TrollAutokill Posted November 23, 2025 Author Posted November 23, 2025 (edited) 34 minutes ago, a_random_user said: Nice to know I'm not the only one. Tried over a dozen of times to take virginity with the wheel menu. By the end, she was still a virgin. You must be doing something wrong 😉🤣 Joke aside, I am on it. Thanks for the report. Edited November 23, 2025 by TrollAutokill 2
Fraying9981 Posted November 23, 2025 Posted November 23, 2025 (edited) 5 hours ago, TrollAutokill said: Training stats tresholds were added to make it harder. You will need to raise their training stats above 4 different thresholds to unlock all dialogues. In general, how do you convince npcs to become trainers? I noticed some will say yes right away, some will ask you for money. Most will not have any option available besides "how is your day". Is there a proper gameplay loop to have them become potential trainers? Is it related to player relationship? In that case, does it mean the player needs to raise player relationship outside of DOM for the DOM option to be available? --- Also, I found the mod that caused incompatibility with DOM I was telling you about earlier: This mod loads after DOM in my load order, and basically its dialogue completely overwrites DOM: pre-enslavement: abduction key and wheel seem to work. but only SBC dialogue options available = try to get you out of magical restraints (mod's core quest for each NPC) -> go somewhere after NPC is free if somehow I manage to enslave the NPC, once the NPC is a DOM slave -> none of the DOM dialogue or the wheel works. The only way to make the slave progress is to assign them a trainer. --- finally, is it possible for trainers to use the H key and enslave targets based on your request? Edited November 23, 2025 by Fraying9981
TrollAutokill Posted November 23, 2025 Author Posted November 23, 2025 (edited) 5 hours ago, Fraying9981 said: In general, how do you convince npcs to become trainers? I noticed some will say yes right away, some will ask you for money. Most will not have any option available besides "how is your day". Lovers are free. Low honesty want money. High honesty don't have the option. If you chat with an NPC with honesty lower than 50, you might lower their honesty value and eventually they will agree to join you. If the NPC's honesty is above 50 chatting will increase their honesty and they will not join you unless they fall in love. 5 hours ago, Fraying9981 said: Is there a proper gameplay loop to have them become potential trainers? Is it related to player relationship? In that case, does it mean the player needs to raise player relationship outside of DOM for the DOM option to be available? You always have the option to cast the DOM love charm spell on them. 5 hours ago, Fraying9981 said: --- Also, I found the mod that caused incompatibility with DOM I was telling you about earlier: This mod loads after DOM in my load order, and basically its dialogue completely overwrites DOM: pre-enslavement: abduction key and wheel seem to work. but only SBC dialogue options available = try to get you out of magical restraints (mod's core quest for each NPC) -> go somewhere after NPC is free if somehow I manage to enslave the NPC, once the NPC is a DOM slave -> none of the DOM dialogue or the wheel works. The only way to make the slave progress is to assign them a trainer. --- finally, is it possible for trainers to use the H key and enslave targets based on your request? There is a DOM patch for SBC included in the fomod. Correct load order is 1. SBC. 2. DOM 3. DOMSBC patch. Edited November 23, 2025 by TrollAutokill
Fraying9981 Posted November 23, 2025 Posted November 23, 2025 (edited) 34 minutes ago, TrollAutokill said: Lovers are free. Low honesty want money. High honesty don't have the option. thanks that's crystal clear! So low honesty will always offer the option regardless of their relationship to you, in exchange for money. That makes a lot of sense immersion wise, and it has happened this way for me so far. 34 minutes ago, TrollAutokill said: If you chat with an NPC with honesty lower than 50, you might lower their honesty value and eventually they will agree to join you. = asking about their day etc. ? 34 minutes ago, TrollAutokill said: There is a DOM patch for SBC included in the fomid. Correct load order is 1. SBC. 2. DOM 3. DOMSBC patch. Thank you so much! Regarding my last question: is it possible for trainers to use the H key and enslave targets based on your request? = you target an npc -> trainer tries to choke them Edited November 23, 2025 by Fraying9981
