:00:58 PM 21,920 1hm_shout_exhale.HKX11/3/2013 11:00:58 PM 34,288 1hm_shout_exhale_long.HKX11/3/2013 11:00:58 PM 23,120 1hm_shout_exhale_medium.HKX11/3/2013 11:00:58 PM 21,344 1hm_shout_inhale.HKX11/3/2013 11:00:58 PM 30,464 1hm_sneakattackpower.HKX11/3/2013 11:00:58 PM 28,336 1hm_sneakattackpowerback.HKX11/3/2013 11:00:58 PM 22,384 1hm_sneakattackpowerforward.HKX11/3/2013 11:00:58 PM 21,488 1hm_sneakattackpowerleft.HKX11/3/2013 11:00:58 PM 19,904 1hm_sneakattackpowerright.HKX11/3/2013 11:00:58 PM 30,832 1hm_staggerbacklarge.HKX11/3/2013 11:00:58 PM 37,776 1hm_staggerbacklargest.HKX11/3/2013 11:00:58 PM 26,960 1hm_staggerbackmedium.HKX11/3/2013 11:00:57 PM 23,088 1hm_staggerbacksmall.HKX11/3/2013 11:00:57 PM 21,264 1hm_staggerbacksmallest.HKX11/3/2013 11:00:57 PM 25,856 1hm_staggerforwardlarge.HKX11/3/2013 11:00:57 PM 32,832 1hm_staggerforwardlargest.HKX11/3/2013 11:00:57 PM 21,408 1hm_staggerforwardmedium.HKX11/3/2013 11:00:57 PM 17,024 1hm_staggerforwardsmall.HKX11/3/2013 11:00:57 PM 15,696 1hm_turnleft180.HKX11/3/2013 11:00:57 PM 19,296 1hm_turnleft60.HKX11/3/2013 11:00:57 PM 15,408 1hm_turnright180.HKX11/3/2013 11:00:57 PM 18,896 1hm_turnright60.HKX11/3/2013 11:00:58 PM 34,032 1hm_unequip.HKX11/3/2013 11:00:57 PM 22,416 1hm_walkbackward.HKX11/3/2013 11:00:57 PM 22,416 1hm_walkbackwardleft.HKX11/3/2013 11:00:57 PM 22,416 1hm_walkbackwardright.HKX11/3/2013 11:00:57 PM 20,080 1hm_walkbwdattackleft.HKX11/3/2013 11:00:57 PM 20,080 1hm_walkbwdattackleftintro.HKX11/3/2013 11:00:56 PM 22,160 1hm_walkbwdattackright.HKX11/3/2013 11:00:56 PM 22,160 1hm_walkbwdattackrightintro.HKX11/3/2013 11:00:56 PM 19,072 1hm_walkforward.HKX11/3/2013 11:00:56 PM 25,168 1hm_walkforwardleft.HKX11/3/2013 11:00:56 PM 25,168 1hm_walkforwardright.HKX11/3/2013 11:00:56 PM 20,080 1hm_walkfwdattackleft.HKX11/3/2013 11:00:56 PM 20,080 1hm_walkfwdattackleftintro.HKX11/3/2013 11:00:56 PM 20,128 1hm_walkfwdattackright.HKX11/3/2013 11:00:56 PM 20,128 1hm_walkfwdattackrightintro.HKX11/3/2013 11:00:56 PM 17,984 1hm_walkleft.HKX11/3/2013 11:00:56 PM 22,448 1hm_walkleftattackleft.HKX11/3/2013 11:00:56 PM 22,448 1hm_walkleftattackleftintro.HKX11/3/2013 11:00:56 PM 22,160 1hm_walkleftattackright.HKX11/3/2013 11:00:56 PM 22,160 1hm_walkleftattackrightintro.HKX11/3/2013 11:00:56 PM 20,912 1hm_walkright.HKX11/3/2013 11:00:56 PM 22,768 1hm_walkrightattackleft.HKX11/3/2013 11:00:56 PM 22,768 1hm_walkrightattackleftintro.HKX11/3/2013 11:00:56 PM 22,224 1hm_walkrtattackright.HKX11/3/2013 11:00:56 PM 22,224 1hm_walkrtattackrightintro.HKX11/3/2013 11:00:58 PM 11,088 2hm_runleft.hkx11/3/2013 11:00:58 PM 10,784 2hm_runright.hkx11/3/2013 11:00:58 PM 16,208 2hm_sprintforwardsword.HKX11/3/2013 11:00:58 PM 25,984 axe_equip.HKX11/3/2013 11:00:58 PM 28,832 axe_unequip.HKX9/6/2013 10:21:40 PM 116,512 bow_walkforward.hkx11/3/2013 11:00:58 PM 24,976 dag_equip.HKX11/3/2013 