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Posted

Loving the new update!

Unfortunately, in the Details screen no information on the current cooldown of the helper (i.e. how much left till cooldown, only the total timer).

Also, it would be nice to get information on how many locks left on the lock unlock/picking messages. i.e. something like "You managed to pick lock, X left" or "You managed to pick lock, it was the last one".

 

Abadon plug device manifest produces two message boxes. Maybe it would be better to compress it into one?

 

Nice to see improvement on the restraint manifest on Abadon plug removal crits! However, when heavy bondage already presents - nothing is added... Maybe it would be better to manifest something else in cases like these, for example Abadon Belt?

 

Your lovely mod inspired me to dig around to try to learn and understand  modding, and I noticed interesting thing: you use FormLists to define what devices are added. But DDX already has LeveledLists with all their devices divided by types, colors and materials, which might be a good idea to use, to avoid hard work on each update. Devious Strike uses those LeveledLists, for example.

 

And again, thank you very much, I absolutely love this mod!

Posted
On 5/19/2022 at 5:40 AM, physicsphail said:

Kind of figured that was the case on the lockpicking, thought it'd be cool to make some custom picks with some magic lore on why only they work for the device but didn't really figure it'd be doable. at least I can do custom keys

After going through and making sure I have all the ones mentioned I'm not sure what I'm missing, or if I just have some other problem.

Also to make sure I'm not just being stupid or something I don't need those mods actively loaded in the ck just have their scripts in it right?

 

Is there a way to track down which properties are being called for to figure out what might be missing?

 

 

Also is there a command in papyrus to make add and remove stuff commands silent? as in not pop up in the corner with other status messages

And I gotta say after starting down the papyrus rabbit hole I have even more respect for most modders than I did before. That stuff can get confusing, of course I'm still just scratching the surface.

If you are using SE, you also need to place the source scripts in to different folder. SE uses different folder for saving source files. I don't know which folder it is because I never used SE for modding. You can try to take a look on Google. (I think that the folder is Data/Sources, but better check it)

Posted
23 hours ago, notwavman said:

Loving the new update!

Unfortunately, in the Details screen no information on the current cooldown of the helper (i.e. how much left till cooldown, only the total timer). - Added

Also, it would be nice to get information on how many locks left on the lock unlock/picking messages. i.e. something like "You managed to pick lock, X left" or "You managed to pick lock, it was the last one". - Added

 

Abadon plug device manifest produces two message boxes. Maybe it would be better to compress it into one? - Can you elaborate what the messages say?

 

Nice to see improvement on the restraint manifest on Abadon plug removal crits! However, when heavy bondage already presents - nothing is added... Maybe it would be better to manifest something else in cases like these, for example Abadon Belt? - This is already implemented but it works only 1 time. I will try it to see if It's not too hard.

 

Your lovely mod inspired me to dig around to try to learn and understand  modding, and I noticed interesting thing: you use FormLists to define what devices are added. But DDX already has LeveledLists with all their devices divided by types, colors and materials, which might be a good idea to use, to avoid hard work on each update. Devious Strike uses those LeveledLists, for example. - BreadDain is currently working on random device system rework. You can check it on github. The problem is that the current system doesn't use LeveledLists but FormLists.

 

And again, thank you very much, I absolutely love this mod!

 

Posted
2 hours ago, ihatemykite said:

Abadon plug device manifest produces two message boxes. Maybe it would be better to compress it into one? - Can you elaborate what the messages say?

 

First box says something like "Abadon plug emits black smoke... locks you in RESTRAINT_NAME_HERE" and then second box appears with "Abadon plug has locked you in restraint!"

Second box seems redundant to me, small thing, but you know, no end to perfection :)

Posted

Been playing around with beta 11 for a while now - as usual, fantastic work!

 

I'll start by saying that the slowness of menu pop-ups from beta 10 is gone. Also, the new follower helping system is great and works wonderfully.

 

On to the bugs I noticed, only a couple of things that are fairly minor.

 

  • Firstly, on more than one save I've had my character's face get stuck in an expression that I think is added by UD. Most likely the expression that gets added when a device vibrates. I tried on those saves to reset character expression back to normal using mfg reset to no effect. My guess is that some kind of script hitches and continuously applies the expression to the player character.
  • Perhaps it would be a good idea to add an expression debug option, similar to the ones already present for fixing animation loops? Worth checking to see if other people are also having this issue, but I have no expression mods in my load order aside from UD and SL.

