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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

eee.... its just an little question (maybe stupid question :( ) but what do you call "attacker/rape" ? if i choose myself first and i select npc after , thats make me an attacker ?

sorry i just not understand good (well, i m not sure to understand good) so i prefer ask  :s  )
 

Posted

the "aggresive" animations (with an "attacker" and a victim) are used by the combat rape mods (or similar mods that suggest rape and not sex). Like defeated did in sexis.

 

Such mods however are not available yet fro this framework. Will be soon we hope. Currenlty, you cant be an "attacker"

 

Posted

 

I'm gonna chime in with another "actors stand around for a while and fall" comment. Animations don't initiate, neither does sound, and I HAVE run FNIS. Is there a solution to this yet?

 

Did you install all 3 files?

 

 

I downloaded but didn't install the resources, so duh on me.

 

Now that I got it all in order, it 'works' but with a few glitches.

Posted

the "aggresive" animations (with an "attacker" and a victim) are used by the combat rape mods (or similar mods that suggest rape and not sex). Like defeated did in sexis.

 

Such mods however are not available yet fro this framework. Will be soon we hope. Currenlty, you cant be an "attacker"

 

ah ok ! thanks for info ^^

Posted

Any chance of getting an Up/Down modifier for movement?  I've been using the Taller Me mod, since I'm a little tall in RL, and because of that, the animations no longer line up.  I realize the potential for abuse for this, but I'd much prefer to keep my character the same size I like compared to having scaled actors or something.  Also, it would guarantee the effect no matter what skeleton/texture/whatever race mod you're using.

Posted

Any chance of getting an Up/Down modifier for movement?  I've been using the Taller Me mod, since I'm a little tall in RL, and because of that, the animations no longer line up.  I realize the potential for abuse for this, but I'd much prefer to keep my character the same size I like compared to having scaled actors or something.  Also, it would guarantee the effect no matter what skeleton/texture/whatever race mod you're using.

 

There is semi working code in there for up/down modifiers, it will move them up and down fine, but it's disabled in the release. It just simply doesn't work in practice, you have to spam the up offset key until the actor is a good 5-6 feet off the ground before they will stick in place, anything below and they just gravity back down to the ground. Skyrim insists on actors near the ground be touching the ground.

 

I've dug through tons of settings in http://www.creationkit.com/Settings hoping to find one that will disable that functionality through skse during animation, but have had no luck with the 20 or so I've tried.

Posted

A couple of issues, still on the revision2 and already reported by other users. I can now confirm them more precisely.

 

1. I have the "HorkerTusk" strapon (azmodan22 remeshed version, but the ID should always the same).

 

The mod recognizes TWO strapons even if I have only one.

The strapon itself is never weared by the female "first actor". It doesn't matter if the female is the player or a NPC.

 

2. Redressing problem while changing animation:

 

This issue happens only under one circumstance. The player IS a female, the other NPC is a female TOO.

In this case, no matter who starts as first actor, if I change the type of the animation during the action, the other female redress.

This problem NEVER happened to me (female player) if in action with a male NPC.

This problem never happened between two NPC (because we cannot change their animations), even if female-female.

 

Have a nice day.

 

EDIT: I forgot to mention that I have UNP-BBP bodymesh (as suggested), XPMS skeleton (as suggested), males with 4udK bodumesh "erect" (as suggested) and, finally, I use the Extensible Follower Framework (EFF) by expired as Multifollower mod.

 

EDIT2: Suggestion:

I don't know if this is possible but I wish to ask anyway. Create a "sequence".

What I mean? The offer in the MCM menu to select three different animations, place them into a sequence and have them played, so then, in sequence when selected. A good example could be:  hug/kiss (maybe the only first stage of Arrok's Stand or the only first stage of Arrok's laying foreplay), then one of the blowjobs, then a final vaginal or anal fuck.

Posted

 

Any chance of getting an Up/Down modifier for movement?  I've been using the Taller Me mod, since I'm a little tall in RL, and because of that, the animations no longer line up.  I realize the potential for abuse for this, but I'd much prefer to keep my character the same size I like compared to having scaled actors or something.  Also, it would guarantee the effect no matter what skeleton/texture/whatever race mod you're using.