11:00:58 PM 26,832 dag_unequip.HKX11/5/2013 10:04:11 PM 9,552 dw1hm1hmblockanticipate.hkx11/5/2013 10:04:11 PM 11,216 dw1hm1hmblockanticipatemt.hkx11/5/2013 10:04:11 PM 9,840 dw1hm1hmblockbash.hkx11/5/2013 10:04:11 PM 8,880 dw1hm1hmblockbashintro.hkx11/5/2013 10:04:11 PM 16,480 dw1hm1hmblockbashpower.hkx11/5/2013 10:04:11 PM 12,192 dw1hm1hmblockhit.hkx11/5/2013 10:04:11 PM 12,272 dw1hm1hmblockhitmt.hkx11/5/2013 10:04:11 PM 19,728 dw1hm1hmblockidle.hkx11/3/2013 11:00:56 PM 78,848 dw1hm1hmidle.HKX11/5/2013 10:04:11 PM 19,728 dw1hm1hmmovingblockidle.hkx11/3/2013 11:00:56 PM 22,800 dw1hm1hm_attackright.HKX11/3/2013 11:00:56 PM 11,616 dw1hm1hm_attackrightintro.HKX11/3/2013 11:00:57 PM 21,552 dw1hm1hm_powerattack.HKX11/3/2013 11:00:57 PM 24,144 dw1hm1hm_specialattackpower.HKX11/3/2013 11:00:57 PM 19,504 dwrunback_attackright.HKX11/3/2013 11:00:57 PM 19,536 dwrunforward_attackright.HKX11/3/2013 11:00:57 PM 19,536 dwrunleft_attackright.HKX11/3/2013 11:00:57 PM 19,760 dwrunright_attackright.HKX11/3/2013 11:00:57 PM 22,112 dwwalkback_attackright.HKX11/3/2013 11:00:57 PM 22,192 dwwalkforward_attackright.HKX11/3/2013 11:00:57 PM 22,144 dwwalkleft_attackright.HKX11/3/2013 11:00:57 PM 24,112 dwwalkright_attackright.HKX11/3/2013 11:00:57 PM 18,544 dw_attackpowerback.HKX11/3/2013 11:00:57 PM 24,288 dw_attackpowerforward.HKX11/3/2013 11:00:57 PM 34,400 dw_attackpowerknifeslashcombo.HKX11/3/2013 11:00:57 PM 21,696 dw_attackpowerleft.HKX11/3/2013 11:00:57 PM 17,776 dw_attackpowerright.HKX11/3/2013 11:00:57 PM 18,288 dw_attackpowerstab.HKX11/3/2013 11:00:57 PM 15,760 dw_recoilright.HKX11/3/2013 11:00:57 PM 16,752 dw_recoiltimed.HKX11/3/2013 11:00:57 PM 14,432 dw_sprintforwardsword.HKX11/3/2013 11:00:58 PM 25,648 mac_equip.HKX11/3/2013 11:00:58 PM 29,024 mac_unequip.HKX12/26/2013 12:18:07 AM 43,104 mt_getupfromback.HKX12/26/2013 12:18:07 AM 28,592 mt_getupfromfront.HKX11/3/2013 10:45:02 PM 115,952 mt_jumpfast.hkx11/3/2013 11:00:56 PM 16,208 mt_sprintforwardsword.HKX10/29/2013 11:00:37 PM 12,416 offsetboundstanding.hkx11/3/2013 11:00:56 PM 12,128 shd_blockbash.HKX11/3/2013 11:00:57 PM 9,584 shd_blockbashintro.HKX11/3/2013 11:00:57 PM 15,472 shd_blockbashpower.HKX11/3/2013 11:00:57 PM 14,000 shd_blockbashsprint.HKX11/3/2013 11:00:57 PM 19,712 shd_blockhit.HKX11/3/2013 11:00:57 PM 15,696 shd_blockhit_vara.HKX11/3/2013 11:00:57 PM 15,712 shd_blockhit_varb.HKX11/3/2013 11:00:57 PM 83,568 shd_blockidle.HKX11/3/2013 11:00:57 PM 16,640 shd_blocktimed.HKX11/3/2013 11:00:58 PM 59,744 sneak1hm_idle.HKX11/3/2013 11:00:58 PM 17,472 sneak1hm_shout_exhale.HKX11/3/2013 11:00:58 PM 28,096 sneak1hm_shout_exhale_long.HKX11/3/2013 11:00:58 PM 17,472 sneak1hm_shout_exhale_medium.HKX11/3/2013 11:00:58 PM 16,496 sneak1hm_shout_inhale.HKX11/3/2013 11:00:58 PM 16,272 sneakrun_backward.HKX11/3/2013 11:00:58 PM 16,272 sneakrun_bckwrdleft.HKX11/3/2013 