Jump to content

Recommended Posts

Posted

Hello, we have already written once a few weeks ago about the facial expressions, I just wanted to ask if the devices that are added over time are also select somewhere, or a theme? I have only seen the settings for the initial set in the mcm menu, but can also be that I missed it, because my english is unfortunately not the best!

 

Posted

@ihatemykite, wonder if you can help me with some modder questions.

 

I have a mod which interacts with DD vibrations like this: It listens for DD's vibrate start event, catches the intensity of the vibration, and then every 5 seconds checks whether the player is still vibrating based on whether they are in the zadVibrating faction. It updates some stats of the player based on vibration intensity and arousal.

 

For Unforgiving Devices, it seems like the modified vibrations do trigger the vanilla vibrating event, but they don't put the player into the zadVibrating faction. So here are my questions:

 

1. How can my mod check whether some device from this mod is currently vibrating

 

2. Can I get the total vibration intensity somehow (intensity of all vibrating devices, not just the latest one to start)

 

3. Is there any way I can also check the player's current orgasm progress, through a mod event or global variable or something, without making a hard dependency on UD.

Posted
On 6/23/2022 at 8:13 AM, Cornoholio said:

Is there a way to disable restraints that bind the arms? Yokes, binders and so on? They really hinder the gameplay, as the black smoke always seems to manifest as one of them for me when I already wear some devices. - There is a filter for this feature, but for now the value is bit coded. To disable hand restrains, you have to change MCM filter in to 128.

If you want to also disable other devices, you can use calculator and switch bits in to want devices you don't want. It's not very user-friendly, but it's practical and easy to implement. Only problem is I still didn't figure out how to open text input in MCM and so the filter have to be filled using slider, which is pain because there are 65535 value and interval is 1.

image.png.9e0b860c78ce62375cfa6aaf64de12dd.png

image.png.82a11b060d3fdad22b814dae2db26a83.png

Also, but that's a minor one, the Abbadon Suit is invisible for me. Maybe I built the wrong mesh, which one do I need to build in BS to get it showing up? - That is strange, the suit uses DD AA. Does the suit locks on? Its possible that there is issue with render device not being equipped. This was normal issue in previous beta (and maybe in curren beta). In current version I'm working on this issue should be fixed.

Otherwise try to just equip some normal suit from DD. If it works it means that there is issue with render device. You can remove the broken device debug option from MCM (Debug -> Fix -> General).

 

Otherwise a very good mod with a lot of potential, well done!

Posted (edited)
On 6/23/2022 at 6:02 PM, Krynn said:

Hello, we have already written once a few weeks ago about the facial expressions, I just wanted to ask if the devices that are added over time are also select somewhere, or a theme? I have only seen the settings for the initial set in the mcm menu, but can also be that I missed it, because my english is unfortunately not the best!

 

Currently, not. I have been thinking of reducing the amount of random devices so they all at least match one theme (black, most likely).

 

On 6/24/2022 at 2:26 AM, DayTri said:

@ihatemykite, wonder if you can help me with some modder questions.

 

I have a mod which interacts with DD vibrations like this: It listens for DD's vibrate start event, catches the intensity of the vibration, and then every 5 seconds checks whether the player is still vibrating based on whether they are in the zadVibrating faction. It updates some stats of the player based on vibration intensity and arousal.

 

For Unforgiving Devices, it seems like the modified vibrations do trigger the vanilla vibrating event, but they don't put the player into the zadVibrating faction. So here are my questions:

 

1. How can my mod check whether some device from this mod is currently vibrating

 

2. Can I get the total vibration intensity somehow (intensity of all vibrating devices, not just the latest one to start)

 

3. Is there any way I can also check the player's current orgasm progress, through a mod event or global variable or something, without making a hard dependency on UD.

  1. Without adding the mod as a hard dependency, it's currently impossible. I will add StorageUtil interface so it's possible. It will be just Int with information on how many vibrators are active.
  2. Same issue as in the previous point. I will add a StorageUtil node which will store this information. Now I'm thinking if it will be better to just add the value or using modified value (after using modifiers, because some vibrators may have strength 100, but their orgasm rate is smaller (like anal plugs)), or straight up using orgasm rate which the vib uses
  3. Surprisingly, there is. All orgasm related values are stored with StorageUtil sou you can just use the key and get all values  you want. Just please don't change the values They should be read only without using allocated Set functions from UD_OrgasmManager
    Spoiler

    image.png.67cf14b8b574fcd3f7f6f58a4933a8f9.png

    The orgasm progress is also only updated once per second. You should also check Orgasm capacity, as this is value which dictate how much orgasm progress is needed for orgasm. If you wa't relative value, you will have to do it like this: OrgasmProgress/OrgasmCapacity

Edited by ihatemykite
Posted
4 hours ago, ihatemykite said:
On 6/23/2022 at 8:13 AM, Cornoholio said:

Is there a way to disable restraints that bind the arms? Yokes, binders and so on? They really hinder the gameplay, as the black smoke always seems to manifest as one of them for me when I already wear some devices. - There is a filter for this feature, but for now the value is bit coded. To disable hand restrains, you have to change MCM filter in to 128.

