Claysson2 Posted October 29, 2013 Posted October 29, 2013 I have not yet upgraded from 1.15, since versions 1.20 and above seem to be having some inevitable teething issues that Ashal will no doubt iron out in due course. Is matchmaker the only mod that currently works to initiate sex with 1.24? Or has one (or more) of the dialogue mods been updated yet? If there is a 1.24-compatible dialogue mod out there I might try upgrading soon. It would be wonderful to have the tfc problem sorted, and (eventually) to have facial expressions to complement the facials. I was running SSL 1.5 , updated to SSL 1.24 , using Random Sex, to initiate Sex. Only 2 animation sets have Schlong bugs (2 out of maybe 40) but all are satisfied with 1.24. And the mfg expression/Modifier (s) have been added in 1.24 . I,m also running FNIS 4.0.2, FNIS Spells 4.0 , FNIS 4,0.4 Creature Pack ( I have no reason why ( why would anyone want to do Wolves and Tolls and Bears, O MY, I have no idea) Mfg Console at Skyrim Nexus - mods and community
Claysson2 Posted October 29, 2013 Posted October 29, 2013 I have not yet upgraded from 1.15, since versions 1.20 and above seem to be having some inevitable teething issues that Ashal will no doubt iron out in due course. Is matchmaker the only mod that currently works to initiate sex with 1.24? Or has one (or more) of the dialogue mods been updated yet? If there is a 1.24-compatible dialogue mod out there I might try upgrading soon. It would be wonderful to have the tfc problem sorted, and (eventually) to have facial expressions to complement the facials. I was running SSL 1.5 , updated to SSL 1.24 , using Random Sex, to initiate Sex. Only 2 animation sets have Schlong bugs (2 out of maybe 40) but all are satisfied with 1.24. And the mfg expression/Modifier (s) have been added in 1.24 . I,m also running FNIS 4.0.2, FNIS Spells 4.0 , FNIS 4,0.4 Creature Pack ( I have no reason why ( why would anyone want to do Wolves and Tolls and Bears, O MY, I have no idea) Mfg Console at Skyrim Nexus - mods and community
Angelvine Posted October 29, 2013 Posted October 29, 2013 if you want to 1.24 install, first high fnis number animation beat sex lab 1.24 can be action more mean fnis command to sex lab 1.24 will start to action and work is well it is truth you will see how 1.20 is work very well because fnis 4.0.2 is command to sl 1.20 is working perfect and not rest sex act but now sl 1.24 and fnis is equal number can't command to sl 1.24 short time to tries and sex animation not act that is all very future fnis update coming soon. And maybe your computer video is strong force to sl 1.24 can action is work maybe but one true fnis high first if you want to force for sl 1.24 is short time to tries maybe not working sex acts. Now i play for sl1.20 only thank
dje34 Posted October 29, 2013 Posted October 29, 2013 Hi, GSFM (Great Skyrim Framework Maker) !I just wanted to know why all the informations you put in the first post of this topic aren't in the readme file coming along with the framework ? It could be useful ! Is there a reason to not doing it ?
