WhiskeyS Posted December 22, 2013 Posted December 22, 2013 Not sure if this is relevant anymore, since it was happening in version 1.30, but the "falling through the ground" happened again right after loading a save. I tried using console to set scale back to 1, and viola! I was back. Sexlab funcionality was quite broken afterwards, but nothing a clean didnt fix.
parruyo Posted December 22, 2013 Posted December 22, 2013 Can someone explain how to make npc that appear to remain invisible. I can not click with the console, one is the Unbroken Uthgerd that with the prid command could place beside me enter setScale 1, but still invisible and so two more followers, I can not load because it overwrote previous game. Sorry my english.
jkryan Posted December 22, 2013 Posted December 22, 2013 Sorry to ask for this question in here but couldn't find a more pertinent thread, and many people seem to be asking for help in this one already: I was updating from version 1.15b to 1.24, and followed the steps on the first page all the way. Now however when I load the game it crashes to desktop from the loading screen if I select the save I made during the steps. However if I load an earlier save it still works and gets in the game. This way though I don't get the two MCM menu entries, and the one I have (the old one presumably) is empty, so I can't adjust anything. Any ideas as to how I should proceed? EDIT: Actually scratch that, now it seems I can't get that one to work either. The only save that seems to consistently load is my save game that starts right before character creation.
JahReit Posted December 22, 2013 Posted December 22, 2013 My character has a light golden skin tint, and all female NPCs have golden specks from head to toe - looks like they've been sprayed with gold glitter. I've never had this problem before. Only new installs are Fnis 4.1.1 and Sexlab 1:31 upgraded from 1.30. Had the same problem with Sexlab 1.30 Anyone else with this problem? More important, anyone with a solution?
magicrealm Posted December 22, 2013 Posted December 22, 2013 invisible followers, game stays without any Keyboard control, orgasm sounds although the Sound file was deleted, expressions even the expressions were taken out of the menu - thats sexlab 1.31 i want my Keyboard back !!!
azmodan22 Posted December 22, 2013 Posted December 22, 2013 invisible followers, game stays without any Keyboard control, orgasm sounds although the Sound file was deleted, expressions even the expressions were taken out of the menu - thats sexlab 1.31 i want my Keyboard back !!! Seriously, If your keybord doesn't work anymore, What more clues do you need to realize you did something wrong?
jkryan Posted December 22, 2013 Posted December 22, 2013 Sorry to ask for this question in here but couldn't find a more pertinent thread, and many people seem to be asking for help in this one already: I was updating from version 1.15b to 1.24, and followed the steps on the first page all the way. Now however when I load the game it crashes to desktop from the loading screen if I select the save I made during the steps. However if I load an earlier save it still works and gets in the game. This way though I don't get the two MCM menu entries, and the one I have (the old one presumably) is empty, so I can't adjust anything. Any ideas as to how I should proceed? EDIT: Actually scratch that, now it seems I can't get that one to work either. The only save that seems to consistently load is my save game that starts right before character creation. Actually scratch that as well, managed to sort it out. =)
azmodan22 Posted December 22, 2013 Posted December 22, 2013 Tried 1.31 and again I have the scale to 0 bug. Can anyone help identify the source of this.? Edit* I think I found what the problem is and it seems to be triggered by Random Sex !. Two NPCs run to my player (apparently to initiate a 3some) but just stood there and did nothing. at that point I saved the game, reloaded and both NPCs and my PC were reduced to size 0 It seems that in Random Sex some scenes fail to initiate. at that poin all actors involved in that sceen are reduced to size 0 !!