 

There is semi working code in there for up/down modifiers, it will move them up and down fine, but it's disabled in the release. It just simply doesn't work in practice, you have to spam the up offset key until the actor is a good 5-6 feet off the ground before they will stick in place, anything below and they just gravity back down to the ground. Skyrim insists on actors near the ground be touching the ground.

 

I've dug through tons of settings in http://www.creationkit.com/Settings hoping to find one that will disable that functionality through skse during animation, but have had no luck with the 20 or so I've tried.

 

 

Why don't you use the scaling actor script from ASX and AP? Works quite good from what I saw but I'm no modder.

 

If I got it right before the animation starts both actors get scaled to the same value.

Posted

I'm not sure if anybody else has mentioned this before, other than me that is, but certain NPCs take the matchmaker spell as an attack. I'm not sure this has anything to do with Dragonborn DLC but that's a possibility, as it causes the same issue in SexAddicts due to the "hostile" flag in the magic effect. (Sorry, if this has been addressed in the latest version, haven't tried it yet).

Posted

Reproduceable bug: When trying to save the game after sex, the game crashes to desktop (Rev 2 of SexLab). My load order:

 

Active Mod Files:

 

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  ApachiiHairFemales.esm
06  Skyrim Project Optimization - Full Version.esm
07  SexLab.esm
08  Lanterns Of Skyrim - All In One - Main.esm
09  Solstheim Climate Overhaul.esm
0A  Unofficial Skyrim Patch.esp  [Version 1.3.2]
0B  Unofficial Dawnguard Patch.esp  [Version 1.2.1]
0C  Unofficial Hearthfire Patch.esp  [Version 1.1.0]
0D  Unofficial Dragonborn Patch.esp  [Version 1.0.3]
0E  Apachii Fem Hair reduced.esp
0F  Solstheim Climate Overhaul - Paradise Island Patch.esp
10  Warmer Magic Lights v2 - Big.esp
11  Dead Body Collision.esp
12  DivinePunishmentForArrowsToTheKnee.esp
13  ShutUpBoutDawnguard.esp
14  Death Cam Duration Options.esp
15  Skyrim Shadow Striping Fix.esp
16  Skyrim Flora Overhaul.esp
17  RaceMenu.esp
18  RaceMenuPlugin.esp
19  WetandCold.esp
1A  WetandCold - Ashes.esp
1B  SkyUI.esp
1C  AsharaPrinceOfTheWoods.esp
1D  HBetterBows.esp
1E  HentaiVoidArmor.esp
1F  Insanity's Sorrow.esp  [Version 1.2]
20  MashupUNP.esp
21  Unique Uniques.esp  [Version 1.2]
22  zz_GDRAHoods.esp
23  calyps-dragonpriestmasks.esp
24  The Paarthurnax Dilemma.esp  [Version 1.2.3]
25  WSBP - OriFemale UNP.esp
26  DaedricPunishmentForSweetrolls.esp
27  Headtracking.esp
28  NpcHavokHit.esp
29  Realistic werewolf speed.esp
2A  SFO - Expanded Diversity.esp
2B  dD - Enhanced Blood Main.esp
2C  dD-Dragonborn-Dawnguard-EBT Patch.esp
2D  dD-No Screen Blood.esp
2E  UnreadBooksGlow.esp  [Version 2.1.0]
2F  xvisionchildren.esp
30  xvisionchildren - hearthfire.esp
31  Drunken Huntsman Enchanter.esp
32  Realistic Lighting Overhaul - Dungeons.esp
33  Realistic Lighting Overhaul - Major City Exteriors.esp
34  Realistic Lighting Overhaul - Major City Interiors.esp
35  Realistic Lighting Overhaul - Dawnguard Interiors.esp
36  Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
37  dD - Realistic Ragdoll Force - Realistic.esp
38  Realistic hit.esp
39  Predator Vision.esp
3A  WerewolfMastery.esp
3B  conjure_chest.esp
3C  Mighty Magick - Alteration.esp
3D  Mighty Magick - Alteration Extras.esp
3E  Mighty Magick - Conjuration.esp
3F  Mighty Magick - Conjuration Extras.esp
40  Mighty Magick - Destruction.esp
41  Mighty Magick - Dual Casting.esp
42  Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp
43  Mighty Magick - Illusion.esp
44  Mighty Magick - Illusion Extras.esp
45  Mighty Magick - Restoration.esp
46  Mighty Magick - Restoration Extras.esp
47  Mighty Magick - Scaling.esp
48  Mighty Magick - Voice.esp
49  CorporealManipulation.esp
4A  Spell Levitate.esp
4B  ShowRaceMenuAlternative.esp
++  ABT - Loot Arrows +25%.esp
4C  ABT - Faster Arrows Improved +100%.esp
4D  ABT - Faster Bolts Improved +100%.esp
++  ABT - Merchants Arrows +25%.esp
4E  ABT - Increased Bolts Damage (Vanilla) +150%.esp
4F  ABT - Increased Progressive Damage (Vanilla) +150%.esp
50  ABT - Recover +25% Arrows and Bolts.esp
51  PinupsEX1.esp
52  PinupsEX2.esp
53  dD-No Spinning Death Animation.esp
54  Pinups4.esp
55  Pinups3.esp
56  Pinups2.esp
57  Pinups.esp
58  Pinups5.esp
59  Grimy_No_Dodging.esp
5A  AzarHair.esp
5B  Nausicaa's Tweaker.esp
5C  TTYM - Think to Yourself Messages.esp
5D  Uthgerd Facelift.esp
5E  Orc Enhancer.esp
++  moveit.esp
5F  AmazingFollowerTweaks.esp
60  AFT_NoFriendlySpellDamage.esp
61  zzz_Jenassa_MAKEOVER_by83Willow.esp
62  Death Cam - No Blur.esp
63  Clean  Invisibility Effects plus Eyes Fix - Chameleon Version.esp
64  Purewaters.esp
65  PurewatersDG.esp
66  PurewatersDB.esp
67  SexLabMatchMaker.esp
68  Bashed Patch, Skyrim.esp