Dayelyte Posted October 29, 2013 Posted October 29, 2013 Can anyone suggest a Schlong addon for creatures? Am currently using Schlongs of Skyrim but that only works for the playable races EternalBlacks Immersive Bodies. Specifically, the Gender Beta. Link His primary work alters the Khajiit and Argonian races a bit though, as far as I can tell, the meshes are not BBP / TBBP compatible. ( Missing the Havok nodes that control those particular parts of the body from my investigation. ) I'm still trying to figure out how to add the necessary nodes to existing meshes. Though his Khajiit body will take some extra bones to work correctly I think. ( Once you've seen it, you'll understand. ) The gender beta contains the " parts " you're probably looking for. However, they are not SoS compatible ( yet ) thus, the extra " parts " are visible and standing at attention at all times. It comes as an ESP / BSA combo, so it should add parts to everything he has parts for. Both of his files are hosted via MEGA so you'll need the encryption keys from the first page. Read his disclaimer and heed it. If you wish to be a bit more choosy in what critters get parts and what doesn't, you'll need to extract the BSA files and copy the mesh and texture folders to your Data directory manually. I don't need to remind you to back up your existing files before you do this. As for SL v1.24: No major issues to note so far. The only alignment issue I have is the PC tends to float off the floor a bit, though that is easily remedied via the 'tweak' keys. I'm not familiar enough with Papyrus scripting to determine what the X, Y, Z function is using as a starting point for the calculation. The previous issues of the chaurus / spider animations scaling up the critter are likely baked into the animations themselves and not a SL issue. Dogs / wolves are working fine now. No CTD's to speak of in the last several sessions of play. ( Playing through again as a mage only, no weapons this time around : D )
Crate123 Posted October 29, 2013 Posted October 29, 2013 I wonder if this most recent version bugged Schlongs of Skyrim so it doesnt automatically reposition the schlong like it used to, or did I simply bungle the installation ?
streetmaniac Posted October 30, 2013 Posted October 30, 2013 i seem to have a problem getting the beast animations to work...I have the latest version of this mod, i have the matchmaker mod and i have both latest FNIS behaviour and the FNIS creature pack. I ran the FNIS generator and this showed up Create Creature Behaviors ...Reading Bestiality ...Reading SexLabCreature ... which means that my installation SHOULD work. But whenever i attempt to do a sex animation with a beast (with the help of matchmaker), my character does the sex animation and everything but the beast just stands stiff above my character in the T pose. I tried dogs, wolves, draugr...all the beasts which should have the animations but none of them work. any help appreciated!
KGRam Posted October 30, 2013 Posted October 30, 2013 i seem to have a problem getting the beast animations to work...I have the latest version of this mod, i have the matchmaker mod and i have both latest FNIS behaviour and the FNIS creature pack. I ran the FNIS generator and this showed up Create Creature Behaviors ... Reading Bestiality ... Reading SexLabCreature ... which means that my installation SHOULD work. But whenever i attempt to do a sex animation with a beast (with the help of matchmaker), my character does the sex animation and everything but the beast just stands stiff above my character in the T pose. I tried dogs, wolves, draugr...all the beasts which should have the animations but none of them work. any help appreciated! You should be getting a little more from your FNIS run, such as a line that says Create Creature Behaviors, after converting behavior files. I use FNIS 4.02 (Always Necessary), along with FNIS Creature Pack 4.04, and below is the result I get. Apologies if this will not help you, but it works for me. It looks like you may be running something older. FNIS Behavior V4.0.2 10/30/2013 6:36:34 PM Skyrim: 1.9.32.0 - c:\games\steam\steamapps\common\skyrim (Steam) Generator: C:\Games\Steam\SteamApps\common\skyrim\Data\tools\GenerateFNIS_for_Users Skeleton female: CHSBHC (107 bones) male: CHSBHC (107 bones) Patch: "SKELETON Arm Fix" Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading SexLabDefeat ... All Anim Lists scanned. Generating Behavior Files... Converting Behavior Files (.xml to .hkx) ... Create Creature Behaviors ... 383 animations for 4 mods successfully included (characters)
Angelvine Posted October 30, 2013 Posted October 30, 2013 Depend on fnis higher number like 4.10 can command to sl 1.24 can action everything if you have fnis 4.0.2 want to force to sl 1.24 can strike from fnis 4.0.2 that is why fnis and sl 1.24 are equal to conflict and play short time to crash to screen i have complete to investigate from fnis and sl1.24. Same pc video card nvidia high than games reason nvidia want force to games to action very fast and feel very good if pc nvidia is weaker can't force to games like gta5 any high games if pc nvidia weaker force to high games can be crash to screen but now fnis 4.0.2 has weak to strong sl 1.24 can be problem sex animation start to work. But fnis high update will coming soon thank you i play to sl1.20 only
einstein1995 Posted October 30, 2013 Posted October 30, 2013 It seems I can't modify hotkeys? I tried to change them but when I pressed the button I changed it to, it did nothing?
