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Posted
On 3/8/2022 at 7:15 PM, TrollAutokill said:

Great. Don't forget to test the quest!

 

Did the quest and it all worked but after returning to Olava (not sure if this was intended or) and using the dialogue to end the quest it didn't prompt a sale/reward and remove her as a slave, had to use a dialogue line along the lines of "i have news about someone dear to you" which then sold her back

 

How much are you intending to expand that feature? as some different options depending on the state/training of the slave you returned might be interesting

 

I.e.

Question - "how is <ex-slavename> doing?"

 

Answer

If in love/loyal - "<Slavename> just hasn't been happy since you left them here, i think they want to be yours again" (purchase or given for free to be a slave again)

 

Shocked - "<Slavename> told me what you did to them, how could you be so cruel" (relationship rank decrease)

 

Angry - "<slavename> is still mad at you, i'd stay away from them if i was you"

Posted
15 minutes ago, DonQuiWho said:

The Mod page, though, says

 

not compatible with SE - there is an experimental SSE version, but is it reliable?

 

 

Yeah, I need to do some tidy up work on the mod. I keep forgetting.

 

0.0.9 SSE should work. That's the one I use. Id did have some issues with the bound cuffs and the like, but I managed to resolve those. Otherwise it should be fine.

 

15 minutes ago, DonQuiWho said:

'Mark for Capture' is not mentioned in the documentation - is it really in there somewhere, and if so, does that version work on SE

 

 

Is it not? Something else to fix. Should definitely be in there.

 

It's an alteration spell. Reasonably cheap to cast. Fires a projectile, so works at range. Fairly noisy though, so unless you have quiet casting, it's likely to give away your position.

 

Posted
15 minutes ago, DocClox said:

 

 

Yeah, I need to do some tidy up work on the mod. I keep forgetting.

 

0.0.9 SSE should work. That's the one I use. Id did have some issues with the bound cuffs and the like, but I managed to resolve those. Otherwise it should be fine.

 

 

Is it not? Something else to fix. Should definitely be in there.

 

It's an alteration spell. Reasonably cheap to cast. Fires a projectile, so works at range. Fairly noisy though, so unless you have quiet casting, it's likely to give away your position.

 

 

Blimey, that WAS quick

 

And very comprehensive, so tyvm!

 

?

 

Posted
4 hours ago, TrollAutokill said:

@Moody should wait for 1.7.3 as the quest needs some tuning.

 

Alright then. I will need to wait for 1.7.3 as I'm looking forward to that new quest.

Posted
1 hour ago, pinky6225 said:

 

Did the quest and it all worked but after returning to Olava (not sure if this was intended or) and using the dialogue to end the quest it didn't prompt a sale/reward and remove her as a slave, had to use a dialogue line along the lines of "i have news about someone dear to you" which then sold her back

Yes, that's how you are supposed to for now. I changed that to something more explicit, it will be in next version. Also if you never enslaved Kimli you take her as a follower. I will add that same feature if you release her.

 

1 hour ago, pinky6225 said:

How much are you intending to expand that feature? as some different options depending on the state/training of the slave you returned might be interesting

 

I.e.

Question - "how is <ex-slavename> doing?"

 

Answer

If in love/loyal - "<Slavename> just hasn't been happy since you left them here, i think they want to be yours again" (purchase or given for free to be a slave again)

 

Shocked - "<Slavename> told me what you did to them, how could you be so cruel" (relationship rank decrease)

 

Angry - "<slavename> is still mad at you, i'd stay away from them if i was you"

For the moment I just assume the family is happy and your relationship with them increase. But only the first time you sell this slave, then relationship goes down by 1 after each time you sell the same actor. This is because the first time the family assumes you had good intentions.

 

Your suggestion is not far to what exists right now, if you go to an ex-slave they will hate you unless they were inlove/loyal and in these cases they will offer to join as a follower.

 

 

 

Posted

So you're saying I could make a living out of abducting Ingun Black-Briar, training her, selling her back to Maven, and then using Sexlab Submit to shag Mavn until her disposition raises again?

