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Posted (edited)
2 hours ago, TrollAutokill said:

Yes DoM uses default Sexlab and Zaz anims when available.

 

That could explain a few things!

 

Does this then carry over into the animations that will be selected to appear in HSH training and punishment scenarios?  I keep getting the same, very limited, two or three kicking in on some of punishment options exercised by the player character, eg for a BJ, first choice is ALWAYS (and I really mean ALWAYS!) the Zarnock one, and I have to manually intervene, using SL Tools, to bring up other relevant, 20 to 30, SLAL installed options, to have more to select from. 

 

I don't remember that happening in previous games

 

If it really is DOM doing that, can that be changed from within any of the various mods' MCM options?

 

 

Edited by DonQuiWho
Posted
51 minutes ago, DonQuiWho said:

 

That could explain a few things!

 

Does this then carry over into the animations that will be selected to appear in HSH training and punishment scenarios?  I keep getting the same, very limited, two or three kicking in on some of punishment options exercised by the player character, eg for a BJ, first choice is ALWAYS (and I really mean ALWAYS!) the Zarnock one, and I have to manually intervene, using SL Tools, to bring up other relevant, 20 to 30, SLAL installed options, to have more to select from. 

 

I don't remember that happening in previous games

 

If it really is DOM doing that, can that be changed from within any of the various mods' MCM options?

 

 

 

No, DoM is using animation idles from Sexlab and Zaz, it doesn't interfere with the way sex animations are selected. That's in the PAHE dialogue scripts.

Posted
2 hours ago, TrollAutokill said:

 

No, DoM is using animation idles from Sexlab and Zaz, it doesn't interfere with the way sex animations are selected. That's in the PAHE dialogue scripts.

 

OK!  Thanks for the quick reply

Posted
5 hours ago, DonQuiWho said:

 

That could explain a few things!

 

Does this then carry over into the animations that will be selected to appear in HSH training and punishment scenarios?  I keep getting the same, very limited, two or three kicking in on some of punishment options exercised by the player character, eg for a BJ, first choice is ALWAYS (and I really mean ALWAYS!) the Zarnock one, and I have to manually intervene, using SL Tools, to bring up other relevant, 20 to 30, SLAL installed options, to have more to select from. 

 

I don't remember that happening in previous games

 

If it really is DOM doing that, can that be changed from within any of the various mods' MCM options?

 

 

pahe uses the tags to call animations, several have mentioned tags need to be added to the slal anims 

Posted
1 hour ago, CliftonJD said:

pahe uses the tags to call animations, several have mentioned tags need to be added to the slal anims 

 

Thanks

 

Where can I find the tags currently used, pls?   Is there a list somewhere already?  If not, the relevant .psc filename will do, thanks 

Posted
36 minutes ago, DonQuiWho said:

 

Thanks

 

Where can I find the tags currently used, pls?   Is there a list somewhere already?  If not, the relevant .psc filename will do, thanks 

I believe it's in the rapepunishmentscript of PAHE.

Posted

You can add/remove tags in the json file that comes in the animations. Some mods cache that info (such as Furniture Sex Framework) but I don't think PAHE does that.

Posted
On 2/21/2022 at 2:09 AM, TrollAutokill said:

First use 2.6.x for better stability and recheck mod requirements.

 

If this happens only with old saves and not new save, then you have to first move all your slaves to hsh before adding DoM. If it's not enough you might need to clean your save with resaver.

Going back to 2.6.2 solved all my issues. Thank you very much.

Posted
On 3/11/2022 at 4:30 PM, TrollAutokill said:

Do you still get a message with the dialogue?

Change load order Check for conflicts with Xedit Check for missing animations Re-run Nemesis, etc.

I tried all of these things, but for the life of me I could not get the slaves to kneel without using hot keys.

There are over 1000 mods in my modlist and it is possible that somewhere there is a conflict, I just could not find it myself...

I am concerned that when I select "Kneel in front of your master/mistress!" in the dialog, there is no message on the left side of the screen.

I was checking and was wondering, will the unused animations be used in future updates? If so, I'm really looking forward to it.

