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Posted
3 hours ago, McLovin3 said:

The Slave tab of HSH slaves in the same home in the HSH MCM only goes up to 43, there's no extra tabs to view the others for when you have 44+ slaves in the same HSH home.

HSH was not designed for that kind of overpopulated house. Actually the total number of slaves in houses and camps is limited to 128 by construction (Skyrim limit).

 

Posted
10 minutes ago, TrollAutokill said:

HSH was not designed for that kind of overpopulated house. Actually the total number of slaves in houses and camps is limited to 128 by construction (Skyrim limit).

 

 

I'm assuming AYGAS brothels are its own 128 limit too right?

So I guess the only option in such a scenario when I need to see or use something in their MCM data is transferring her out of HSH or enough of the other HSH slaves off to knock that slave to #43.

 

Loverslab needs more sex dungeon player homes man. Tara's are like the only other good quality ones out there, but they were meant for player submissive or player enslaved type scenarios with their player activated bondage traps

Posted
4 hours ago, McLovin3 said:

....then came the 92 captives that were trapped in that tiny little guard barracks cell. Citizens, the Unique townspeople like the Companions, even guards, Balgruuf's kids and the random Stray dog. All cuffed and now following me.. All of them pissed

 

 

my favorite part. Dude takes 92 captives all at once and expects nothing breaks :D

ngl, I do the same all the time!

Posted (edited)

@TrollAutokill do you support traps of any kind to capture slaves?

Was wondering this could be a fun addition, probably relying on a third party mod:

 

put traps on the floor -> NPC walks on trap -> NPC can't move -> use existing DOM menu to Abduct

 

I found this mod that enables droppable traps with a paralysis spell:

https://www.nexusmods.com/skyrimspecialedition/mods/133446

Edited by Fraying9981
Posted
2 hours ago, Fraying9981 said:

Dude takes 92 captives all at once and expects nothing breaks

People don't realize that script still takes time to run, though it may only take a few 100ms, they still need time.  If I ever capture, its only 2 or 3 at a time and even then I do wait until I get them collared before going to the next captive.

Posted
1 hour ago, tonitrulupus said:

People don't realize that script still takes time to run, though it may only take a few 100ms, they still need time.  If I ever capture, its only 2 or 3 at a time and even then I do wait until I get them collared before going to the next captive.

 

same, and DOM is actually so much better for this than standard Pahe. in standard pahe I got so many corrupted saves because I tried to enslave 6 bandits at the same time after clearing a camp

Posted
1 hour ago, Fraying9981 said:

 

same, and DOM is actually so much better for this than standard Pahe. in standard pahe I got so many corrupted saves because I tried to enslave 6 bandits at the same time after clearing a camp

Well that's because we are trying to add entries to a array in a multithreaded environment. It's still a problem with DOM but I added a few safe checks and recover at load game.

Posted (edited)
5 hours ago, McLovin3 said:

 

I'm assuming AYGAS brothels are its own 128 limit too right?

So I guess the only option in such a scenario when I need to see or use something in their MCM data is transferring her out of HSH or enough of the other HSH slaves off to knock that slave to #43.

 

Loverslab needs more sex dungeon player homes man. Tara's are like the only other good quality ones out there, but they were meant for player submissive or player enslaved type scenarios with their player activated bondage traps

I am not sure about AYGAS. It could be just 8 atm.

 

Just send them out of to another less populated house. Or read their Diary, use the info spell or dialogue.

 

Tara has bondage traps?

Edited by TrollAutokill
Posted
5 hours ago, Fraying9981 said:

@TrollAutokill do you support traps of any kind to capture slaves?

Was wondering this could be a fun addition, probably relying on a third party mod:

 

put traps on the floor -> NPC walks on trap -> NPC can't move -> use existing DOM menu to Abduct

 

I found this mod that enables droppable traps with a paralysis spell:

https://www.nexusmods.com/skyrimspecialedition/mods/133446

Interesting, I put it in my list. Though I never saw any suitable trap like animation. Maybe a caged pose?

Posted (edited)
3 hours ago, tonitrulupus said:

People don't realize that script still takes time to run, though it may only take a few 100ms, they still need time.  If I ever capture, its only 2 or 3 at a time and even then I do wait until I get them collared before going to the next captive.

 

1 hour ago, Fraying9981 said:

 

same, and DOM is actually so much better for this than standard Pahe. in standard pahe I got so many corrupted saves because I tried to enslave 6 bandits at the same time after clearing a camp

 

Hold on you two. There's a bit of context you guys weren't getting here from my story.