DonQuiWho Posted November 23, 2025 Posted November 23, 2025 (edited) OK. So I've upped my game to 7.11 And, well, @TrollAutokill , I have tried it as you suggested. Not terribnly successfully though 😄 I have taken a slave, 100% trained in those skills needed to fulfill every desire of the average patron of any inn, to The Winking Skeever. The Innkeeper is delighted to buy her!. So far so good She's standing there, all decked out what I told her she was to wear, in multiple attempted sales, with varying combinations of DD Red Leather Slave High Heels Black Leather Posture Collar DDNG Black Leather Armbinder / Steel Manacles / Zbf Rope Cuffs / zbf Iron Yoke(after removing the posture collar so it fits) On every sale, she will retain the Heels and the Collar, but ALWAYS has her hands freed, from both the locked DD items and also from the Zaz items 😡 This is driving me nuts. 🤪 Has anybody any idea 'Why!'? .... and / or which of the Mod Settings I need to adjust to STOP hand restraints being removed when the slave is being passed off in this AYGAS sale? 🤔 TIA for any help anyone can give me to stop this insurrection in the ranks ..... 🫡 EDIT PS: I tried selling her to Noster Eagle Eye, the Solitude Square beggar, and exactly the same thing happens. All arm restraints are removed. When they go walkabout, the slave folds her arms as if box tied but no ropes/cuffs whatever appear. He'll take her to a pillory, and she'll 'enter' it, as sold slaves did in prior versions, but there is no actiuon of any kind. Appreciate that AYGAS has still to be finalised, but are/will DOM animations always going to override whatever we players equip slaves in? Or is this a moment which we patiently await, and will stand back in awe when it arrives? DQW Edited November 23, 2025 by DonQuiWho
Fraying9981 Posted November 23, 2025 Posted November 23, 2025 1 hour ago, DonQuiWho said: On every sale, she will retain the Heels and the Collar, but ALWAYS has her hands freed, from both the locked DD items and also from the Zaz items 😡 yes experienced the same: sold slaves have their hands cleared of DD/ZaZ devices. I think this has to do with AYGAS. In AYGAS sometimes the owner would decide to tie them up, then untie them -> to do that, AYGAS probably clears hands when the buyer completes the purchase
TrollAutokill Posted November 23, 2025 Author Posted November 23, 2025 1 hour ago, Fraying9981 said: asking about their day etc. ? Yes. Listen to them and they will strengthen their personality. Hexaco values will go up or down depending if they are below or above 50. See that as listening to people make them more confident when around you. 1
TrollAutokill Posted November 23, 2025 Author Posted November 23, 2025 1 hour ago, Fraying9981 said: Regarding my last question: is it possible for trainers to use the H key and enslave targets based on your request? = you target an npc -> trainer tries to choke them Not yet.
TrollAutokill Posted November 23, 2025 Author Posted November 23, 2025 2 hours ago, DonQuiWho said: OK. So I've upped my game to 7.11 And, well, @TrollAutokill , I have tried it as you suggested. Not terribnly successfully though 😄 I have taken a slave, 100% trained in those skills needed to fulfill every desire of the average patron of any inn, to The Winking Skeever. The Innkeeper is delighted to buy her!. So far so good She's standing there, all decked out what I told her she was to wear, in multiple attempted sales, with varying combinations of DD Red Leather Slave High Heels Black Leather Posture Collar DDNG Black Leather Armbinder / Steel Manacles / Zbf Rope Cuffs / zbf Iron Yoke(after removing the posture collar so it fits) On every sale, she will retain the Heels and the Collar, but ALWAYS has her hands freed, from both the locked DD items and also from the Zaz items 😡 This is driving me nuts. 🤪 Has anybody any idea 'Why!'? .... and / or which of the Mod Settings I need to adjust to STOP hand restraints being removed when the slave is being passed off in this AYGAS sale? 🤔 TIA for any help anyone can give me to stop this insurrection in the ranks ..... 🫡 EDIT PS: I tried selling her to Noster Eagle Eye, the Solitude Square beggar, and exactly the same thing happens. All arm restraints are removed. When they go walkabout, the slave folds her arms as if box tied but no ropes/cuffs whatever appear. He'll take her to a pillory, and she'll 'enter' it, as sold slaves did in prior versions, but there is no actiuon of any kind. Appreciate that AYGAS has still to be finalised, but are/will DOM animations always going to override whatever we players equip slaves in? Or is this a moment which we patiently await, and will stand back in awe when it arrives? DQW So you mean the arm restraints worked perfectly in DOM, but not in AYGAS?
