bigbossmsf Posted November 5, 2013 Posted November 5, 2013 Still not getting this to work. Characters just stare at eachother for a second then return to what they were previously doing. Worked once on a brand new character then never again. I did everything as instructed but it is not working anymore after updating to the newest version. I had 1.5b before this and it worked without issues. I also have every other required mod up to date as well and did the cleanup in the MCM.
RockMic Posted November 5, 2013 Posted November 5, 2013 Hello, it could be interesting to have an option not undress for those who are using intimate things and would like to see them with the animation, a switch maybe a keyboard shortcut would be too. The Italian translation of SexLab:http://www.loverslab.com/files/file/208-italian-translations/ Just untoggle the slots where the naughty things are at. Or you can always put them back on right when the animation starts. -C Yes, thank you've found the right slot just play a bit with them.
Highborn Posted November 5, 2013 Posted November 5, 2013 Am I the only one who is having CTD when saving the game right after a sex act?
WaxenFigure Posted November 5, 2013 Posted November 5, 2013 I installed the newest version and did exactly as instructed and when I try to initiate the animations, they wont start the target just stands there staring for a second then walks off as if nothing happened. I did everything as instructed including updating every required mod and even using fores again. This can happen because of 3 reasons. 1. You you did not run FNIS, failed to fix a displayed error in FNIS, didn't see Sexlab listed as a found mod or you do not have the latest version. 2. You do not have a SexLab compatible skeleton, so you need to install one. 3. You are not running the game through SKSE, or you do not have the latest version. Added missing reasons for failure to animate.
Tenoyashi Posted November 5, 2013 Posted November 5, 2013 my sl is somehow messed up and i dont know why it kinda works because it is in the mod configuration folder but none of many sl plugins dont work please help me ! greets Teno
bigbossmsf Posted November 5, 2013 Posted November 5, 2013 I installed the newest version and did exactly as instructed and when I try to initiate the animations, they wont start the target just stands there staring for a second then walks off as if nothing happened. I did everything as instructed including updating every required mod and even using fores again. This can happen because of 3 reasons. 1. You you did not run FNIS, failed to fix a displayed error in FNIS, didn't see Sexlab listed as a found mod or you do not have the latest version. 2. You do not have a SexLab compatible skeleton, so you need to install one. 3. You are not running the game through SKSE, or you do not have the latest version. Added missing reasons for failure to animate. Nah no errors in finis either.
Snazzishoez Posted November 5, 2013 Posted November 5, 2013 Does anyone else have issue with alignment? The character doesn't align properly, also rotation character only works on NPC but not with the player. I've had this issue as well, and have been testing and retesting it for a while tonight since I've got some free time. What I've gathered, it seems to be an issue with the undressing step and having custom armors. If the PC isn't wearing any armor or weapons, the alignment works fine. Weapons plus four armor pieces also works. However, I seem to have the alignment issue when the PC has more than four armor pieces equipped. The undress animation toggle also has no effect on this; on or off the same problem occurs. My best guess from what I see is that the alignment process gets hung up and doesn't function properly when the PC is using more than four armor/clothing slots. In some instances, the undressing would still be occurring while the alignment was taking place, and in these cases the alignment issues were the most obvious. It's been tested on both a new save and an old one, and with both vanilla and a custom race. Interior and exterior cells don't have varying results. I only experience the issue with threesome animations when not using a bed. I'm not script-savvy and have minimal knowledge about how the Framework operates, but from what I've gathered testing this it's definitely undressing related. If anyone else is having this problem, try seeing if your issues are also related to clothing. It's a chore to remove armor by hand, but for now it seems to be a reliable workaround for me. There are still some minor alignment issues, but nothing compared to three people sexing it up from across the room. Yeah, just recently I've been having an issue with alignment. I am using Immersive Armors, so possibly it may have something to do with the undressing of the armors. I have no idea. My PC (currently male), will be standing in one spot, while the NPC will be in another. When using the "[" key for realignment my PC ends up floating in the air and either ending up in the area where I was or ending up dead from a big fall. Like I said, this is a new issue and I'm using more S-Lab mods than usual. Using BOSS and TES5Edit and checking my Data Files to make sure everything is in order, there are still issues. I figured it has more to do with the multiple S-Lab mods rather than clothing, but I'll test it out. I really loved the "[" key feature because it always seemed to fix misalignments. I screwed something up. edit: Wow. You were right. I exchanged my armors for vanilla armors and when activating S-Lab Random Attack , to test it out, the alignment was perfect. It's only one test, but I was surprised to see this work. Thanks.
