TrollAutokill Posted November 16, 2025 Author Posted November 16, 2025 (edited) On 11/15/2025 at 5:08 PM, pdd001 said: I stuck at HSH quest. I can't abduct melina with DOM system, i can only capture her with PAHE but doing that will make her lost the quest mark and the quest stuck Edit: I'm using DOM 7.10.9 What's the quest stage? EDIT: It sounds like you have installed HSH for PAH to me. Make sure PAH_HomeSweetHome.esp depends on DOM and not PAH. EDIT2: This part of the quest is WIP with HSH for DOM. Edited November 17, 2025 by TrollAutokill
madcyb Posted November 16, 2025 Posted November 16, 2025 merci for DOM ! Just i get 3 FNIS Warnings ==> Reading DiaryOfMine>>Warning: Animation file missing: offsetBoundStandingStartArmbinder.hkx<< >>Warning: Animation file missing: offsetBoundStandingStartCrossed.hkx<< >>Warning: Animation file missing: offsetBoundStandingStartBoxtied.hkx<< i dont know what is missing .... Dom work even with those missing hkx files. Thank you again for your good job Troll 1
TrollAutokill Posted November 16, 2025 Author Posted November 16, 2025 (edited) 21 hours ago, madcyb said: merci for DOM ! Just i get 3 FNIS Warnings ==> Reading DiaryOfMine>>Warning: Animation file missing: offsetBoundStandingStartArmbinder.hkx<< >>Warning: Animation file missing: offsetBoundStandingStartCrossed.hkx<< >>Warning: Animation file missing: offsetBoundStandingStartBoxtied.hkx<< i dont know what is missing .... Dom work even with those missing hkx files. Thank you again for your good job Troll Thanks I will check. Those are for walking with tied hands. EDIT: They are included in the last DOM version though. Edited November 17, 2025 by TrollAutokill 1
Fraying9981 Posted November 16, 2025 Posted November 16, 2025 @TrollAutokill Hey just found out this set of bleeding/crawling/about to be defeated animations https://www.nexusmods.com/skyrimspecialedition/mods/110572?tab=images Food for thought to expand DOM animations during punishment/capture? 1
TrollAutokill Posted November 16, 2025 Author Posted November 16, 2025 6 hours ago, Fraying9981 said: @TrollAutokill Hey just found out this set of bleeding/crawling/about to be defeated animations https://www.nexusmods.com/skyrimspecialedition/mods/110572?tab=images Food for thought to expand DOM animations during punishment/capture? The crawling animation could be fun.
Fraying9981 Posted November 16, 2025 Posted November 16, 2025 4 minutes ago, TrollAutokill said: The crawling animation could be fun. yeah! and also the defensive one for punishment let's say if fear is high
gegging Posted November 17, 2025 Posted November 17, 2025 I was struggling with the death after hug bug until I found this fix. Worked for me. https://www.nexusmods.com/skyrimspecialedition/mods/139572?tab=description 1
TrollAutokill Posted November 17, 2025 Author Posted November 17, 2025 5 hours ago, gegging said: I was struggling with the death after hug bug until I found this fix. Worked for me. https://www.nexusmods.com/skyrimspecialedition/mods/139572?tab=description Added to the mod description page under bugs and installation.
tonitrulupus Posted November 17, 2025 Posted November 17, 2025 6 hours ago, gegging said: I was struggling with the death after hug bug until I found this fix. Worked for me. https://www.nexusmods.com/skyrimspecialedition/mods/139572?tab=description Luckily I didn't have that bug, I just get all the weird ones. This one is the hug fix that was posted some time ago. https://www.afkmods.com/index.php?/topic/4035-here-is-a-fix-for-the-death-after-hug-bug/ 1
tonitrulupus Posted November 17, 2025 Posted November 17, 2025 @TrollAutokill, yeah, I found a minotaur, down near Burma's se boarder (beyond Skyrim mod), now is a trainer LOL seems to be working well, just can't bring it inside, to big. Need a cave lol. 1
TrollAutokill Posted November 17, 2025 Author Posted November 17, 2025 4 hours ago, tonitrulupus said: @TrollAutokill, yeah, I found a minotaur, down near Burma's se boarder (beyond Skyrim mod), now is a trainer LOL seems to be working well, just can't bring it inside, to big. Need a cave lol. I have yet to meet one...