11:00:58 PM 16,272 sneakrun_bckwrdright.HKX11/3/2013 11:00:58 PM 16,144 sneakrun_forward.HKX11/3/2013 11:00:58 PM 16,144 sneakrun_frwrdleft.HKX11/3/2013 11:00:58 PM 16,144 sneakrun_frwrdright.HKX11/3/2013 11:00:58 PM 16,704 sneakrun_left.HKX11/3/2013 11:00:58 PM 16,768 sneakrun_right.HKX11/3/2013 11:00:58 PM 22,448 sneakwalk_bckward.HKX11/3/2013 11:00:58 PM 22,464 sneakwalk_bckwrdleft.HKX11/3/2013 11:00:58 PM 22,464 sneakwalk_bckwrdright.HKX11/3/2013 11:00:58 PM 25,008 sneakwalk_forward.HKX11/3/2013 11:00:58 PM 25,008 sneakwalk_frwrdleft.HKX11/3/2013 11:00:58 PM 25,008 sneakwalk_frwrdright.HKX11/3/2013 11:00:59 PM 18,128 sneak_1hmattack.HKX11/3/2013 11:00:59 PM 11,280 sneak_1hmattackintro.HKX11/3/2013 11:00:58 PM 14,784 sneak_1hmattacklefthand.HKX11/3/2013 11:00:58 PM 20,144 sneak_1hmattackpowerlefthand.HKX11/3/2013 11:00:58 PM 17,968 sneak_turnleft180.HKX11/3/2013 11:00:58 PM 20,816 sneak_turnleft60.HKX11/3/2013 11:00:58 PM 18,352 sneak_turnright180.HKX11/3/2013 11:00:58 PM 22,000 sneak_turnright60.HKXDirectory: female9/6/2013 10:21:40 PM 59,936 bow_runforward.hkx9/5/2013 12:32:04 AM 586,960 mt_idle.hkx9/5/2013 12:32:04 AM 20,064 mt_runbackward.HKX9/5/2013 12:32:04 AM 20,064 mt_runbackwardleft.HKX9/5/2013 12:32:04 AM 20,064 mt_runbackwardright.HKX9/5/2013 1:04:32 AM 30,864 mt_runforward.HKX9/5/2013 1:04:32 AM 31,376 mt_runforwardleft.HKX9/5/2013 1:04:32 AM 31,264 mt_runforwardright.HKX9/5/2013 1:04:32 AM 31,664 mt_runleft.HKX9/5/2013 1:04:32 AM 31,760 mt_runright.HKX11/3/2013 11:00:58 PM 14,768 mt_sprintforward.HKX9/5/2013 12:32:04 AM 102,544 mt_walkbackward.hkx9/5/2013 12:32:04 AM 102,944 mt_walkbackwardleft.hkx9/5/2013 12:32:04 AM 102,032 mt_walkbackwardright.hkx9/5/2013 12:32:04 AM 101,392 mt_walkforward.hkx11/3/2013 11:00:59 PM 36,960 mt_walkforwardleft.HKX11/3/2013 11:00:59 PM 37,328 mt_walkforwardright.HKX9/5/2013 12:32:04 AM 103,008 mt_walkleft.hkx9/5/2013 12:32:04 AM 102,784 mt_walkright.hkxDirectory: male11/3/2013 11:00:58 PM 14,768 mt_sprintforward.HKXDirectory: behaviors12/29/2013 11:14:07 PM 479,248 0_master.hkx12/8/2013 11:31:46 PM 3,680 FNISRoot_Behavior.hkx12/29/2013 2:15:01 PM 12,000 FNIS_DeviousDevices_Behavior.hkx12/24/2013 2:39:20 PM 33,504 FNIS_FNISBase_Behavior.hkx12/27/2013 10:52:39 PM 1,888 FNIS_FNISCreatureVersion_Behavior.hkx12/24/2013 2:39:20 PM 192,832 FNIS_FNIS_Behavior.hkx11/3/2013 10:45:14 PM 4,016 FNIS_MomoAJ_Behavior.hkx12/29/2013 2:14:34 PM 90,496 FNIS_SexLabCreature_Behavior.hkx12/26/2013 12:18:06 AM 8,608 FNIS_SexLabDefeat_Behavior.hkx12/29/2013 2:14:34 PM 247,760 FNIS_SexLab_Behavior.hkx10/29/2013 11:00:37 PM 145,072 FNIS_ZaZAnimationPack_Behavior.hkx12/29/2013 11:14:09 PM 958,336 mt_behavior.hkxPatch: "SKELETON Arm Fix"Patch: * xp32's "New Animation for Running with Bow"Patch: * xp32's "Momo Acrobatic Jump"Reading DeviousDevices ...