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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

What doing sex diary? And that gives paragraph orientation? 

 

The diary with the base mod just seems to keep track of the types of sex your character has had and nothing else. Though I believe other mods use it for stuff. It seems more there as a tool for other mods to hang stuff off of, unless I am mistaken.

Posted

Hi, i'm french guy so sorry for my bad bad english


 


I want to know how to have sex on a bed ?


Because when i use this mod with SexLabZzz ,for the spells, the animation went on the floor and never on the bed...


 


So it's possible to have a solution for my problem please ?


 


Sincerely,


Anonji


Posted

Ok I have a question, in the creatures list. Which ones of those actually require the creatures animation pack? Like I know vampires are listed as creatures but they just the normal animations.

Posted

The new FNIS 4.1 seems to have a prob with the SexLab 1.24 anims. This is what the Generator says:

Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
>>Warning: AnimationList found in  "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<<
>>Warning: AnimationList found in  "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<<

The files are not missing whatsoever. Problem occured after updating from FNIS 4.0.2 to 4.1. I made no changes to the SexLab files at all.

 

In game the problem is that animations simply don't start. The introducing dialogues work fine, then the actors undress and stand naked before each other doing nothing. The nude suits get equipped if installed, but then SexLab hangs.

 

May I quote from the FNIS page (http://www.nexusmods.com/skyrim/mods/11811/?):

 

Since almost 18 months the FNIS Behavior structure was a three level tree with FNISRoot_Behavior.hkx beeing the root for all FNIS based mods. A construct I was quite proud of. But as it appears now, this construct has contributed to numerous load game CTD situations (thanks to tktk1 for pointing that out). So I have changed the behavior structure in a way that all custom animation mods are now linked to the standard file 0_master.hkx (which now will be generated instead). This has drastically reduced load game CTDs for several users.

Maybe that is the clue? BTW: Crashes started for me as well and were partially fixed with 4.0.2 wich was a Beta and the main reason why I updated FNIS to 4.1. But 4.0.2 worked fine with SexLab.

Posted

Dear author,could u add footjob motions? Such as,plunge the gap between the foot and the highheels from the toes or pumbs,or fuck the gap between two naked foot,or fuck the gap of two toes.

Posted

The new FNIS 4.1 seems to have a prob with the SexLab 1.24 anims. This is what the Generator says:

Reading FNIS ...

Reading FNISBase ...

Reading FNISCreatureVersion ...

>>Warning: AnimationList found in  "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<<

>>Warning: AnimationList found in  "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<<

The files are not missing whatsoever. Problem occured after updating from FNIS 4.0.2 to 4.1. I made no changes to the SexLab files at all.

 

 

You didn't change anything else? Because I have Sexlab installed, and I don't have this issue. And I think there were more reports of that kind if this was a real bug.

 

Can you check in actors/character/behaviors for FNIS_SexLab_Behavior.hkx and FNIS_SexLabCreature_Behavior.hkx?

Posted

Hey Fore, you're also on LL???? Cool. Didn't notice that earlier.

 

I have now completely uninstalled and freshly installed SexLab. The only error now is the harmless

 

>>Warning:  1 non-FNIS behavior files in meshes\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<
0_master.hkx

which can safely be ignored according to your mod description on youre Nexus mod description.

 

Is it possible that the error was because I updated SL 1.23 with the "from 1.20 to 1.24" update file a few weeks ago? However, seems that the error is fixed. So, Fore, when someone approaches you with the error I had, just tell them to completely and accordingly to the description uninstall SL and install the 1.24 FULL file again.

 

Again, I swear I didn't change anything. I would have seen any scripts or anim files that have been overwritten or conflicting if that had been the case because Wrye Bash would show me. But really - nothing like that was the case except that some textures in the SL framework were overwritten (sperm replacer f. ex.), which is entirely irrelevant. Strange.

 

However, Fore: Thanks very much for the quick reply anfd thanks for FNIS without which Skyrim would be much less fun.

Posted

Dear author,could u add footjob motions? Such as,plunge the gap between the foot and the highheels from the toes or pumbs,or fuck the gap between two naked foot,or fuck the gap of two toes.

 

Asha is doing the script. You have to make this request to animators' forum. Then the relative animation, once made, can be implemented ingame by the Framework.

Posted

@ Fore         @ Ashal

 

There is a way to solve the big problem with VILJA  (version 2.0.3), without asking to the author mod on Nexus?

A question expecially for the great Fore who is on that site too.

 

I think that it shouldn't be "politically correct" to ask Emma for this sort of things.

