tonitrulupus Posted November 11, 2025 Posted November 11, 2025 8 hours ago, crazymango54 said: The first thing you should do is make sure your combat slaves are allowed to hold weapons, and if you still get the bug after doing that then one of the other fixes people have posted might be necessary. the only thing I have seen is arrow quivers show and then disappear during scenes, I think that maybe to many types of arrows, going to have to test that. 2
TrollAutokill Posted November 11, 2025 Author Posted November 11, 2025 22 minutes ago, tonitrulupus said: On another note of kinks, in you latest version, it has rabbits fall under creatures, should it be animals? So your slaves have sex with rabbits, heh? It's ok I will try to reproduce. But with which animation set?
TrollAutokill Posted November 11, 2025 Author Posted November 11, 2025 18 minutes ago, tonitrulupus said: That's why I use Sacrosanct as your vamp gets stronger it will add options to the dialog, first it is feed or feed(drain) talk, then you have the option later to feed(turn) another point is once to get high enough you no longer have to turn into a lord, when you feed it count to the vamp ability point. Of course you do have to be lord to use the points but that's something you can do away from the cities. I just wish they had something like that for the were beast. 25 minutes ago, tonitrulupus said: yeah I believe that's a vanilla thing, makes then moan and acting like they are heavy medicated. still think you should have a kink for being bit and maybe even the slave requesting to be bit On another note of kinks, in you latest version, it has rabbits fall under creatures, should it be animals? 9 hours ago, a_random_user said: How would that differ from the Cattle status option that is already in the MCM? Personally, I don't like the vanilla cattle feed messagebox. It's very "in your face" and it slows getting to the dialogue. If you want to talk to a couple of slaves, that constant popup gets grating quick. If that toggle would allow for turning the messagebox (or the faction) on and off, it'd be better. My preferred solution would be the ability to activate a feed from dialogue/wheel menu without the cattle dialogue box, I usually talk to them more than I eat them. No idea how to implement it though. I don't really understand how the feed system is designed, so making this might not be worth it. The cattle option in the MCM applies to all new slaves. I propose to add an option to add it per slave. Plus a dialogue and wheel menu if the player is a vampire. That way you can control if your vampire friends are allowed to feed on your slaves. 3
TrollAutokill Posted November 11, 2025 Author Posted November 11, 2025 2 hours ago, 深淵の神 said: Hola TAK, I've been testing the new update and everything is still working normally, although the player animations don't seem to be working properly. Here's an example: Reveal hidden contents That arrogant pirate was asking for it by insulting the wrong person haha 😈 I've checked the MCM and the animation options seem to be working correctly. Is it just me, or is anyone else experiencing this? It's worth noting that I'm currently only using Pandora; I've decided to completely abandon FNIS and Nemesis. Cheers, my wicked slave owners. Is that only for this particular animation, "Capture from front"? Or all of them? Try to start in third person mode sometimes it fixes it.
a_random_user Posted November 11, 2025 Posted November 11, 2025 1 hour ago, TrollAutokill said: The cattle option in the MCM applies to all new slaves. I propose to add an option to add it per slave. Plus a dialogue and wheel menu if the player is a vampire. That way you can control if your vampire friends are allowed to feed on your slaves. Sounds good. I tried approximating how this would work by adding and removing factions through the console and it does make a positive difference. Would this affect the training? I feel like being told that you're literal food would have an effect on one's psyche. 2
Zoltar Posted November 11, 2025 Posted November 11, 2025 14 hours ago, TrollAutokill said: Do you think all slaves just be vampire thrall (cattle( by default or should it be an option? I have seen some slave cattle becoming impossible to talk to, so I am wondering if a cattle toggle is a solution I've never encountered a bug where it wasn't possible to talk to a slave, I've only had three slaves since the DOM update, so maybe its just luck; other than that the feed/talk message box doesn't bother me that much. 1
tonitrulupus Posted November 11, 2025 Posted November 11, 2025 54 minutes ago, Zoltar said: I've never encountered a bug where it wasn't possible to talk to a slave, I've only had three slaves since the DOM update, so maybe its just luck; other than that the feed/talk message box doesn't bother me that much. What I have seen I don't think is so much of a bug as a lack of creativity on Bethesda's side, if you do the be the vampire after finding Serana, you talk to the cattle in the cages all they do is moan and mumble and ask what's going on where are they and that is the extent. dexion is the only one I have ever seen act with a little less "drugged" patterns. 3
SayMa𝛶 Posted November 11, 2025 Posted November 11, 2025 hi I am having issues with animation, when I play an animation like the kiss ones, only my player does it while the slave just stands still, making my player kissing only air
TrollAutokill Posted November 11, 2025 Author Posted November 11, 2025 1 hour ago, iigladiu5i said: hi I am having issues with animation, when I play an animation like the kiss ones, only my player does it while the slave just stands still, making my player kissing only air Make sure the slave is not tied up and can move freely.