( 0 furniture, 1 offset,<3> alternate animations)Reading FNIS ...Reading FNISBase ...Reading FNISCreatureVersion ...Reading MomoAJ ...Reading SexLab ...Reading SexLabCreature ...Reading SexLabDefeat ...Reading ZaZAnimationPack ...( 6 furniture, 0 offset,<3> alternate animations)All Anim Lists scanned. Generating Behavior Files...Generating defaultfemale Behavior xml ...Generating defaultmale Behavior xml ...Generating mt_behavior xml ...0_master.hkx okGenerating 0_master.xml ...Converting Behavior Files (.xml to .hkx) ...Converting mt_behavior (.xml to .hkx)Create Creature Behaviors ...Reading SexLabCreature ...Reading SexLabCreature ( 1 bear) ...bearbehavior.hkx ok5 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 2 chaurus) ...chaurusbehavior.hkx ok10 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 3 dog) ...dogbehavior.hkx ok16 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 4 dragon) ...dragonbehavior.hkx ok10 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 5 draugr) ...draugrbehavior.hkx ok40 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 6 falmer) ...falmerbehavior.hkx ok40 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 7 frostbitespider) ...frostbitespiderbehavior.hkx ok20 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 8 giant) ...giantbehavior.hkx ok5 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 9 hmdaedra) ...hmdaedra.hkx ok5 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 10 horse) ...horsebehavior.hkx ok5 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 11 sabrecat) ...sabrecatbehavior.hkx ok5 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 12 troll) ...trollbehavior.hkx ok15 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 13 vampirebrute) ...vampirebrutebehavior.hkx ok15 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 14 vampirelord) ...vampirelord.hkx ok15 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 15 werewolfbeast) ...werewolfbehavior.hkx ok20 animations for 1 mods successfully included (characters)Reading SexLabCreature ( 16 wolf) ...wolfbehavior.hkx ok16 animations for 1 mods successfully included (characters)1336 animations for 9 mods successfully included (characters)( 6 furniture, 1 offset,<3> alternate animations) - mt_behavior usage: 1.6 % (78/4770)242 animations for 1 mods and 16 creatures successfully included. Any ideas on what might be going on here? Also, my stats are gone too after the update to 1.32b, though that's not a big deal. Great mod (well framework, but you get what I'm saying) Ashal and if I can help squash or figure out the source of these bugs let me know what you need.
icladel Posted December 30, 2013 Posted December 30, 2013 Im getting an old bug i believe. After an act, when I try to save game, it will CTD. Both Menu save and Quick save. EDIT: Nope it was working again. Maybe just a bad save or one off bug...