But, considering that her production, Vilja, has problems only with SexLab animations, that cause her to get stuck on place if involved in sex action, maybe someone here could make a patch, a sepcific patch.

 

Am I asking some sort of impossible thing?

Posted

The new FNIS 4.1 seems to have a prob with the SexLab 1.24 anims. This is what the Generator says:

Reading FNIS ...

Reading FNISBase ...

Reading FNISCreatureVersion ...

>>Warning: AnimationList found in  "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<<

>>Warning: AnimationList found in  "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<<

The files are not missing whatsoever. Problem occured after updating from FNIS 4.0.2 to 4.1. I made no changes to the SexLab files at all.

 

In game the problem is that animations simply don't start. The introducing dialogues work fine, then the actors undress and stand naked before each other doing nothing. The nude suits get equipped if installed, but then SexLab hangs.

 

May I quote from the FNIS page (http://www.nexusmods.com/skyrim/mods/11811/?):

 

Since almost 18 months the FNIS Behavior structure was a three level tree with FNISRoot_Behavior.hkx beeing the root for all FNIS based mods. A construct I was quite proud of. But as it appears now, this construct has contributed to numerous load game CTD situations (thanks to tktk1 for pointing that out). So I have changed the behavior structure in a way that all custom animation mods are now linked to the standard file 0_master.hkx (which now will be generated instead). This has drastically reduced load game CTDs for several users.

Maybe that is the clue? BTW: Crashes started for me as well and were partially fixed with 4.0.2 wich was a Beta and the main reason why I updated FNIS to 4.1. But 4.0.2 worked fine with SexLab.

Do you have updatet the creature pack from fnis too?

Posted

Does this mod run cloaking scripts on all NPCs? Is there features to turn this off if need be? 

 

It's not running any cloaking script at all.

Maybe is some other mod like sexlab arousal which does that.

Posted

The creatures's animations doesn't work for me. The creatures just stand there even though my character does the positions. Only bear's animations seem to work

 

FNIS Behavior V4.0.2   12/9/2013 8:45:19 PM
Skyrim: 1.9.32.0 - E:\PC zone\Games\Steam\steamapps\common\Skyrim (Steam)
Generator: E:\PC zone\Games\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "New Animation for 1H Weapon" 
 
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading MomoAJ ...
Reading potionsbeta ...
Reading SexLab ...
Reading SexLabCreature ...
Reading ZaZAnimationPack ...( 6 furniture, 0 offset animations)
Reading [Emotes] ...
 
All Anim Lists scanned. Generating Behavior Files...
Generating mt_behavior xml ...
Converting Behavior Files (.xml to .hkx) ...
 
Create Creature Behaviors ...
 
 1490 animations for 9 mods successfully included (characters)
  ( 6 furniture, 0 offset animations) - mt_behavior usage: 1.5 % (73/4770)
Posted

@Hollerboller1970:

 

Yes, it's all fine now. I completely uninstalled and freshly installed SexLab again and everything was fine. Though I still don't know what went wrong, the complete reinstall of SexLab did the trick. Thanks for your reply!

Posted

Hey Fore, you're also on LL???? Cool. Didn't notice that earlier.

 

I have now completely uninstalled and freshly installed SexLab. The only error now is the harmless

 

>>Warning:  1 non-FNIS behavior files in meshes\character\behaviors. They CAN be the cause of Skyrim incompatibility:<<

0_master.hkx

which can safely be ignored according to your mod description on youre Nexus mod description.

 

Is it possible that the error was because I updated SL 1.23 with the "from 1.20 to 1.24" update file a few weeks ago? However, seems that the error is fixed. So, Fore, when someone approaches you with the error I had, just tell them to completely and accordingly to the description uninstall SL and install the 1.24 FULL file again.

 

Again, I swear I didn't change anything. I would have seen any scripts or anim files that have been overwritten or conflicting if that had been the case because Wrye Bash would show me. But really - nothing like that was the case except that some textures in the SL framework were overwritten (sperm replacer f. ex.), which is entirely irrelevant. Strange.

 

However, Fore: Thanks very much for the quick reply anfd thanks for FNIS without which Skyrim would be much less fun.

 

I sure kno where my best and most loyal users are.  :) Just don't have time to be more active, besides modding.

 

Do you use MO? Or any specialty with your PC? Old windows? Country? Because up to yesterday I had sworn that (even after update to 4.1) it's only possible to get your messages in case you have somehow deleted these 2 files. Now there is one MO user on Nexus who had an extremly strange report which also goes into the direction of problems when accessing behavior files. He was only able to generate 1 creature behavior file at one time, because during creation of the next one there were some totally unexplainable runtime errors. But also only one user up to now. That's why I'm waiting with the release of 4.1.1.