 

I might end up having to kill Hemming if he attacked me. That would be a shame :)

Posted
4 hours ago, Leoosp said:

 

Alright then. I will need to wait for 1.7.3 as I'm looking forward to that new quest.

Sure i will do it, as soon as it will be released.

I have backported 2.7.1 if you want it, but it wasn't tested at all, i didn't touched Skyrim for weeks by now. But it was done in proper way, with SEQ generated in TES5edit, and behavior file in FNIS for Modders and all other stuff.

Posted (edited)

@moody132 The version 2.7.1 will tide me over until 2.7.3 as I'm really looking forward to the quest which will be improved added in 2.7.2. So if you can send it please would be much appreciated.

 

@TrollAutokill Have you heard of Frostfall, Campfire and Last Seed (not the Prologue version but the continued one)? If not may be worth looking into as its API, we all know the effects of hunger and thirst. Thus individuals undergoing the process of this DOM, can be affected by cold, hunger, disease, tiredness etc. These can have an affect on their behaviour, mood etc.

 

Then can affect the training process, as well as their value so these need to be managed.

 

For really bad slaves is it possible via Pamatronic's mods to hang or execute the virtual slaves?

Edited by Leoosp
Typo.
Posted (edited)
23 minutes ago, Leoosp said:

@moody132 The version 1.7.1 will tide me over until 1.7.3 as I'm really looking forward to the quest which will be improved added in 1.7.2. So if you can send it please would be much appreciated.

 

@TrollAutokill Have you heard of Frostfall, Campfire and Last Seed (not the Prologue version but the continued one)? If not may be worth looking into as its API, we all know the effects of hunger and thirst. Thus individuals undergoing the process of this DOM, can be affected by cold, hunger, disease, tiredness etc. These can have an affect on their behaviour, mood etc.

 

Then can affect the training process, as well as their value so these need to be managed.

 

For really bad slaves is it possible via Pamatronic's mods to hang or execute the virtual slaves?

Ok, here it is. You still need 'official' version, as this one contains only files that were backported. So i would reccomend installing official 2.7.1 and overwrite it with these files.

And backup your save, because i dindt tested it at all.

Diary Of Mine 2.7.1 SE to LE.rar

Edited by moody132
Posted
10 hours ago, TrollAutokill said:

Do you still get a message with the dialogue?

The dialog is displayed, but there is no response when I select it.
No response message from the slave
However, the hotkey kneeling works and all slaves kneel
 

Posted
6 hours ago, DocClox said:

 

 

Yeah, I need to do some tidy up work on the mod. I keep forgetting.

 

0.0.9 SSE should work. That's the one I use. Id did have some issues with the bound cuffs and the like, but I managed to resolve those. Otherwise it should be fine.

 

 

Is it not? Something else to fix. Should definitely be in there.

 

It's an alteration spell. Reasonably cheap to cast. Fires a projectile, so works at range. Fairly noisy though, so unless you have quiet casting, it's likely to give away your position.

 

 

And for @TrollAutokill

 

Sorry for having to ask, but where should the Slavers Spellbook mod best go in the Load Order, ie before or after DOM?

 

If I put Spellbook after DOM in MO2 LH Pane, I see an overwrite of a DOM Source script file by Spellbook, but not an overwrite by the actual operating file itself

 

So I'm wondering if DOM borrows/includes your file's code somewhere, but used within a different DOM file?  Maybe even tweaks it! ?.  And if it does, will the same code appearing subsequently from Spellbook affect DOM's functionality in any way?

 

File in question is

 

docbook_refresh_submission_scr.psc

 

 

Posted (edited)

Was trying to force masturbate male slaves but it seems that there are no animations for male slaves, they always T pose...

Is something wrong with my install, or is this an issue already known?

 

Other question is why sometimes slaves just get invisible? It's not HDT SMP, since even if I change them no non-hdt clothes, they still wont appear. I have to bag them and release afterward to solve the issue... It happens on stable and experimental versions, so it hasn't been fixed yet (tested on DoM ver. 2.7.2 and 2.6.2). I'm not removing the chance that may have been something related to my installation or dependencies though, for both issues.

 

Thanks for answering and explaining!