 

Rev 1 did not have that bug, but instead of that sex partners didn't undress anymore after a while.

 

 

Posted

A couple of issues, still on the revision2 and already reported by other users. I can now confirm them more precisely.

 

1. I have the "HorkerTusk" strapon (azmodan22 remeshed version, but the ID should always the same).

 

The mod recognizes TWO strapons even if I have only one.

The strapon itself is never weared by the female "first actor". It doesn't matter if the female is the player or a NPC.

 

2. Redressing problem while changing animation:

 

This issue happens only under one circumstance. The player IS a female, the other NPC is a female TOO.

In this case, no matter who starts as first actor, if I change the type of the animation during the action, the other female redress.

This problem NEVER happened to me (female player) if in action with a male NPC.

This problem never happened between two NPC (because we cannot change their animations), even if female-female.

 

Have a nice day.

 

EDIT: I forgot to mention that I have UNP-BBP bodymesh (as suggested), XPMS skeleton (as suggested), males with 4udK bodumesh "erect" (as suggested) and, finally, I use the Extensible Follower Framework (EFF) by expired as Multifollower mod.

 

EDIT2: Suggestion:

I don't know if this is possible but I wish to ask anyway. Create a "sequence".

What I mean? The offer in the MCM menu to select three different animations, place them into a sequence and have them played, so then, in sequence when selected. A good example could be:  hug/kiss (maybe the only first stage of Arrok's Stand or the only first stage of Arrok's laying foreplay), then one of the blowjobs, then a final vaginal or anal fuck.

 

I have the same "issue" with the framework recognizing two straopons. (well we are using the same) I think I know what the "problem" is...

We actually do have 2 strapons. The AP and the honker task. The way way that the honler task strapon worked was to put its meshes in the same folder with the standalone AP strapon, BUT, it did not replaced thoses meshes. It indroduced its own. So you end up with both the meshes of the AP strap on and the ones for the honker strap on, however, only th honker one was recognized in game. I have no idea why they did it this way.

 

What I did was to replase the meshes for the honker strapon with calientes. However the meshes for the AP one are still there. That is propably why SexLab sees two. It can see both but it only uses the honker one (as it souldbe). 