 

Hi Fore. If I don't experience any crash on load, there is no real need, at me moment, to upgrade Fnis, right?

 

 

No. I only made this for the CTDs. The next real update will be 5.0, with the start of "Alternate Animations".

 

@ Fore         @ Ashal

 

There is a way to solve the big problem with VILJA  (version 2.0.3), without asking to the author mod on Nexus?

A question expecially for the great Fore who is on that site too.

 

I think that it shouldn't be "politically correct" to ask Emma for this sort of things.

But, considering that her production, Vilja, has problems only with SexLab animations, that cause her to get stuck on place if involved in sex action, maybe someone here could make a patch, a sepcific patch.

 

Am I asking some sort of impossible thing?

 

Vilja get's stuck? Which means she doesn't continue her way? Most common reason for that is when the condtions for her AI packages are broken. This would be the first thing I would check. It should be possible to figure out her I system, and then set some reasonable parameters appropriately.

 

I don't think Emma would test together with SexLab. But why not ask her? She and her team are extremley knowlegdeable. 

Posted

@ fore

 

The problem with Vilja is that whatever sexlab based mod I use to involve her into  sex animation, after the animation is finished and she stands up agian and redress, she will be "locked" in the spot. She will move strangely, like trying to walk in place, she will respond to your talk, change her dress on request and so on, BUT SHE WILL NOT MOVE out of the spot in which she had sex.

If she is your follower, she will try to run to join you but she only "runs in place".

If you change cell (eg you go outside a building= she will be teleported nearby you but then she will walks/runs again in place. No move.

 

About asking Emma, I already wrote what I think. It's not a good idea, considering the feelings she could have about LoversLab site, Sex and sex animations.

That's why I asked you.

Posted

Actually, the fact that Vijla is heavily scripted avoids her from being involved in sex mods, due to given reasons, w/o having to script her in a way, to specificly avoid sex mods.
Just leave her out of any sex and you're good, because it's as you said. The authors won't do shit about it and that's fine.

 

On the other hand: With 2 simple console commands you can kill most of her packages and scripts and make her SD (and most other sex mods) friendly.

Posted

Alternate animations? that sounds interesting care you share some teaser info? :)

 

Sure. AAs will be animations which can be run instead of vanilla animation. Not as replacers, but dynamically assigned during run-time. I have it working and integrated into the generator for the non-combat motion animations. Actually I had it running before this 4.1 gave me an interrupt. Now I have to merge those 2 streams again. 

 

And as a demonstration mod I'm planning to make a "Sensuous Move", dynamically assigning the available female walks and runs to female characters, based on their stats. 

 

But walking/running is only the start. Sitting will be next, but in the long term I also hope for combat animations. The problem is, that I need to "implant" each alternate type right at the original spot. So it will take it's time.

 

@ fore

 

The problem with Vilja is that whatever sexlab based mod I use to involve her into  sex animation, after the animation is finished and she stands up agian and redress, she will be "locked" in the spot. She will move strangely, like trying to walk in place, she will respond to your talk, change her dress on request and so on, BUT SHE WILL NOT MOVE out of the spot in which she had sex.

If she is your follower, she will try to run to join you but she only "runs in place".

If you change cell (eg you go outside a building= she will be teleported nearby you but then she will walks/runs again in place. No move.

 

About asking Emma, I already wrote what I think. It's not a good idea, considering the feelings she could have about LoversLab site, Sex and sex animations.

That's why I asked you.

 

"Run in place"? That sounds like behaviors, not like scripts. Like the Animvar "bAnimationdriven" is set to 1, or maybe even "bMotiondriven" is set wrong. 

 

Question for Ashal: do you modify them in SL? Because I doubt that Vilja is messing around with that.

Posted

"Run in place"? That sounds like behaviors, not like scripts. Like the Animvar "bAnimationdriven" is set to 1, or maybe even "bMotiondriven" is set wrong. 

 

Question for Ashal: do you modify them in SL? Because I doubt that Vilja is messing around with that.

 

 

SL doesn't touch either. Most likely something weird about Vilja is causing the actor movement unlocking procedure to fail, or Vilja's scripting fails to recover from it.

Posted

For me Vilja is working. I've tried to some "comfort" from her... It worked. (But I did have problem with sex during sleep. That once seemed to mess up her behaviour)

Posted

For me Vilja is working. I've tried to some "comfort" from her... It worked. (But I did have problem with sex during sleep. That once seemed to mess up her behaviour)

Hmm ... could be the load order, maybe?

 

Where you placed EMVilja.esp regarding SexLab based mods (esp) ?

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