 

  • Secondly, a small thing about the Cursed Abadon Straitjacket: As far as I can tell, it seems to work more like armbinders in terms of coding, which is great because the armbinder animations for vibrations and "hands wandering" are way more appropriate than those used by straitjackets in standard DD, which simply play unrestrained animations with the character's arms invisible.
  • There is one issue however. When the player masturbates while wearing the Cursed Jacket (either from Cursed Loot's functionality or by holding down the arousal key added by SL), the animation fails to launch. A pop-up appears in the top-left corner, which says "Playing Animation DDArmbinderSolo," and sounds and facial expressions are applied. However, the animation itself does not take place and the player just stands around idly.

 

That's all II've got so far. Will post again if I find more things

 

As usual, keep up the great work @ihatemykite!

Posted (edited)

Small bug I've found:

When you select registered NPC in the Debug menu and use Fixes on them, all equipped display devices get removed from NPC, effectively unbinding them, only inventory devices remain in inventory and equipped, naturally, devices slots in UD remain. For player fixes work perfectly, not removing what should stay, this bug aonly applies to NPCs.

 

Addendum:

When NPC helps to Struggle Desperately, skill of Pickpocket gets increased, thus probably wrong skills used in the helping events?

Edited by notwavman
Posted
On 5/20/2022 at 7:22 PM, notwavman said:

 

First box says something like "Abadon plug emits black smoke... locks you in RESTRAINT_NAME_HERE" and then second box appears with "Abadon plug has locked you in restraint!"

Second box seems redundant to me, small thing, but you know, no end to perfection :)

Fixed

On 5/21/2022 at 2:30 PM, The Longest John said:
  • Firstly, on more than one save I've had my character's face get stuck in an expression that I think is added by UD. Most likely the expression that gets added when a device vibrates. I tried on those saves to reset character expression back to normal using mfg reset to no effect. My guess is that some kind of script hitches and continuously applies the expression to the player character.
  • Perhaps it would be a good idea to add an expression debug option, similar to the ones already present for fixing animation loops? Worth checking to see if other people are also having this issue, but I have no expression mods in my load order aside from UD and SL.

Will add some debug (or new MCM) feature for expressions

  • Secondly, a small thing about the Cursed Abadon Straitjacket: As far as I can tell, it seems to work more like armbinders in terms of coding, which is great because the armbinder animations for vibrations and "hands wandering" are way more appropriate than those used by straitjackets in standard DD, which simply play unrestrained animations with the character's arms invisible.
  • There is one issue however. When the player masturbates while wearing the Cursed Jacket (either from Cursed Loot's functionality or by holding down the arousal key added by SL), the animation fails to launch. A pop-up appears in the top-left corner, which says "Playing Animation DDArmbinderSolo," and sounds and facial expressions are applied. However, the animation itself does not take place and the player just stands around idly.

Will give it a look

 

On 5/21/2022 at 4:30 PM, notwavman said:

When you select registered NPC in the Debug menu and use Fixes on them, all equipped display devices get removed from NPC, effectively unbinding them, only inventory devices remain in inventory and equipped, naturally, devices slots in UD remain. For player fixes work perfectly, not removing what should stay, this bug aonly applies to NPCs.

-Didn't test this for NPC so this is most certainly issue. Will give it a look but i don't know if there will be any way in fixing it. There are some functions which just don't work for NPCs in same way as for player.

 

Addendum:

When NPC helps to Struggle Desperately, skill of Pickpocket gets increased, thus probably wrong skills used in the helping events?

-Will investigate.

 

Posted

Enjoying this mod a lot so far! Some stuff I'd suggest for improvement though:
 

- The Abadon Cursed Straightjacket seems to have issues at the end of the plug questline if it is being blocked by an added device; could add some checks or force unequip whatever is in the blocking slots to prevent the equip from failing (especially since the questline materializes a lot of gear).

 

- Not sure if the cursed jacket is supposed to have a model or not? I tried running bodyslide and still see nothing when it is equipped. (also if you add a bodyslide please please please add it to a group category so it isn't in undefined)

 

- The writing and grammar could use some tweaks; a lot of the wording comes off as confusing or broken english.

Posted

As far as I know, so far UD uses standard DD models, i.e. when you build DD properly and they look good to you - UD devices would look good too. It's very obvious when you switch from DD 5.1 to DD 5.2 Beta and see UD devices change to much better looking too.

 

UD Cursed straitjacket should look like straitjacket/catsuit combo, please check that standard similar black ebonite sj/catsuit is seen properly on your setup.

 

Also, it's equip uses force method, I believe, knocking off conflicting devices successfully. Which devices it failed to remove to equip itself?