 

Anyway the meshes are in the folder    \Data\Meshes\armor\aeon\strapon

The "Cuirass" ones are the AP and the "Horker" ones are the ones we are using. You can try to remove the cuirass one to see what happens. I will do that too and get back to you.

 

Adding to Strapons issues. I think that female actors winn not equip a strapon on beds. !! (anyone with the same issue?)

Posted

Reproduceable bug: When trying to save the game after sex, the game crashes to desktop (Rev 2 of SexLab). My load order:


63  Clean  Invisibility Effects plus Eyes Fix - Chameleon Version.esp
 

Rev 1 did not have that bug, but instead of that sex partners didn't undress anymore after a while.

Unrelated but you shouldn't need this anymore : 

http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/&do=findComment&comment=6985897

Posted

Reproduceable bug: When trying to save the game after sex, the game crashes to desktop (Rev 2 of SexLab). My load order:

 

Active Mod Files:

 

 

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  ApachiiHairFemales.esm
06  Skyrim Project Optimization - Full Version.esm
07  SexLab.esm
08  Lanterns Of Skyrim - All In One - Main.esm
09  Solstheim Climate Overhaul.esm
0A  Unofficial Skyrim Patch.esp  [Version 1.3.2]
0B  Unofficial Dawnguard Patch.esp  [Version 1.2.1]
0C  Unofficial Hearthfire Patch.esp  [Version 1.1.0]
0D  Unofficial Dragonborn Patch.esp  [Version 1.0.3]
0E  Apachii Fem Hair reduced.esp
0F  Solstheim Climate Overhaul - Paradise Island Patch.esp
10  Warmer Magic Lights v2 - Big.esp
11  Dead Body Collision.esp
12  DivinePunishmentForArrowsToTheKnee.esp
13  ShutUpBoutDawnguard.esp
14  Death Cam Duration Options.esp
15  Skyrim Shadow Striping Fix.esp
16  Skyrim Flora Overhaul.esp
17  RaceMenu.esp
18  RaceMenuPlugin.esp
19  WetandCold.esp
1A  WetandCold - Ashes.esp
1B  SkyUI.esp
1C  AsharaPrinceOfTheWoods.esp
1D  HBetterBows.esp
1E  HentaiVoidArmor.esp
1F  Insanity's Sorrow.esp  [Version 1.2]
20  MashupUNP.esp
21  Unique Uniques.esp  [Version 1.2]
22  zz_GDRAHoods.esp
23  calyps-dragonpriestmasks.esp
24  The Paarthurnax Dilemma.esp  [Version 1.2.3]
25  WSBP - OriFemale UNP.esp
26  DaedricPunishmentForSweetrolls.esp
27  Headtracking.esp
28  NpcHavokHit.esp
29  Realistic werewolf speed.esp
2A  SFO - Expanded Diversity.esp
2B  dD - Enhanced Blood Main.esp
2C  dD-Dragonborn-Dawnguard-EBT Patch.esp
2D  dD-No Screen Blood.esp
2E  UnreadBooksGlow.esp  [Version 2.1.0]
2F  xvisionchildren.esp
30  xvisionchildren - hearthfire.esp
31  Drunken Huntsman Enchanter.esp
32  Realistic Lighting Overhaul - Dungeons.esp
33  Realistic Lighting Overhaul - Major City Exteriors.esp
34  Realistic Lighting Overhaul - Major City Interiors.esp
35  Realistic Lighting Overhaul - Dawnguard Interiors.esp
36  Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
37  dD - Realistic Ragdoll Force - Realistic.esp
38  Realistic hit.esp
39  Predator Vision.esp
3A  WerewolfMastery.esp
3B  conjure_chest.esp
3C  Mighty Magick - Alteration.esp
3D  Mighty Magick - Alteration Extras.esp
3E  Mighty Magick - Conjuration.esp
3F  Mighty Magick - Conjuration Extras.esp
40  Mighty Magick - Destruction.esp
41  Mighty Magick - Dual Casting.esp
42  Mighty Magick - Fortify Magic School Enchantment and Alchemy Reversed.esp
43  Mighty Magick - Illusion.esp
44  Mighty Magick - Illusion Extras.esp
45  Mighty Magick - Restoration.esp
46  Mighty Magick - Restoration Extras.esp
47  Mighty Magick - Scaling.esp
48  Mighty Magick - Voice.esp
49  CorporealManipulation.esp
4A  Spell Levitate.esp
4B  ShowRaceMenuAlternative.esp
++  ABT - Loot Arrows +25%.esp
4C  ABT - Faster Arrows Improved +100%.esp
4D  ABT - Faster Bolts Improved +100%.esp
++  ABT - Merchants Arrows +25%.esp
4E  ABT - Increased Bolts Damage (Vanilla) +150%.esp
4F  ABT - Increased Progressive Damage (Vanilla) +150%.esp
50  ABT - Recover +25% Arrows and Bolts.esp
51  PinupsEX1.esp
52  PinupsEX2.esp
53  dD-No Spinning Death Animation.esp
54  Pinups4.esp
55  Pinups3.esp
56  Pinups2.esp
57  Pinups.esp
58  Pinups5.esp
59  Grimy_No_Dodging.esp
5A  AzarHair.esp
5B  Nausicaa's Tweaker.esp
5C  TTYM - Think to Yourself Messages.esp
5D  Uthgerd Facelift.esp
5E  Orc Enhancer.esp
++  moveit.esp
5F  AmazingFollowerTweaks.esp
60  AFT_NoFriendlySpellDamage.esp
61  zzz_Jenassa_MAKEOVER_by83Willow.esp
62  Death Cam - No Blur.esp
63  Clean  Invisibility Effects plus Eyes Fix - Chameleon Version.esp
64  Purewaters.esp
65  PurewatersDG.esp
66  PurewatersDB.esp
67  SexLabMatchMaker.esp
68  Bashed Patch, Skyrim.esp