 

These were 92 NPCs that were taken captives via Conquest of Skyrim NOT Diary of Mine.

 

There were no scripts firing during this capturing (or at least it was like microscopic). they said their silly lines "Oh no! By the gods this can't be happening" and then ran off cuffed to that tiny barrack cell

With the crazy crap going on with the Invasion, Robbing and Conquest Capturing those people was probably the most stable clean running thing I had in regards to screwing around in a good long while.

 

edit: I was hoping to find some Conquest of Skyrim Invasion videos showing the capturing and robbing but couldn't find it.

In fact most of the videos I saw of Invasions were vastly different that what I played.

They had a Whiterun invasion that had you starting near the Stables, clearing out waves both outside and inside the city and some you took out the hold's guards not Imperials.

Mine also had an optional pillage objective where you can grab barrels of things for your faction's economy before confronting the Jarls

Amazes me how Conquest had such a drastic change before the mod author stopped updating and made it open source.

 

 

I still totally overdid it when it came to the point of boredom waiting for Balgruuf to wake up and me trying to find out what was wrong before attempting to rollback to a previous save, before i found a solution and just continued...completely forgetting i Conquest captured all those people and then they all barged out of that barracks like a clown car once I conquered Whiterun and the mod set those NPCs to follow me.

Edited by McLovin3
Posted
31 minutes ago, TrollAutokill said:

Interesting, I put it in my list. Though I never saw any suitable trap like animation. Maybe a caged pose?

 

yeah that would be sick! I just tried gas trap => it works perfectly. trigger it with an arrow -> NPC is stunned -> DOM abduct menu works properly.

 

maybe no custom code is needed from DOM to be immersive enough, except for an animation like you suggest!

 

35 minutes ago, TrollAutokill said:

Well that's because we are trying to add entries to a array in a multithreaded environment. It's still a problem with DOM but I added a few safe checks and recover at load game.

 

this is helpful! thanks for sharing

Posted (edited)
1 hour ago, TrollAutokill said:

Tara has bondage traps?

 

I guess with Fraying talking about bear traps shortly after, there was some confusion

 

I remember some of tara's home or home like mods had these player only trigger areas where if you activated it by proximity, it would teleport the player into a certain Zaz object. There was no manual input to bind yourself like what you'd expect from a Zaz object.

Like if there was a suspended cage high above and you got close to it on the ground, you'd get teleported up to it and put into a bondage position in it.

Sometimes these things were a pain in the butt to get out of, even with console commands. And I remember times trying to get out of it only to land on the trigger and instantly get trapped again.

 

Perhaps maybe this was some old outdated LE Zaz stuff not working right?

 

I could've sworn the Bannered Mare Immersive Sexual Playground had a couple (I think one was by a Pull lever) but I see no mention of it in sattyre's version, unless I downloaded an old, outdated version of tara's back then

 

 

 

Tara's Ultimate Whiterun Brothel was the one I was specifically referring to being a really good looking bondage home. And the description of the original still mentions these "traps" in the home (and mentions that some can only be escaped by tcl). I never really did get to fully explore the home properly with mesh, texture, and compatibility issues like High Heels LE along with crashes and minimum knowledge importing LE mods at the time.

 

@Skambalag apparently tried to remix it and fix some things and remove some dependencies like Devious Devices. Though it sounds like High Heels is still a requirement and the traps are probably still there.

 

Though i suppose it doesn't matter as the mega link for the remix version is dead so it might be lost to the wind.

Edited by McLovin3
Posted (edited)
1 hour ago, Strager said:

Question: are there any method to assign\remove kinks to a slave after capture?

From the MCM actor list.  Save JSON, edit JSON, load JSON. Kink names are listed in the MCM kink tabs or copy paste them from the main JSON Kink definition.

Edited by TrollAutokill
Posted
2 hours ago, McLovin3 said:

 

Though i suppose it doesn't matter as the mega link for the remix version is dead so it might be lost to the wind.

And I guess you don't have it lying somewhere on your hard drive?

Posted (edited)

hi 

1. tattoos won't transfer to pahe and vice versa.

2. health bar of some slaves after fight won't fill in dom.

3.training animations won't start in pahe hsh.

4. trainees won't follow trainers in pahe hsh.

5.slaves teleport to wilderness from camp in pahe.

version is 7.10.7

tnx

Edited by mike1368
Posted

Forgive me for asking but is there a way t8 assign personality traits? I ask because I use a mod that assigns a companion of mine a submissive personality. And I wanted to turn her into a companion slave but personality may not match what she is.