tonitrulupus Posted November 12, 2025 Posted November 12, 2025 5 hours ago, TrollAutokill said: Make sure the slave is not tied up and can move freely. I know a while ago someone was having an issue of slave covering them selves during sex scenes, did you have a fix for that?
tonitrulupus Posted November 12, 2025 Posted November 12, 2025 5 hours ago, TrollAutokill said: Make sure the slave is not tied up and can move freely. I know a while ago someone was having an issue of slave covering them selves during sex scenes, did you have a fix for that?
rapyure831 Posted November 12, 2025 Posted November 12, 2025 Hey anyone have any tricks to changing kimli's apperance, been trying to use mu dynamic npc replace but it does not seem to work on her
深淵の神 Posted November 12, 2025 Posted November 12, 2025 2 minutes ago, rapyure831 said: Hey anyone have any tricks to changing kimli's apperance, been trying to use mu dynamic npc replace but it does not seem to work on her Now that you mention it, I've been experimenting with this tool and I've found it very easy to use. A few clicks, then drag and drop, and you're done! Transform Any NPC's Appearance with Any Follower or Replacer Mod V2 With it, you simply choose any follower mod that pleases you and apply it to any NPC in the game, and even to any modded NPC, as in this case in DoM. I experimented using one of R.B's followers in its SE version and I was very satisfied with the result. Happy modding! 1
tonitrulupus Posted November 12, 2025 Posted November 12, 2025 I seen some one suggesting that we needed more player home that was more in line with mods like DOM and enthralled, I cant remember in it was here or enthralled it was posted. 1
McLovin3 Posted November 12, 2025 Posted November 12, 2025 On 11/8/2025 at 6:05 AM, TrollAutokill said: DOM: Vampires feeding on slaves will give a boost in predator skill for the vampire and in a random training stat (according to personality) for the victim (DOM Actor or NPC). Is there a wheel or dialogue to command your Vampire Slaves/slavers for this? I could've been blind and didn't notice. And I guess since we are on the discussion of stat and skill boosting, have you thought of DoM personality, slaver skill or stat boosting potions? I suppose if possible a special inventory filter like how Upkeeping > drink alchohol brings up only alcohol does for booze. I have 0 clue on ideas for recipes for these. (tbh I'm not a fan of the recipes for the current potions in DoM and would rather have it "crafted" by septims or some other easy to buy items) Too bad that Temple of Molag Bal DoM edition by @TheManInBlack hasn't made any progress. Those ideas on obtaining a type of currency for breaking slaves and other typical DoM naughtiness would've fit well here as a better way of obtaining these potions. But life and shit happens as always with all of us Ok so quite a bit of test results on things. It took me awhile to figure out the issue (had to track her via player.moveto). But it turns out Slaves transferred by a Slavers Escort do not appear in the HSH house MCM slave list. Sometimes when i tried to teleport to her, I was taken outside my testing cell in the overworld. That could've been either me doing it too early during the DoM>HSH transfer, or maybe it was a cell change that got her moving and transferring properly. A Slaver will also deposit only one of their slaves. Understandable if this is the limitation on transferring, but maybe a bit of fine tuning or notification on which slave is being deposited by the slaver. Master Jerrick at Fellglow Slaver camp is working but I found his offers rather low. Roughly 1/4 of the Display value. Repeated attempts of him examining the same slaves does not change the offer value. AYGAS slave offers are working much better than before. With enough "haggling" I can get the offer close to the Display value. It also seems much better on NPC type so I'm not having to rely on tavern owners and wenches to get the best value. Only tried it with Bards and Merchants, but I'll see about other NPC types. Sold non-unique slave's outfits are a bit erratic. Not sure if cell change outfit is acting up with it or its only ones being whored out by their new owners. No clue on the "storage pool" with AYGAS with slaves being resold and bought by other NPCs. It's been roughly a year or two since I gotten a playthrough long enough and had it working on older DoM versions (like back when it was with PAH) Various tie up options are only teasing/triggering tie up kinks and not their respected bondage furniture. Post, Wheel, Chains, Pillory are a few I spotted that didn't trigger that slaves kinks and only tie-up Slaves under a slaver will frequently cover themselves up when not being trained regardless of humilation stat (just following their trainer standing around. i don't think its counting as a reason for punishment either) I also noticed Slavers will properly tie-up or pose their slaves like they used to if they have more than one slave. It's when they have only one slave is when things get weird like the shouting matches Inlove/loyal percentages (shown by Mood Spectrum) drop during a transfer, Loyal not so much. It might be temporary. If I had an inlove slave transferred and the inlove% dropped to 0, it usually goes back up and they become inlove again after about a day. 2
SayMa𝛶 Posted November 12, 2025 Posted November 12, 2025 12 hours ago, TrollAutokill said: Make sure the slave is not tied up and can move freely. she is, it's like she doesn't start animation and remains idle
TrollAutokill Posted November 12, 2025 Author Posted November 12, 2025 24 minutes ago, iigladiu5i said: she is, it's like she doesn't start animation and remains idle Try to reset her with the K key first.
