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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

Hello everybody..so i have one problem with MCM. I can open menu of SexLab i can enable and disable animations and another.. but main menu don`t load.. and menu of unistalling is too don`t load. what to do? If i disable mod i can`t turn on game

Posted

ok, I had pre 1.20 installed and it was working fine, I installed the 1.24 version and followed the instructions to the letter. All the messages appeared on top left. But animations are not working. I tried choosing all the option the mod presents but nothing worked. After i select the option the character and the partner just stand idle..

 

Posted

I have the same problem as Zaselim too but in my case everything triggered without problems, for one time only. After that first use of the mod that uses sexlab, the animations no longer trigger. Nothing does. And I do have everything up to date.

Posted

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

Posted

Hi, 

I don't know if this is a known bug,but the wolf or the dog parts of the animations don't plays, the dog/wolf stay above the npc or player.

The animation is triggered for the player but not for the creature.

Is there a way to fix this?

 

I updated to fnis 4.0.2 creature 4.0.4 and sl 1.24, run "fnis user" again, but no chance at all.

Can someone send me its canine behavior files zipped?

By advance thanks.

Posted

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

 

First one, did you update Zaz?  It's now compatible with Sexlab on its own and has MCM.  Once it appears, go there and hit Register, close the menu and wait a bit, the animations should appear.

 

The last one, Ashal's new method of making the actors align better has this wonderful side effect, but Ashal can't reproduce it so it's supposedly some other mod that conflicts with the framework.

 

EDIT: whoops.  I meant "now", not "not"

Posted

Any chance We could get an option to start 'tfc' or a cameraman mode and stop just before scene endings to prevent CTDs? Fotogen explained what he thought could be done to accomplish this, and it sounds like there'd need to be some framework revision to get this working properly. Personally, I think all the hard work going into all the animations/mods etc would benefit immensely with this or a similar option. See Fotogen's Sexlab utility mod for his take on how it could be worked out.

 

Awesome job so far, keep it up!

Posted

 

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

 

First one, did you update Zaz?  It's not compatible with Sexlab on its own and has MCM.  Once it appears, go there and hit Register, close the menu and wait a bit, the animations should appear.

 

The last one, Ashal's new method of making the actors align better has this wonderful side effect, but Ashal can't reproduce it so it's supposedly some other mod that conflicts with the framework.

 

yes i have the updated version of zaz 5.40 and i did register

Posted

im just wondering if the conflict with zaz animation pack(v54) will be solved. right now the conflict between the two mods seems to be the source of causing sex animations to not intiate except for mastubating, and it would be annoying if players cant use zaz since SD and angirms apprentience needs zaz. of course there may be a way around this requirement if anyone knows how, and of course i dont.

Posted

 

 

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

 

First one, did you update Zaz?  It's not compatible with Sexlab on its own and has MCM.  Once it appears, go there and hit Register, close the menu and wait a bit, the animations should appear.

 

The last one, Ashal's new method of making the actors align better has this wonderful side effect, but Ashal can't reproduce it so it's supposedly some other mod that conflicts with the framework.

 

yes i have the updated version of zaz 5.40 and i did register

 

 

Not sure then.  That's how I did it, although I first used Sexlab's options to reset the animations, because zaz's weren't showing and I didn't know it had MCM now :P

Posted

 

 

 

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

 

First one, did you update Zaz?  It's not compatible with Sexlab on its own and has MCM.  Once it appears, go there and hit Register, close the menu and wait a bit, the animations should appear.

 

The last one, Ashal's new method of making the actors align better has this wonderful side effect, but Ashal can't reproduce it so it's supposedly some other mod that conflicts with the framework.

 

yes i have the updated version of zaz 5.40 and i did register

 

 

Not sure then.  That's how I did it, although I first used Sexlab's options to reset the animations, because zaz's weren't showing and I didn't know it had MCM now :P

 

But right now my main concern is the height issue the new version of sex lab has..Didn't check any creature animations so can't say about them right now..

Posted

 

 

 

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

 

First one, did you update Zaz?  It's not compatible with Sexlab on its own and has MCM.  Once it appears, go there and hit Register, close the menu and wait a bit, the animations should appear.

 

The last one, Ashal's new method of making the actors align better has this wonderful side effect, but Ashal can't reproduce it so it's supposedly some other mod that conflicts with the framework.

 

yes i have the updated version of zaz 5.40 and i did register

 

 

Not sure then.  That's how I did it, although I first used Sexlab's options to reset the animations, because zaz's weren't showing and I didn't know it had MCM now :P

 

But right now my main concern is the height issue the new version of sex lab has..Didn't check any creature animations so can't say about them right now..