Posted (edited)
2 hours ago, VaunWolfe said:

Forgive me for asking but is there a way t8 assign personality traits? I ask because I use a mod that assigns a companion of mine a submissive personality. And I wanted to turn her into a companion slave but personality may not match what she is.

As said before. Use the spell to write/read JSON persona. If you do it on a trash game, next load you meet her for the first time she will have the personality from the JSON.

Edited by TrollAutokill
Posted (edited)
On 10/31/2025 at 5:55 AM, TrollAutokill said:

And I guess you don't have it lying somewhere on your hard drive?

 

The one I tried back then was tara's original version, that I don't have anymore, but i think its Mega download link is still available 

It's the remix one I never tried that might be gone unless someone has a copy or if @Skambalag ever returns

 

 

So I tried another small Conquest run in regards to DoM enslaving and CoS's prionsers of war.

And while I don't feel like I've done enough tests yet.

I have a theory the issue of the Prisoner system acting up may be trying to DoM enslave the Stormcloaks/Imperials in combat during the invasion before they yield and possibly becoming prisoners of war. I think its whatever trigger thats making them yield and possibly becoming Prisoners of War is getting the slaves and counting them as prisoners and messing up Conquest's Prisoner system

It felt like I captured 2 in combat before they yielded. Afterwards I tried DoM enslaving, executing or leaving as is so I had varied samples. When checking on my 2nd in Command he said there were 7 total prisoners. I was able to get rid of all but 2.

The thing that is probably going to be difficult to fully confirm is when everyone yields, not all of them are considered prisoners of war. (Usually, the Prisoners of War are essential. If you decide to free or execute them, they lose the essential status)

 

Riften's Conquest Stormcloak camp is surprisingly close to my base of operations so I got an easy save to consistently reload and invade and test results

I might also just try enslaving imperials or stormcloaks before an invasion, and bring them with me before the yield and see if they add to CoS's prisoner system count

 

update: did one more tiny test. No mid-combat DoM enslaving. 2 became prisoners of war. The male always essential commander was executed the female trooper DoM enslaved without freeing. All other yielded Stormcloaks were DoM enslaved. 2nd In command said I had 2 total prisoners and I could get rid of both of them (1 was considered commander so executions may not be counting possibly)

Edited by McLovin3
Posted
On 10/31/2025 at 9:55 AM, TrollAutokill said:

And I guess you don't have it lying somewhere on your hard drive?

 

I have 2 or three versions, but they are all huge.  The remix has 2 versions and is 638K.  Is it poossible to send you that by PM, or is LL t/f file size tooo small for that?

 

DQW

Posted
7 minutes ago, DonQuiWho said:

 

I have 2 or three versions, but they are all huge.  The remix has 2 versions and is 638K.  Is it poossible to send you that by PM, or is LL t/f file size tooo small for that?

 

DQW

It's too big for LL. It's Mega or Dropbox I am afraid.

Posted

Hi, quick (and probably dumb) question:

I have installed AYGAS, HSH and DOM in the order written on the instal guide and indeed they rely on DOM and not anymore on PAHE. The problem is that I have DOM running on OStim (for several reasons I prefer it to SL) and both AYGAS and HSH require SL installed; is it intended, did I make a mistake or anything in between/else?

Thanks in advance for all the help!

Posted
24 minutes ago, SignoreSupremo said:

Hi, quick (and probably dumb) question:

I have installed AYGAS, HSH and DOM in the order written on the instal guide and indeed they rely on DOM and not anymore on PAHE. The problem is that I have DOM running on OStim (for several reasons I prefer it to SL) and both AYGAS and HSH require SL installed; is it intended, did I make a mistake or anything in between/else?

Thanks in advance for all the help!

It's just how they were designed by @Musje. I might update them to start scenes through DOM to make them compatible with Ostim in the future.

Posted
3 hours ago, TrollAutokill said:

It's too big for LL. It's Mega or Dropbox I am afraid.

 

Sorry, but can't help with either of those.

 

When I have a bit more time, I'll see what the mod's individual component folders, eg textures etc  will zip up as, and if I can get a few smaller files, see what I can do then

 

DQW

Posted
16 minutes ago, TrollAutokill said:

It's just how they were designed by @Musje. I might update them to start scenes through DOM to make them compatible with Ostim in the future.

oh ok, it's both reassuring (knowing it's not on my side) and disheartening (because well...now I have to setup sexlab as well and not use it, something I truly did not want to do)

If I may bother some more, any tip on how to have both frameworks side by side? Because until mods are like Yuriana life is easy, you just click a thing in the MCM, but not every mod is organized that way

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