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Posted
23 minutes ago, DonQuiWho said:

Does anyone know how to 'enchant' the standard 'collar of leashing' to the enchanted version?

 

Despite having played this game for 12+ years, I have never played as a mage, never ever enchanted anything, and the Enchantment tables have so far been a total mystery. 

 

I have an enchanted collar from Farengars study, but when I try to use the table, I can't seem to 'break it down' to learn the relevant enchantment, and obviously then can't create additional enchanted ones from/using the normal version crtafted at the forge

 

You used to be able to create the PAH 'super inescapable collar' equivalent at the forge using a 'base' collar + bonemeal, torchbugs, something else, etc, but that option seems to have disappeared

 

So how do you do this now?

 

TIA for any help on this

 

DQW

 

 

IIRC (big if), enchanted collars for PAHE are crafted at the forge, not the enchanting table. I believe they require an already forged iron collar and a filled common soulgem (whatever it is you find on the table in Farengar's study if you use that esp).

Posted (edited)
2 hours ago, DonQuiWho said:

Does anyone know how to 'enchant' the standard 'collar of leashing' to the enchanted version?

 

Despite having played this game for 12+ years, I have never played as a mage, never ever enchanted anything, and the Enchantment tables have so far been a total mystery. 

 

I have an enchanted collar from Farengars study, but when I try to use the table, I can't seem to 'break it down' to learn the relevant enchantment, and obviously then can't create additional enchanted ones from/using the normal version crtafted at the forge

 

You used to be able to create the PAH 'super inescapable collar' equivalent at the forge using a 'base' collar + bonemeal, torchbugs, something else, etc, but that option seems to have disappeared

 

So how do you do this now?

 

TIA for any help on this

 

DQW

 

 

 

not sure about enchanting, but there is the "Bewitch Station" in Drelas' Cottage where is possible to craft enchanted collars from normal collars + bleeding crown + trama root which is an alchemy ingredient from Solstheim I think

 

Spoiler


collar.png

 

Edited by Zoltar
Posted
3 hours ago, Psalam said:

IIRC (big if), enchanted collars for PAHE are crafted at the forge, not the enchanting table. I believe they require an already forged iron collar and a filled common soulgem (whatever it is you find on the table in Farengar's study if you use that esp).

 

That's right, but I'm using latest DOM without PAHE and it seems to be very much a different process

 

1 hour ago, Zoltar said:

 

not sure about enchanting, but there is the "Bewitch Station" in Drelas' Cottage where is possible to craft enchanted collars from normal collars + bleeding crown + trama root which is an alchemy ingredient from Solstheim I think

 

  Reveal hidden contents

 

 

collar.png

 

 

 

Thanks.  I'll have to have a look at that.  But it does also explain what the 'trama root' in the DOM version of Farenger's Study probably does!  I'd wondered why that was there 🙂

 

DQW 

Posted

I hadn't played for a couple of months, but for the past week or two I've been trying out the latest two versions of DOM. I'm seeing some issues I hadn't seen before:

 

1. Fertility Mode's tracking isn't working right for slaves: they get registered correctly, but the periodic cleanup of dead actors seems to be deleting them. This is most obvious for the non-unique characters (in this case, several naughty bandits who shouldn't have attacked me), but I'm not sure the Imperial Captain or Camilla is working right, either: the listing for the Imperial Captain gives her location as Helgen, which may mean it's the original being tracked, not the cloned slave. I do have the FM patch installed, though not the "Various Patches" patch (which does something with FM, but IIRC not something I need).

2. Camilla (whom I took as a reward for the Golden Claw) is giving me all kinds of problems. First, I can't seem to give her certain orders, like doing things to other slaves. I wasn't getting a refusal, but at one point finally got a message saying she couldn't follow the order because she was "restrained". I don't know how she's restrained, as I never tied her up, and there are no restraints in her inventory. I can't find a way to get rid of the status.