If you want to also disable other devices, you can use calculator and switch bits in to want devices you don't want. It's not very user-friendly, but it's practical and easy to implement. Only problem is I still didn't figure out how to open text input in MCM and so the filter have to be filled using slider, which is pain because there are 65535 value and interval is 1.

image.png.9e0b860c78ce62375cfa6aaf64de12dd.png

image.png.82a11b060d3fdad22b814dae2db26a83.png

Also, but that's a minor one, the Abbadon Suit is invisible for me. Maybe I built the wrong mesh, which one do I need to build in BS to get it showing up? - That is strange, the suit uses DD AA. Does the suit locks on? Its possible that there is issue with render device not being equipped. This was normal issue in previous beta (and maybe in curren beta). In current version I'm working on this issue should be fixed.

Otherwise try to just equip some normal suit from DD. If it works it means that there is issue with render device. You can remove the broken device debug option from MCM (Debug -> Fix -> General).

 

Otherwise a very good mod with a lot of potential, well done!

Thanks for that advice, I'll try that filter value. The suit... well, DD has sets with and without HDT. I am using the beta 6 one for DD itself. The transparent suit from your mod works well, if that tells you anything. I can put the suit on and get a locking dialogue, apparently it's getting done alright. But everything it should cover turns invicible and it does not appear, so I think somewhere between the BS mesh and texture there's an error here. Would it be a missing texture it's just be purple, but it's not visible at all, so I guess I built the wrong mesh. 

 

For the future I'd love to be able to adjust the frequency of those "devious thoughts" and the "voices in your head". Maybe even somewhere you can put in custom ones like in Submissive Lola, that'd be pretty funny.

Posted
4 hours ago, ihatemykite said:

Currently, not. I have been thinking of reducing the amount of random devices so they all at least match one theme (black, most likely).

 

Okay, and does the story ever continue or anything? So after the PC has found the plug. Somehow I lack the motivation to do so, because the how and why is somehow missing.

Posted (edited)

So, I started a new game and have been playing with UD, and really like all ways that you need to struggle with devices. I just hated the way the DD has you struggle with the items. RND either you get out or you are stuck. Boring and it sucks. I find myself frustrated with endless fails that just seem stupid, like your key breaking in the lock of rope and jamming the lock... HUH!?! I find that these minigames keep an interest and you can see progress, even though it may take a while to get free. 

 

A few question:

 

1. Since I started this playthrough with UD the armbinders and yokes don't visually trap the arms. With the armbinder the hands are invisible, but their arms are hanging out all over, while the armbinder hangs on the back. It still blocks the characters from doing things like drawing a weapon but visually it does nothing. This is true of NPCs and the main character. I don't know if this is an issue with UD or something else, but it corresponds with adding this mod. So, I'm just checking if anyone has this problem.

 

2. Deviously Cursed Loot has stopped dropping keys and DD gear altogether around the time that I got the Abadon Plug. Once again, I can't be sure of the timing, but it seems to correspond. I mean not one out of hundreds of containers, plants, and bodies. I'm not sure if  this is something that UD does intentionally, or even if it is responsible, but since I don't have a way to get keys now it seems pretty impossible to get out of the many devices that get put on me, unless I cheat; which I don't want to do. Once again, I'm not sure if it is UD that is responsible or something else, but I've never had this happen before and it is only after getting the plug, it was fine beforehand.

 

3. The Abadon Plug put me in the cursed straightjacket and man is my character suffering. No problem there, but as I've struggled and struggled with the straightjacket it really seems like there is no way that it is ever coming off without cheating. It has regeneration and any weakening that I do is so infinitesimally small that even if I could struggle non-stop, there is no way to keep up with the regeneration. So, is this intended to be a game ender? Like, you failed to keep the AP from growing to full power, so now you are its victim forever, so enjoy playing your helpless character who is beset with non-stop orgasms and endlessly regenerating bondage items? If so, that isn't a problem, but it would be worth knowing whether I keep the save for occasionally messing with her, but move onto another game to actually play, or if there is something that I am supposed to be doing to actually get her free from her situation? I mean, as it is, it seems like an endgame situation because there is no way that thing is coming off that I can see.  

 

EDIT: I'm playing SE

Edited by cerebus300
Posted

1. On LE it works just fine, make sure you use proper DD versions for SE. Maybe @BreadDain will be ablee to help you more, as he is SE (or AE) user.

