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Posted
26 minutes ago, McLovin3 said:

I used to use the Hearthfire dungeon Feels like a classic LL home mod to me. Good customization options in the cells and great variety on the bondage furniture.

Loved pairing it with Lakeview Extended so I had something beautiful on the outside and the kinky stuff hidden in the inside basement (the mod was moved to

Then you will like dark addons, its adds on an area like this in EVERY player home https://www.nexusmods.com/skyrimspecialedition/mods/105737 I like the cages/jail, just not to much for racks and stuff like that from ZAZ though.

Posted
9 hours ago, Fraying9981 said:

 

ah may I ask how you do this? is it go to camp?

Yes then you get an option on what to do when arrived at camp: punish, sex, guard or unload/come back.

Posted
1 hour ago, McLovin3 said:

That Dark Addition looks interesting. And I got to give them props for their entrance locations outside of everything to minimize conflicts. But from looking at those screenshots, it feels a little too "privileged" for my tastes. 

Yeah that why I said it isn't to zaz oriented, its a good place to hold them though and train .

 

And yes I took a look in the ZAZ mod, looks like there may be some wood cages in there, had wooden cage doors so I am guessing wooden cages would also be included.

Posted
9 hours ago, fred200 said:

I think this is just me doing something wrong - but I have no idea how to fix it.

I take a slaver or a henchwench to Lakeside. Assign a bunch of slaves to them.

Tell them to train - something. Do not tell them their slaves are complete.

Telling them this is your base is not always available, and seems to make no difference.

I go toodling off to do a bit of dungeon diving.

Here comes the slaver/henchwench... Eventually their slaves show up also.

I randomly have terrible aggro problems with those slaves - until I tell the slaver to give them all back. Lots of bleedout.

So - how do I nail the trainer's feet to the floor and keep them in their base??

 

4 hours ago, tonitrulupus said:

I have seen that happen I normally tell the go back to the base and train.

if that does not work take them back and reset to the base and tell them to do which ever tainting you wish them to do. it should pop up and tell you they are training X slave.

I normally wait until the trainer binds the slaves before leaving and she Master/mistress is fetching x slave, then I know I and golden no more adventure bombing from the slave crew.

Thanks for the report. It's noted and will be investigated.

Posted
15 hours ago, DerangedLoner said:

1. Fertility Mode's tracking isn't working right for slaves: they get registered correctly, but the periodic cleanup of dead actors seems to be deleting them. This is most obvious for the non-unique characters (in this case, several naughty bandits who shouldn't have attacked me), but I'm not sure the Imperial Captain or Camilla is working right, either: the listing for the Imperial Captain gives her location as Helgen, which may mean it's the original being tracked, not the cloned slave. I do have the FM patch installed, though not the "Various Patches" patch (which does something with FM, but IIRC not something I need).

That's weird. DOM/PAH slaves are cloned to avoid the cleanup. Various Patches are if you want bloodline compatibility.

 

I need to check FM is using the actual actor and not reverting to the actor base.

Posted
2 hours ago, TrollAutokill said:

That's weird. DOM/PAH slaves are cloned to avoid the cleanup. Various Patches are if you want bloodline compatibility.

 

I need to check FM is using the actual actor and not reverting to the actor base.

Its working for me ever since you put that patch in, I have notices you do have 2 patch options for FM and fertility though

Posted
12 hours ago, McLovin3 said:

 

Yeah I meant that.

 

So I'm going down memory lane trying to remember other homes I tried in the past (before DoM came into the scene) and I remembered Harvald had a couple decent ones as well that I couldn't get to port them to work properly back then either if someone wishes to take a look

 

Slavemarket - WIP / Beta - LoversLab
This one gave me a hard crash when entering the cell back then, and it doesn't sound like anyone has made progress on the issue. Location is Azura's Shrine

 

Slavers Retreat - Other - LoversLab
This one is most likely fixable. The problem with this one is the slave cell is considered outdoors. So only HSH camp tokens and not house tokens will work, and since it's considered outdoors, hostiles can spawn and mess with shit. There's also some conflicts with its location with a few mod added dungeons (Forgotten dungeons i think) so maybe someone could move it a bit. It's location is on the mountain side West of Drelas' cottage or Mias Lair from Sex Slaves (following the stream but before the waterfall)

 

I just uploaded SE versions for these two mods in their discussion threads. 