Pamfolette Posted November 5, 2013 Posted November 5, 2013 Does anyone else have issue with alignment? The character doesn't align properly, also rotation character only works on NPC but not with the player. I've had this issue as well, and have been testing and retesting it for a while tonight since I've got some free time. What I've gathered, it seems to be an issue with the undressing step and having custom armors. If the PC isn't wearing any armor or weapons, the alignment works fine. Weapons plus four armor pieces also works. However, I seem to have the alignment issue when the PC has more than four armor pieces equipped. The undress animation toggle also has no effect on this; on or off the same problem occurs. My best guess from what I see is that the alignment process gets hung up and doesn't function properly when the PC is using more than four armor/clothing slots. In some instances, the undressing would still be occurring while the alignment was taking place, and in these cases the alignment issues were the most obvious. It's been tested on both a new save and an old one, and with both vanilla and a custom race. Interior and exterior cells don't have varying results. I only experience the issue with threesome animations when not using a bed. I'm not script-savvy and have minimal knowledge about how the Framework operates, but from what I've gathered testing this it's definitely undressing related. If anyone else is having this problem, try seeing if your issues are also related to clothing. It's a chore to remove armor by hand, but for now it seems to be a reliable workaround for me. There are still some minor alignment issues, but nothing compared to three people sexing it up from across the room. Yeah, just recently I've been having an issue with alignment. I am using Immersive Armors, so possibly it may have something to do with the undressing of the armors. I have no idea. My PC (currently male), will be standing in one spot, while the NPC will be in another. When using the "[" key for realignment my PC ends up floating in the air and either ending up in the area where I was or ending up dead from a big fall. Like I said, this is a new issue and I'm using more S-Lab mods than usual. Using BOSS and TES5Edit and checking my Data Files to make sure everything is in order, there are still issues. I figured it has more to do with the multiple S-Lab mods rather than clothing, but I'll test it out. I really loved the "[" key feature because it always seemed to fix misalignments. I screwed something up. edit: Wow. You were right. I exchanged my armors for vanilla armors and when activating S-Lab Random Attack , to test it out, the alignment was perfect. It's only one test, but I was surprised to see this work. Thanks. I'm having an alignment issue with creatures (chaurus). I even tried with my character totally naked, but the issue is still there. Well, actually the meshes are correctly aligned, the issue is about chaurus becoming gigantic and his would-be-penis moving outside my character's privates (see screenshot). Edit: I just read this issue has been addressed before. I guess there is not a solution yet, right?
Pfactor Posted November 5, 2013 Posted November 5, 2013 I've run into a serious problem recently and I can't lock down the cause. All M-F interaction causes a CDT. FF and Creature-F seems to be fine. This is crippling other mods now.
bob11 Posted November 5, 2013 Posted November 5, 2013 I've run into a serious problem recently and I can't lock down the cause. All M-F interaction causes a CDT. FF and Creature-F seems to be fine. This is crippling other mods now. Your male skeleton probably has an issue. If you're using SOS, reinstall its skeleton.
Pfactor Posted November 5, 2013 Posted November 5, 2013 I've run into a serious problem recently and I can't lock down the cause. All M-F interaction causes a CDT. FF and Creature-F seems to be fine. This is crippling other mods now. Your male skeleton probably has an issue. If you're using SOS, reinstall its skeleton. Will try that again. I had reinstalled the female XPMS skeletons to fix alignment issues. That worked but I didn't touch the SOS related files.
MeMe Posted November 6, 2013 Posted November 6, 2013 A question... "Even Actor Heights", does this work on race heights, scales, or both? How exactly does it work? I think I remember hearing that this worked differently from oblivion, & was playing with making females tiny using everybody's different last time I played skyrim, so I was wondering this... but I never found any answer to this question...