DonQuiWho Posted November 23, 2025 Posted November 23, 2025 3 hours ago, Fraying9981 said: yes experienced the same: sold slaves have their hands cleared of DD/ZaZ devices. I think this has to do with AYGAS. In AYGAS sometimes the owner would decide to tie them up, then untie them -> to do that, AYGAS probably clears hands when the buyer completes the purchase 2 hours ago, TrollAutokill said: So you mean the arm restraints worked perfectly in DOM, but not in AYGAS? @TrollAutokill They seem to. Up till now, anyway. If I previously handed over a slave in a DD armbinder or otherwise restrained to a trainer - Trolls are the best! 😜 - the animations chosen by and large respected DD's - and probably Zaz too - 'Use matching animations first (or whatever it's called)', and then only using/defaulting to other non bound anims when there was absolutely nothing suitable. And DDNG now seems to maintain most arm postures even if they may not be part of the base animation used - I guess that's OAR at work - so that might be getting lost too So, up until 7.11, I think that slaves sold via AYGAS 'DID' maintain the worn items - I had already sold a slave to be a pro in The Winking Skeever on 7.10.10 or earlier and she still is wearing the Zaz Iron Yoke that I sold her with - whether she now 'performs properly' with it, I didn't have time to check, TBH And FWIW, in the past, once AYGAS had progressed until you could send out your own whores into the world to earn their crust, - whilst there was NO sale involved in that - restraints equipped stayed in situ. eg, I had my well trained Ulfrica (my beautiful female replacer for Ulfric) going out into the world in full Jarl costume, plugged twice, one plug with a bell to advertise her presence, and ringagged, and she wouldd wander round Solitude begging for lollipops to suck If slaves, sold, whored etc, can in future do their 'own thing' in AYGAS, we might lose a little bit of entertainment. 😏 eg FWIW, whilst I didn't try long enough to see, if they also remove the c;lothes in which you sold them, that would also be a retrograde step, as I always deck mine out in suitable girlie togs, that also have the merit of showing me which ones I trained and sold Does that help you at all? I KNOW that AYGAS is a WiP, so right now it's really exploratory, and by no meanns the end of the world! 🤗 I thought that the most likely thing was that I was doing something wrong! That might still be true 😄 DQW
TrollAutokill Posted November 23, 2025 Author Posted November 23, 2025 33 minutes ago, DonQuiWho said: @TrollAutokill They seem to. Up till now, anyway. If I previously handed over a slave in a DD armbinder or otherwise restrained to a trainer - Trolls are the best! 😜 - the animations chosen by and large respected DD's - and probably Zaz too - 'Use matching animations first (or whatever it's called)', and then only using/defaulting to other non bound anims when there was absolutely nothing suitable. And DDNG now seems to maintain most arm postures even if they may not be part of the base animation used - I guess that's OAR at work - so that might be getting lost too So, up until 7.11, I think that slaves sold via AYGAS 'DID' maintain the worn items - I had already sold a slave to be a pro in The Winking Skeever on 7.10.10 or earlier and she still is wearing the Zaz Iron Yoke that I sold her with - whether she now 'performs properly' with it, I didn't have time to check, TBH And FWIW, in the past, once AYGAS had progressed until you could send out your own whores into the world to earn their crust, - whilst there was NO sale involved in that - restraints equipped stayed in situ. eg, I had my well trained Ulfrica (my beautiful female replacer for Ulfric) going out into the world in full Jarl costume, plugged twice, one plug with a bell to advertise her presence, and ringagged, and she wouldd wander round Solitude begging for lollipops to suck If slaves, sold, whored etc, can in future do their 'own thing' in AYGAS, we might lose a little bit of entertainment. 😏 eg FWIW, whilst I didn't try long enough to see, if they also remove the c;lothes in which you sold them, that would also be a retrograde step, as I always deck mine out in suitable girlie togs, that also have the merit of showing me which ones I trained and sold Does that help you at all? I KNOW that AYGAS is a WiP, so right now it's really exploratory, and by no meanns the end of the world! 🤗 I thought that the most likely thing was that I was doing something wrong! That might still be true 😄 DQW Nothing changed in AYGAS for 7.11. Anyhow this will be sorted out once we do get to AYGAS and give Embry his long awaited gift. 1