Caturday Posted December 22, 2013 Posted December 22, 2013 Ashal, not sure if this is a 1.31 bug or if you made a deliberate change that I am not aware of. I am running 1.30 still, been busy chasing down a handful of bugs last day or so, so didn't even know that 1.31 was out. One of the scenarios possible in Submit is for the player to surrender to NPC and/or creatures. If more than one, I pick 2 at random, and then one takes a turn, the player does a short bleed out post sex hook, and if Alias2 != None and also Alias2 != Alias1 (in the event the same Actor got put into both Alias slots), then the second one takes a turn as well. After that, player does a second bleed out post sex hook, life goes on. This is working properly in 1.30 as of today, I even made a short video and posted it on the Submit page to show how it should happen. But, today, I had a few users that have upgraded to 1.31 report that the second Actor doesn't take a turn. They both provided log files, and they both have the same error that I can't make much sense of: [12/22/2013 - 06:16:18AM] Error: Array index -1 is out of range (0-4) Here is the log file: Papyrus.0.txt As to the functions being referenced in the log, here they are: PostPlayerRape() event PostPlayerRape(string eventName, string argString, float argNum, form sender) Game.DisablePlayerControls() sslThreadController thread = SexLab.HookController(argString) Debug.SendAnimationEvent(PlayerRef, "IdleForceDefaultState") If (ActorFollower.GetActorRef() != None) sslThreadController Thread2 = SexLab.GetActorController(ActorFollower.GetActorRef()) If (Thread2 != None && Thread2.GetState() == "Animating") Thread2.EndAnimation(True) EndIf EndIf WRT(0.5) Debug.SendAnimationEvent(PlayerRef, "BleedOutStart") If (ActorFollower.GetActorRef() != None) Debug.SendAnimationEvent(ActorFollower.GetActorRef(), "BleedOutStart") EndIf WRT(5.0) Debug.SendAnimationEvent(PlayerRef, "BleedOutStop") If (ActorFollower.GetActorRef() != None) Debug.SendAnimationEvent(ActorFollower.GetActorRef(), "BleedOutStop") EndIf WRT(2.5) PlayerRef.DispelSpell(_SLSubmitSurrender) UnregisterForModEvent("AnimationEnd_PostPlayerRape") If (!PlayerRef.IsInCombat()) If ((ActorAssailant1.GetActorRef() != ActorAssailant2.GetActorRef()) && ActorAssailant2.GetActorRef() != None && ActorFollower.GetActorRef() == None) RoundTwo() Else If (_SLQuest.IsHostileNPC(ActorAssailant1.GetActorRef()) || _SLQuest.SentientNPC(ActorAssailant1.GetActorRef())) _SLSubmitBound.Cast(PlayerRef) Else If (_SLQuest.NonSentientNPC(ActorAssailant1.GetActorRef())) _SLSubmitBully.Cast(PlayerRef) EndIf ActorAssailant1.Clear() If (ActorAssailant2.GetActorRef() != None) ActorAssailant2.Clear() EndIf Game.EnablePlayerControls() EndIf EndIf Else Game.EnablePlayerControls() EndIf endEvent RoundTwo() Function RoundTwo() If (ActorAssailant2.GetActorRef() != None) Game.EnablePlayerControls() sslThreadModel Model3 = SexLab.NewThread() Model3.AddActor(PlayerRef, True) Model3.AddActor(ActorAssailant2.GetActorRef()) Model3.DisableLeadIn() Model3.DisableUndressAnimation(PlayerRef) sslBaseAnimation[] anims3 = SexLab.GetAnimationsByType(2, aggressive=true) Model3.SetAnimations(anims3) RegisterForModEvent("AnimationEnd_PostPlayerRape2", "PostPlayerRape2") Model3.SetHook("PostPlayerRape2") Model3.StartThread() Else _SLSubmitBound.Cast(PlayerRef) EndIf EndFunction Thanks in advance! Most likely a timing issue. In 1.31 I added a delay before the thread clears and resets itself, in attempt to help give custom AnimationEnd hooks some time to complete their stuff before the thread clears itself of information. This means that if you're attempting to slot the player into another scene after the last one ends, there is potentially 5-7 seconds after AnimationEnd is sent that the player is still considered to be claimed by the thread and can't be placed in another one. Talking about timing issue, could you elaborate what the difference between human and creature interaction is? My human animations are all working fine but my creature animations lag behind by quite a few frames. Sexlab on a fresh installation with 0 mods beside sexlab + new game didnt fix the problem at all either. Out of ideas on my end :/
Dapper Dan Pomade Posted December 22, 2013 Posted December 22, 2013 Okay, here's a quirk I've noticed since going to 1.31: draugr animations seem bugged. My character goes through the correct motions, but the draugr just stand still with their arms out to their sides. All the other creature animations seem okay so far.