Caturday Posted October 30, 2013 Posted October 30, 2013 Anyone else have the Falmer animations not synced up?
Debaster Posted October 30, 2013 Posted October 30, 2013 The last two pages are about this exact problem. All morning, huh?
d3adc0d3 Posted October 30, 2013 Posted October 30, 2013 I'm having issues with animations in several mods not initializing. Defeat 4.1: I'm still having issues with rape initiating as Player as Victim. This time, it started, I got stripped, the "aggressor" crouched to take a look at me, and shortly after we disengaged and I stood (naked) and beat the snot out of him. I re-installed everything (I backed up my data folder before starting this round of modding). I'm running : Sexlab 1.24 FNIS 4.0.2 (with creature pack) ZaZ Animation Pack SkyUI 4.1 Defeat 4.1 Romance (latest download, newly installed) I have all the unofficial patches, I ran BOSS and Tes5Edit to clean up any dirty files. Screen shot of installed mods: The FNIS Util gives good results when it runs: FNIS Behavior V4.0.2 10/29/2013 6:58:35 PM Skyrim: 1.9.32.0 - Generator: <file path> Skeleton female: Default (99 bones) male: Default (99 bones) Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading SexLab ... Reading SexLabCreature ... Reading SexLabDefeat ... Reading ZaZAnimationPack ... ( 6 furniture, 0 offset animations) All Anim Lists scanned. Generating Behavior Files... Generating mt_behavior xml ... Converting Behavior Files (.xml to .hkx) ... Create Creature Behaviors ... Reading SexLabCreature ... 1300 animations for 7 mods successfully included (characters) ( 6 furniture, 0 offset animations) - mt_behavior usage: 1.5 % (73/4770) 225 animations for 1 mods and 16 creatures successfully included. And the Papyrus log is still showing failure to initialize animation (I have all animations selected): [10/28/2013 - 11:47:55PM] ERROR: (FF000F06): Actor is dead, cannot start combat. stack: [ (FF000F06)].Actor.StartCombat() - "<native>" Line ? [WE18 (0009F80A)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Atronach1 on quest WE18 (0009F80A)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 65 [10/28/2013 - 11:47:55PM] ERROR: (FF000F06): Actor is dead, cannot start combat. stack: [ (FF000F06)].Actor.StartCombat() - "<native>" Line ? [WE18 (0009F80A)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Atronach1 on quest WE18 (0009F80A)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 65 [10/28/2013 - 11:47:56PM] ERROR: (FF000F06): Actor is dead, cannot start combat. stack: [ (FF000F06)].Actor.StartCombat() - "<native>" Line ? [WE18 (0009F80A)].wescript.makeAliasAggressiveAndAttackPlayer() - "WEScript.psc" Line 94 [alias Atronach1 on quest WE18 (0009F80A)].wealiasscript.OnHit() - "WEAliasScript.psc" Line 65 [10/28/2013 - 11:49:41PM] Defeat: Aggressor slot filled -> 0 // Slots -> [[Actor < (0001EBF0)>], None, None, None, None] [10/28/2013 - 11:49:50PM] Defeat: Aggressor [Actor < (0001EBF0)>] is here -> Strip if dressed & Animation [10/28/2013 - 11:49:58PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)>] [10/28/2013 - 11:49:59PM] SexLab: Slotting ActorSlot[1] with [Actor < (00000014)>] [10/28/2013 - 11:50:01PM] SexLab: Slotting ActorSlot[2] with [Actor < (0001EBF0)>] [10/28/2013 - 11:50:03PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 11:50:03PM] FATAL: Make() [10/28/2013 - 11:50:03PM] Thread has timed out of the making process; resetting model for selection pool [10/28/2013 - 11:50:03PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 11:50:03PM] SexLab: Clearing Actor Slot of bandit [10/28/2013 - 11:50:03PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/28/2013 - 11:50:03PM] NOTICE: GetByType(2, 1, 1, -1, False, TRUE) [10/28/2013 - 11:50:03PM] Found [11] Animations: Arrok Blowjob, Arrok Boobjob, Arrok 69, Arrok HugFuck, Boobjob, Hugging Fuck, Reverse Cowgirl, AP Boobjob, AP Cowgirl, AP Handjob, AP Standing Blowjob [10/28/2013 - 11:50:03PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [10/28/2013 - 11:50:03PM] NOTICE: GetByTags(2, ["leadIn", "", ""], , TRUE) [10/28/2013 - 11:50:03PM] Found [12] Animations: Arrok Blowjob, Arrok Boobjob, Arrok Foreplay, Arrok 69, Arrok Standing Foreplay, Arrok Lesbian, Arrok Sitting Foreplay, Boobjob, Zyn Lesbian, AP Blowjob, AP Kneeling Blowjob, AP Standing Blowjob [10/28/2013 - 11:50:03PM] SexLab: Clearing Actor Slot of Morrigan [10/28/2013 - 11:50:04PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot call X() on a None object, aborting function call stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] warning: Assigning None to a non-object variable named "::temp4" stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot call Y() on a None object, aborting function call stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] warning: Assigning None to a non-object variable named "::temp5" stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot call Z() on a None object, aborting function call stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] warning: Assigning None to a non-object variable named "::temp6" stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot call X() on a None object, aborting function call stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] warning: Assigning None to a non-object variable named "::temp4" stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot call Y() on a None object, aborting function call stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] warning: Assigning None to a non-object variable named "::temp5" stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot call Z() on a None object, aborting function call stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] warning: Assigning None to a non-object variable named "::temp6" stack: <unknown self>.Game.FindRandomReferenceOfTypeFromRef() - "Game.psc" Line 63 [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] ERROR: Cannot access an element of a None array stack: [alias ThreadView000 on quest SexLabQuestThreadSlots (0603CE6E)].sslThreadController.StartThread() - "sslThreadModel.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.TheRape() - "DefeatPlayer.psc" Line 562 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 480 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.onBeginState() - "DefeatPlayer.psc" Line 427 [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.GotoState() - "Alias.psc" Line ? [alias PlayerRef on quest DefeatPlayerQst (10000D62)].defeatplayer.OnHit() - "DefeatPlayer.psc" Line 91 [10/28/2013 - 11:50:04PM] --- SexLab ThreadController[0] ------------------------------------------------------ [10/28/2013 - 11:50:04PM] FATAL: CenterOnObject() [10/28/2013 - 11:50:04PM] Unsafe attempt to modify unlocked thread[0] [10/28/2013 - 11:50:04PM] -------------------------------------------------------------------------------------------- [10/28/2013 - 11:50:04PM] Defeat: Error: Player - Human, Animation did not start [Actor < (0001EBF0)>] [10/28/2013 - 11:51:34PM] VM is freezing... [10/28/2013 - 11:51:34PM] VM is frozen Necrophilia works in Defeat, animal animations work, but it seems to be any PC on NPC action that is failing. Masturbation doesn't work and raping my victim stopped working too. Sexlab Romance: It worked the first few times I ran it, now I'm having the same issues, with animations failing. NOTE: I'm a programmer, so I'm not a total n00b when it comes to scripts and how they work. Please keep that in mind when I say something isn't working properly. I tested it thoroughly, and I did indeed install it properly (I can follow directions just fine). EDIT: I have all the animations toggled for aggressive/non-agressive animations. I have followed the FAQ and troubleshooting guides, I have run clean up on all mods which have that option, and none of this has corrected any issues.