3. I see there's now a "family" tab, presumably for family of slaves you might want to ransom, which is a cool new feature. In that tab, the only family member listed is Lucan Valerius, which should be the case, but when I click on him, it gives me stats for my single follower (including her name), not for him. In addition, the next time I entered his fine establishment after taking ownership of his sister, he demanded Camilla back, or that I pay compensation of over 14K (as if). The only way I could resolve the situation was to enslave him, then release him, after which we were all good again.

Posted (edited)
1 hour ago, DerangedLoner said:

14K (as if). The only way I could resolve the situation was to enslave him, then release him, after which we were all good again.

Hihi. You made me laugh. Ok I think I forgot to settle Camilla's situation after her brother gives her up. Thanks for the report I will correct it in DOM stories.

Edited by TrollAutokill
Posted
2 hours ago, DerangedLoner said:

2. Camilla (whom I took as a reward for the Golden Claw) is giving me all kinds of problems. First, I can't seem to give her certain orders, like doing things to other slaves. I wasn't getting a refusal, but at one point finally got a message saying she couldn't follow the order because she was "restrained". I don't know how she's restrained, as I never tied her up, and there are no restraints in her inventory. I can't find a way to get rid of the status.

I have noticed something that might be related. A lot of my fresh captives have a note in their diary that I tied them up.

But I never did so, and earlier today I had to untie a slave from the wheel menu to get them to respond, despite never tying them.

It's as if somewhere in the capture mechanic the slaves are automatically set as tied up, without the equipment or animation.

These were unique slaves, I haven't checked non-uniques yet

Posted
27 minutes ago, a_random_user said:

I have noticed something that might be related. A lot of my fresh captives have a note in their diary that I tied them up.

But I never did so, and earlier today I had to untie a slave from the wheel menu to get them to respond, despite never tying them.

It's as if somewhere in the capture mechanic the slaves are automatically set as tied up, without the equipment or animation.

These were unique slaves, I haven't checked non-uniques yet

Another bug enters the list.

Posted

I think this is just me doing something wrong - but I have no idea how to fix it.

I take a slaver or a henchwench to Lakeside. Assign a bunch of slaves to them.

Tell them to train - something. Do not tell them their slaves are complete.

Telling them this is your base is not always available, and seems to make no difference.

I go toodling off to do a bit of dungeon diving.

Here comes the slaver/henchwench... Eventually their slaves show up also.

I randomly have terrible aggro problems with those slaves - until I tell the slaver to give them all back. Lots of bleedout.

So - how do I nail the trainer's feet to the floor and keep them in their base??

Posted

I think this is just me doing something wrong - but I have no idea how to fix it.

I take a slaver or a henchwench to Lakeside. Assign a bunch of slaves to them.

Tell them to train - something. Do not tell them their slaves are complete.

Telling them this is your base is not always available, and seems to make no difference.

I go toodling off to do a bit of dungeon diving.

Here comes the slaver/henchwench... Eventually their slaves show up also.

I randomly have terrible aggro problems with those slaves - until I tell the slaver to give them all back. Lots of bleedout.

So - how do I nail the trainer's feet to the floor and keep them in their base??

Posted
2 hours ago, TrollAutokill said:

DOM. I believe he is talking about the escort trainees to camp feature.

 

Yeah I meant that.

 

So I'm going down memory lane trying to remember other homes I tried in the past (before DoM came into the scene) and I remembered Harvald had a couple decent ones as well that I couldn't get to port them to work properly back then either if someone wishes to take a look

 

Slavemarket - WIP / Beta - LoversLab
This one gave me a hard crash when entering the cell back then, and it doesn't sound like anyone has made progress on the issue. Location is Azura's Shrine

 

Slavers Retreat - Other - LoversLab
This one is most likely fixable. The problem with this one is the slave cell is considered outdoors. So only HSH camp tokens and not house tokens will work, and since it's considered outdoors, hostiles can spawn and mess with shit. There's also some conflicts with its location with a few mod added dungeons (Forgotten dungeons i think) so maybe someone could move it a bit. It's location is on the mountain side West of Drelas' cottage or Mias Lair from Sex Slaves (following the stream but before the waterfall)

Posted
On 11/12/2025 at 12:27 PM, tonitrulupus said:

PM me with some of your ideas on what something like that be in your perspective 

https://www.nexusmods.com/skyrimspecialedition/mods/105737

 

I've been using this. It adds basements to all hearthfire homes (cities/constructed) and they are unique to the location, include prison cells and beds, bathing areas, plenty of storage, not a lot of lose shit to fly around.