Edited by kadsend
more info
Posted (edited)
3 hours ago, moody132 said:

Ok, here it is. You still need 'official' version, as this one contains only files that were backported. So i would reccomend installing official 2.7.1 and overwrite it with these files.

And backup your save, because i dindt tested it at all.

Diary Of Mine 2.7.1 SE to LE.rar 45.09 MB · 2 downloads

 

@moody132 I unfortunately don't have a copy. Only of the 2.7.2 release and the official page lists 2.5.5, 2.6.2 and 2.7.2 no 2.7.1.

 

Thank you for the backport of 2.7.1! It's much appreciated!!

Edited by Leoosp
Posted
2 hours ago, moody132 said:

Ok, here it is. You still need 'official' version, as this one contains only files that were backported. So i would reccomend installing official 2.7.1 and overwrite it with these files.

And backup your save, because i dindt tested it at all.

Diary Of Mine 2.7.1 SE to LE.rar 45.09 MB · 2 downloads

This version has the duplicate slaves bug. I would not recommend it. 2.7.2 is ok.

Posted
2 hours ago, DonQuiWho said:

 

And for @TrollAutokill

 

Sorry for having to ask, but where should the Slavers Spellbook mod best go in the Load Order, ie before or after DOM?

 

If I put Spellbook after DOM in MO2 LH Pane, I see an overwrite of a DOM Source script file by Spellbook, but not an overwrite by the actual operating file itself

 

So I'm wondering if DOM borrows/includes your file's code somewhere, but used within a different DOM file?  Maybe even tweaks it! ?.  And if it does, will the same code appearing subsequently from Spellbook affect DOM's functionality in any way?

 

File in question is

 

docbook_refresh_submission_scr.psc

 

 

Yes that file is the only conflict. It's patched in DoM so SLSP should be above DoM in the left panel of MO2. Right panel is as you wish.

Posted (edited)
1 hour ago, kadsend said:

Was trying to force masturbate male slaves but it seems that there are no animations for male slaves, they always T pose...

Is something wrong with my install, or is this an issue already known?

 

Other question is why sometimes slaves just get invisible? It's not HDT SMP, since even if I change them no non-hdt clothes, they still wont appear. I have to bag them and release afterward to solve the issue... It happens on stable and experimental versions, so it hasn't been fixed yet (tested on DoM ver. 2.7.2 and 2.6.2). I'm not removing the chance that may have been something related to my installation or dependencies though, for both issues.

 

Thanks for answering and explaining!

Invisible slaves can happen if you used the noclone debug option on spawned NPC. I should disable this option. Recommended option is to clone spawned NPC.

 

Unique NPC on the other hand don't have to be cloned and I recommend not to.

Edited by TrollAutokill
Posted
53 minutes ago, Leoosp said:

@moody132 Currently I'm finding that the backport of 2.7.1 to LE from SE, has an issue with behavior file in FNIS version 7.6. It's currently notifying that "FNIS_DiaryOfMine_behavior.hkx" currently isn't Skyrim compatible.

 

It needs to be converted to the format used for LE from the SE one.

 

Just something to watch out for on future backports, as people might not have noticed this.

o.O Are you sure? Because I am sure that I indeed generated this file in FNIS for modders, and standard FNIS hadn't issue with it, no warning etc. Are you sure that nothing is overwriting this file?

Anyway, i generated in again, since it takes few seconds, but i i am pretty sure this file is identical to the one in my .zip

 

Also, TrollAutokill says there is duplicate slave bug, so, i would wait for next release.

 

FNIS_DiaryOfMine_Behavior.hkx

Posted
1 hour ago, TrollAutokill said:

Yes that file is the only conflict. It's patched in DoM so SLSP should be above DoM in the left panel of MO2. Right panel is as you wish.

 

Thanks!

Posted
6 hours ago, TrollAutokill said:

Invisible slaves can happen if you used the noclone debug option on spawned NPC. I should disable this option. Recommended option is to clone spawned NPC.

 

Unique NPC on the other hand don't have to be cloned and I recommend not to.

so which options do you recommend for those who only enslave uniques in the mcm?

Posted
15 hours ago, TrollAutokill said:

Yes, that's how you are supposed to for now. I changed that to something more explicit, it will be in next version. Also if you never enslaved Kimli you take her as a follower. I will add that same feature if you release her.

