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Posted
15 hours ago, DonQuiWho said:

@TrollAutokill @CliftonJD

 

I'm presently using

 

PAHE 8.1

DOM 2.6.2 (as a reversion from 2.7.2 and 2.7.1, which were giving me, as earler reported in the threads, duplicate slaves in the PAHE MCM)

 

But can either of you tell me, please, what the scripts that you have in your mods affecting HSH do when they overwrite it as shown, and the effect on each other, ie DOM on PAHE?

 

Dom 2.6.2 overwrites PAH HSH

Dom 2.7.1 overwrites PAH HSH and PAH AYGAS

 

I have spent hours trying to rescue a game in which I realised that the HSH MCM point blank refused to appear (I know that HSH's MCM is iffy at the best of times, but I think I saw @TrollAutokill say somewhere upthread he'd have a look at the issue.  The same problems arose even when I even went back to start a new game- same errors, no MCM

 

AYGAS says the mod is there, and you can find it and add to your inventory from it using AddItemMenu, but HSH willm full stop, not provide an MCM

 

I attach logs for both existing and newe games which show similar problems in each

 

You guys got any ideas?

 

TIA for any advice

Papyrus.0 - HSH errors in existing game with DOM scripts.log 575.01 kB · 3 downloads Papyrus.2 - HSH errors in new game with DOM scripts.log 1.23 MB · 2 downloads

That's odd. HSH doesn't give me shit at all but it's AYGAS that's being an ass most of the time.

Posted

So is the ultimate spell not to be use at all or is it a good spell to save some hours? Also if it can be used how long will it take for the spell to be effective. Because right now the slaves seems to put their head down right now.

Posted
1 hour ago, Unknown DragonX said:

So is the ultimate spell not to be use at all or is it a good spell to save some hours? Also if it can be used how long will it take for the spell to be effective. Because right now the slaves seems to put their head down right now.

You're free to use it. It increases the slave's training and its effects are immediate. Kind of a game killer if you're not debugging, imho.

Posted
2 hours ago, Unknown DragonX said:

So is the ultimate spell not to be use at all or is it a good spell to save some hours? Also if it can be used how long will it take for the spell to be effective. Because right now the slaves seems to put their head down right now.

ther no real reason to use the mod if your gonna just  skip the whole mod isnt there?

Posted
16 hours ago, sidfu1 said:

ther no real reason to use the mod if your gonna just  skip the whole mod isnt there?

 

 

I agree but I got a lot of slaves but I only started on a few of them, and I plan to use the spell once I my pc becomes a master slaver to save some time.

Posted (edited)

For me "boost persona", "shrink persona" and "ultimate spell" do not seem to be working in my setup.

I always get the "Persona spell has no effect on XXX" msg.

 

What am i missing?

 

 

Edit: the new patch(2.7.2) fixed that and the double slave problem for me.

Edited by chaosarah
Posted (edited)

So I found this interesting little trio of mods today. (I'm guessing English isn't his first language as there is a bunch of spelling errors)

 

It's a player home slavery system where you can make your slaves work and produce items (farm, mine, scrolls & soulgems).

It comes with PAH support so you quickly put them or take them out of PAH from its slavery system 

 

Sucubuss personal assistant at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Sucubuss Layer Farms at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Sucubuss Layer Arena at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

The followers have the home, the farm mod is the slavery system and the arena is the training system (edit: the training system is a lot like HSH but without the need for trainers or taskmasters)

 

The obvious compatibility problem is the new DoM training stats are lost when brought back into PAH

There's no PAH dialogue when they are in the system (including DoM, the hotkeys thinks the slaves are free) but it has its own stat dialogue

 

Spoiler

ScreenShot3.png.15430a6361fa864de8f195702095cdb2.png

 

 

I'm still fiddling with this mod. The only other annoyance I'm having is bringing them back to PAH and leaving the home to pick them up and they'll bolt as if freshly caught but left alone for too long.

Edited by McLovin3
Posted (edited)
1 hour ago, McLovin3 said:

So I found this interesting little trio of mods today. (I'm guessing English isn't his first language as there is a bunch of spelling errors)

 

It's a player home slavery system where you can make your slaves work and produce items (farm, mine, scrolls & soulgems).

It comes with PAH support so you quickly put them or take them out of PAH from its slavery system 

 

Sucubuss personal assistant at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Sucubuss Layer Farms at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

Sucubuss Layer Arena at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

The followers have the home, the farm mod is the slavery system and the arena is the training system

 

The obvious compatibility problem is the new DoM training stats are lost when brought back into PAH

This should not happen. Of course the farm stats would be lost, but all pah and dom stats should be recovered, albeit without further progress.

1 hour ago, McLovin3 said:

There's no PAH dialogue when they are in the system (including DoM, the hotkeys thinks the slaves are free) but it has its own stat dialogue

 

  Hide contents

ScreenShot3.png.15430a6361fa864de8f195702095cdb2.png

 

 

I'm still fiddling with this mod. The only other annoyance I'm having is bringing them back to PAH and leaving the home to pick them up and they'll bolt as if freshly caught but left alone for too long.

