major2colonel4 Posted April 25, 2013 Posted April 25, 2013 can i upload this to 3DM? Yes, as long as there is a link back to this thread with it. thank you
vampirotw Posted April 25, 2013 Posted April 25, 2013 i got the MCM menu but no spell, i do something wrong? skyrim 1.9 skyui 3.4 skse 1.6.13 fnis
Ashal Posted April 25, 2013 Author Posted April 25, 2013 i got the MCM menu but no spell, i do something wrong? skyrim 1.9 skyui 3.4 skse 1.6.13 fnis Have you enabled match maker?
vampirotw Posted April 25, 2013 Posted April 25, 2013 yes, i installed the 3 files from download section, and match maker is enabledused nexus mod manager for install. nothing happenslater i used manual installation. nothing happens used tes5edit no error in fnis the line reading sexlab is shown properly i will re-download the files when go home
pds123 Posted April 25, 2013 Posted April 25, 2013 Anyone having problems testing on their normal save, I made a selection of clean saves from the start of the game which you can use for testing. http://www.loverslab.com/topic/14991-male-and-female-clean-save-resources/ I suggest number 8 as you're indoors in dragons reach and there should be a few people around to test on.
aravis7 Posted April 25, 2013 Posted April 25, 2013 And I know I've already asked but what about a translation file like estrus or cme ? : )
Demonhunter Posted April 25, 2013 Posted April 25, 2013 last post i swear ashal. after doing some vigorous working out with numerous npcs from all over skyrim i have noticed only one thing just an alignment issue with one or two of the animations but that's only because of the skeletons i'm using, i haven't had any issues with the ctd while saving. if its been said befor this does seem to work with sexis installed as well, no conflicts what so ever.
zerosignal Posted April 25, 2013 Posted April 25, 2013 I've been experimenting with the hooks and looking at the scripts. I want an array of everyone in a single sex instance. For some reason the actor lists sent by the hooks are almost always invalid. Female actors never get added on any events eg AnimationEnd, OrgasmStart/End. Male actors usually do. The length of the array seems correct, but there are null values in the array. On first thought this might be some sort of threading issue, where the actor arrays are being reused or reset before the rest of the code or hooks can use them? Edit: By "male actors usually do", I mean that in some cases males will be left out as well, eg in the case of a male pair only one will be returned.
zerosignal Posted April 25, 2013 Posted April 25, 2013 Looking at the logs, it seems MatchMaker might be facing the same issue: --SEXLAB NOTICE _EndThread(Freeing up animation thread[0]) --- tid=0, player=-1 error: Cannot call AddSpell() on a None object, aborting function call stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 warning: Assigning None to a non-object variable named "::temp24" stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 error: Cannot call AddSpell() on a None object, aborting function call stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 warning: Assigning None to a non-object variable named "::temp24" stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 It looks like it is also getting None values in the array returned by HookActors.
alpalia Posted April 25, 2013 Posted April 25, 2013 i have same problem than "vampirotw" , no spell in my list , all activate esm and esp.... can you tell me what is the spell name ? maybe i can add it with consol command..^^ EDIT : its ok ^^ i have start an new game and the message appear "arrousal prisonner level 2 -0 something like that) and the irresistibl spell appear, then i quit, and charge my normal game and the spell appear ^^ look like its need to start another new game for activate the spell and return to the normal game , and my .esm was at end of the list (i put it at top of the list with other esm ) ^^ thanks for good mod ^^
Ashal Posted April 25, 2013 Author Posted April 25, 2013 Looking at the logs, it seems MatchMaker might be facing the same issue: --SEXLAB NOTICE _EndThread(Freeing up animation thread[0]) --- tid=0, player=-1 error: Cannot call AddSpell() on a None object, aborting function call stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 warning: Assigning None to a non-object variable named "::temp24" stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 error: Cannot call AddSpell() on a None object, aborting function call stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 warning: Assigning None to a non-object variable named "::temp24" stack: [alias PlayerRef on quest SexLabMatchMaker (9B000D62)].sslmatchmaker.EndBuff() - "sslMatchMaker.psc" Line 123 It looks like it is also getting None values in the array returned by HookActors. I've been experimenting with the hooks and looking at the scripts. I want an array of everyone in a single sex instance. For some reason the actor lists sent by the hooks are almost always invalid. Female actors never get added on any events eg AnimationEnd, OrgasmStart/End. Male actors usually do. The length of the array seems correct, but there are null values in the array. On first thought this might be some sort of threading issue, where the actor arrays are being reused or reset before the rest of the code or hooks can use them? Edit: By "male actors usually do", I mean that in some cases males will be left out as well, eg in the case of a male pair only one will be returned. Sounds more like you have something weird in your setup. HookActors is working perfectly fine in all my tests. Pulls 1, 2 or 3 actor lists with no problem.
LikeISaid Posted April 25, 2013 Posted April 25, 2013 I'm gonna chime in with another "actors stand around for a while and fall" comment. Animations don't initiate, neither does sound, and I HAVE run FNIS. Is there a solution to this yet?
pds123 Posted April 25, 2013 Posted April 25, 2013 If you aren't using a clean unmodded version of skyrim with only skyui, fnis, skse and a brand new save then the bugs you are reporting are most likely related to your other mods and a buggered save file. This will more likely be exasberated if you're in the habit of removing mods and resaving, e.g. removing sa or sexis then installing sexlab on the same save. The only bugs I seem to encounter is females not using the provided strap on but it works fine with the horker tusk and sometimes once the animation is playing and I tfc my character sinks down in to the floor a bit which messes up the animation.
pds123 Posted April 25, 2013 Posted April 25, 2013 I'm gonna chime in with another "actors stand around for a while and fall" comment. Animations don't initiate, neither does sound, and I HAVE run FNIS. Is there a solution to this yet? Did you install all 3 files?
