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Posted
1 hour ago, Fraying9981 said:

 

https://www.nexusmods.com/skyrimspecialedition/mods/133446

 

Please share if you managed to mass enslave with the paralysis trap.

I tried on a group of level 20 soldiers, iirc they fell on the floor and got back up immediately.

I tried on vanilla civilians they got paralysed. So not sure how this thing works but it's really fun

 

Thanks for the reference.  Good to see its an esl file too.  I'll give it a try asap

 

DQW

Posted (edited)
9 hours ago, Fraying9981 said:

 

Speaking of which, what is the purpose of these weapons?

Asking because I use them but they are really OP (instant enslave).

Wondering if you would consider having their enslave effect only trigger when below a certain threshold of health or stamina so they can be used in normal gameplay loops?

 

 

I'll admit there are OP and I made them originally for debugging. They should work with the normal combat threshold but either I set it wrong or they are OP or both.

Edited by TrollAutokill
Posted
7 minutes ago, TrollAutokill said:

I'll admit there are OP and I made them originally for debugging. They should work with the normal combat threshold but either I set it wrong or they are OP or both.

 

Ah meaning they enslave past a certain threshold? that would be awesome.
i can confirm they instant enslave for now.

 

9 minutes ago, TrollAutokill said:

Yes without any bathing mod it should work 

 

ok will try!

Posted
28 minutes ago, TrollAutokill said:

I'll admit there are OP and I made them originally for debugging. They should work with the normal combat threshold but either I set it wrong or they are OP or both.

I know once I get say archery to 100 and my level up to  70, I can one shot a dragon with a iron arrow, skill and level will play a part in how op something is, for example, I have cursed loot and I normally get that enchantment that adds DD gear to NPC, problem is once I get to 70 I have to use a kids bow (which I have a mod that I can create such weapons) and use the most basic arrows, (I use it on a bow) it will kill them if I try to use any thing else.

Posted

idk why but I cant seem to get the DOM mcm to work. the esp loaded in correctly. but the DOM mod itself seem to not be working I can't access the mcm I made sure to triple check the installs to make sure I downloaded all the requirements. maybe I'm just dumb but any help will be appreciated.

Posted
On 11/16/2025 at 4:14 PM, TrollAutokill said:

Thanks I will check. Those are for walking with tied hands.

 

EDIT: They are included in the last DOM version though.

oki ill go for it. Thx again

Posted
7 hours ago, ceuil said:

idk why but I cant seem to get the DOM mcm to work. the esp loaded in correctly. but the DOM mod itself seem to not be working I can't access the mcm I made sure to triple check the installs to make sure I downloaded all the requirements. maybe I'm just dumb but any help will be appreciated.

I thought we solved that one so many times. Usually it's missing mod, like Papyrus tweaks. Make sure you have all essential mods has listed in the installation tab.

Posted
1 hour ago, TrollAutokill said:

I thought we solved that one so many times. Usually it's missing mod, like Papyrus tweaks. Make sure you have all essential mods has listed in the installation tab.

I have actually seen this issue pop up in dark additions, in whiteruns part of the mod, but once I leave it it works fine, just not sure what is causing that issue, but I am sure it has to do with my load order and not specifically your mod. I have also seen other mods in the MCM do the same thing, in relationship to areas other mods have added. I suspect that there is to many mods firing off close to each other and the game is being slow. A lag if you will.

Posted
9 hours ago, ceuil said:

idk why but I cant seem to get the DOM mcm to work. the esp loaded in correctly. but the DOM mod itself seem to not be working I can't access the mcm I made sure to triple check the installs to make sure I downloaded all the requirements. maybe I'm just dumb but any help will be appreciated.

Make sure it is specifically to DOM and its the only one being effected. If its not then something is causing the "lag" and try in a different area, see if that changed it.

Posted (edited)
7 hours ago, Lovemaster1234567 said:

Make it easier and faster to install with requirements already in it.

This is not a wabbajack.

Edited by TrollAutokill
Posted
1 hour ago, Fraying9981 said:

I read somewhere that you could resurrect and enslave. How is this doable?

Press h on a corpse?

Use the enslave spell?

The spell for dead actors is called Dead Souls.

Posted
1 hour ago, Fraying9981 said:

I read somewhere that you could resurrect and enslave. How is this doable?

Press h on a corpse?

Use the enslave spell?

 

There is literally a spell to enslave corpses, which brings them back to life as slaves (no zombies). Check the DoM plugin with your favorite plugin search engine. From what I can see, nobody reads the mods' damn page anymore.

Posted
1 hour ago, Fraying9981 said:

I read somewhere that you could resurrect and enslave. How is this doable?

Press h on a corpse?

Use the enslave spell?

 

There is literally a spell to enslave corpses, which brings them back to life as slaves (no zombies). Check the DoM plugin with your favorite plugin search engine. From what I can see, nobody reads the mods' damn page anymore.

Posted
1 minute ago, 深淵の神 said:

 

There is literally a spell to enslave corpses, which brings them back to life as slaves (no zombies). Check the DoM plugin with your favorite plugin search engine. From what I can see, nobody reads the mods' damn page anymore.

Maybe because the damm author doesn't update it, hiding behind a development version and more recently a broken arm. Sorry about that 

Posted (edited)
27 minutes ago, TrollAutokill said:

a broken arm.

 

For real? I wish you a speedy recovery. I hope it's not the arm of the faps :v  (Okay, I'm just kidding)
I remember seeing that spell stuff on the mod's page

 

Quote

3. Spells: There are two spells which could be used to capture actors. One captures living actors and the other one should be used to raise from the dead fallen foes.

 

Edited by 深淵の神
Posted
On 11/18/2025 at 2:29 AM, TrollAutokill said:

DOM doesn't change any combat behaviour. You can even deactivate the combat capture perk. Just don't use the DOM enchanted weapons and capture spells. My guess is you have another mod changing this behaviour.

 

Falling to the knees sounds like Acheron--in which case, they'd have "Defeated" over them".

Posted
8 hours ago, 深淵の神 said:

There is literally a spell to enslave corpses, which brings them back to life as slaves (no zombies). Check the DoM plugin with your favorite plugin search engine. From what I can see, nobody reads the mods' damn page anymore.

When I get the spell I use it when I need it all the time

Posted
1 hour ago, tonitrulupus said:

When I get the spell I use it when I need it all the time

 

That spell is one of my favorites. In fact, I've been replacing the corpses of unique characters in the game with hot follower mods to resurrect them as slaves, Katria for example. I don't enslave generic NPC enemies, though. I just turn into a werewolf and go on a rape fest in the dungeons, then go on a bloodbath to finish clearing the location🧑‍🍳

Posted
3 hours ago, 深淵の神 said:

 

That spell is one of my favorites. In fact, I've been replacing the corpses of unique characters in the game with hot follower mods to resurrect them as slaves, Katria for example. I don't enslave generic NPC enemies, though. I just turn into a werewolf and go on a rape fest in the dungeons, then go on a bloodbath to finish clearing the location🧑‍🍳

Yeah I use enemy to ally, have about 20 of naz's E2A mods, just for that reason, I enslave the enemy while keeping the follower in reserve, besides its kind of like having twins lol

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