Posted
2 hours ago, BloodDollMaria said:

Change load order Check for conflicts with Xedit Check for missing animations Re-run Nemesis, etc.

I tried all of these things, but for the life of me I could not get the slaves to kneel without using hot keys.

There are over 1000 mods in my modlist and it is possible that somewhere there is a conflict, I just could not find it myself...

My guess is, I just forgot to include the script. Wait for next update.

 

2 hours ago, BloodDollMaria said:

I am concerned that when I select "Kneel in front of your master/mistress!" in the dialog, there is no message on the left side of the screen.

Definitely script related and since the key is working it's not the animation.

 

2 hours ago, BloodDollMaria said:

I was checking and was wondering, will the unused animations be used in future updates? If so, I'm really looking forward to it.

Which ones?

Posted

Maybe this has already been fixed by now but "make an example" does not seem to work like it should. It quite literally made pahe not recognize all of my slaves. Maybe I was too fast on the restart who knows too. I fixed it by not using that dialogue...

Posted
3 hours ago, terrorofmorrowind said:

Maybe this has already been fixed by now but "make an example" does not seem to work like it should. It quite literally made pahe not recognize all of my slaves. Maybe I was too fast on the restart who knows too. I fixed it by not using that dialogue...

Which version ? SE or LE ?

 

 

Posted
On 3/14/2022 at 1:13 PM, DonQuiWho said:

 

Thanks.  Now all I have to do is learn how to add/change tags ?

You can use SLATE to add/remove tags to anims in-game. Make sure to read the instruction in the MCM. It does work with SLAL anims as well.

Posted
14 minutes ago, InsanityFactor said:

You can use SLATE to add/remove tags to anims in-game. Make sure to read the instruction in the MCM. It does work with SLAL anims as well.

 

Thanks.  I had looked at that a long time ago and had hoped to never have to try to understand it well enough to make anything work ...?

 

The thing that is strange is that appropriate SLAL anims will appear in the Sexlab Tools Hotkey when you try to change the initial animation loaded, so one assumes that they have appropriate tags, and can be brought into play, .  The issue is that, until you do that, there is always only the one same animation starts.  eg, on telling a PAH slave that they should use their mouth, I ind that it is always Zarnock's Forced BJ that starts.  

 

I did look at the file TAK thought called it, but I don't know enough to be certain wht that happens.  Some ZAZ anim stuff seems hardcoded, but I can't work out why it seems to ignore other appropriately tagged SLAL anims

 

Maybe this should really be on the PAHE SE thread, so  @CliftonJD can give us a primer on what to do to change our setups to 'fix' this?  Or tweak the PAHE file code a little in a future release to prevent any limitations that might be inadvertently included? 

 

Cheeky, maybe, but well, there's nothing quite like asking, is there? ?   

Posted (edited)
46 minutes ago, DonQuiWho said:

 

Thanks.  I had looked at that a long time ago and had hoped to never have to try to understand it well enough to make anything work ...?

 

The thing that is strange is that appropriate SLAL anims will appear in the Sexlab Tools Hotkey when you try to change the initial animation loaded, so one assumes that they have appropriate tags, and can be brought into play, .  The issue is that, until you do that, there is always only the one same animation starts.  eg, on telling a PAH slave that they should use their mouth, I ind that it is always Zarnock's Forced BJ that starts.  

 

I did look at the file TAK thought called it, but I don't know enough to be certain wht that happens.  Some ZAZ anim stuff seems hardcoded, but I can't work out why it seems to ignore other appropriately tagged SLAL anims

 

Maybe this should really be on the PAHE SE thread, so  @CliftonJD can give us a primer on what to do to change our setups to 'fix' this?  Or tweak the PAHE file code a little in a future release to prevent any limitations that might be inadvertently included? 

 

Cheeky, maybe, but well, there's nothing quite like asking, is there? ?   

We did have a discussion on this a few months ago. I forget exactly why but after testing and tweaking the bottom line was that some of the animations need to be hardcoded, I think it had something to do with accessibility and also there were some continuity issues with changing it. For the zaz anims, you can turn off the "force animations" setting under the SexLab tab, that might help a bit. 