dkatryl Posted December 30, 2013 Posted December 30, 2013 Now that you bring it up, I do remember seeing the [Actor thing on the end, I wasn't sure if that was just a line that cut off or what. EDIT: Looking into sslActorStats.psc, that line is this from the _Update() function: Debug.Notificaion("SexLab - Player Stats Updated" + PlayerRef) Seems PlayerRef is the thing displaying as "[Actor" All the stats are saved under PlayerRef using the StorageUtil addon, but the thing is, nowhere in the file do I see where PlayerRef is ever set to a value. It's just defined at the top: actor property PlayerRef auto I am not sure if Papyrus has variables global to all scripts, maybe it's set in another script. But If the value of PlayerRef is different when it's setting the data, and when it's retrieving the data, that would explain why it's pulling up blanks. It's set in the properties tab of the Scripts tab of the SexLabQuestActorSlots quest. Well, the PlayerRef is defined as the usual Cell: (any) / Reference: PlayerRef ('Player') which is pretty standard. So not a case of not being defined in the properties by mistake. So, not sure why it isn't handling the data properly when it had previously.
blitz8529 Posted December 30, 2013 Posted December 30, 2013 I just reinstalled Sexlab and some mods but I'm not getting any prompt to move to bed. I can't remember if it was a mod that had this option or sexlab itself. Anyone know what I'm missing or need to do to have sex in beds without me resorting to jumping on it myself?
RogueMage Posted December 30, 2013 Posted December 30, 2013 Im getting an old bug i believe. After an act, when I try to save game, it will CTD. Both Menu save and Quick save. EDIT: Nope it was working again. Maybe just a bad save or one off bug... Same here. CTD when saving after sex (autosave and manual save). Just stopped happening after one of the wolfs. I also updated other SexLab mods today (SOS light, Radiant Prostitution, SexLab Submit).
haxmo Posted December 30, 2013 Posted December 30, 2013 During moaning, characters will quickly switch from mouth open to closed, creating some unnatural mouth stuttering effect. Any1 have any idea what's causing this?
ratrace Posted December 30, 2013 Posted December 30, 2013 Game crashes to desktop after end of act with 1.32b. This bug is newly introduced with tzhis version. Did not happen before. EDIT: Does not crash when automatic free cam is disabled. Which is a shame, because that feature is / was great.
mygfishung Posted December 30, 2013 Posted December 30, 2013 UNP addon not being erect during first scene is still happening.....
Bongomonkeys Posted December 30, 2013 Posted December 30, 2013 Just updated to 1.32b and the game hangs when saving after the act. Upon further inspections, it turns out my save file jumps from 10mb to 60-80 mbs right after, which is why it appears to hang while saving. No bloat happens at all until after the actual sex finishes.
torn Posted December 30, 2013 Posted December 30, 2013 Game crashes to desktop after end of act with 1.32b. This bug is newly introduced with tzhis version. Did not happen before. At me the same thing. Only under moving fast or saving immediately after sex.
NicoleDragoness Posted December 30, 2013 Posted December 30, 2013 I tried a sex act with 1.32b version and TDF Prostitution 1.81b. While the two actors started to undress (no animation selected in the MCM) the FPS dropped to 1 - 2 and stay this way during the entire action (AP Kneeling blowjob). I had to wait for about 15 minutes REAL TIME until the entire scene ended but, then, the FPS stay still on this insane low value. I tried to save and the game freezed. CTRL+ALT+DEL needed to exit. The savageme file is incomplete, with a "tmp" extension. I immediately downgraded everything on the 1.31 version.
Guest mayaktheunholy Posted December 30, 2013 Posted December 30, 2013 Updated to 1.32b from 1.30, and creature animations would not trigger afterwords. Checked the papyrus log and it was because the formlist was not being recognized for some reason. Related portion of log: ERROR: Cannot call Revert() on a None object, aborting function callstack:[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.initialize() - "sslCreatureAnimationSlots.psc" Line 58[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots._Setup() - "sslCreatureAnimationSlots.psc" Line 50[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu._SetupSystem() - "sslConfigMenu.psc" Line 1670[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnVersionUpdate() - "sslConfigMenu.psc" Line 31[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.CheckVersion() - "SKI_QuestBase.psc" Line 17[sexLabQuestConfiguration (0503E3FA)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 119[sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnGameReload() - "sslConfigMenu.psc" Line 47[alias PlayerAlias on quest SexLabQuestConfiguration (0503E3FA)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6[12/30/2013 - 03:20:32AM] ERROR: Cannot call HasForm() on a None object, aborting function callstack:[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152[12/30/2013 - 03:20:32AM] warning: Assigning None to a non-object variable named "::temp20"stack:[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152[12/30/2013 - 03:20:32AM] ERROR: Cannot call AddForm() on a None object, aborting function callstack:[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 38[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46[sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152[12/30/2013 - 03:20:32AM] The "Cannot call HasForm/AddForm" parts of course repeated for every creature animation. After trying a few things that didn't work (like trying a new game with minimal mods, etc.) I thought to look in the CK and noticed the "Defaults" property on the sslcreatureanimationslots script attached to the SexLabQuestCreatureAnimationSlots quest was not set to anything. I set it (to the only option available), and everything seems to be ok now, at least with creatures. No crashes like others are reporting with the human(oid) animations. Edit : Tested saving after sex, no issues for me. No crash, no save bloat. I am getting the stats wipe though (not that I care).