Posted
5 hours ago, TrollAutokill said:

That's weird. DOM/PAH slaves are cloned to avoid the cleanup. Various Patches are if you want bloodline compatibility.

 

I need to check FM is using the actual actor and not reverting to the actor base.

I'm not on the current version of DOM (7.9.4) but I am using Bloodline/FM3 and have uh, 60 children at this point.

Many of them are DOM slaves. I'm level 82 and 200+ hours in this playthrough. There are some NPC's from Enthralled that are *not* trackable by the F+/Bloodline, but standard DOM slaves of all types (to be specific at this point, mages, forsworn, necromancers, stormcloaks/imperials, and bandits) have born many children for my dragonborn.

Posted (edited)
17 hours ago, TrollAutokill said:

Another bug enters the list.

 

That could explain a lot!  Would that result in restraints being added to a slave which my player definitely had not added?  eg by/via settings dependent updates on change in cell/equipment checks etc?

 

Anything/change/whatever that would make my captives wear everything I told them to wear, and only what I told them to wear, and also not add any items/or similar items back into their outfits which I had already taken away, would be an enormous help!  LOL! 🙂

 

DQW

Edited by DonQuiWho
Posted
2 hours ago, Revdrsyn said:

I'm not on the current version of DOM (7.9.4) but I am using Bloodline/FM3 and have uh, 60 children at this point.

Many of them are DOM slaves. I'm level 82 and 200+ hours in this playthrough. There are some NPC's from Enthralled that are *not* trackable by the F+/Bloodline, but standard DOM slaves of all types (to be specific at this point, mages, forsworn, necromancers, stormcloaks/imperials, and bandits) have born many children for my dragonborn.

 

I'm not using Bloodline, but FM was working for me a couple of months ago, the last time I played. It's only since I started using the latest two version of DOM that I've seen a problem. At least, I think that's the case: I'm still on a save I started a couple of months ago, but I'm not absolutely positive the slaves in that save ever worked in FM, even in the earlier DOM version.

Posted
1 hour ago, DerangedLoner said:

 

I'm not using Bloodline, but FM was working for me a couple of months ago, the last time I played. It's only since I started using the latest two version of DOM that I've seen a problem. At least, I think that's the case: I'm still on a save I started a couple of months ago, but I'm not absolutely positive the slaves in that save ever worked in FM, even in the earlier DOM version.

When you installed did you have a choice of FM patch and fertility and other patches? I know the last few time I have seen both choices. I use fertility mod plus the tweaks

Posted

I'm playing with OStim, and I'm having an issue that I haven't seen reported. After completing an Ostim scene, the DOM actor becomes 'unresponsive'. They can't be tied up, or interacted with by any option that involves an animation. Sex options are also gone on the wheel. After resetting the NPC using the provided hotkey, all options return and I can once again interact with the NPC. I'm using version 7.3.5beta-hotfix2 of Ostim Standalone and 7.10.9 of DoM

Posted
10 minutes ago, RolfBastarnae said:

I'm playing with OStim, and I'm having an issue that I haven't seen reported. After completing an Ostim scene, the DOM actor becomes 'unresponsive'. They can't be tied up, or interacted with by any option that involves an animation. Sex options are also gone on the wheel. After resetting the NPC using the provided hotkey, all options return and I can once again interact with the NPC. I'm using version 7.3.5beta-hotfix2 of Ostim Standalone and 7.10.9 of DoM

Thanks for the report. Probably the animating faction not being correctly removed.

 

Can you still start a dialogue with them?

Posted (edited)
11 minutes ago, RolfBastarnae said:

yeah, i can still activate them to open the dialogue window. 

Could you check them with more informative console for Sexlab, ostim and DOM animating factions?

Edited by TrollAutokill
Posted

I'm seeing DOM Animating: Rank 2. No Ostim or Sexlab animating factions found. There are Ostim factions, but they aren't labelled in a way that makes me think they are animating factions. 

They include: Ostimactorcountfaction, ostimanysexmatefaction, ostiminwaterfaction, ostimschlongifiedfaction, ostimtimeuntilclimaxfaction, ostimtimesclimaxedfaction, ostimvaginalsextargetfaction.  