 

It's amazingly impressive and has never left my mod list. 

Posted
5 hours ago, fred200 said:

I think this is just me doing something wrong - but I have no idea how to fix it.

I take a slaver or a henchwench to Lakeside. Assign a bunch of slaves to them.

Tell them to train - something. Do not tell them their slaves are complete.

Telling them this is your base is not always available, and seems to make no difference.

I go toodling off to do a bit of dungeon diving.

Here comes the slaver/henchwench... Eventually their slaves show up also.

I randomly have terrible aggro problems with those slaves - until I tell the slaver to give them all back. Lots of bleedout.

So - how do I nail the trainer's feet to the floor and keep them in their base??

I have seen that happen I normally tell the go back to the base and train.

if that does not work take them back and reset to the base and tell them to do which ever tainting you wish them to do. it should pop up and tell you they are training X slave.

I normally wait until the trainer binds the slaves before leaving and she Master/mistress is fetching x slave, then I know I and golden no more adventure bombing from the slave crew.

Posted
3 hours ago, Revdrsyn said:

https://www.nexusmods.com/skyrimspecialedition/mods/105737

 

I've been using this. It adds basements to all hearthfire homes (cities/constructed) and they are unique to the location, include prison cells and beds, bathing areas, plenty of storage, not a lot of lose shit to fly around.

 

It's amazingly impressive and has never left my mod list. 

I love that mod and I can leave a few of them in the cells ands they don't leave it.

Posted
4 hours ago, McLovin3 said:

 

Yeah I meant that.

 

So I'm going down memory lane trying to remember other homes I tried in the past (before DoM came into the scene) and I remembered Harvald had a couple decent ones as well that I couldn't get to port them to work properly back then either if someone wishes to take a look

 

Slavemarket - WIP / Beta - LoversLab
This one gave me a hard crash when entering the cell back then, and it doesn't sound like anyone has made progress on the issue. Location is Azura's Shrine

 

Slavers Retreat - Other - LoversLab
This one is most likely fixable. The problem with this one is the slave cell is considered outdoors. So only HSH camp tokens and not house tokens will work, and since it's considered outdoors, hostiles can spawn and mess with shit. There's also some conflicts with its location with a few mod added dungeons (Forgotten dungeons i think) so maybe someone could move it a bit. It's location is on the mountain side West of Drelas' cottage or Mias Lair from Sex Slaves (following the stream but before the waterfall)

I remember seeing both of them, a long time ago but never was migrated to SE,  The only one I have seen close to that was the dark addons mod.

Posted
9 hours ago, a_random_user said:

I have noticed something that might be related. A lot of my fresh captives have a note in their diary that I tied them up.

But I never did so, and earlier today I had to untie a slave from the wheel menu to get them to respond, despite never tying them.

It's as if somewhere in the capture mechanic the slaves are automatically set as tied up, without the equipment or animation.

These were unique slaves, I haven't checked non-uniques yet

 

In Camilla's case, I don't even have the "Untie" command available--I can actually tie her up, then untie her, and she's still "restrained".

Posted
10 hours ago, TrollAutokill said:

Hihi. You made me laugh. Ok I think I forgot to settle Camilla's situation after her brother gives her up. Thanks for the report I will correct it in DOM stories.

 

Glad I could entertain you. I might have abused Lucan during the short minutes in which he came under my sway, but no one is talking.

 

Any idea on the FM problem, or am I the only one seeing it, and I need to troubleshoot further?

Posted
7 hours ago, McLovin3 said:

 

Yeah I meant that.