 

For the moment I just assume the family is happy and your relationship with them increase. But only the first time you sell this slave, then relationship goes down by 1 after each time you sell the same actor. This is because the first time the family assumes you had good intentions.

 

Your suggestion is not far to what exists right now, if you go to an ex-slave they will hate you unless they were inlove/loyal and in these cases they will offer to join as a follower.

 

 

 

I Feel this would be a good tie in with AYGAS depending on the slavery status on the Hold, the NPCs might react differently and might this "Ransoming" might count as a transaction in the city.

Posted (edited)
6 hours ago, sidfu1 said:

so which options do you recommend for those who only enslave uniques in the mcm?

.No clone, no clean on unique.

Clone, no clean on spawn.

 

You can always clone or clean from the "Let's have a serious chat dialogue" in case of problems.

 

Edited by TrollAutokill
Posted

Will the "You're a slave now, the old you is dead. I want you to forget your past!" option affect other things like selling unique NPC back to their family? If so, I am wondering if there's a way to revert this. And I think it would be better to have those two selections that do change data in their own branch, as all other selections in "Let's have a serious chat." are only for queries.

 

By the way, the whistle key of PAHE seems not fully functional with DoM. There is no DoM style notifications when I set the slaves to stop and wait with whistle key. Other behaviors seems fine though.

Posted (edited)

@CliftonJD @TrollAutokill @ Anybody else

 

EDIT: HOLD FIRE ON THIS PLEASE.  I MIGHT HAVE BEEN A BIT PREMATURE IN SOME OF MY ASSUMPTIONS AND ALSO IN THE WAY I SET THIS UP.  I'LL REVISIT IT IN A DAY OR SO IF THINGS DON@T IMPROVE

 

Asking here, because DOM is last in my Load Order ?

 

After all the help provided here, I have finally got an SE game that seems to work with PAHE, HSH, HSH Cart, AYGAS, Slavers Spellbook and DOM.   (respectively 8.1.2, 1.26, PAH Cart, 0.58b, 0.0.9 and 2.7.2)  ?

 

One thing that I have noticed though, is that having populated two player homes with slaves captured through PAHE, set up those houses with HSH, and started HSH training in both places with an NPC slave with higher stats and the relevant dialogue, the slave being trained in each location doesn't seem to 'improve' theirs.  That's over 2 or 3 ingame days - Am I just being impatient maybe?

 

Otherwise I may well not have grasped how the various more recent mod changes affect the mods' relationships, or not spotted something in the mods' decriptions/threads, but am I missing something along the way as to how these mods now all link together and how the slave data presents, or am I likely to have a real issue?  There's nothing obvious in the last few log files to indicate that anything might be going wrong and no obviously weird overwrites showing in MO2

 

Any helpful contributions would be welcome

 

 

 

Edited by DonQuiWho
Posted (edited)
On 3/11/2022 at 5:16 PM, TrollAutokill said:

Invisible slaves can happen if you used the noclone debug option on spawned NPC. I should disable this option. Recommended option is to clone spawned NPC.

 

Unique NPC on the other hand don't have to be cloned and I recommend not to.

Thank you for answering! Well... sadly I'm used to enslave non unique NPCs... So as I understand, you recommend the clone spawned NPC to be on in that case, right? A quick fix I found is just to bag them and afterwards, immediately release them.

 

But the male masturbation animations? Are they added and I did my installation or setup wrong? Or is it common for them to T pose when ordering that?

Solved. It seems that this mod uses default sexlab anims... Forgot I removed those...

Edited by kadsend
solved one issue
Posted
6 hours ago, kadsend said:

Thank you for answering! Well... sadly I'm used to enslave non unique NPCs... So as I understand, you recommend the clone spawned NPC to be on in that case, right? A quick fix I found is just to bag them and afterwards, immediately release them.

 

But the male masturbation animations? Are they added and I did my installation or setup wrong? Or is it common for them to T pose when ordering that?

Solved. It seems that this mod uses default sexlab anims... Forgot I removed those...

Yes DoM uses default Sexlab and Zaz anims when available.

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