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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

I don't think it was it by itself that caused the issue. I was having very bad script latency. So basically, I asked for a room the innkeeper couldn't get up there quick enough. I was clicking beds and it was giving me the sleep time menu but not doing the animation. So I don't think it was the actual mods fault, it was my own happily overmodding my game's fault really. So in the end mine. But if anyone is having a similar issue, perhaps they could look in that direction, or roll back a save and it might help. :)

 

-C

Posted

sorry for if this has been already answered but why are custom races no longer supported? 

i recently updated from 1.15 to 1.24 and found that my custom race character does not work anymore if i go to showracemenu and change her back to a standard race all works fine but if i go back to my custom one it fails to start animations.

a bit of help plz 

 

(tried reading up some posts in this forum however couldnt really find what i was looking for)

You neglect to mention what custom race you are using. Which race is involved may have a lot to do with the problem.

Posted

Ashal, Im gonna have to ask you directly as nobody seems to want to reply to me :/

 

The Creatures for me are out of sync when it comes to the animations, its like my character is a half second ahead.

Human on Human action doesnt suffer from that what-so-ever.

Is this a bug in the current build of SL? I havent noticed it in 1.20. And Im finding it weird that only creatures are affected to think its an issue with another mod.

 

I did infact try to see if there was another mod doing this, but I havent had luck so far.

 

 

Edit: De-activated all of my mods and started a new game with Sexlab + defeat + matchmaker + skyui only. my creature animations still dont sync up. =(

Posted

After many bashing It, poor ragdolling is in dire need of someone defending it. 

1) It funny. It's a slapstick moment that, although a bit unimmersive, always put a smile on me.

2) There is no better alternative. Actually, the ragdoll do manages to convey a sense of climatic ending to the sex scenes. Without it you have the actors suddenly standing up, as nothing happened. It's feel more like a "coitus interruptus" than an orgasm.

In the waiting of newer animations for the ending, ragdolling is a good solution.

 

Let's not get "REAL" here, In reality the "PC/NPC" would rollover and fall asieep. But for the LOVE of TALOS, this is "SKYRIM, DRAGONBORN pops off Hard and Fast, for every Action ,there is a Reaction. HEHeheh she takes a Lickin' and keeps on Kickin' . I wonder if Dragonborn ever gets Rugburns?

Posted

I'll defend ragdolling, much better than the characters suddenly jumping up on their feet as if nothing happened.

What we really need is a custom ending animation where the 2 caress each other, maybe a kiss or 2 and THEN slowly get back up.

Posted

After making a completely new Skyrim installation, updating to 1.9 and only installing SkyUI, SKSE, FNIS and Sexlab(tried out 1.20 1.23 and 1.24) + Matchmaker, the out-of-sync problem with the creature animation is persistent, therefore I am inclined to believe that its a Sexlab Problem D:

But nobody else is talking about this :l so.

Posted

I'll defend ragdolling, much better than the characters suddenly jumping up on their feet as if nothing happened.

What we really need is a custom ending animation where the 2 caress each other, maybe a kiss or 2 and THEN slowly get back up.

 

Yeah... but don't forget the non consensual version. Could be the abused character falls to the ground while the rapist gives him/her one more kick.

Posted

 

I'll defend ragdolling, much better than the characters suddenly jumping up on their feet as if nothing happened.

What we really need is a custom ending animation where the 2 caress each other, maybe a kiss or 2 and THEN slowly get back up.

 

Yeah... but don't forget the non consensual version. Could be the abused character falls to the ground while the rapist gives him/her one more kick.

 

Since rape is about abuse the rapist could use the zaz animation to urinate on the victim who would then slowly and shakily get back on their feet. Better would be if the urination were random or when the victim is being run on a train after all the rapes have finished.

 

Perhaps when Arrok is back we can request a few post-sex animations be created to make this happen, of course we'll also need to get the framework updated too.

Posted

 

 

I'll defend ragdolling, much better than the characters suddenly jumping up on their feet as if nothing happened.

What we really need is a custom ending animation where the 2 caress each other, maybe a kiss or 2 and THEN slowly get back up.

 

Yeah... but don't forget the non consensual version. Could be the abused character falls to the ground while the rapist gives him/her one more kick.

 

Since rape is about abuse the rapist could use the zaz animation to urinate on the victim who would then slowly and shakily get back on their feet. Better would be if the urination were random or when the victim is being run on a train after all the rapes have finished.

 

Perhaps when Arrok is back we can request a few post-sex animations be created to make this happen, of course we'll also need to get the framework updated too.

 

 

Any word from Arrok? Last I checked his account still said last active june/july, which is a long time ago.

And afaik after-sex animations are already in the framework? I think I saw something which looked like an after-sex animation that didnt repeat at all.

 

 

Also someone answer about my creature-sync problem already <.<

 

PS2, do we not have anyone else doing animations atm? Beside Zaz.

Posted

 

 

Any word from Arrok? Last I checked his account still said last active june/july, which is a long time ago.

And afaik after-sex animations are already in the framework? I think I saw something which looked like an after-sex animation that didnt repeat at all.

 

 

Arrok updated his post on Oct. 30 link so he's still around just busy he said it wouldn't be untill at least Jan. before he could animate again.

Posted

 

Got a PM from Arrok just last week, he's busy IRL and will be until January. Thinking about it for the rough side we also need an animation to knock down (or just drop, maybe we can use and existing resourse for that though) the victim for those standing sex animations to lead to the scene I described above.

