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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

 

Hi. I'm just sending this for a friend, because he is too lazy to do anything for himself. First of all, I know sexlab does not work with custom races, but some do work. He plays jiitek's children of the sky and has sexlab, but no sex starts for him. I'm saying it's because of his race, because it works on the others, but is there some way that he can use the custom race and still play as the sky child race?

No there is not. See the "Community Rules" link on the right side just under the images at the top of the page and read item number 3.

 

More specifically, if this site became known for hosting that kind of stuff it would be a very short time later that this site and everything on it would be unavailable as no ISP wants to be known to provide hosting for sites like that.

 

That rule is there for a very good reason, please do not break it.

 

Thx... I already understood it after the first reply and told my friend. He created 2 different saves so that he could play with the mods and without. Thanks for the help anyway and telling me this WaxenFigure.

Posted

I have a suggestion, not sure how hard it would be to included. I would imagine not to hard. But when the varies sex acts are triggered in events, it would be nice if in the upper corner you got a text message of what the act was and which animation it was. So if we see something we don't care for we know which one to turn off. Anyways I would just find it handy for several reasons, such as knowing exactly what part of the sexlab diary was being effected etc.

Posted

Having a texture issue with the male nudesuit.  Should I just grab the texture out of the base mod that provided the nudesuit, or did I miss a download somewhere?

Posted

Hey there I was wandering about the correct position of saome mods on the load list. Where should be located the SexLab .esm and other mods in the load order list in Skyrim Data Files? If I have a follower mods so they should be after or before the SexLab.esm? Where should it be located to work correct? SOmetimes I have some bugs where the player model and npc follower model are not match right in they positions to each other, it dosn't look nice, btw. its even not much funny :(

Posted

I'm having an issue where after the animation is initiated, The NPC un-equipts their armor and then it re-equipts itself. The animations play through just fine b ut I cant figuer out why the keep redressing. I'm not using nude suits andI'm using sex romance which activates scenes through dialog (No Spells)

 

Anyone else?

Posted

Hey there I was wandering about the correct position of saome mods on the load list. Where should be located the SexLab .esm and other mods in the load order list in Skyrim Data Files? If I have a follower mods so they should be after or before the SexLab.esm? Where should it be located to work correct? SOmetimes I have some bugs where the player model and npc follower model are not match right in they positions to each other, it dosn't look nice, btw. its even not much funny :(

 

Sexlab.esm is with the master files.  Do not mix plugins with master files.

 

While I don't particularly like BOSS, you could run it, it has common mods in its masterlist, it should give you a start.  If it doens't place some mods and leaves them at the end of your order, just check where mods of the same category are.  And advice though, the BOSS list seems to place NPC replacers wrong.  If you have replacers move them where you want them and generally keep them near the bottom of the list so they don't get overwritten by whatever.

 

You could eventually use something like Wrye Bash or Mod Organizer to see what goes where instead of continuously overwritting things at random.

Posted

Well, thanks for your work. I think I meet some bug. Each time my character have sex with NPC(the same one)the diary counts one in the male partner. So the purity looks terrible. I installed ssl aroused ,zaz,procreation,romance,lover's comfort defeat guild deaf.

Posted

I'm having an incredibly difficult time trying to download the framework. I've tried to download it on two different computers, and each time I get a network error once it's "complete". Downloads the whole file, but chrome gives a network error, firefox downloads it but then when I unpack it says the archive is corrupt. Is there another host for the framework? Could I have someone email it to me, or send it over a messenger or something?

Posted

Is there any way to "cheat" sexual experience with commands like "set blahblah to..."? It's rather annoying when you start a new character and try mods that could depend on it for performance.

Posted
When disabled actors adjusted growth still occurs fit. In the familiar contrast, growth adjustment is not included. Everything else works fine.

SKSE 1.6.16 FNIS 4.0.2 Skeleton XP 32   Only  SSL 1.24  & SexLabMatchMaker - Rev6

Posted

nice to know still have to use foreskins crappy injector still... gotta love the hack jobs.

yet again, i will be skipping most of the mods for skyrim here.

Posted

nice to know still have to use foreskins crappy injector still... gotta love the hack jobs.

yet again, i will be skipping most of the mods for skyrim here.

Clearly you're just an antagonistic ass sbseed being his usual self, seeing as you posted solely to passive aggressively call something you have zero actual working knowledge on a hack job.