NicoleDragoness Posted April 25, 2013 Posted April 25, 2013 Well, after a lot of tests. My specs: Skyrim 1.9.32.08 DLC Dawnguard DLC Dragonborn All latest versions of Unofficial Patches SKSE 1.6.13 SkyUI 3.4 FNIS 3.5 (Behaviours only) Default Autosave and Save Timed DISABLED. Never use of Quicksave. (I'm using an Autosave Manager with MCM setting OR console command). About 175 mods installed, carefully place with a "logic" load order. Everything cleaned, installed manually, ordered manually. Other sex mods I have are: SexiS framework, SexiS Cupid, SexiS Working Girl, SexiS Lovers Confort (stopped to work by unknown reasons), SexiS Random Sex (doesn't work at all), SexLab framework with SexMatcher. Reports and suggestions about SexLab system. Positive (an excellent work, for sure): 1. Clear and highly customizable. 2. A lot of settings. 3. Perfect clothing system. 4. Very high number of animations included (only some lesbian are missed , but I already knew that. A "masculine" game for first). 5. Actually stable. 6. Never causing CTD or freezes even if saved just after sex is finished (I read some posts about that but I don't think is from this mod). Negative (some already reported but here again to resume all): 1. Arrok 69 animation totally misaligned (while it works perfectly "under" the SexiS framework). 2. Sounds are too loud (I noticed Ashal is already working on). 3. Threesome animation hard to make start (due also very little time before the spell effect is over). 4. Threesome animation causing problem if set as "aggressive". 5. Threesome animation too short (missed stages? maybe). 6. Default hotkeys causing problem with "preferred items", "preferred menu" (*** SEE SUGGESTIONS). 7. No notifications on which animation and/or which sound is in use. (Useful for testers, should be toggleable). 8. Still the problem about clutters, "floating animations" and so on, if one of the actors is sitting on chair, benches, beds, or the "focused" actor (mainly the player) is too much near a wall or another clutter object. 9. Still the problem that the STUPID Bethesda's behaviour about BARDS (NPC MUST applause, shit!), interrupts animations. 10. I was NEVER able to start the solo masturbation even if that animation was the only one selected. Suggestions: 1. Default Hotkeys: take a look on SexiS framework (because they have no interference with other game's hotkeys) and possibly, use the same keys. This could be the list (Who is already used with the SexiS framework could be helped a lot): key 1 = move actor forward Shift + 1 = move actor left 2 = move actor back Shift + 2 = move actor right 3 = one stage back Shift + 3 = change actor to move (with 1 and 2 keys) 4 = one stage forward Shift + 4 = switch position between actors 5 = previous animation Shift + 5 = Stop animation (reach instantly the climax stage) 6 = next animation 2. New MCM setting/lists for: A. preferred animations (max 6). B. preferred voice (max two). 3. Overlookers that get "aroused" and start to self-enjoy if they are looking YOU and a NPC to have fun. That's all, for now. I hope to not be taken as stupid criticism. I LOVE this framework and all the hard works it involved. Ashal, again and again, THANK YOU!
pds123 Posted April 25, 2013 Posted April 25, 2013 A more logical position for the default keys would be by the enter key : ] [ \ ' ; / . , The current keys use default skyrim bindings and if you change to number keys they are the default favorite hotkeys so if you use something like cfm or loadout and use the number keys you can end up equipping random things and item sets.
NicoleDragoness Posted April 25, 2013 Posted April 25, 2013 That's exactly why I wrote to take a look about SexiS framework. Keys used by SexiS "during" the action DON'T interfere with favorites keys.
pds123 Posted April 25, 2013 Posted April 25, 2013 The number keys in sexis interfere with the number key favorites It would be nice to get sexlab to dump the config to a .ini file so you could set it up and easily keep your settings without having to set the whole thing up again if you use a different save or skyrim install.
vampirotw Posted April 25, 2013 Posted April 25, 2013 i have same problem than "vampirotw" , no spell in my list , all activate esm and esp.... can you tell me what is the spell name ? maybe i can add it with consol command..^^ EDIT : its ok ^^ i have start an new game and the message appear "arrousal prisonner level 2 -0 something like that) and the irresistibl spell appear, then i quit, and charge my normal game and the spell appear ^^ look like its need to start another new game for activate the spell and return to the normal game , and my .esm was at end of the list (i put it at top of the list with other esm ) ^^ thanks for good mod ^^ nice tip, i will test when go home after work
NicoleDragoness Posted April 25, 2013 Posted April 25, 2013 When I first installed SexLab things, I needed to wait at least 30 seconds before the message about "new spells" appeared. This could be due to the high number of mods I have (and related scripts already running) and my "poor, old, obsolete" computer.
NicoleDragoness Posted April 25, 2013 Posted April 25, 2013 They do if you use cfm or loadout. I don't know wht "cfm" is but I tried loadout some time ago and then unistalled it because it caused a lot of problems in my game. Short speaking, this shows that is not SexiS fault but some conflict with other mods. By default, SexiS keys don't interfere with game's keys.
Arizona_Steve Posted April 25, 2013 Posted April 25, 2013 3. Overlookers that get "aroused" and start to self-enjoy if they are looking YOU and a NPC to have fun. I'm planning to add this to RandomSex.
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