 

 

Rev 1 did not have that bug, but instead of that sex partners didn't undress anymore after a while.

 

Unread Books Glow !!!!

 

FINALLY !!! I was looking for a damn mod that does exaclty that since day 1 !! I played Skyrim !!

 

Anyway. regarding you issues  my first suspects would be the unoficial patches. I had some issues too especially with dragonborn (no souls from dragons, mining problems and CTDS). Updating the unofficial patches made the make faaaar more stable. give it a try

Posted

 

A couple of issues, still on the revision2 and already reported by other users. I can now confirm them more precisely.

 

1. I have the "HorkerTusk" strapon (azmodan22 remeshed version, but the ID should always the same).

 

The mod recognizes TWO strapons even if I have only one.

The strapon itself is never weared by the female "first actor". It doesn't matter if the female is the player or a NPC.

 

2. Redressing problem while changing animation:

 

This issue happens only under one circumstance. The player IS a female, the other NPC is a female TOO.

In this case, no matter who starts as first actor, if I change the type of the animation during the action, the other female redress.

This problem NEVER happened to me (female player) if in action with a male NPC.

This problem never happened between two NPC (because we cannot change their animations), even if female-female.

 

Have a nice day.

 

EDIT: I forgot to mention that I have UNP-BBP bodymesh (as suggested), XPMS skeleton (as suggested), males with 4udK bodumesh "erect" (as suggested) and, finally, I use the Extensible Follower Framework (EFF) by expired as Multifollower mod.

 

EDIT2: Suggestion:

I don't know if this is possible but I wish to ask anyway. Create a "sequence".

What I mean? The offer in the MCM menu to select three different animations, place them into a sequence and have them played, so then, in sequence when selected. A good example could be:  hug/kiss (maybe the only first stage of Arrok's Stand or the only first stage of Arrok's laying foreplay), then one of the blowjobs, then a final vaginal or anal fuck.

 

I have the same "issue" with the framework recognizing two straopons. (well we are using the same) I think I know what the "problem" is...

We actually do have 2 strapons. The AP and the honker task. The way way that the honler task strapon worked was to put its meshes in the same folder with the standalone AP strapon, BUT, it did not replaced thoses meshes. It indroduced its own. So you end up with both the meshes of the AP strap on and the ones for the honker strap on, however, only th honker one was recognized in game. I have no idea why they did it this way.