Dapper Dan Pomade Posted December 22, 2013 Posted December 22, 2013 I have, a few times. Still doesn't seem to want to cooperate. EDIT: Huh...went back a few saves before my latest and gave it a shot, now they work. So I'm not gonna question it.
Crate123 Posted December 23, 2013 Posted December 23, 2013 Im having an issue with the actors opening their mouths during the scenes. When they do it now (with the most recent version) they open and close it very fast a vew times and thats it, quite annoying compared to the old stuff. Is there any way I can fix/change this ?
kalhohan Posted December 23, 2013 Posted December 23, 2013 Hi, It seems I got a bug with the mfg console. My character seems to be stucked with an expression which seems to be sadness, see the 1st screen . I tried "mfg reset" command, or setting expression to 7 (neutral) but after save/reload game, the sad expression returns. And during scene consensual or agressive, the expression seems not to change or evolve in differents states. Any idea for resolve my problem? Thanks
rempli Posted December 23, 2013 Posted December 23, 2013 Have a problem with the new dog animation, dogs front legs wont stay in place they just move allover the place.
elex Posted December 23, 2013 Posted December 23, 2013 Although the expressions are nice, is there a way to disable them? I tried simply unchecking all of them, but it doesn't seem to deactivate them. Because with the khajiit, when they do oral, their mouths open and it actually looks like it, not just a closed mouth like the other races. WIth expressions now, its closed just like the other races.
germanicus Posted December 23, 2013 Posted December 23, 2013 elex - nothing helps/works in disabling them. Must wait for a new patch.
XunAmarox Posted December 23, 2013 Posted December 23, 2013 Are you going to ever add an option where the spouse will never say no? The "full changelog" only shows 1.30. I'm curious what's happened since 1.15b which is what I seem to have at the moment. Anyone????
WaxenFigure Posted December 23, 2013 Posted December 23, 2013 If you are having the actor scaling problem turn off the Free Camera option, it appears the scaling is occurring there. I ran for a while with that turned off and got no more miniscule actors.
germanicus Posted December 23, 2013 Posted December 23, 2013 WF - thanks for the info. Although I didn't have such a problem it is always good to know what might go wrong.
parruyo Posted December 23, 2013 Posted December 23, 2013 If you are having the actor scaling problem turn off the Free Camera option, it appears the scaling is occurring there. I ran for a while with that turned off and got no more miniscule actors. I never use Free Camera option and had the problem with npc minuscule, I did disable ragdoll end and I had that problem more.
x2119225 Posted December 23, 2013 Posted December 23, 2013 Elin cannot use the MOD to run properly, but Elin cannot use
magicrealm Posted December 23, 2013 Posted December 23, 2013 1.31 has to be taken off immediately. it ruins your game. i will go back to 1.24 as soon as i get a solution to get my normal Expression back. i tried everything, not even showracemenu helps.
magicrealm Posted December 23, 2013 Posted December 23, 2013 invisible followers, game stays without any Keyboard control, orgasm sounds although the Sound file was deleted, expressions even the expressions were taken out of the menu - thats sexlab 1.31 i want my Keyboard back !!! Seriously, If your keybord doesn't work anymore, What more clues do you need to realize you did something wrong? because i dinbdt do anything. the raper decided to go to the follower and let my pc Standing there, nothing going on anymore. and this is not because of defeat, defeat never had this with 1.24 but you here are very fast playing the Inquisitor making People guilty for otheronmes mistakes. your crappy mods are holy to you and you cant stand someone telling the truth about it. although 50+ pages full of Problems People have with it. thats laughable !
shinji72 Posted December 23, 2013 Posted December 23, 2013 @Magic There are just so many way a user playing with mods can screw up things. The framework 1.31 is not going to ruin your game. Here of course people post their problems. You are not going to read here the posts of the vast majority of users who are "happy costumers" of the mod.
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