Edited by InsanityFactor
Posted
1 hour ago, InsanityFactor said:

We did have a discussion on this a few months ago. I forget exactly why but after testing and tweaking the bottom line was that some of the animations need to be hardcoded, I think it had something to do with accessibility and also there were some continuity issues with changing it. For the zaz anims, you can turn off the "force animations" setting under the SexLab tab, that might help a bit. 

 

Thanks for the reply

 

I'll have a go at that sometime in the next couple of days

Posted

hmm looks like if you dont  reclone the uniques after you enslave them along with clean factions then it can ctd your game.

someone have to check thou but if you dont clone them then  when you steal or such the slave go hostile you get bounty and once you or followers attack the slave its ctd

this might be the faction side thou. if you watn to test it try it on keeper carcet. on new game/coc do coc HallOfTheVigilant01. since she there in middle of group of freindlies she ideal for testing it.

Posted (edited)
1 hour ago, sidfu1 said:

hmm looks like if you dont  reclone the uniques after you enslave them along with clean factions then it can ctd your game.

someone have to check thou but if you dont clone them then  when you steal or such the slave go hostile you get bounty and once you or followers attack the slave its ctd

this might be the faction side thou. if you watn to test it try it on keeper carcet. on new game/coc do coc HallOfTheVigilant01. since she there in middle of group of freindlies she ideal for testing it.

That's just the crime faction kicking in. A slave should be properly trained before you take them in a mission where they can report against you. You're right, this is not in yet, slaves should forget their crime faction after being broken in. I will add options to tune it to your liking.

 

I had the game CTD for bounty once and it was because all of Whiterun was involved in the fight. I didn't even have PAHE on at this point.

Edited by TrollAutokill
Posted

So. This happened:

 

SkyrimSE 2022-03-16 07-49-00.png

 

I left a bunch of slaves in Morvath's Lair after clearing the place out, when when I came back three of them were t-posed on top of one another.

 

They are unresponsive and have no collision. It's not a big deal, and it might not be this mod responsible. I just thought I'd post it and see if it rang any bells with anyone.

Posted (edited)
40 minutes ago, DocClox said:

So. This happened:

 

SkyrimSE 2022-03-16 07-49-00.png

 

I left a bunch of slaves in Morvath's Lair after clearing the place out, when when I came back three of them were t-posed on top of one another.

 

They are unresponsive and have no collision. It's not a big deal, and it might not be this mod responsible. I just thought I'd post it and see if it rang any bells with anyone.

Do you have noclone option on for spawned? Are those slaves unique or spawned? Skyrim has a problem with spawned actors as it wants to delete them when the player leaves the area.

Edited by TrollAutokill
Posted

Version 2.7.3 is out

 

 - corrected a few bugs regarding slave interaction with furniture

 - added a dialogue and a debug option to remove crime faction

 - well trained slaves will forget their crime faction

 - slaves should react to the player giving or taking jewelry from them

 

Posted
7 hours ago, TrollAutokill said:

Do you have noclone option on for spawned? Are those slaves unique or spawned? Skyrim has a problem with spawned actors as it wants to delete them when the player leaves the area.

 

Nope. I'v got all four "Clone" options ticked. Although, thinking about it, I should probably untick the unique NPC box.

Posted (edited)
9 hours ago, DocClox said:

So. This happened:

 

SkyrimSE 2022-03-16 07-49-00.png

 

I left a bunch of slaves in Morvath's Lair after clearing the place out, when when I came back three of them were t-posed on top of one another.

 

They are unresponsive and have no collision. It's not a big deal, and it might not be this mod responsible. I just thought I'd post it and see if it rang any bells with anyone.

 

If you still have this save try loading it and selecting the stuck NPC's and using tai on the console (twice i think) as they will spring back to life if its a similar issue to what i've seen

 

Then it was due to the game spawning in a new NPC when i've already enslaved the NPC with the same base id, like i wiped out a stormcloak camp and enslaved the female soldiers, came back some time later after they've respawned and there was a couple doing the t-pose like that

Edited by pinky6225

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