 

What I did was to replase the meshes for the honker strapon with calientes. However the meshes for the AP one are still there. That is propably why SexLab sees two. It can see both but it only uses the honker one (as it souldbe). 

 

Anyway the meshes are in the folder    \Data\Meshes\armor\aeon\strapon

The "Cuirass" ones are the AP and the "Horker" ones are the ones we are using. You can try to remove the cuirass one to see what happens. I will do that too and get back to you.

 

Adding to Strapons issues. I think that female actors winn not equip a strapon on beds. !! (anyone with the same issue?)

 

 

 

There is 2 strapons. It has a default strapon that comes with the plugin based on Calyps strapon. It may be it's not showing for you because it's based on UNP. If you have CBBE goto the meshes/sexlab/ folder and rename the included cbbe version mesh to replace the strapon_0/1 files

Posted

 

 

 

 

A couple of issues, still on the revision2 and already reported by other users. I can now confirm them more precisely.

 

1. I have the "HorkerTusk" strapon (azmodan22 remeshed version, but the ID should always the same).

 

The mod recognizes TWO strapons even if I have only one.

The strapon itself is never weared by the female "first actor". It doesn't matter if the female is the player or a NPC.

 

2. Redressing problem while changing animation:

 

This issue happens only under one circumstance. The player IS a female, the other NPC is a female TOO.

In this case, no matter who starts as first actor, if I change the type of the animation during the action, the other female redress.

This problem NEVER happened to me (female player) if in action with a male NPC.

This problem never happened between two NPC (because we cannot change their animations), even if female-female.

 

Have a nice day.

 

EDIT: I forgot to mention that I have UNP-BBP bodymesh (as suggested), XPMS skeleton (as suggested), males with 4udK bodumesh "erect" (as suggested) and, finally, I use the Extensible Follower Framework (EFF) by expired as Multifollower mod.

 

EDIT2: Suggestion:

I don't know if this is possible but I wish to ask anyway. Create a "sequence".

What I mean? The offer in the MCM menu to select three different animations, place them into a sequence and have them played, so then, in sequence when selected. A good example could be:  hug/kiss (maybe the only first stage of Arrok's Stand or the only first stage of Arrok's laying foreplay), then one of the blowjobs, then a final vaginal or anal fuck.

 

I have the same "issue" with the framework recognizing two straopons. (well we are using the same) I think I know what the "problem" is...

We actually do have 2 strapons. The AP and the honker task. The way way that the honler task strapon worked was to put its meshes in the same folder with the standalone AP strapon, BUT, it did not replaced thoses meshes. It indroduced its own. So you end up with both the meshes of the AP strap on and the ones for the honker strap on, however, only th honker one was recognized in game. I have no idea why they did it this way.

 

What I did was to replase the meshes for the honker strapon with calientes. However the meshes for the AP one are still there. That is propably why SexLab sees two. It can see both but it only uses the honker one (as it souldbe). 

 

Anyway the meshes are in the folder    \Data\Meshes\armor\aeon\strapon

The "Cuirass" ones are the AP and the "Horker" ones are the ones we are using. You can try to remove the cuirass one to see what happens. I will do that too and get back to you.

 

Adding to Strapons issues. I think that female actors winn not equip a strapon on beds. !! (anyone with the same issue?)

 

 

 

There is 2 strapons. It has a default strapon that comes with the plugin based on Calyps strapon. It may be it's not showing for you because it's based on UNP. If you have CBBE goto the meshes/sexlab/ folder and rename the included cbbe version mesh to replace the strapon_0/1 files

 

 

 

 

thanx for the info  :)

 

he he..

Now me and NicoleDragoness have 3 strapons.. I use UNP so the strapon I have works like a charm. 

 

Posted

 

Reproduceable bug: When trying to save the game after sex, the game crashes to desktop (Rev 2 of SexLab). My load order:

Anyway. regarding you issues  my first suspects would be the unoficial patches. I had some issues too especially with dragonborn (no souls from dragons, mining problems and CTDS). Updating the unofficial patches made the make faaaar more stable. give it a try

 

Eeehm... my Unofficial Patches ARE up to date, so this can't be the reason. Apart from that the CTD on save-issues occured with the SexLab V2 mod. Let's see what the author has to say about it.