Interesting mods. I could have a look to provide a compatibility patch.

 

So what are workpower, intelligence and perseverance? Are they fixed stats or can they be trained? Maybe we can map them to Dom personality stats or training stats.

Edited by TrollAutokill
Posted (edited)

It might be based on class, level or even health, magicka or stamina (I could totally be wrong, her workpower went up 0.5 during my experiments). The screenshot was from an enslaved hydra slave girl (Her slaver died from a dragon attack so i took her in).

I brought some other slaves in and they have much higher succubus stats (yet there PAH stats aren't too far off from each other). I'll try to enslave some mages and see if there's a big difference between my warrior type slaves. update: The mage slaves did have higher intelligence and low workpower

 

Intelligence contributes to how fast they can produce magical items (scrolls and soul gems)

Workpower contributes to all the other items that can be made.

 

 

Perserverance is basically their production stamina. When it reaches 0, they teleport to the sleep hall and rest unless you have them work to death.

 

 

Edited by McLovin3
Posted
4 hours ago, McLovin3 said:

Perserverance is basically their production stamina. When it reaches 0, they teleport to the sleep hall and rest unless you have them work to death.

that does sound interesting indeed.. Would give another way to use slaves, finally something to  really put them to good use and more satisfying fates for some of the more hated npc´s.. Instead of torturing or selling Ancano, Astrid and co.. We could make them work their asses off. I really like that idea

Posted
On 3/5/2022 at 10:23 PM, chaosarah said:

For me "boost persona", "shrink persona" and "ultimate spell" do not seem to be working in my setup.

I always get the "Persona spell has no effect on XXX" msg.

 

What am i missing?

Have something similar happening to me as well. Is it possible the spells are now tied to their spell class? Like they can only work the better you are at that class?

Posted
29 minutes ago, Gukahn said:

that does sound interesting indeed.. Would give another way to use slaves, finally something to  really put them to good use and more satisfying fates for some of the more hated npc´s.. Instead of torturing or selling Ancano, Astrid and co.. We could make them work their asses off. I really like that idea

This is kinda funny to me lol. Like most of the focus is on sex and torture but not actual economic usage. ?

Posted

Any progress on the duplicate slaves in MCM issue? I just abandoned one run after MCM reported 340 slaves for what was actually 40 at most.

 

 

Posted
1 hour ago, DocClox said:

Any progress on the duplicate slaves in MCM issue? I just abandoned one run after MCM reported 340 slaves for what was actually 40 at most.

 

 

As far as I know. just restarting pahe, usually fisxes that. Maybe not for 340 npc's though.

Posted

Had something funny. I restarted Pahe like often suggested and suddenly they swapped names.? Was pretty surprised when i talked to Sapphire who was now Bujold the "Nobody cares"

 

 

 

Posted
29 minutes ago, terrorofmorrowind said:

As far as I know. just restarting pahe, usually fisxes that. Maybe not for 340 npc's though.

 

I can say with some confidence that restarting PAHE did not help in this particualr case :( Probably  I should have done something sooner, but I hadn't expected things to get so out of hand so fast.

 

 

I think the "put in sack" mechanism may exacerbate the problem. Those girs weren't strictly doubled (or quadruped or whatever it was). Some of the names were disordered as well. I really don't know what was going on at that point.

 

Posted (edited)
1 hour ago, DocClox said:

 

I can say with some confidence that restarting PAHE did not help in this particualr case :( Probably  I should have done something sooner, but I hadn't expected things to get so out of hand so fast.

 

 

I think the "put in sack" mechanism may exacerbate the problem. Those girs weren't strictly doubled (or quadruped or whatever it was). Some of the names were disordered as well. I really don't know what was going on at that point.

 

Ah, I don't use those extra options. I just use teleport debug feature in pahe for that. Well actually I just use the kidnap feature.

Edited by terrorofmorrowind
Posted
4 hours ago, DocClox said:

Any progress on the duplicate slaves in MCM issue? I just abandoned one run after MCM reported 340 slaves for what was actually 40 at most.

 

 

Which version? I never had this problem.

Posted
32 minutes ago, TrollAutokill said:

So when does it happen exactly? Which cloning/cleaning options do you have?

 

I went back to 2.6.2 in the affected game, so can't try it again right now. 

 

And I've just spent the weekend putting together a game that works fairly relaibly, so I'm afraid I'm not going to risK that ?

 

But, IIRC, with 2.7.1, I think I got double entries for each slave on startup, but when I did see it, I could do an ingame PAH restart and that would refresh each slave correctly to a single entry.  There's quite a few other ppl have reported it, and a week or two back, on the PAHE SE thread, @CliftonJD replied to at least one that it was a DOM issue

 

That's not much info, I'm afraid, but I hope it helps a bit.

 

DQW

Posted
2 hours ago, TrollAutokill said:

So when does it happen exactly? Which cloning/cleaning options do you have?

 

Happens on game load with 2.7.0 or 2.7.1, from what Clifton said its the DoM loop

 

Screenshots of it happening to me are at

 

 

 

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