Caturday Posted November 6, 2013 Posted November 6, 2013 I've run into a serious problem recently and I can't lock down the cause. All M-F interaction causes a CDT. FF and Creature-F seems to be fine. This is crippling other mods now. Thats a different issue. Chaurus' get increased by size 4 during the animations, Ive already reported it a few pages earlier, animals also suffer from out-of-sync animations, especially Falmers.
Carida Posted November 6, 2013 Posted November 6, 2013 Greetings, I am at a complete loss as to what is causing this. But I keep CTDing right after sex. And it seems to have something to do with an error about animating when already in an animation? Any help would be greatly appreciated This is my log: 11:58:13PM] [slaCloakEffScr <Active effect 1 on (A602D6E7)>]: Got +2 arousal to Gorr by Swift Wind [11/05/2013 - 11:58:22PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [11/05/2013 - 11:58:22PM] NOTICE: GetByTags(2, ["anal", "", ""], , TRUE) [11/05/2013 - 11:58:22PM] Found [11] Animations: Arrok DoggyStyle, Arrok Reverse Cowgirl, Arrok Anal, Arrok Rape, Rough Behind, Rough Doggy Style, Reverse Cowgirl, AP Anal, AP DoggyStyle, AP Holding Leg Up, AP Face Down Anal [11/05/2013 - 11:58:22PM] SexLab: Making thread[0] [sslThreadController <alias ThreadView000 on quest SexLabQuestThreadSlots (0C03CE6E)>] [11/05/2013 - 11:58:22PM] SexLab: Slotting ActorSlot[0] with [Actor < (00000014)>] [11/05/2013 - 11:58:23PM] SexLab: Slotting ActorSlot[5] with [Actor < (A602D6E7)>] [11/05/2013 - 11:58:23PM] --- sslAnimationSlots: SexLab Animation Slots ------------------------------ [11/05/2013 - 11:58:23PM] NOTICE: GetByTags(2, ["leadIn", "", ""], , TRUE) [11/05/2013 - 11:58:23PM] Found [5] Animations: Arrok Boobjob, Arrok Foreplay, Arrok Standing Foreplay, Arrok Sitting Foreplay, AP Kneeling Blowjob [11/05/2013 - 11:58:27PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:58:28PM] SOS SchlongLess: feeling sorry for Swift Wind because he has too keep his undies on, otherwise people would see that he has no schlong [11/05/2013 - 11:58:30PM] SexLab Thread[0] ModEvent: AnimationStart / [11/05/2013 - 11:58:30PM] SexLab Thread[0] ModEvent: LeadInStart / [11/05/2013 - 11:58:30PM] [Zad]: OnAnimationStart() [11/05/2013 - 11:58:30PM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStart() - "SOS_SetupQuest_Script.psc" Line 775 [11/05/2013 - 11:58:30PM] [Zad]: No belted actors present in this sex scene. Done. [11/05/2013 - 11:58:30PM] Warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (38000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (38000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184 [11/05/2013 - 11:58:30PM] Warning: Assigning None to a non-object variable named "::temp38" stack: [zSL_Util1 (38000D62)].SexLabUtil1._castSpell() - "SexLabUtil1.psc" Line 362 [zSL_Util1 (38000D62)].SexLabUtil1.OnSexLabStart() - "SexLabUtil1.psc" Line 184 [11/05/2013 - 11:58:31PM] SexLab Thread[0] ModEvent: StageStart / [11/05/2013 - 11:58:31PM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791 [11/05/2013 - 11:58:33PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:58:38PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:58:41PM] SexLab Thread[0] ModEvent: StageEnd / [11/05/2013 - 11:58:42PM] SexLab Thread[0] ModEvent: StageStart / [11/05/2013 - 11:58:42PM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791 [11/05/2013 - 11:58:43PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:58:48PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:58:53PM] SexLab Thread[0] ModEvent: StageEnd / [11/05/2013 - 11:58:53PM] SexLab Thread[0] ModEvent: StageStart / [11/05/2013 - 11:58:53PM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791 [11/05/2013 - 11:58:53PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:58:58PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:03PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:04PM] SexLab Thread[0] ModEvent: StageEnd / [11/05/2013 - 11:59:04PM] SexLab Thread[0] ModEvent: StageStart / [11/05/2013 - 11:59:04PM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791 [11/05/2013 - 11:59:08PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:13PM] SexLab Thread[0] ModEvent: StageEnd / [11/05/2013 - 11:59:13PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:17PM] SexLab Thread[0] ModEvent: LeadInEnd / [11/05/2013 - 11:59:17PM] SexLab Thread[0] ModEvent: StageStart / [11/05/2013 - 11:59:17PM] [Zad]: OnLeadInEnd() [11/05/2013 - 11:59:17PM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791 [11/05/2013 - 11:59:17PM] [Zad]: No belted actors present in this sex scene. Done. [11/05/2013 - 11:59:17PM] [lovershookutilscr <00_LoversHookUtil (2F04390F)>]: Learned : AP Anal [11/05/2013 - 11:59:18PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:23PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:28PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:33PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:38PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:40PM] SexLab Thread[0] ModEvent: AnimationChange / [11/05/2013 - 11:59:43PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:48PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:53PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/05/2013 - 11:59:54PM] [LoversComfortSwingScr <00_LoversComfortSwing (2E062C2D)>]: trying to add couple : Frabbi comforting Kleppr [11/05/2013 - 11:59:58PM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:03AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:08AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:13AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:18AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:18AM] SexLab Thread[0] ModEvent: StageEnd / [11/06/2013 - 12:00:18AM] SexLab Thread[0] ModEvent: StageStart / [11/06/2013 - 12:00:18AM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791 [11/06/2013 - 12:00:19AM] [lovershookutilscr <00_LoversHookUtil (2F04390F)>]: Learned : Reverse Cowgirl [11/06/2013 - 12:00:23AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:28AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:33AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:38AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:43AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:48AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:53AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:58AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:00:59AM] SexLab Thread[0] ModEvent: StageEnd / [11/06/2013 - 12:00:59AM] SexLab Thread[0] ModEvent: StageStart / [11/06/2013 - 12:00:59AM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStageStart() - "SOS_SetupQuest_Script.psc" Line 791 [11/06/2013 - 12:01:03AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:06AM] QueueNiNodeUpdate check: Cosnach is mounted or player is cart riding, NiNode update skipped [11/06/2013 - 12:01:06AM] SOS DetermineSchlongType: Schlong 0 won with probability of 10.000000 resulting in an interval of 0.000000|100.000000 via random value of 21.053028 [11/06/2013 - 12:01:06AM] SOS Actor OnEffectStart: new schlong for Cosnach got schlong index 0 [11/06/2013 - 12:01:06AM] SOS DetermineSchlongSize: deciding schlong size for Cosnach [breton] -> assigned size=8 [11/06/2013 - 12:01:06AM] SOS SetSchlongSize: setting schlong scale for Cosnach to 8 [11/06/2013 - 12:01:08AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:13AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:17AM] [Zad]: OnUpdateGameTime() [11/06/2013 - 12:01:17AM] [Zad]: ProcessEffects() [11/06/2013 - 12:01:18AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:20AM] QueueNiNodeUpdate check: Ogmund is mounted or player is cart riding, NiNode update skipped [11/06/2013 - 12:01:20AM] SOS DetermineSchlongType: Schlong 0 won with probability of 10.000000 resulting in an interval of 0.000000|100.000000 via random value of 9.819984 [11/06/2013 - 12:01:20AM] SOS Actor OnEffectStart: new schlong for Ogmund got schlong index 0 [11/06/2013 - 12:01:20AM] SOS DetermineSchlongSize: deciding schlong size for Ogmund [Nord] -> assigned size=4 [11/06/2013 - 12:01:21AM] SOS SetSchlongSize: setting schlong scale for Ogmund to 4 [11/06/2013 - 12:01:23AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:28AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:30AM] SexLab Thread[0] ModEvent: StageEnd / [11/06/2013 - 12:01:30AM] SexLab Thread[0] ModEvent: OrgasmStart / [11/06/2013 - 12:01:33AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:38AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:44AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:49AM] --- SexLab --- Failed