Posted
6 hours ago, tonitrulupus said:

When you installed did you have a choice of FM patch and fertility and other patches? I know the last few time I have seen both choices. I use fertility mod plus the tweaks

 

Yeah, that's what you want to do. Assuming you have FM Tweaks installed, the FM patch will be pre-selected. The "various patches" are meant to work with Bloodline.

Posted (edited)
On 11/13/2025 at 12:42 AM, rapyure831 said:

Thanks for the suggestion. did you have to do anything abnormal to get it work? Everytime i run the script the NPC_AssetsOutput for is empty and Kimli end up looking strage like the preset partially applied

 

It shouldn't be too complicated, really. Did you follow the video guides the mod author posted on their mod page? It's quite simple. Here's my current version of Kimli if you want to try; since it was just a test, I didn't ESLfy her, but you can easily do that with SSEEdit edit too (If you do that process, do it before adding her to a current save).

Edited by 深淵の神
Posted
2 minutes ago, 深淵の神 said:

 

It shouldn't be too complicated, really. Did you follow the video guides the mod author posted on their mod page? It's quite simple. Here's my current version of Kimli if you want to try; since it was just a test, I didn't ESLfy her, but you can easily do that with SSEEdit edit too (If you do that process, do it before adding her to a current save).

Thanks for the assistance, Yeah I followed the steps as shown, and I ran some tests using some vanilla npcs and the script which worked just fine for those, but for some reason when I tried to use it on Kimli it never created any files in the NPC AssetOutput folder to be put in the replacer's folder. I tried using RB Frea and some others but they all had the same issue.

Posted
On 10/27/2025 at 9:42 PM, TrollAutokill said:

All follower manager mods are compatible with DOM. Just don't send a follower into DOM. Potential followers are ok, but not current followers or custom followers (followers with their unique follower quest). DOM tries to forbid abducting or recruiting followers, but some followers can not be detected with the usual factions.

 

Another thing to consider is some follower mods are not compatible with the HSH follower guard feature. This feature uses the vanilla "WaitingForPlayer" actor value, and some follower mods replace it with their own framework. I added support for Amazing Follower Tweaks, but that's the only one I know how to.

 

 

Quick question regarding this. 

I'm using NFF (even though it's a fickle creature) and have been adviced to place it at the bottom or very close to the bottom of my load order to make it behave nicely with Better Vampires NPCs. This causes NFF to overwrite the script UILIB_1.pex from DOM.

Just wonering if this is a big NONO?

Posted
6 hours ago, 深淵の神 said:

 

It shouldn't be too complicated, really. Did you follow the video guides the mod author posted on their mod page? It's quite simple. Here's my current version of Kimli if you want to try; since it was just a test, I didn't ESLfy her, but you can easily do that with SSEEdit edit too (If you do that process, do it before adding her to a current save).

I don't believe you unless you show a screenshot.

Posted (edited)
3 hours ago, Novosin said:

Quick question regarding this. 

I'm using NFF (even though it's a fickle creature) and have been adviced to place it at the bottom or very close to the bottom of my load order to make it behave nicely with Better Vampires NPCs. This causes NFF to overwrite the script UILIB_1.pex from DOM.

Just wonering if this is a big NONO?

It's a big DON'T CARE. I don't remember the whereabouts of this file fully but it's historical, you need it at least once.

Edited by TrollAutokill
Posted (edited)

I stuck at HSH quest. I can't abduct melina with DOM system, i can only capture her with PAHE but doing that will make her lost the quest mark and the quest stuck
Edit: I'm using DOM 7.10.9image.thumb.jpeg.c86d6741eeec9d1fb7bca3adae5a8232.jpeg

Edited by pdd001
Posted (edited)
7 hours ago, Novosin said:

Quick question regarding this. 

I'm using NFF (even though it's a fickle creature) and have been adviced to place it at the bottom or very close to the bottom of my load order to make it behave nicely with Better Vampires NPCs. This causes NFF to overwrite the script UILIB_1.pex from DOM.

Just wonering if this is a big NONO?

 

I wouldn't worry about that. 

 

It's a file found in loads of mods.  Whatever your last mod including that is, that will end up overwriting every preceding mod that has that file.   There's likely to be a whole host of them in your game.  Currently my last winner in that punch up is Bane's Defeat, and DOM is fine .... So don't worry.  Rest assured that that's not going to be the cause of your slaves not doing, or wearing, what they're told to 😝

 

DQW  😉

Edited by DonQuiWho

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