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Posted

Thanks for the update. I wrote last week about three problems and they have mostly been resolved. 

 

1. hands not being visibly restrained in armbinders and yokes: That has been fixed with the newest update.

 

2. Cursed loot not dropping keys. That seems to have been fixed with the update without me doing anything else. Not sure about this one. They still seem rare. I need to get to a point where I am free of all DDs as I have the MCM locked if wearing DDs. Then I will see what all the settings are. But, I have gotten keys since the update.

 

3. impossible abadon straightjacket. Well, this didn't seem to be fixed, but I found a narrative way to get it off. I found a way to get myself enslaved with simple slavery and it sent me to an option that stripped off all DDs and placed new ones on, so that was fixed. The abadon plug was still there and I had to contend with that, which I still had to cheat to get it off as I spent three hours trying to weaken that thing so that I could get it out and it just kept regenerating itself. I realized that it wasn't going to happen so used the debug to weaken it to a point where I could finish it off. 

 

Now that I'm free of the Abadon plug, I'm loving this mod. I will probably stay away from the plug in the future as it is just way too much  to be playable, from my experience (maybe a slider to set its characteristics for a range of difficulty?). 

Posted
6 hours ago, cerebus300 said:

Thanks for the update. I wrote last week about three problems and they have mostly been resolved. 

 

1. hands not being visibly restrained in armbinders and yokes: That has been fixed with the newest update.

 

2. Cursed loot not dropping keys. That seems to have been fixed with the update without me doing anything else. Not sure about this one. They still seem rare. I need to get to a point where I am free of all DDs as I have the MCM locked if wearing DDs. Then I will see what all the settings are. But, I have gotten keys since the update.

 

3. impossible abadon straightjacket. Well, this didn't seem to be fixed, but I found a narrative way to get it off. I found a way to get myself enslaved with simple slavery and it sent me to an option that stripped off all DDs and placed new ones on, so that was fixed. The abadon plug was still there and I had to contend with that, which I still had to cheat to get it off as I spent three hours trying to weaken that thing so that I could get it out and it just kept regenerating itself. I realized that it wasn't going to happen so used the debug to weaken it to a point where I could finish it off. 

 

Now that I'm free of the Abadon plug, I'm loving this mod. I will probably stay away from the plug in the future as it is just way too much  to be playable, from my experience (maybe a slider to set its characteristics for a range of difficulty?). 

The abaddon quest is very easy if you have a follower. Just use her help with every bound hand restrain and the straightjacket is just simple as that.

Posted (edited)
4 hours ago, hungvipbcsok said:

The abaddon quest is very easy if you have a follower. Just use her help with every bound hand restrain and the straightjacket is just simple as that.

 

Thanks, that is good to know. I was at a point where I didn't have a follower, so that makes sense. I started a new game and I'm trying to play it kind of on difficult mode, having most of the DD apps working and MCMs locked. So with all that to juggle, I have to take advantage of the times when I don't have a follower to save money for when I do (I play with Devious Follower Continued and Sexlab Survival, so I need followers to leave cities and can't dismiss them unless I'm in a city, and they can get a bit greedy?).

 

Edit: I also wonder if the Abadon Plug quest was more difficult since I'm pretty low level (14). I haven't built up that much stamina yet, and some other apps are debuffing stamina pretty heavily at times. With low stamina it seems difficult to be able to struggle out of the harder items as there just isn't much juice to spend much time during each attempt. I'll bet at a higher level the struggling would be much easier as there is a lot more stamina to work with.

Edited by cerebus300
Posted

hello,

 

I want to ask for new hardcore immersive feature which would block removing specific devices when wearing another one. for  example with yoke it's not possible to access locks in mostly all body, so player can't escape them before yoke is removed.

 

When wearing some suit harnesses locks could be blocked as inaccessible.

 

Also wearing arm cuffs should block removing of gloves, but they can be cutted. etc. it would add a lot of immersion when you need to remove devices in order. 

Posted
3 hours ago, Koozie said:

hello,

 

I want to ask for new hardcore immersive feature which would block removing specific devices when wearing another one. for  example with yoke it's not possible to access locks in mostly all body, so player can't escape them before yoke is removed.

 

When wearing some suit harnesses locks could be blocked as inaccessible.

 

Also wearing arm cuffs should block removing of gloves, but they can be cutted. etc. it would add a lot of immersion when you need to remove devices in order. 

 

It's already in the framework, look at Accessibility stat of affected devices.

For example, it's extremely hard to remove gag if worn hood and collar. Collar reduces accessibility of the hood, making it harder (but possible) to remove it, and hood severely reduces accessibility of the gag and blindfold. Same with suits - cuffs and collars affect suit's accessibility. If device has Loose trait, it will be more accessible.