Posted

 

 

 

 

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

 

First one, did you update Zaz?  It's not compatible with Sexlab on its own and has MCM.  Once it appears, go there and hit Register, close the menu and wait a bit, the animations should appear.

 

The last one, Ashal's new method of making the actors align better has this wonderful side effect, but Ashal can't reproduce it so it's supposedly some other mod that conflicts with the framework.

 

yes i have the updated version of zaz 5.40 and i did register

 

 

Not sure then.  That's how I did it, although I first used Sexlab's options to reset the animations, because zaz's weren't showing and I didn't know it had MCM now :P

 

But right now my main concern is the height issue the new version of sex lab has..Didn't check any creature animations so can't say about them right now..

 

 

Not much can be done about it, other than using SexlabUtil1 with the SetScale 1 option.  See this thread : http://www.loverslab.com/topic/21717-character-height-changing/

Posted

 

 

 

 

 

ok mine are now working but zaz animations are not there..I used clean registry, didn't work. I made the zaz-clean save (by de selecting the zaz then load the game, used clean registry then save. the re selected the zaz esm then load the game) Nothing happened. I even tried clean registry again after.

 

And everytime the animation goes to next stage the height of the npc becomes default. I have even height option unchecked then why is it happening?

 

First one, did you update Zaz?  It's not compatible with Sexlab on its own and has MCM.  Once it appears, go there and hit Register, close the menu and wait a bit, the animations should appear.

 

The last one, Ashal's new method of making the actors align better has this wonderful side effect, but Ashal can't reproduce it so it's supposedly some other mod that conflicts with the framework.

 

yes i have the updated version of zaz 5.40 and i did register

 

 

Not sure then.  That's how I did it, although I first used Sexlab's options to reset the animations, because zaz's weren't showing and I didn't know it had MCM now :P

 

But right now my main concern is the height issue the new version of sex lab has..Didn't check any creature animations so can't say about them right now..

 

 

Not much can be done about it, other than using SexlabUtil1 with the SetScale 1 option.  See this thread : http://www.loverslab.com/topic/21717-character-height-changing/

 

read, pointless for me. Because all my female followers are 1.13 scaled to match my female character's height. It is said that this is not occurring because of sexlab so how come then previous version didn't have it. I had 1.14 and I updated too 1.24 yesterday and didn't install any other(new) mod except sexlab 1.24. I just wish I would have made a backup of my previous sexlab version.  Is there any way to download the older versions?

may be i have it some where in my pc..Im gonna go and take a look. (Thought i have everything upto date so why not update sexlab as well lol)

I can downgrade the sexlab right?

Posted

-snip

 

 

Its not recommended. Have you tried this in a completely new and fresh game? I have experienced different behavior in already present save games and brand new games. Usually in brand new games, everything works as it should. In already running games, especially ones that are pretty far along, the behavior can be very odd if you upgrade or add a mod in the playthrough. This is what I've experienced personally and read about when I looked for help.

 

-C

Posted

 

read, pointless for me. Because all my female followers are 1.13 scaled to match my female character's height. It is said that this is not occurring because of sexlab so how come then previous version didn't have it. I had 1.14 and I updated too 1.24 yesterday and didn't install any other(new) mod except sexlab 1.24. I just wish I would have made a backup of my previous sexlab version.  Is there any way to download the older versions?

 

may be i have it some where in my pc..Im gonna go and take a look. (Thought i have everything upto date so why not update sexlab as well lol)

I can downgrade the sexlab right?

 

 

Ashal pretty much answered this in that thread, so unless you can somehow convince him that the framework, and not some other mod, introduced the bug, you can do what Liuli did and custom-compile your sexlab using his/her suggestions in that thread.

Posted

I found a framework bug this morning while I was testing some new Random Sex code:

 

In sslBaseAnimation, the following is incorrect around line 380:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) == 2
endFunction

Should be:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) < 0
endFunction

As the gender is set to -1 for creatures.

Posted

I found a framework bug this morning while I was testing some new Random Sex code:

 

In sslBaseAnimation, the following is incorrect around line 380:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) == 2
endFunction

Should be:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) < 0
endFunction

As the gender is set to -1 for creatures.

 

Not a bug. Creature positions get flagged as 2 to identify them as creature. Vanilla's GetSex() will return a 1 or a 2 for some creatures that do have gender, SexLab's GetGender() will return a 2 for somebody if that creature has an animation in the CreatureAnimationSlots registry, thus letting sexlab discern between creatures that have an animation and those that don't.