 

So I'm going down memory lane trying to remember other homes I tried in the past (before DoM came into the scene) and I remembered Harvald had a couple decent ones as well that I couldn't get to port them to work properly back then either if someone wishes to take a look

 

Slavemarket - WIP / Beta - LoversLab
This one gave me a hard crash when entering the cell back then, and it doesn't sound like anyone has made progress on the issue. Location is Azura's Shrine

 

Slavers Retreat - Other - LoversLab
This one is most likely fixable. The problem with this one is the slave cell is considered outdoors. So only HSH camp tokens and not house tokens will work, and since it's considered outdoors, hostiles can spawn and mess with shit. There's also some conflicts with its location with a few mod added dungeons (Forgotten dungeons i think) so maybe someone could move it a bit. It's location is on the mountain side West of Drelas' cottage or Mias Lair from Sex Slaves (following the stream but before the waterfall)

 

I love the wooden cages. Are these tied to the mod?

Posted
27 minutes ago, Fraying9981 said:

 

I love the wooden cages. Are these tied to the mod?

More then likely, though if the creator is asked if its ok to use his assets, it could be converted/migrated to SE, those are LE mods last I had seen

 

Posted (edited)
46 minutes ago, Fraying9981 said:

 

I love the wooden cages. Are these tied to the mod?

 

Pretty sure it's from Zaz. Some of those stuff like the black bdsm bed are rarely used in other mods that use Zaz.

edit: I might have to look around. if others think no maybe I could be wrong

 

I used to use the Hearthfire dungeon Feels like a classic LL home mod to me. Good customization options in the cells and great variety on the bondage furniture.

Loved pairing it with Lakeview Extended so I had something beautiful on the outside and the kinky stuff hidden in the inside basement (the mod was moved to afkmods after the "Nexus collection crisis")

Odd info. There was a small rectangular section that I originally thought was meant for the HSH Cage. But it turned out a newish bondage furniture was meant to be there and i didn't update Zaz back then, so that kinda ruined it a bit on its placement for me.

It was the left section in this screenshot

Spoiler

1873669445_enb2018_06_2204_59_23_57.jpg.

 

 

Unfortunately, its space is quite limited. It becomes obvious when you have around 30 slaves in it. And it also collides with CC Fishing. So sadly, I had to put it down.

 

@TrollAutokill. Perhaps maybe when the DoM page gets the eventual overhaul. Maybe a recommended section for bondage mod homes. Though I don't know what else can fall into this that's fully working with minimum to no issues other than Filthy Heritage

 

That Dark Addition looks interesting. And I got to give them props for their entrance locations outside of everything to minimize conflicts. But from looking at those screenshots, it feels a little too "privileged" for my tastes. 

Giving your slaves a table, chairs, storage a fine bed, silverware and alcohol . Sheesh I feel you are giving your slaves a better treatment locked up than Sibbi Black Briar. At least your slaves get to roam about and most likely get laid

 

Edited by McLovin3
Posted
26 minutes ago, McLovin3 said:

I used to use the Hearthfire dungeon Feels like a classic LL home mod to me. Good customization options in the cells and great variety on the bondage furniture.

Loved pairing it with Lakeview Extended so I had something beautiful on the outside and the kinky stuff hidden in the inside basement (the mod was moved to

Then you will like dark addons, its adds on an area like this in EVERY player home https://www.nexusmods.com/skyrimspecialedition/mods/105737 I like the cages/jail, just not to much for racks and stuff like that from ZAZ though.

Posted
9 hours ago, Fraying9981 said:

 

ah may I ask how you do this? is it go to camp?

Yes then you get an option on what to do when arrived at camp: punish, sex, guard or unload/come back.

Posted
1 hour ago, McLovin3 said:

That Dark Addition looks interesting. And I got to give them props for their entrance locations outside of everything to minimize conflicts. But from looking at those screenshots, it feels a little too "privileged" for my tastes. 

Yeah that why I said it isn't to zaz oriented, its a good place to hold them though and train .

 

And yes I took a look in the ZAZ mod, looks like there may be some wood cages in there, had wooden cage doors so I am guessing wooden cages would also be included.

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