Fraying9981 Posted November 12, 2025 Posted November 12, 2025 5 hours ago, TrollAutokill said: Try to reset her with the K key first. This is by the way one of the greatest additions of this mod. 3
fgdfg2asdas Posted November 12, 2025 Posted November 12, 2025 On 11/9/2025 at 10:42 PM, TrollAutokill said: DOM ransom and AYGAS spelling to citizens, HSH selling to the mines and TDF prostitution. Fellglow camp is still being debugged, as well as AYGAS and some HSH functionalities. But you're welcome to try. Wow thanks for such the quick reply. To what extent is the sand boxing and maid function working? I am looking to have the slaves roam all about he player home and clean randomly around / use the workbenches. As of right now they are just standing still and pulling out the broom every once in a while or walking like two steps back and forth. I set the 'maid distance' in the wheel menu to very far but the slaves still kind of just stand still / do nothing. With the "You'll do exactly what I tell you" -> "Entertain me slave" -> "Wait here and keep yourself busy", they also seem to pace back and forth two steps and stand around. Is this the intended behavior? Or am I doing something wrong? Also, are the DOM trainers supposed to have an animation when they are training their slaves? I would love to have a video guide showcasing the features you've put so much hard work on this mod so I can see all the potential this fantastic mod has, because often I am wondering if something hasn't been implemented yet or if I am doing something wrong. For instance, I only today discovered you could set the 'maid' distance. 1
tonitrulupus Posted November 12, 2025 Posted November 12, 2025 On 10/30/2025 at 7:07 PM, McLovin3 said: Loverslab needs more sex dungeon player homes man. Tara's are like the only other good quality ones out there, but they were meant for player submissive or player enslaved type scenarios with their player activated bondage traps PM me with some of your ideas on what something like that be in your perspective 2
TrollAutokill Posted November 12, 2025 Author Posted November 12, 2025 (edited) 4 hours ago, fgdfg2asdas said: Wow thanks for such the quick reply. To what extent is the sand boxing and maid function working? I am looking to have the slaves roam all about he player home and clean randomly around / use the workbenches. As of right now they are just standing still and pulling out the broom every once in a while or walking like two steps back and forth. I set the 'maid distance' in the wheel menu to very far but the slaves still kind of just stand still / do nothing. With the "You'll do exactly what I tell you" -> "Entertain me slave" -> "Wait here and keep yourself busy", they also seem to pace back and forth two steps and stand around. Is this the intended behavior? Or am I doing something wrong? That's how it is supposed to work yes. If you want to be sure to see your maids go on their knees or bend to pick up stuff, you'll need to make a mess first. . But don't forget to train them because a badly trained maid will soon revert to sandboxing. I will check the sandboxing distances in my next run. 4 hours ago, fgdfg2asdas said: Also, are the DOM trainers supposed to have an animation when they are training their slaves? I would love to have a video guide showcasing the features you've put so much hard work on this mod so I can see all the potential this fantastic mod has, because often I am wondering if something hasn't been implemented yet or if I am doing something wrong. For instance, I only today discovered you could set the 'maid' distance. Trainers should get a whip and whip their trainees, yes. Edited November 12, 2025 by TrollAutokill
Zoltar Posted November 12, 2025 Posted November 12, 2025 5 hours ago, Fraying9981 said: This is by the way one of the greatest additions of this mod. it seems to works on non-DOM NPCs too, I had problem with stuck Valerica after the zombie dragon battle, so I used the DOM reset key on her and then she started yapping again like normal 1
TrollAutokill Posted November 12, 2025 Author Posted November 12, 2025 (edited) 12 minutes ago, Zoltar said: it seems to works on non-DOM NPCs too, I had problem with stuck Valerica after the zombie dragon battle, so I used the DOM reset key on her and then she started yapping again like normal Yes it does. The main thing I am missing is a way to fully reset the feet ik. It works most of the time, but sometimes it doesn't and they keep flying around like half dismantled zombies. Edited November 12, 2025 by TrollAutokill 1
Fraying9981 Posted November 12, 2025 Posted November 12, 2025 1 hour ago, TrollAutokill said: Yes it does. The main thing I am missing is a way to fully reset the feet ik. It works most of the time, but sometimes it doesn't and they keep flying around like half dismantled zombies. It's amazing. I'm not sure what kind of black magic is behind it but it should be a standalone mod!
crazymango54 Posted November 13, 2025 Posted November 13, 2025 21 hours ago, 深淵の神 said: Now that you mention it, I've been experimenting with this tool and I've found it very easy to use. A few clicks, then drag and drop, and you're done! Transform Any NPC's Appearance with Any Follower or Replacer Mod V2 With it, you simply choose any follower mod that pleases you and apply it to any NPC in the game, and even to any modded NPC, as in this case in DoM. I experimented using one of R.B's followers in its SE version and I was very satisfied with the result. Happy modding! Between that mod and this one, you can just build whatever allies and enemies you want lol.
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