DonQuiWho Posted November 24, 2025 Posted November 24, 2025 31 minutes ago, TrollAutokill said: Nothing changed in AYGAS for 7.11. Anyhow this will be sorted out once we do get to AYGAS and give Embry his long awaited gift. Excellent! I shall have my cohorts concentrate on training, and advertise, over the length and breadth of Tamriel, a future Grand Opening Sale, where no bargains are to be had by anyone. With the possible exception of Embry 😉 Thanks! DQW 1
Iridescent Fellow Posted November 24, 2025 Posted November 24, 2025 i have P+ and i have this issue where slaves break after a save+load, they seem to stop registering orgasms and get stuck in "Busy" status (i guess theyre waiting for the scene to end even though it did?) and they seem to stay that way, but get fixed when i do comfort -> care which does the hugging animation if i capture any new slaves they work fine until i do another save+load, then they're also broken. not sure if this is because of P+ or some other conflict i dont know about i guess i'll just wait till P+ is on the chopping block for this mod
Iridescent Fellow Posted November 24, 2025 Posted November 24, 2025 5 minutes ago, Iridescent Fellow said: i have P+ and i have this issue where slaves break after a save+load, they seem to stop registering orgasms and get stuck in "Busy" status (i guess theyre waiting for the scene to end even though it did?) and they seem to stay that way, but get fixed when i do comfort -> care which does the hugging animation if i capture any new slaves they work fine until i do another save+load, then they're also broken. not sure if this is because of P+ or some other conflict i dont know about i guess i'll just wait till P+ is on the chopping block for this mod [11/24/2025 - 07:15:09PM] DOM_Sexlab: PostFornicate() Number of actors=2 [11/24/2025 - 07:15:09PM] DOM_Sexlab: PostFornicate() actor 0 = Enganna Aurelia [11/24/2025 - 07:15:09PM] DOM_Actor: Enganna Aurelia: SexlabEndScene() was_sexlab_ended=False was_partner_ended=False equip_inventory_busy=TRUE these lines probably have something to do with it but i just don't see why it would work until a reload
Fraying9981 Posted November 24, 2025 Posted November 24, 2025 2 hours ago, Iridescent Fellow said: i have P+ and i have this issue where slaves break after a save+load, they seem to stop registering orgasms and get stuck in "Busy" status (i guess theyre waiting for the scene to end even though it did?) and they seem to stay that way, but get fixed when i do comfort -> care which does the hugging animation if i capture any new slaves they work fine until i do another save+load, then they're also broken. not sure if this is because of P+ or some other conflict i dont know about i guess i'll just wait till P+ is on the chopping block for this mod Fyi ive been using slp+ for a while with dom and it runs fine. Ive pushed it to 100 slaves, am using hsh, scrappies matchmaker which is somewhat script heavy. The only minor issue ive discovered by reading this forum is that dom specific orgasm mechanics dont work with slp+. But 0 crash/freeze/busy stuck loop. You should share the mod list for the author to help you
Iridescent Fellow Posted November 24, 2025 Posted November 24, 2025 49 minutes ago, Fraying9981 said: Fyi ive been using slp+ for a while with dom and it runs fine. Ive pushed it to 100 slaves, am using hsh, scrappies matchmaker which is somewhat script heavy. The only minor issue ive discovered by reading this forum is that dom specific orgasm mechanics dont work with slp+. But 0 crash/freeze/busy stuck loop. You should share the mod list for the author to help you thanks, so i actually found the problem, weirdly enough it was immersive wenches in the same logs, i saw a huge wall of an error about not being able to bind a script called "lalawench_CW_patronspa" the version was 2.0.1, updating to 2.0.2 fixed the problem sooooooooo ¯\_(ツ)_/¯ 2
Fraying9981 Posted November 24, 2025 Posted November 24, 2025 41 minutes ago, Iridescent Fellow said: thanks, so i actually found the problem, weirdly enough it was immersive wenches in the same logs, i saw a huge wall of an error about not being able to bind a script called "lalawench_CW_patronspa" the version was 2.0.1, updating to 2.0.2 fixed the problem sooooooooo ¯\_(ツ)_/¯ Thanks for sharing the solution! I also use immersive wenches. Good to know.