Posted

Ashal, I'm getting frequent 502 Gateway errors trying to look at the Sexlab Git page, so I'll just ask here:

 

Is there some kind of function that can be given via a papyrus command that will immediately abort the sex scene the player is currently in, regardless of what stage it is at?

 

For instance, having sexy time with some NPC, then another NPC comes along that is hostile, but you're kind of stuck until you manually finish up the scene.  Would be nice if I could just automatically abort it via a command in the mod.

 

Thanks in advance!

Posted

I can post you a snippet which does something similar to what you want to archieve. It ends a sex scene from a NPC which is run simulanteously with the player sex scene.

 

 

Function PerformSex(Actor akWhore1, Actor akWhore2, Actor akPlayer, Int auiSexAct, Bool abIsGangbang = False)
[..]
    sslThreadModel th = SexLab.NewThread()
    th.AddActor(SexActorList[0])
    th.AddActor(SexActorList[1])
    th.SetAnimations(SexAnimationList)
    th.DisableLeadIn(True)
    th.StartThread()
    th.SetHook("Main")
    RegisterForModEvent("AnimationEnd_Main", "OnStoppingScene")
    akWhore2.PathToReference(ViewSpot, 0.3)
    
    SceneController = PerformMasturbation(akWhore2)
EndFunction

sslThreadController Function PerformMasturbation(Actor akWhore)
    sslBaseAnimation[] SexAnimationList
    Actor[] SexActorList = New Actor[1]
    SexActorList[0] = akWhore

    SexAnimationList = SexLab.GetAnimationsByTag(1, "Masturbation", "Standing", "F", tagSuppress = "Zaz")

    sslThreadModel th = SexLab.NewThread()
    th.AddActor(SexActorList[0])
    th.SetAnimations(SexAnimationList)
    th.DisableLeadIn(True)
    
    Return th.StartThread()
EndFunction

Event OnStoppingScene(String asEventName, String asArguments, Float afNum, Form akSender)
    SceneController.EndAnimation()
    
    SetStage(15)
EndEvent
Posted

I have a question, concerning the sex animations when the bed is in use.  It's probably been asked before, but my search turned up nothing (granted, I'm not very good at search-fu).

 

Why do sex scenes on the bed face the opposite direction?  So that the feet are on the pillow, so to speak, and the head at the foot of the bed?  Hardly game-breaking, but it does make for some odd situations when my character's head is embedded in the treasure chest at the foot of someone's bed.

 

And it's only during sex that this happens.  They seem to be oriented traditionally on beds when it comes to foreplay animations, that I've noticed.

Posted

@ Heromaster:

 

If I read the snippet correctly, then it looks like I just need to make judicious use of "SceneController.EndAnimation() " to kill an ongoing sexlab animation?

 

If that's the case, then sweet, and I can make the proper adjustments to take care of a few rough spots I've always had to work around. :)

Posted

Ashal, I'm getting frequent 502 Gateway errors trying to look at the Sexlab Git page, so I'll just ask here:

 

Is there some kind of function that can be given via a papyrus command that will immediately abort the sex scene the player is currently in, regardless of what stage it is at?

 

For instance, having sexy time with some NPC, then another NPC comes along that is hostile, but you're kind of stuck until you manually finish up the scene.  Would be nice if I could just automatically abort it via a command in the mod.

 

Thanks in advance!

 

 

If you have no stored thread controller for where the play is, the simplest way to do it is 

 
SexLab.GetPlayerController().EndAnimation(true) 

That will locate the player, return the thread they are in, and then call EndAnimation() on it, the true flag on EndAnimation() will force the actors to skip ragdolling and cum effects, incase time is an issue.

Posted

I have a question, concerning the sex animations when the bed is in use.  It's probably been asked before, but my search turned up nothing (granted, I'm not very good at search-fu).

 

Why do sex scenes on the bed face the opposite direction?  So that the feet are on the pillow, so to speak, and the head at the foot of the bed?  Hardly game-breaking, but it does make for some odd situations when my character's head is embedded in the treasure chest at the foot of someone's bed.

 

And it's only during sex that this happens.  They seem to be oriented traditionally on beds when it comes to foreplay animations, that I've noticed.

 

All AP animations are rotated 180 degrees wherever you are, bed or not, it's just how JoshNZ animated them when making AP. Arrok and other animations aren't rotated, which is why the foreplay animations look normal.

Posted

Ah, that'd explain it.  I don't suppose there's any easy way of rotating them back 180 degrees that I could do, is there?

 

Press the U hotkey to rotate them

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