Posted

 

I found a framework bug this morning while I was testing some new Random Sex code:

 

In sslBaseAnimation, the following is incorrect around line 380:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) == 2
endFunction

Should be:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) < 0
endFunction

As the gender is set to -1 for creatures.

 

Not a bug. Creature positions get flagged as 2 to identify them as creature. Vanilla's GetSex() will return a 1 or a 2 for some creatures that do have gender, SexLab's GetGender() will return a 2 for somebody if that creature has an animation in the CreatureAnimationSlots registry, thus letting sexlab discern between creatures that have an animation and those that don't.

 

 

 

Maybe something has changed recently, but looking at sslCreatureAnimationFactory I see:

int property Creature = -1 autoreadonly hidden

And throughout sslCreatureAnimationDefaults (which extends sslCreatureAnimationFactory) I see lots of references to this property, for example:

int a2 = AddPosition(Creature)

Hence my question. I know for a fact my code works when I use gender < 0 to determine creatures.

 

Posted

 

 

I found a framework bug this morning while I was testing some new Random Sex code:

 

In sslBaseAnimation, the following is incorrect around line 380:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) == 2
endFunction

Should be:

bool function CreaturePosition(int position)
	return AccessPosition(position, 0) < 0
endFunction

As the gender is set to -1 for creatures.

 

Not a bug. Creature positions get flagged as 2 to identify them as creature. Vanilla's GetSex() will return a 1 or a 2 for some creatures that do have gender, SexLab's GetGender() will return a 2 for somebody if that creature has an animation in the CreatureAnimationSlots registry, thus letting sexlab discern between creatures that have an animation and those that don't.

 

 

 

Maybe something has changed recently, but looking at sslCreatureAnimationFactory I see:

int property Creature = -1 autoreadonly hidden

And throughout sslCreatureAnimationDefaults (which extends sslCreatureAnimationFactory) I see lots of references to this property, for example:

int a2 = AddPosition(Creature)

Hence my question. I know for a fact my code works when I use gender < 0 to determine creatures.

 

 
It's a mistake with the Creature property then, which should be 2 and not -1.
 
And it's not about determining creatures, it's about determining creatures that have a valid animation, all creatures might return -1, but only valid creatures would return the 2.
Posted

sorry for if this has been already answered but why are custom races no longer supported? 

i recently updated from 1.15 to 1.24 and found that my custom race character does not work anymore if i go to showracemenu and change her back to a standard race all works fine but if i go back to my custom one it fails to start animations.

a bit of help plz 

 

(tried reading up some posts in this forum however couldnt really find what i was looking for)

Posted

Greetings,

 

Unfortunately I seem to be having a "failed to validate" issue once more with my character. It only seems to be effecting her alone. She's stuck in some sort of loop as a result? This is what my log said:

 

03:09:23PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating
[11/10/2013 - 03:09:29PM] [Zad]: OnUnequipped(Swift Wind: Iron Chastity Belt)
[11/10/2013 - 03:09:32PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------
[11/10/2013 - 03:09:32PM]  NOTICE: GetByTags(1, ["Solo", "F", "DeviousDevice"], , TRUE)
[11/10/2013 - 03:09:32PM]    Found [1] Animations: DDBeltedSolo
[11/10/2013 - 03:09:32PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0C03CE6E)>]
[11/10/2013 - 03:09:32PM] --- SexLab ThreadController[0] ------------------------------------------------------
[11/10/2013 - 03:09:32PM]  FATAL: AddActor()
[11/10/2013 - 03:09:32PM]    Failed to slot actor '[Actor < (00000014)>]'
[11/10/2013 - 03:09:32PM] --------------------------------------------------------------------------------------------
[11/10/2013 - 03:09:32PM] [Zad]: SyncInventory(): Equipping Belt.
[11/10/2013 - 03:09:36PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating
[11/10/2013 - 03:09:42PM] VM is freezing...
[11/10/2013 - 03:09:42PM] VM is frozen
[11/10/2013 - 03:09:43PM] Saving game...
[11/10/2013 - 03:09:44PM] VM is thawing...
[11/10/2013 - 03:09:51PM] VM is freezing...
[11/10/2013 - 03:09:51PM] VM is frozen
[11/10/2013 - 03:09:53PM] Log closed
 

 

Any help getting her out of the loop or something of that nature would be much appreciated. Thank you :)

 

-C

Posted

Ok I figured I'd share how I solved the problem. I removed LC and ASM (another sleep mod), but I believe it was another sleep mod that was causing the problem, I believe it failed to fire and that was why everything else got kind of scrambled. Putting back in LC in a moment but likely not ASM. I hope this helps someone. :)

 

-C

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