mbondr Posted November 24, 2025 Posted November 24, 2025 My character is aways in capture mode, which means I can't talk to anyone. I have yet to get the wheel to pop up as well.
Fraying9981 Posted November 25, 2025 Posted November 25, 2025 A plugin for NPC stat UI mod like this one would be great to figure out personality without going through the dialogue https://www.nexusmods.com/skyrimspecialedition/mods/165328
TrollAutokill Posted November 25, 2025 Author Posted November 25, 2025 (edited) 1 hour ago, Fraying9981 said: A plugin for NPC stat UI mod like this one would be great to figure out personality without going through the dialogue https://www.nexusmods.com/skyrimspecialedition/mods/165328 You mean an info spell for personality? You know it's on the wheel also. Edited November 25, 2025 by TrollAutokill
Fraying9981 Posted November 25, 2025 Posted November 25, 2025 43 minutes ago, TrollAutokill said: You mean an info spell for personality? You know it's on the wheel also. yes i use it. but i thought a more modern UI could help too. just a suggestion!
TrollAutokill Posted November 25, 2025 Author Posted November 25, 2025 3 hours ago, Fraying9981 said: yes i use it. but i thought a more modern UI could help too. just a suggestion! It's a widget. I'll look at it, but it could only come as an optional replacement for the normal message box.
jaglord Posted November 25, 2025 Posted November 25, 2025 On 11/23/2025 at 12:38 AM, TrollAutokill said: Training stats tresholds were added to make it harder. You will need to raise their training stats above 4 different thresholds to unlock all dialogues. Threshold can be changed in the MCM NPC tab to make it easier. Set them to zero to get the previous behaviour. You'll still need to do all different types of abuse available. after testing this out it's either bugged or my save is bugged. the latter is possible as I have done multiple DOM versions on one save at this point, just crossing my fingers that it more or less works out without making a clean save, so far it has without any major issues. what i expect to see upon opening the npc menu is the stat thresholds to be at the default for all 4 of them, instead what I see is all of them set to 0. the expected outcome of them being set to 0 is not what i observe in game. changing them to 1 2 3 4 or back to defaults doesn't do anything, after setting them to any value and closing MCM, re-opening MCM reveals that all the values are back at 0 again, it's like anything I set doesn't get saved properly as well as the apparent 0 value thresholds not working. from limited testing, because it is semi tedious to train NPCs, it seems like my save is stuck on the default values despite reading 0 0 0 0, and I can't change them. i have also tried updating to .11 to see if this changes it, same thing. if people are seeing this work properly on .10+ I guess I'll just have to chalk it up to old save bugginess.
KING2757 Posted November 25, 2025 Posted November 25, 2025 im getting the dialogue (Listen to me slave) on every NPC (not Dom Slaves) with the relationship Confidant and above, how to fix this?
TrollAutokill Posted November 25, 2025 Author Posted November 25, 2025 1 hour ago, KING2757 said: im getting the dialogue (Listen to me slave) on every NPC (not Dom Slaves) with the relationship Confidant and above, how to fix this? That's the default. Either disable the dialogues or set the relationship threshold for NPCs to 5 (no one or 4 in love).
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