2. Strange. Did you checked DCL's Debug MCM page to see if "Active quest running: true" present? Although it won't prevent DCL from spawning keys...

3. Cutting is the key to escaping the cursed SJ. Although it does designed to be nearly inescapable, to be removed with some quest, which is not yet implemented.

 

About 1 and 2 - maybe double-check your load order, there could be something wrong with it too...

Posted
On 6/25/2022 at 4:26 PM, Krynn said:

 

Okay, and does the story ever continue or anything? So after the PC has found the plug. Somehow I lack the motivation to do so, because the how and why is somehow missing.

For now, No. I will continue the story, but first I need to add tools for that. I have some ideas but they require me to first implement features for that (like the actor sentient dialogues).

After removing the plug, the quest is for now over.

On 6/28/2022 at 8:17 PM, cerebus300 said:

So, I started a new game and have been playing with UD, and really like all ways that you need to struggle with devices. I just hated the way the DD has you struggle with the items. RND either you get out or you are stuck. Boring and it sucks. I find myself frustrated with endless fails that just seem stupid, like your key breaking in the lock of rope and jamming the lock... HUH!?! I find that these minigames keep an interest and you can see progress, even though it may take a while to get free. 

 

A few question:

 

1. Since I started this playthrough with UD the armbinders and yokes don't visually trap the arms. With the armbinder the hands are invisible, but their arms are hanging out all over, while the armbinder hangs on the back. It still blocks the characters from doing things like drawing a weapon but visually it does nothing. This is true of NPCs and the main character. I don't know if this is an issue with UD or something else, but it corresponds with adding this mod. So, I'm just checking if anyone has this problem.

 

2. Deviously Cursed Loot has stopped dropping keys and DD gear altogether around the time that I got the Abadon Plug. Once again, I can't be sure of the timing, but it seems to correspond. I mean not one out of hundreds of containers, plants, and bodies. I'm not sure if  this is something that UD does intentionally, or even if it is responsible, but since I don't have a way to get keys now it seems pretty impossible to get out of the many devices that get put on me, unless I cheat; which I don't want to do. Once again, I'm not sure if it is UD that is responsible or something else, but I've never had this happen before and it is only after getting the plug, it was fine beforehand.

 

3. The Abadon Plug put me in the cursed straightjacket and man is my character suffering. No problem there, but as I've struggled and struggled with the straightjacket it really seems like there is no way that it is ever coming off without cheating. It has regeneration and any weakening that I do is so infinitesimally small that even if I could struggle non-stop, there is no way to keep up with the regeneration. So, is this intended to be a game ender? Like, you failed to keep the AP from growing to full power, so now you are its victim forever, so enjoy playing your helpless character who is beset with non-stop orgasms and endlessly regenerating bondage items? If so, that isn't a problem, but it would be worth knowing whether I keep the save for occasionally messing with her, but move onto another game to actually play, or if there is something that I am supposed to be doing to actually get her free from her situation? I mean, as it is, it seems like an endgame situation because there is no way that thing is coming off that I can see.  

 

EDIT: I'm playing SE

  1. This was recently reported by @BreadDain here. I have found the issue and fixed it, so it should work in next version ok. Problem was that when installing UD in already played game with DD, it will not properly init some variables on animation script.
  2. I didn't use DCL in some time, so my knowledge is limited. You can try to use self bondage action from MCM to see if mod works. Or you can set all sliders to 100% and then try to open containers. Otherwise, you can try to send me papyrus log.
  3. Will need some optimization, but as @notwavman said, its intended to be close to impossible to escape from. i know that its stupid to make it this was, but there need to be something to motivate player to escape. I think I will at least little reduce the regeneration rate, so it will be not impossible, but it will just take long time.
Posted
On 6/25/2022 at 3:05 PM, Cornoholio said:

Thanks for that advice, I'll try that filter value. The suit... well, DD has sets with and without HDT. I am using the beta 6 one for DD itself. The transparent suit from your mod works well, if that tells you anything. I can put the suit on and get a locking dialogue, apparently it's getting done alright. But everything it should cover turns invicible and it does not appear, so I think somewhere between the BS mesh and texture there's an error here. Would it be a missing texture it's just be purple, but it's not visible at all, so I guess I built the wrong mesh. - That is strange. What body do you use? And do you use LE or SE?

 

For the future I'd love to be able to adjust the frequency of those "devious thoughts" and the "voices in your head". Maybe even somewhere you can put in custom ones like in Submissive Lola, that'd be pretty funny. - Can be done. Adding new variable and checking it in script should be very simple. In regard to adding new dialogues, I don't know if that will be possible. The dialogues are saved directly in esp using quest dialogues. Maybe it's possible, but I have close to no experience with this system.