Posted

My only problem with it is that I couldn't save without a ctd, or transition from inside to outside or outside to inside without ctd. the animations worked without a hitch, if I had more then one strap-on mod activated it would use only one type, if I de-activated one it wouldn't use it at all. was only able to sex female to female, males would just walk off and do whatever they were doing as normal. Did not try rev2. One thing that might be conflicting is "SeeYouSleep" for some odd reason none of my saves will work without it nor will my current game. I tried de-activating it and ran into all kinds of problems. Even making a new character the game would CTD without it active. The game is working fine now but without Sexlab :( Only thing I can think of to do is wipe out Skyrim and re-install but that isn't going to happen for a while. 

 

It is very likely that this mod still has a script runnig. Try to see if you can find the scripts from that mod in you script folder and remove them.

Posted

 

 

Reproduceable bug: When trying to save the game after sex, the game crashes to desktop (Rev 2 of SexLab). My load order:

Anyway. regarding you issues  my first suspects would be the unoficial patches. I had some issues too especially with dragonborn (no souls from dragons, mining problems and CTDS). Updating the unofficial patches made the make faaaar more stable. give it a try

 

Eeehm... my Unofficial Patches ARE up to date, so this can't be the reason. Apart from that the CTD on save-issues occured with the SexLab V2 mod. Let's see what the author has to say about it.

 

 

I need to see a debug log from when the crash occured, otherwise I can't say much. The problem doesn't exists for me, I have nothing to go off of.

Posted

After playing around with mods / load order I still cant figure out how to fix my PC freezing after the finishing ragdoll thing plays after sex. The npcs get up fine but my character just freezes on the ground and he falls down :(.

 

Someone mentioned earlier that it had to do with collision but tcl command before/after didn't seem to work either.

Posted

Reproducable 'bug'

 

Jarl Balgruff sitting in throne, cast spell on him, plays solo animation but he's kneeling on chair and bouncing up and down constantly.

 

Pretty much a common sense thing to 'not use solo anims on people sitting down' but it might be possible for the spell to make people move away from their chair before attempting to play the anim.

 

I have another potential bug but won't post details untill I'm 100% sure it's not on my end.

Posted

I hope no one said that before, but just in case:

 

So far, it works great for me, but it seems there in no hotkeys to move to previous animation or previous stages. (was available in SexiS)

 

I was wondering if you have plan for that ?

 

(and hope I haven't missed these options in game : p)

Posted

I hope no one said that before, but just in case:

 

So far, it works great for me, but it seems there in no hotkeys to move to previous animation or previous stages. (was available in SexiS)

 

I was wondering if you have plan for that ?

 

(and hope I haven't missed these options in game : p)

 

 

The hotkey you are looking for is : 'advance animation stage'

To make it go backwards hold the 'reverse direction modifier'

Posted

 

I have the same "issue" with the framework recognizing two straopons. (well we are using the same) I think I know what the "problem" is...

We actually do have 2 strapons. The AP and the honker task. The way way that the honler task strapon worked was to put its meshes in the same folder with the standalone AP strapon, BUT, it did not replaced thoses meshes. It indroduced its own. So you end up with both the meshes of the AP strap on and the ones for the honker strap on, however, only th honker one was recognized in game. I have no idea why they did it this way.

 

What I did was to replase the meshes for the honker strapon with calientes. However the meshes for the AP one are still there. That is propably why SexLab sees two. It can see both but it only uses the honker one (as it souldbe). 

 

Anyway the meshes are in the folder    \Data\Meshes\armor\aeon\strapon

The "Cuirass" ones are the AP and the "Horker" ones are the ones we are using. You can try to remove the cuirass one to see what happens. I will do that too and get back to you.

 

Adding to Strapons issues. I think that female actors winn not equip a strapon on beds. !! (anyone with the same issue?)

 

 

Thanks for posting this. Unfortunately I tried to do this, as well as tried to make a copy of the horker named after the cuirass one, even tried replacing the sexlap default strapon with horker files, and the result is still the same. 50% of animations my female character has horker strapon, 50% of animation she doesn't (she's always in the "male" position when the animations start and I haven't tried flipping).

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