Posted
47 minutes ago, notwavman said:

 

It's already in the framework, look at Accessibility stat of affected devices.

For example, it's extremely hard to remove gag if worn hood and collar. Collar reduces accessibility of the hood, making it harder (but possible) to remove it, and hood severely reduces accessibility of the gag and blindfold. Same with suits - cuffs and collars affect suit's accessibility. If device has Loose trait, it will be more accessible.

thanks for information

Posted

Awesome mod! Maybe even the best DD mod. I'm still waiting for new Abaddon quest content, want to see how this plug will tease and mock my MC, after it get full power. And I want to see real bad ending for dragonborn, in which she would be bound in even more strict and truly inescapable version of the cursed straitjacket (full latex cocoon could be even better, but that device doesn't exist in DD, so yeah...) with plugs that will never stop vibrating.

Posted

I've noticed one problem that I've been having with (I'm assuming) this mod. Whenever I have an armbinder on (I think it is the case with any hand bindings) and it is an Unforgiving Device, it shuts down my ability to jump. When I am out of it, it returns. This doesn't happen with a regular DD armbinder, so it must be UD that is causing this. First of all, I don't understand why it would do that, since her legs aren't restricted, and second, I absolutely hate it. The things that I absolutely avoid with bondage mods are things that either slow me down or make movement tedious. When  you can't jump every little stone blocks your way and you have to move around it. It is so damn frustrating. I've looked to see if there is anyway that I can shut it down, but I can't find anything. Is this something that is built into the mod, and if so, can there be an MCM check box to shut it down? It is really souring me on a mod that I love otherwise since having hands bound happens quite a bit and often takes a while to work out of.

Posted
23 hours ago, cerebus300 said:

I've noticed one problem that I've been having with (I'm assuming) this mod. Whenever I have an armbinder on (I think it is the case with any hand bindings) and it is an Unforgiving Device, it shuts down my ability to jump. When I am out of it, it returns. This doesn't happen with a regular DD armbinder, so it must be UD that is causing this. First of all, I don't understand why it would do that, since her legs aren't restricted, and second, I absolutely hate it. The things that I absolutely avoid with bondage mods are things that either slow me down or make movement tedious. When  you can't jump every little stone blocks your way and you have to move around it. It is so damn frustrating. I've looked to see if there is anyway that I can shut it down, but I can't find anything. Is this something that is built into the mod, and if so, can there be an MCM check box to shut it down? It is really souring me on a mod that I love otherwise since having hands bound happens quite a bit and often takes a while to work out of.

I didn't add such feature. Looks like some compatibility issue.

Posted
2 hours ago, ihatemykite said:

I didn't add such feature. Looks like some compatibility issue.

I think, but I might be wrong, that DD just does that sometimes. I'm pretty sure I remember it happening before ever having installed UD. 

Posted
2 hours ago, T3xorcist said:

I think, but I might be wrong, that DD just does that sometimes. I'm pretty sure I remember it happening before ever having installed UD. 

Hmmm. Good to know. It is new for me. I'll check DD setting again to make sure.

Posted
3 hours ago, cerebus300 said:

Hmmm. Good to know. It is new for me. I'll check DD setting again to make sure.

I don't believe it has anything to do with settings, yet again I could be wrong.

Posted
On 7/15/2022 at 4:43 AM, cerebus300 said:

I've noticed one problem that I've been having with (I'm assuming) this mod. Whenever I have an armbinder on (I think it is the case with any hand bindings) and it is an Unforgiving Device, it shuts down my ability to jump. When I am out of it, it returns. This doesn't happen with a regular DD armbinder, so it must be UD that is causing this. First of all, I don't understand why it would do that, since her legs aren't restricted, and second, I absolutely hate it. The things that I absolutely avoid with bondage mods are things that either slow me down or make movement tedious. When  you can't jump every little stone blocks your way and you have to move around it. It is so damn frustrating. I've looked to see if there is anyway that I can shut it down, but I can't find anything. Is this something that is built into the mod, and if so, can there be an MCM check box to shut it down? It is really souring me on a mod that I love otherwise since having hands bound happens quite a bit and often takes a while to work out of.

This is a problem with DD. I am not sure why but some hand device make it impossible to jump. My theory is the issue of FNIS when swapping animation for bound combat. Maybe you should ask this question in DD beta thread.

Posted

Btw, does anyone know a good mod like sex attributes from fallout 4 which gets the player broken and works nice with this mod here?