 

 

Posted
6 hours ago, ihatemykite said:

For now, No. I will continue the story, but first I need to add tools for that. I have some ideas but they require me to first implement features for that (like the actor sentient dialogues).

After removing the plug, the quest is for now over.

Well if the day come please give AS-More Devious Starts some attention. I am still waiting for the Home Sweet Home to be a properly home that player can use, also fixing some major bug of the quest.

Posted
15 hours ago, ihatemykite said:

 

 

Re-installed the lot under LE/UUNP - per default standards everything works, mustha been my own fault.

Posted

Quick report on b13 - upgrade from b12 went without a hitch, great job!

 

Shield unequip and re-equip needs rework - it equips shield even when player bound in heavy bondage!

Also if I unequip shield, run some anim (struggling for example), shield gets equipped again on anim end.

 

Maybe at the start of anim check if shield is equipped and only run re-equip on anim end if that is true?

Posted

b13 the cutting mechanic is broken again? Or it is not fixed yet? I try cutting many devices and when the green bar fill up, it just simply lose all progress without actually remove the device. 

Posted
10 hours ago, hungvipbcsok said:

b13 the cutting mechanic is broken again? Or it is not fixed yet? I try cutting many devices and when the green bar fill up, it just simply lose all progress without actually remove the device. 

Check the device condition in the menu, at least for me it works.

 

Great update, the integration of Beta 6 DD (UNP/LE) works flawlessly so far.

Posted
6 hours ago, Cornoholio said:

Check the device condition in the menu, at least for me it works.

 

Great update, the integration of Beta 6 DD (UNP/LE) works flawlessly so far.

Did I miss something. I checked the condition and see it lose about 15% and still excellent.

So how the cutting mechanic work is you score the crit to fill the green bar. When the green bar filled up, the condition drop the percentage. And when percentage drop to 0 it reduce quality?

If yes then the cutting option is some what too much cumbersome to do.

The front page need some maintain. I see a lot of mechanic got redone and the front page still explain the mechanic from v0.1. Very confuse man.

Posted
1 hour ago, hungvipbcsok said:

Did I miss something. I checked the condition and see it lose about 15% and still excellent.

So how the cutting mechanic work is you score the crit to fill the green bar. When the green bar filled up, the condition drop the percentage. And when percentage drop to 0 it reduce quality?

If yes then the cutting option is some what too much cumbersome to do.

The front page need some maintain. I see a lot of mechanic got redone and the front page still explain the mechanic from v0.1. Very confuse man.

 

Yes, you cut it repeately to reduce it's condition and quality. As quality is reduced - device's resistances reduce too. If you reduce quality to zero - device gets destroyed.

So you can either cut device down, probably destroying it in process, or simply get it a bit more loose to struggle out normally, your choice.

Posted

Hi all,

 

I don't understand this line in the release notes of b13:

Added checks which warns user when UD is installed after the DD was already installed

 

So what is considered "after"? I mean, how can you install UD before DD? DD is a requirement fo UD.

 

If I start a new game and both are in the load order am I OK?

 

Posted (edited)
1 hour ago, monsta88 said:

Hi all,

 

I don't understand this line in the release notes of b13:

Added checks which warns user when UD is installed after the DD was already installed

 

So what is considered "after"? I mean, how can you install UD before DD? DD is a requirement fo UD. It means that DD has completely initialized before you've installed UD. The opposite is installing them both at the same time, and since DD has init delay the UD changes will take precedence.

 

If I start a new game and both are in the load order am I OK? Yes you are

 

  

21 hours ago, notwavman said:

Quick report on b13 - upgrade from b12 went without a hitch, great job!

 

Shield unequip and re-equip needs rework - it equips shield even when player bound in heavy bondage!

Also if I unequip shield, run some anim (struggling for example), shield gets equipped again on anim end.

 

Maybe at the start of anim check if shield is equipped and only run re-equip on anim end if that is true?

 Fixed in PR on github, awaiting approval.

Edited by BreadDain
Posted
6 hours ago, Qwertyuiop79 said:

Would it be possible for this mod to acknowledge the device manipulation option from DD?

I think that it would. I will just have to rework it little, so it works properly.

Posted

the 'Abadon plug' quest have bug

my charactor put out that plug then like plug said "fuck you" and restraint device set im MCM, except Abadon plug put on my charactor agin

I removed that again but quest doesn't end.

Is there a way to solve this?

Posted
49 minutes ago, overback123 said:

the 'Abadon plug' quest have bug

my charactor put out that plug then like plug said "fuck you" and restraint device set im MCM, except Abadon plug put on my charactor agin

I removed that again but quest doesn't end.

Is there a way to solve this?

This is sadly bug from last beta. For now you can use console commands to end the quest manually. Specifically completequest <abadon quest id>.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...