NicoleDragoness Posted December 30, 2013 Posted December 30, 2013 After the downgrade from 1.32b to 1.31, animations and FPS are all OK. PLUS! I had my stats back!
torn Posted December 30, 2013 Posted December 30, 2013 Updated to 1.32b from 1.30, and creature animations would not trigger afterwords. Checked the papyrus log and it was because the formlist was not being recognized for some reason. Related portion of log: ERROR: Cannot call Revert() on a None object, aborting function call stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.initialize() - "sslCreatureAnimationSlots.psc" Line 58 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots._Setup() - "sslCreatureAnimationSlots.psc" Line 50 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu._SetupSystem() - "sslConfigMenu.psc" Line 1670 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnVersionUpdate() - "sslConfigMenu.psc" Line 31 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.CheckVersion() - "SKI_QuestBase.psc" Line 17 [sexLabQuestConfiguration (0503E3FA)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 119 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnGameReload() - "sslConfigMenu.psc" Line 47 [alias PlayerAlias on quest SexLabQuestConfiguration (0503E3FA)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [12/30/2013 - 03:20:32AM] ERROR: Cannot call HasForm() on a None object, aborting function call stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152 [12/30/2013 - 03:20:32AM] warning: Assigning None to a non-object variable named "::temp20" stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152 [12/30/2013 - 03:20:32AM] ERROR: Cannot call AddForm() on a None object, aborting function call stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 38 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152 [12/30/2013 - 03:20:32AM] The "Cannot call HasForm/AddForm" parts of course repeated for every creature animation. After trying a few things that didn't work (like trying a new game with minimal mods, etc.) I thought to look in the CK and noticed the "Defaults" property on the sslcreatureanimationslots script attached to the SexLabQuestCreatureAnimationSlots quest was not set to anything. I set it (to the only option available), and everything seems to be ok now, at least with creatures. No crashes like others are reporting with the human(oid) animations. Edit : Tested saving after sex, no issues for me. No crash, no save bloat. I am getting the stats wipe though (not that I care). Can you give a link to your hotfix?
TMPhoenix Posted December 30, 2013 Posted December 30, 2013 I just reinstalled Sexlab and some mods but I'm not getting any prompt to move to bed. I can't remember if it was a mod that had this option or sexlab itself. Anyone know what I'm missing or need to do to have sex in beds without me resorting to jumping on it myself? That should be Lovers Comfort.
RogueMage Posted December 30, 2013 Posted December 30, 2013 I just reinstalled Sexlab and some mods but I'm not getting any prompt to move to bed. I can't remember if it was a mod that had this option or sexlab itself. Anyone know what I'm missing or need to do to have sex in beds without me resorting to jumping on it myself? That should be Lovers Comfort. Sexlab Submit offers this option as well for the peacefull seduction.
aljustineg Posted December 30, 2013 Posted December 30, 2013 i just started a new game do i need to install sexlab 115 1st then update to 132b?