Posted

I get CTD when using this mod. I have all required mods (skyrim UI, FNIS, and FNIS creature pack) and SKSE and FNIS generator says sexlab is installed. the only thing I did differently from the instructions was I installed through NMM (with the copy readme option so its not that). Can someone help?

Posted

I get CTD when using this mod. I have all required mods (skyrim UI, FNIS, and FNIS creature pack) and SKSE and FNIS generator says sexlab is installed. the only thing I did differently from the instructions was I installed through NMM (with the copy readme option so its not that). Can someone help?

 

CTD when? When you load the save,when they remove there clothing, when the animation starts? Were there any errors in your FNIS report? What mods are you using with SexLab?

Posted

I get CTD when using this mod. I have all required mods (skyrim UI, FNIS, and FNIS creature pack) and SKSE and FNIS generator says sexlab is installed. the only thing I did differently from the instructions was I installed through NMM (with the copy readme option so its not that). Can someone help?

 

1: Don't use NMM for installing this.

2: this isn't the place to seek support, go here instead: http://www.loverslab.com/forum/50-technical-support-sexlab-framework/

Posted

 

I get CTD when using this mod. I have all required mods (skyrim UI, FNIS, and FNIS creature pack) and SKSE and FNIS generator says sexlab is installed. the only thing I did differently from the instructions was I installed through NMM (with the copy readme option so its not that). Can someone help?

 

CTD when? When you load the save,when they remove there clothing, when the animation starts? Were there any errors in your FNIS report? What mods are you using with SexLab?

 

 

when loading a save it CTDs. I am only using the FNIS mods, some reworked armors and weapons, the underground bathhouse and CBBEv3 and males nudepatches. nothing that should affect animations right? I haven't installed any mods dependant on this mod yet. all of these run fine without this mod. I have 0 errors from FNIS generator.

Posted

 

 

I get CTD when using this mod. I have all required mods (skyrim UI, FNIS, and FNIS creature pack) and SKSE and FNIS generator says sexlab is installed. the only thing I did differently from the instructions was I installed through NMM (with the copy readme option so its not that). Can someone help?

 

CTD when? When you load the save,when they remove there clothing, when the animation starts? Were there any errors in your FNIS report? What mods are you using with SexLab?

 

 

when loading a save it CTDs. I am only using the FNIS mods, some reworked armors and weapons, the underground bathhouse and CBBEv3 and males nudepatches. nothing that should affect animations right? I haven't installed any mods dependant on this mod yet. all of these run fine without this mod. I have 0 errors from FNIS generator.

 

 

I'm going to take a guess and say your loading a save that is outdoors try one that is indoors and try to load that if you have one. If it loads fine then load up your current save and start saving indoors this is a common problem with skyrim in general not just SexLab. There are a few other possibilties but that would be my best guess with the information you have shared.

 

Posted

i second what shane4244 wrote and want to expand it with the fact, that it's best an interior with as less NPCs as possible.
And what i noticed as well: if you leave a room, in which sex is going on an save then, you'll very likely ctd on this save as well. Safer to let the sex finish, before leaving the room, as it minimizes the risk of a ctd, after loading a save. i guess it's caused by left overs, like sex stage data, monitors or such, from the running sex mod, which will be obsolete as soon as you leave the cell, the sex is happening in, so the still running script works with obsolete data. Maybe having a detection for when the player leaves the cell could solve it.

Posted

Wow. This framework is getting Strong. I had both Radiant Prostitution and the one time Aggressive Prostitution mod going at the same time: pimping out my follower via the latter and working my avatar using the former. More than once i had a client waiting from RP while AP was demanding that I entertain a client by pleasuring my follower. I lost track of who wanted what, movement keys had me moving around without changing perspective (hard to describe, but trust me, it wasn't a normal Skyrim motion) but I just kept plugging along. it all came out just fine. 

 

Virtual kudos and a grateful thanks to all.

Posted

Whenever I try to use the newer version and make some changes in the ModConfiguration menu, nothing shows up in the SexLab tab, any thoughts of the cause?

 

 

EDIT: Nevermind, solved it, though I still wonder how I can get my character to be raped by 3 falmer at once, the animations start faster than I can cast the spell

Posted

Im sure this has been asked before my apoligies if ive over read it. Is there any way currently to adjust animation positions like lovers with pk did? 1 would move forward 2 back 3 up 4 down ect. The mod is great if you use the stadard race but the varous sized ones dont line up.

Posted

Im sure this has been asked before my apoligies if ive over read it. Is there any way currently to adjust animation positions like lovers with pk did? 1 would move forward 2 back 3 up 4 down ect. The mod is great if you use the stadard race but the varous sized ones dont line up.

Have you ever bothered to look at the options in the MCM menu for this mod where you can set which keys are used to perform various activities (including move the characters)?

 

IE: What you want is not only there but it should have been right in your face. No wonder you didn't see it, we are all blind sometimes to the obvious ;).

Posted

I want to ask. Does Sexlab uses all of the files in the voice folders? The first folder has 27 voice clips in "mild" and "medium" and 8 in "hot." Does Sexlab actually uses all of those or is it just a selected few?

 

I ask because I'm trying to mod a new voice type and the voices ingame are kind of repetitive. I only hear a handful of them being used, despite the fact that the mod technically have over 60 voice clips to choose from just from the first "Classic" voice type alone

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