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A slaver playerhome for every hold of Skyrim and Solstheim!

 

 

You may have heard the saying that says "the richer, the filthier"... Well... The powerful of Skyrim have been hiding so much...

 

 

WELCOME TO FILTHY HERITAGE!

A a PAH slavers home compilation from yours truly, Kadsend!

 

Okay, so now why you wasted an entire year doing this? (You massive procrastinator)

Well, like every good story, out of nothing. I just got pretty bothered that there are so many player homes in the central area of the map, but none at the  other holds (let's just give a break from Whiterun, okay?) so I developed custom player homes (PAH HSH fully supported, luxurious, lore-friendly) for every major hold and Solstheim, close to or inside every city.

 

Wonderful! But wait, that means...

Indeed, there are enormous, handcrafted, player homes for every Hold in Skyrim, now! Full with lore, performance optimizations and plenty of "storage". You just need to find them.

 

Now with new addons!

 

MME Addon: Adds Milk Mod Economy machines in every slaver home for your daily dose of lactics! (Needs MME)

 

DOM Addon: Adds DOM Bewitching Tables for the aspiring alchemist! (Needs Diary of MIne)

Working  Slaves Addon: Finally you can make them put to work! Adds working slaves rooms to every Slaver House with different resources to be aquired! (Needs NS Working Slaves)

 

HOW TO FIND THEM:

 

It isn't a secret, but:

As the name of the mod clearly says, it's filthy heritage from the past, since as we all know, slave labour is the foundation of most cultures in the world.

But the respective current leaders and powerful people know. And are ashamed of their past.

Only silent letters speak about this nowadays...

HOW TO WORK THEM (ONLY AVAILABLE IF YOU INSTALLED THE WORKING SLAVES ADDON AND ITS REQUIREMENT):

 

Inside every Filthy Heritage slaver home, there's a working slaves room! Thanks to Noonsen, we developed a way that the production of items is fixed, so you only need to wait for the quest to fully load and give you the "WS Manage Slaves" conjuration spell, then use that to put them to work; your harvested resources will appear in a "Production Chest". Using the same spell will release the slave and give them back to PAH or DOM.


CLUES:


 

Spoiler

Windhelm - The Nords used to keep thralls. Ever since the Civil War, some want the custom back... specially the leader.

Falkreath - The Imperials forgot Saint Alessia and enriched with people "trading". And were ruthless, keeping the secret to the grave.

Dawnstar - In the the Hjaalmarch, there's an ancient secret that the Dark Brotherhood really is threatening the Jarl not to reveal.

Morthal - the Pale are full of mysteries and secrets hidden in the fog. Ancient lairs, forgotten prisons.

Markarth - The Dwemer in the rocks kept Falmer and maybe other races for their menial labour. The Jarl doesn't respect history.

Riften - Not too long ago, a speacially nasty despot wes known for not treating well their subjects. The powerful and rich keep his secret in his private collection.

Raven Rock - The house Dres may have not managed to stay in the Mainland, they left their mark in the Island. Of course, they are trying to keep it quiet with house Redoran.

Winterhold - Powerful Sorcerers bent the reality at their will, and wishes. Leaving their morals at side in pursuit of power an knowledge

Whiterun - Skyforge steel is not the only thing than ran like liquid gold in the tundra. The lawful Jarl finally ascended to the throne and now is sending a messenger that's going to end it once and for all.
Solitude - Vampires have heightened senses, specially old court sorceresses, she may have been sensing issues with the castle.

 

 

All of that sounds wonderful but...

It is wonderful! It's a full release and the only thing that's kinda lazy is this description...

 

Hey! I downloaded this and now you flipped up my game!

Whoa, Jeez m8, just relax and post on the comments exactly what's going on! My mod only changes some navmeshing and I tried very hard to make it compatible with everything, what could happen is that may be some funky brightness issues, since I use ENB as you can see on the screenshots above, My save is Ultra Modded, so hopefully it's pretty stable too.

Be polite and I'll listen to you, trust me, I know it's frustrating mods failing and messing up.

 

OK, the mod is great and all, but may I make a suggestion to improve it?

Feel free to post your suggestion, just mind that I DON'T DO SCRIPTING, don't ask anything that changes how his mod works, I can add NPC's, but that's it, I won't touch on scripting, just did a nifty door trick though!

 

Hey I like your mod so much that I want to share my screenshots!

I would love to see my player homes "lived in", and if I like it, I will add your screenshot to the list!

 

 

ALL MY THANKS TO:

 

 

Zaz Animation Pack 8.0+  for the amazing work in everything bondage related!

Miss Corruption for the now integrated HSH Addon that makes the Slavers Homes oh so much more lived in!

 

Nonseen for the wonderful work with NS Working Slaves and all the help with the addon!

 

AND BETHESDA GAME STUDIOS FOR EVERYTHING ELSE

Edited by kadsend
Fixed some typos


What's New in Version 4.0

Released

-Integrated Miss Corruption 's HSH addon into the main file.

-Minor navmeshes fix.

-Minor placing fixes.

-New Addon: Working Slaves Addon. With all credits to Nonseen.

-Updated DOM addon and MME Addon with minor fixes.
 


Other Files from kadsend


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