RogueMage Posted December 30, 2013 Posted December 30, 2013 Just two things for the buglist a. with the new version I have constantly '[E] Talk to...' in the middle of the screen during sex. Could you please remove this. (EDIT: This may have come with the bug fix of Radiant Prostitution, but I am not sure.) b. MCM->Sex Diary: I have .... 'Client count 35' 'Client count 35' 'Client count 35' 'Client count 35' 'Client count 35' 'Client count 35'... standing on the right side. This does somehow look wrong (?) c) Ashal: Don't get mad because everybody seems to complaining. I appreciate this framework very very much and the time you put into it Thx. Just wanted to say that. Otherwise you might get the impression of ingratitude, which is definetly not the case
Guest mayaktheunholy Posted December 30, 2013 Posted December 30, 2013 Updated to 1.32b from 1.30, and creature animations would not trigger afterwords. Checked the papyrus log and it was because the formlist was not being recognized for some reason. Related portion of log: ERROR: Cannot call Revert() on a None object, aborting function call stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.initialize() - "sslCreatureAnimationSlots.psc" Line 58 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots._Setup() - "sslCreatureAnimationSlots.psc" Line 50 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu._SetupSystem() - "sslConfigMenu.psc" Line 1670 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnVersionUpdate() - "sslConfigMenu.psc" Line 31 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.CheckVersion() - "SKI_QuestBase.psc" Line 17 [sexLabQuestConfiguration (0503E3FA)].SKI_ConfigBase.OnGameReload() - "SKI_ConfigBase.psc" Line 119 [sexLabQuestConfiguration (0503E3FA)].sslConfigMenu.OnGameReload() - "sslConfigMenu.psc" Line 47 [alias PlayerAlias on quest SexLabQuestConfiguration (0503E3FA)].SKI_PlayerLoadGameAlias.OnPlayerLoadGame() - "SKI_PlayerLoadGameAlias.psc" Line 6 [12/30/2013 - 03:20:32AM] ERROR: Cannot call HasForm() on a None object, aborting function call stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152 [12/30/2013 - 03:20:32AM] warning: Assigning None to a non-object variable named "::temp20" stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 37 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152 [12/30/2013 - 03:20:32AM] ERROR: Cannot call AddForm() on a None object, aborting function call stack: [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationslots.AddRace() - "sslCreatureAnimationSlots.psc" Line 38 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.AddRace() - "sslCreatureAnimationFactory.psc" Line 46 [sexLabQuestCreatureAnimationSlots (05044A6C)].sslcreatureanimationdefaults.BearDoggystyle() - "sslCreatureAnimationDefaults.psc" Line 152 [12/30/2013 - 03:20:32AM] The "Cannot call HasForm/AddForm" parts of course repeated for every creature animation. After trying a few things that didn't work (like trying a new game with minimal mods, etc.) I thought to look in the CK and noticed the "Defaults" property on the sslcreatureanimationslots script attached to the SexLabQuestCreatureAnimationSlots quest was not set to anything. I set it (to the only option available), and everything seems to be ok now, at least with creatures. No crashes like others are reporting with the human(oid) animations. Edit : Tested saving after sex, no issues for me. No crash, no save bloat. I am getting the stats wipe though (not that I care). Can you give a link to your hotfix? Sure. Here's an esp with the fix. Activate just like any other mod. Remember to get rid of it when Ashal updates as it may cause issues with future versions. All it contains is the fix. (Ashal, if it's not ok to upload something like this just let me know.) SLTempFix.esp i just started a new game do i need to install sexlab 115 1st then update to 132b? No. Just install 1.32b. Earlier versions not necessary. Just two things for the buglist a. with the new version I have constantly '[E] Talk to...' in the middle of the screen during sex. Could you please remove this. (EDIT: This may have come with the bug fix of Radiant Prostitution, but I am not sure.) b. MCM->Sex Diary: I have .... 'Client count 35' 'Client count 35' 'Client count 35' 'Client count 35' 'Client count 35' 'Client count 35'... standing on the right side. This does somehow look wrong (?) c) Ashal: Don't get mad because everybody seems to complaining. I appreciate this framework very very much and the time you put into it Thx. Just wanted to say that. Otherwise you might get the impression of ingratitude, which is definetly not the case a.: Are you in third person or TFC mode? SexLab no longer goes to TFC automatically. In TFC mode you shouldn't be seeing the "[E]Talk to..." b.: No idea. I'm getting no such thing.
NicoleDragoness Posted December 30, 2013 Posted December 30, 2013 The "E" action key, with the dialogue still on screen during sex action, is a bug of SL framework since version 1.15. Whatever mod you use to start sex, if you are enough near a NPC or an activable object to have the "E" key appeared, then you will have the related lines on screen during all the stages of the sex. Never corrected. Versions 1.31 and up. Females NO LONGER open mouth during BJ actions. No way, unless you use console and type, for example, mp 1 100. After the sex end, indeed, you need to use the console again and type: mfg reset. This happens even if ALL expressions are disabled in the MCM menu. Not only. The player assumes a expression, sometimes, like surprise, sad, happy and so on. This expression remains on the face forever unless you sprint for at least 1 second or use console with "mfg reset" command.
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