Posted (edited)

I went back through some older change logs and noticed the one that said black goo can drop from wolves and you didn't know which npc's it should drop from. If you haven't added it to any other npc's yet may I suggest Skeevers, Chaurus, Spiders, Trolls, Falmer and Dwemer automatons and possibly Hagravens as well for vanilla skyrim. Lurkers for certain from DB and maybe a gift from old Herma Mora himself when reading a black book if that's possible to implement. Maybe some of those could drop other versions of goo and maybe even have some of the nastier goo be automatically applied from events like reading a black book or a Lurker attack, I would suggest it to apply from chaurus spit but it would probably conflict with estrus chaurus. I'm not sure what's possible but I thought I'd share my ideas.

Edited by NikkiW
Posted
On 7/18/2022 at 2:03 AM, Dawndrake said:

Anyone has a patch for

 

I tried running the patcher and every armor was skipped.

image.thumb.png.f4bd5e2d21ec9e3d5b500bc7f71b21b5.png

The xEdit script only patch devices which have compatible scripts. Currently only DD scripts are compatible. But you can try to edit it. Open UD_PatchingScript.pas and in function Initialize, there will be bunch of addZadScriptParse function calls. Just add under them (line under addZadScriptParse('zadCorsetBeltScript');) new ones which will have names of DDe scripts. The names of the script are on the inventory devices. You can see them in xEdit.

On 7/20/2022 at 5:22 PM, NikkiW said:

I went back through some older change logs and noticed the one that said black goo can drop from wolves and you didn't know which npc's it should drop from. If you haven't added it to any other npc's yet may I suggest Skeevers, Chaurus, Spiders, Trolls, Falmer and Dwemer automatons and possibly Hagravens as well for vanilla skyrim. Lurkers for certain from DB and maybe a gift from old Herma Mora himself when reading a black book if that's possible to implement. Maybe some of those could drop other versions of goo and maybe even have some of the nastier goo be automatically applied from events like reading a black book or a Lurker attack, I would suggest it to apply from chaurus spit but it would probably conflict with estrus chaurus. I'm not sure what's possible but I thought I'd share my ideas.

Nice ideas. For now I will add black goo to more enemies. But I will have to find a way of doing it that no new save will be required. I was also thinking that if an actor eats food while they have black goo in inventory, there will be small chance that they will accidentally eat black goo.

Posted

something i wanted to ask for a while.............

hardcore setting disables inventory when bound, but unforgiving device doesnt apply to all heavy restraints

so usually when i get equipped something like........black waxed armbinder for example

i cant open inventory to unlock it the old DD way, and it's not patched with UD so cant struggle out the UD way either

i usually have to turn off hardcore settings to get access to inventory to unlock it the standard DD way

 

is this feature or bug?

Posted
1 minute ago, ahboojiga123 said:

black waxed armbinder

Sounds like you are trying to use this mod with Devious Lore DD patch. It is completely incompatible.

Posted

Hello Ihatemykite,

 

Wow, another huge update.

 

I noticed 1 small issue(?) with b14 (upgraded from b13). Now when I talk to my follower, she always has the 2 UD debug dialogs.

 

I'd also like your opinion about a new feature, which would add some more difficulty to worn devices. It is not a new thing, some other mods include this already. Please consider adding Fast travel disabling, when devices are worn. Maybe 3 options in MCM:

 

Disable Fast travel

- Off

- Any DD worn

- Heavy DD worn, Blindfold, Ballet Boots, tied arms, etc.

 

Thanks for considering,

M

Posted
6 minutes ago, Yukitemi said:

Do plug vibrations stop on their own? If ever? Seems like once they start they don't stop until taken out.

They do, depends on plug. Some of them have really long tormenting vibrations.

Posted
9 minutes ago, Yukitemi said:

Do plug vibrations stop on their own? If ever? Seems like once they start they don't stop until taken out.

 

They do stop. Check appropriate's plug Vib. Details to see how long it will go on.

Posted
On 7/23/2022 at 4:47 PM, ihatemykite said:

The xEdit script only patch devices which have compatible scripts. Currently only DD scripts are compatible. But you can try to edit it. Open UD_PatchingScript.pas and in function Initialize, there will be bunch of addZadScriptParse function calls. Just add under them (line under addZadScriptParse('zadCorsetBeltScript');) new ones which will have names of DDe scripts. The names of the script are on the inventory devices. You can see them in xEdit.

Nice ideas. For now I will add black goo to more enemies. But I will have to find a way of doing it that no new save will be required. I was also thinking that if an actor eats food while they have black goo in inventory, there will be small chance that they will accidentally eat black goo.

I made a patch just for DDe collars. Is there any special behaviours that I could add from UD? What if one collar was supposed to be a high security restraint or something.

Unforgiving Devices - Devious Devices - Equip Patch.esp

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