tonitrulupus Posted November 17, 2025 Posted November 17, 2025 (edited) 16 minutes ago, TrollAutokill said: I have yet to meet one... If to use the BS bruma, I think the cave is the beasts maw, just east of there you will met a lord and 2 reg, got him to by the way, their by some old walls. Just make sure you save before getting to them, I have see their animation get stuck, not sure if it was just a one time thing or its just totally random, but Sexlab would try starting a animation scene every 10 sec. it was funny but annoying, PC would go for 10 sec stop for a second or 2 then go 10 sec. not sure what caused it it was the first and last time I have seen that happen. luckily the event was seen in console or I would not have figure it out lol Edited November 17, 2025 by tonitrulupus
TrollAutokill Posted November 17, 2025 Author Posted November 17, 2025 (edited) 1 hour ago, tonitrulupus said: If to use the BS bruma, I think the cave is the beasts maw, just east of there you will met a lord and 2 reg, got him to by the way, their by some old walls. Just make sure you save before getting to them, I have see their animation get stuck, not sure if it was just a one time thing or its just totally random, but Sexlab would try starting a animation scene every 10 sec. it was funny but annoying, PC would go for 10 sec stop for a second or 2 then go 10 sec. not sure what caused it it was the first and last time I have seen that happen. luckily the event was seen in console or I would not have figure it out lol So Sexlab has animations for Minotaur. Praise the animation Gods. Edited November 17, 2025 by TrollAutokill
gegging Posted November 17, 2025 Posted November 17, 2025 7 hours ago, tonitrulupus said: https://www.afkmods.com/index.php?/topic/4035-here-is-a-fix-for-the-death-after-hug-bug/ Fore deleted it. Which is why I had to search for the other fix.
tonitrulupus Posted November 17, 2025 Posted November 17, 2025 4 hours ago, TrollAutokill said: So Sexlab has animations for Minotaur. Praise the animation Gods. BadDog I think did them for BS, I know immersive have them but no animations or peckers
tonitrulupus Posted November 17, 2025 Posted November 17, 2025 3 hours ago, gegging said: Fore deleted it. Which is why I had to search for the other fix. Really? That's suck, though it looks like it didn't fix everyone's issue with that bug, glad you did find another fix
druka Posted November 18, 2025 Posted November 18, 2025 Tried searching a little but couldnt find anything. Can you somehow turn off enemy NPCS falling to their knees to be captured? So that they simply die instead. I'd rather engage with the abduction/enslavement mechanic in other ways.
TrollAutokill Posted November 18, 2025 Author Posted November 18, 2025 6 hours ago, druka said: Tried searching a little but couldnt find anything. Can you somehow turn off enemy NPCS falling to their knees to be captured? So that they simply die instead. I'd rather engage with the abduction/enslavement mechanic in other ways. DOM doesn't change any combat behaviour. You can even deactivate the combat capture perk. Just don't use the DOM enchanted weapons and capture spells. My guess is you have another mod changing this behaviour. 1
Fraying9981 Posted November 18, 2025 Posted November 18, 2025 7 hours ago, TrollAutokill said: Just don't use the DOM enchanted weapons and capture spells. Speaking of which, what is the purpose of these weapons? Asking because I use them but they are really OP (instant enslave). Wondering if you would consider having their enslave effect only trigger when below a certain threshold of health or stamina so they can be used in normal gameplay loops?
Fraying9981 Posted November 18, 2025 Posted November 18, 2025 Is there a way to get the bathing system from dom but without the get dirty logic? I tried to tweak bathing renewed mcm but my pc still gets dirty and i dont like the debuffs, i dont want them. Just the dom actions
DonQuiWho Posted November 18, 2025 Posted November 18, 2025 4 hours ago, Fraying9981 said: Speaking of which, what is the purpose of these weapons? Asking because I use them but they are really OP (instant enslave). Wondering if you would consider having their enslave effect only trigger when below a certain threshold of health or stamina so they can be used in normal gameplay loops? Can I make a suggestion? If you want a little bit more 'realism' - insofar as anything on here is realistic! - you can use anything that can paralyse an NPC for a period, and then when any fight etc is over, you can then at that leisure still assault that NPC to bring them to an enslaveable state. You do need to make sure though, that if you have followers in a battle/with you, they don't kill the paralysed NPC before you can enslave it - to reduce their bloodthirstiness, I always console followers to have a low 'setav attackdamagemult' value to give me a chance of getting there first! Paralysis potions are easy to make and you can bump up the effects right from the start by using one of the major mods like CACO that can increase their base strength without having to go through the pain of the whole alchemy perk chain to get reasonable periods of incapacitation There was a very good mod called 'Non-Hostile Weapons for Kind Guys' on Nexus that had a 'Peaceful Weapons' esp, with 'Silencer' sword, dagger, arrow and crossbow weapons that had matching arrows and bolts that did the same paralysis thing, but sadly it seems to be hidden presently, but you can get similar effects by messing around with CACO annd normal weapons loaded with Paralysis Poison DQW