to validate (Swift Wind) :: They appear to already be animating [11/06/2013 - 12:01:49AM] SexLab Thread[0] ModEvent: OrgasmEnd / [11/06/2013 - 12:01:49AM] SexLab Thread[0] ModEvent: AnimationEnd / [11/06/2013 - 12:01:49AM] Error: Cannot call HookActors() on a None object, aborting function call stack: [sOS_SetupQuest (89000D62)].sos_setupquest_script.SexLabStop() - "SOS_SetupQuest_Script.psc" Line 810 [11/06/2013 - 12:01:50AM] [slamainscr <sla_Main (0D042D62)>]: Swift Wind lost -15 arousal after sex [11/06/2013 - 12:01:51AM] [slamainscr <sla_Main (0D042D62)>]: Gorr lost -15 arousal after sex [11/06/2013 - 12:01:52AM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: [alias PlayerReference on quest _SAGShrineDescriptionQuest (C400A9CF)]._SAGShrineDescriptionPlayerScript.OnCrosshairRefChange() - "_SAGShrineDescriptionPlayerScript.psc" Line 28 [11/06/2013 - 12:01:52AM] Error: Cannot call GetBaseObject() on a None object, aborting function call stack: [alias PlayerReference on quest _SAGUsableWindMillQuest (C400AF33)]._SAGUsableWindmillPLayerScript.OnCrosshairRefChange() - "_SAGUsableWindmillPLayerScript.psc" Line 17 [11/06/2013 - 12:01:52AM] SexLab: Clearing Actor Slot of Gorr -C
moonwolf3 Posted November 6, 2013 Posted November 6, 2013 Quick issue... I am working with the current sex lab version with all the other sex lab mods up to date as well ( matchmaker, aroused,lovers comfort, submit defeat horomones and RND (think i covered em all) Anway my issue is the sexual release buff does not go away it says its there for 3 mins gives the count down and all but three minutes there its still there at 3 mins its like a perm buff ( i dont mind it i would just like to figure out why its not going down and see if i can fix it Any ideas?
Gnafron Posted November 6, 2013 Posted November 6, 2013 Hello everyoneI have had repeatable CTDs during animations and I could not explain why they occured. After numerous tweakings, I have determined that they seem to be tied to saving because they apparently disappeared the moment I disabled AutosaveManager.I also second a post I read earlier about SOS : schlongs are inadequately bent up in numerous animations.
Claysson2 Posted November 7, 2013 Posted November 7, 2013 Alignment Problems? Try using your Hot Keys to adjust , L l , : ; or " ' , then press the - . Be Warned: You must be able to multitask during SEX. Difficult to do when you're unable to Focus.
icladel Posted November 7, 2013 Posted November 7, 2013 Just a suggestion/Idea (I dont think the Mod suggestion and ideas thread gets checked much so ill post it here). Could player characters stamina be used as a limit to how much sex your character can have. For example, each stage of sex consumes X amount of stamina. Example: -Foreplay (oral/touch) consumes 10 Stamina -Sex consumes 50 -The amount of stamina consumption could also be linked to how much time is spent having sex. Say 20 seconds for a stage set by the SexLab MCM will reduce stamina by 20 for a certain act in a certain stage. After sex acts, there will be a debuff which blocks stamina regeneration. Stamina does not recover until your character has had some sleep. Example: -For every 20 points of stamina blocked, you require 1 hour of sleep to recover the stamina. -Also the 1 hour of sleep will re-enable that 20 points to regenerate. --The stamina debuff idea is used in the SexLab Defeat module, instead it is based on a timer rather than sleep. Just an idea which popped up in my head while my character pulled an all-nighter. She ended up being able to buy proudspire manor overnight.
atplanb Posted November 7, 2013 Posted November 7, 2013 Ok I am at a total loss. I cannot get the creature animations to work. They stand totally stiff when the animation starts. I have run FNIS, I am getting the proper reading creature reading sexlab lines, I have re-installed FNIS and Sexlab, I am using Sexlab Defeat to trigger the animations. Everything is enabled in mcm menu for sexlab and sexlab defeat. I am using xp32 skele, animations seem to work just fine with humanoids except the sos schlong gets unattached with some animations. Not sure what to try next... Any suggestions? Cheers! *edit - Ok it seems I have most creature animations working now. The only one that seems to be giving me trouble is draugr. The dreaded stiff T pose.