Liuli Posted October 30, 2013 Posted October 30, 2013 I'm having issues with animations in several mods not initializing. Defeat 4.1: I'm still having issues with rape initiating as Player as Victim. This time, it started, I got stripped, the "aggressor" crouched to take a look at me, and shortly after we disengaged and I stood (naked) and beat the snot out of him. I re-installed everything (I backed up my data folder before starting this round of modding). I've had an issue with the animations not starting with an NPC similar to what you describe, I fixed it by toggling the aggressive animations in the "regular" animation tab as well. So for example Rough Behind is toggled to be active in both the animations tab and the aggressive animations tab and now things work correctly for me.
Angelvine Posted October 30, 2013 Posted October 30, 2013 ashal was give for us "scripts" last week in back page
Angelvine Posted October 30, 2013 Posted October 30, 2013 ashal was give for us "scripts" last week in back page
Angelvine Posted October 30, 2013 Posted October 30, 2013 ashal was give for us "scripts" last week in back page
d3adc0d3 Posted October 30, 2013 Posted October 30, 2013 I'm having issues with animations in several mods not initializing. Defeat 4.1: I'm still having issues with rape initiating as Player as Victim. This time, it started, I got stripped, the "aggressor" crouched to take a look at me, and shortly after we disengaged and I stood (naked) and beat the snot out of him. I re-installed everything (I backed up my data folder before starting this round of modding). I've had an issue with the animations not starting with an NPC similar to what you describe, I fixed it by toggling the aggressive animations in the "regular" animation tab as well. So for example Rough Behind is toggled to be active in both the animations tab and the aggressive animations tab and now things work correctly for me. I have all animations toggled on every single option. No such luck, unfortunately.
Caturday Posted October 31, 2013 Posted October 31, 2013 Dear Ashal, could it be that the actor syncronization is dependant on the latency of how fast the script is executed? Several creatures have started going out of sync ever since I installed SoS.
Crate123 Posted October 31, 2013 Posted October 31, 2013 Is there any way to avoid the center of screen being plastered with "E Talk, NameofwhoeverIhavesexwith" ? It covers up a lot of the action unless I swivel the camera just right. Also, since noone answered I wanna check again: Did 1.24 bug some of the Schlongs of Skyrim alignments or did I screw up the installation ?
srayesmanll Posted October 31, 2013 Posted October 31, 2013 Also, since noone answered I wanna check again: Did 1.24 bug some of the Schlongs of Skyrim alignments or did I screw up the installation ? Check several pages back. I asked about that. Basically some of the alignments I saw the schlong was laying flat against the body. Wasn't all of them, just a small amount. Ashal explained that the 1.20+ version were adjusted to handle the a newer (unreleased) version of SOS. His specific response to my report: SOS positioning was developed using a still unreleased version of the mod. 1.15b didn't do anything with positioning schlongs unless you had this unreleased version installed. Since it's taken so long to come out, 1.20+ converted the unreleased positioning variables to work as best I could make them work with the current version of SOS. Short of redoing all the schlong positioning from the ground to use the current SOS natively, then having to again redo it when/if the new version comes; there isn't much I can do about it at the moment. I'll reevaluate the situation as I progress through working on 1.30 though. In the meantime, if you desperately need to fix it for screenshot purposes or something, just open console, click the actor in question, and type "sae SOSBendUp0X" for bending up, or "sae SOSBendDown0X" for bending down, where X is a number 1 - 5 of how much you want it to bend up or down. "sae SOSNoBend" for a neutral bend." Personally not a big fan of this response. I understand that doing it twice if/when they release a new version of SOS is annoying, I would also consider that fact that we have absolutely no clue as to when SOS will be releasing that "update". Will it be this week? This month? This year? Within 6 months? Last contact in the Comments section on Nexus was back on Sept 30, saying basically "we're still working on it..." Oh well, we'll just have to put up with it for now until Ashal decides to fix the positioning for the current SOS, or the SOS team finally descides to release it (which may mean that Ashal will have to update it again anyway...)
shinji72 Posted October 31, 2013 Posted October 31, 2013 For me is working on every animation. Only the first part of Arrok blowjob and the rough behind animation have problem with SoS on my end.
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