Fraying9981 Posted November 18, 2025 Posted November 18, 2025 (edited) 13 minutes ago, DonQuiWho said: Can I make a suggestion? If you want a little bit more 'realism' - insofar as anything on here is realistic! - you can use anything that can paralyse an NPC for a period, and then when any fight etc is over, you can then at that leisure still assault that NPC to bring them to an enslaveable state. You do need to make sure though, that if you have followers in a battle/with you, they don't kill the paralysed NPC before you can enslave it - to reduce their bloodthirstiness, I always console followers to have a low 'setav attackdamagemult' value to give me a chance of getting there first! Paralysis potions are easy to make and you can bump up the effects right from the start by using one of the major mods like CACO that can increase their base strength without having to go through the pain of the whole alchemy perk chain to get reasonable periods of incapacitation There was a very good mod called 'Non-Hostile Weapons for Kind Guys' on Nexus that had a 'Peaceful Weapons' esp, with 'Silencer' sword, dagger, arrow and crossbow weapons that had matching arrows and bolts that did the same paralysis thing, but sadly it seems to be hidden presently, but you can get similar effects by messing around with CACO annd normal weapons loaded with Paralysis Poison DQW Thank you very much! It's helpful to have your feedback on a specific gameplay loop you are using. So paralysis, yes I have tried. I use the traps mod but using potions on weapons which is what you suggest sounds even simpler. I noticed the paralysis thing does not always trigger for traps, are there skill or enchantment restrictions to the spell attached actually working? For example i dropped a paralysis trap on 20 level 20 conquest of skyrim npcs mid fight, they werent affected. Nonseen's weapons are amazing for enslavement because they reduce stamina/magicka quickly to 0, effectively stunning the target, until you come to deal the final blow. Very follower compatible. Its also bug free because they dont deal much damage, only debuffs on hit, very smart imo. The only issue (but makes sense immersion wise) is that a follower with these weapons is defenseless in the case of a real fight because they deal no damage. Edited November 18, 2025 by Fraying9981
TrollAutokill Posted November 18, 2025 Author Posted November 18, 2025 1 hour ago, Fraying9981 said: Is there a way to get the bathing system from dom but without the get dirty logic? I tried to tweak bathing renewed mcm but my pc still gets dirty and i dont like the debuffs, i dont want them. Just the dom actions I believe it should work. DOM includes bathing animations from Baka. Arrows, blood and semen should clean. Try it, if something is wrong I'll look into it.
Fraying9981 Posted November 18, 2025 Posted November 18, 2025 4 minutes ago, TrollAutokill said: I believe it should work. DOM includes bathing animations from Baka. Arrows, blood and semen should clean. Try it, if something is wrong I'll look into it. Sorry do you mean try without bathing in the mod list? 1
McLovin3 Posted November 18, 2025 Posted November 18, 2025 (edited) 7 hours ago, Fraying9981 said: Speaking of which, what is the purpose of these weapons? Asking because I use them but they are really OP (instant enslave). Wondering if you would consider having their enslave effect only trigger when below a certain threshold of health or stamina so they can be used in normal gameplay loops? I usually only wind up using the DoM Capture bow for Distant stealth captures. With the typical Skyrim damage formula tomfoolery of Stealth archery, everyone would be 1 shotted, so not so much helpful if the bow had a capture threshold. The Sucubus mod system had endgame enslaving arrows you could have the slaves make, but I always found them terrible and not worth the time and resources to make them. It seems to be based on a very low percentage of capturing (regardless of health %) and the arrows purposely made to be very low damage so you pelt them with ammo till the odds are in your favor. But again Skyrim's damage system with archery just makes it frustrating to work (edit: It could very well be my combat overhaul and archery body part mods making my life with these enslaving arrows miserable) An Alternative to the abduct key that is based on Health/Stamina Thresholds instead of Predator Slaver Skill would be nice, maybe perhaps as a lesser power. So I wanted to go back into the semi-new topic on animations. I think one of the SLAL animations in my list has a really good part that can be a better spanking punishment animation The problem is trying to find it. It's very rare to get it played in DoM or it might be the Animation tags are not correct and I'm searching for it wrong (A wild guess, I think it's actually considered anal and not spanking oddly). I've been trying to search for it in the Sexlab MCM settings and I doubt It's Billy Spanking Doggy/Standing as the one I'm looking for uses a chair. (Looking for chair tags brings up BaboChairDildoMF and Billy Chair Dildo, not sure if those are it either) Is there a way to change a current SexLab animation into one you specify? SexLab Defeat had something like that but I always had instability problems with that, even with people making forked versions trying to fix it. There's something close to this one I'm scouring for in The Humiliation of Wonder Woman at Skyrim Special Edition Nexus - Mods and Community. Showcased here (close pic of a different vid but in a bad angle in spoiler). That ones uses a paddle . The one I in my list is done by hand and looks more slower yet harder & realistic on the spanking. Also I think the spanking part of mine is only 1 stage of a SexLab animation. Spoiler Edited November 18, 2025 by McLovin3 1
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