alpalia Posted November 7, 2013 Posted November 7, 2013 Ok I am at a total loss. I cannot get the creature animations to work. They stand totally stiff when the animation starts. I have run FNIS, I am getting the proper reading creature reading sexlab lines, I have re-installed FNIS and Sexlab, I am using Sexlab Defeat to trigger the animations. Everything is enabled in mcm menu for sexlab and sexlab defeat. I am using xp32 skele, animations seem to work just fine with humanoids except the sos schlong gets unattached with some animations. Not sure what to try next... Any suggestions? Cheers! you can take the SOS XP32 plugin for fix the SOS problem ^^
Carida Posted November 7, 2013 Posted November 7, 2013 Ok I am at a total loss. I cannot get the creature animations to work. They stand totally stiff when the animation starts. I have run FNIS, I am getting the proper reading creature reading sexlab lines, I have re-installed FNIS and Sexlab, I am using Sexlab Defeat to trigger the animations. Everything is enabled in mcm menu for sexlab and sexlab defeat. I am using xp32 skele, animations seem to work just fine with humanoids except the sos schlong gets unattached with some animations. Not sure what to try next... Any suggestions? Cheers! *edit - Ok it seems I have most creature animations working now. The only one that seems to be giving me trouble is draugr. The dreaded stiff T pose. Update to the latest XP Skeleton, as it has SOS support built in, no need for a patch -C
Claysson2 Posted November 7, 2013 Posted November 7, 2013 Just a suggestion/Idea (I dont think the Mod suggestion and ideas thread gets checked much so ill post it here). Could player characters stamina be used as a limit to how much sex your character can have. For example, each stage of sex consumes X amount of stamina. Example: -Foreplay (oral/touch) consumes 10 Stamina -Sex consumes 50 -The amount of stamina consumption could also be linked to how much time is spent having sex. Say 20 seconds for a stage set by the SexLab MCM will reduce stamina by 20 for a certain act in a certain stage. After sex acts, there will be a debuff which blocks stamina regeneration. Stamina does not recover until your character has had some sleep. Example: -For every 20 points of stamina blocked, you require 1 hour of sleep to recover the stamina. -Also the 1 hour of sleep will re-enable that 20 points to regenerate. --The stamina debuff idea is used in the SexLab Defeat module, instead it is based on a timer rather than sleep. Just an idea which popped up in my head while my character pulled an all-nighter. She ended up being able to buy proudspire manor overnight. Try SexlabUtil1_05.zip
apolono Posted November 7, 2013 Posted November 7, 2013 could anyone send this file to me? plz? the net is fried. apolonoh@naver.com
mikegame Posted November 7, 2013 Posted November 7, 2013 I have a quick question, I tried looking through all the previous posts for this answer so if I missed it and it's been discussed already I apologize, but how does one go about initiating the falmer and drauger 4+ gangbang animations that are in listed in the mcm as being in this pack? I tried using matchmaker but that fizzles out after the 2nd one targeted and I've let myself be attacked by multiple enemies but then they only rape my character one at a time. I know there's a spell for a 5 drauger animation but that doesn't strip my characters clothes so I don't really use it. Are the ones listed in the mcm sexlab section just place holders for when an actual 4 enemy gangbang animation is made? Anyways, everything else works great, you really did a fantastic job with this version Ashal. I used to get nervous when I was running 1.15 cuz I would ctd at strange times but I never do now with this version. Thx so much and thx to anyone who can answer my question.
moonwolf3 Posted November 7, 2013 Posted November 7, 2013 Quick issue... I am working with the current sex lab version with all the other sex lab mods up to date as well ( matchmaker, aroused,lovers comfort, submit defeat horomones and RND (think i covered em all) Anway my issue is the sexual release buff does not go away it says its there for 3 mins gives the count down and all but three minutes there its still there at 3 mins its like a perm buff ( i dont mind it i would just like to figure out why its not going down and see if i can fix it Any ideas? Update: Still havent found issue but going back to an earlier save before the buff happened cleared it up obviously but does anyone have any idea which one it could be? I have changed my mod list slightly No sexlab RND and no matchmaker though so... fingers crossed.
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