Posted
12 hours ago, Siev said:

Enjoying this mod a lot so far! Some stuff I'd suggest for improvement though:
 

- The Abadon Cursed Straightjacket seems to have issues at the end of the plug questline if it is being blocked by an added device; could add some checks or force unequip whatever is in the blocking slots to prevent the equip from failing (especially since the questline materializes a lot of gear).

 

- Not sure if the cursed jacket is supposed to have a model or not? I tried running bodyslide and still see nothing when it is equipped. (also if you add a bodyslide please please please add it to a group category so it isn't in undefined)

 

- The writing and grammar could use some tweaks; a lot of the wording comes off as confusing or broken english.

If you post the wording that is broken in this thread, we can all suggest updated versions and get the mod updated.

Posted

I have kind of a weird thing going on when I install the mod.

 

Whenever I try to install, it all goes fine, I run LOOT for the load order.

If I try to start a new game, none of my plugins seem to load correctly (even the statue of Mara missing when I use LAL). When I try to load an existing save, all of my plugins also show up as disabled. It only seems to happen part of the time, because when I try to reinstall with the same modules selected it does occasionally work like intended with all plugins enabled.

Does anyone know what is causing this? Load order is attached.

LoadOrder_Skyrim_2022-06-05T09-11-10.txt

Posted (edited)
7 hours ago, bartjo100 said:

I have kind of a weird thing going on when I install the mod.

 

Whenever I try to install, it all goes fine, I run LOOT for the load order.

If I try to start a new game, none of my plugins seem to load correctly (even the statue of Mara missing when I use LAL). When I try to load an existing save, all of my plugins also show up as disabled. It only seems to happen part of the time, because when I try to reinstall with the same modules selected it does occasionally work like intended with all plugins enabled.

Does anyone know what is causing this? Load order is attached.

LoadOrder_Skyrim_2022-06-05T09-11-10.txt 6.86 kB · 0 downloads

Looks like you have too many mods. You have over 255 mods installed (270 exactly) which is Skyrim limit (0xFF). If I see right, you have 17 disabled, so you have right now 270-17=253 mods enabled. This means adding another 2 mods will most likely break the game. And here is the cache. If you install UD with DD Patch and at least one other Patch, it will count as 3 mods ?.

You can read more about this here https://gamefaqs.gamespot.com/boards/615805-the-elder-scrolls-v-skyrim/73923185. You can try merging some modes which have no dependencies on other modes (like armor modes). But don't merge DD, there are mods which use .esp to get resources when using soft dependency.

Edited by ihatemykite
Posted
On 5/30/2022 at 4:02 AM, Siev said:

Enjoying this mod a lot so far! Some stuff I'd suggest for improvement though:
 

- The Abadon Cursed Straightjacket seems to have issues at the end of the plug questline if it is being blocked by an added device; could add some checks or force unequip whatever is in the blocking slots to prevent the equip from failing (especially since the questline materializes a lot of gear).

 

- Not sure if the cursed jacket is supposed to have a model or not? I tried running bodyslide and still see nothing when it is equipped. (also if you add a bodyslide please please please add it to a group category so it isn't in undefined)

 

- The writing and grammar could use some tweaks; a lot of the wording comes off as confusing or broken english.

  1. Will give it a look
  2. Should be not caused by UD. UD doesn't tough any meshes, only textures sometimes.
  3. As @SirCrazy said, if you know about some errors, you can call them out, and I will fix them. Or you can fix the mistakes yourself if you have github. Just make push request. I'm not a native english speaker, so at the beginning I didn't really focus on the english, but more on the technical side of the mod.
Posted

So far I've been unable to remove the abadon plug if it is in anal variant. I've tried by reducing down to zero and with key and it just keeps saying no or adding more devices.

 

Is there another removal condition? I had all other items removed from my character at the time.

 

Debug removal did nothing either.

Posted
18 hours ago, ihatemykite said:

Looks like you have too many mods. You have over 255 mods installed (270 exactly) which is Skyrim limit (0xFF). If I see right, you have 17 disabled, so you have right now 270-17=253 mods enabled. This means adding another 2 mods will most likely break the game. And here is the cache. If you install UD with DD Patch and at least one other Patch, it will count as 3 mods ?.

You can read more about this here https://gamefaqs.gamespot.com/boards/615805-the-elder-scrolls-v-skyrim/73923185. You can try merging some modes which have no dependencies on other modes (like armor modes). But don't merge DD, there are mods which use .esp to get resources when using soft dependency.

That explains a lot, thank you very much! Did not know the modules were counted seperately, but I guess I'll have to purge my mod list a bit then ?

Posted
13 hours ago, hellagain said:

So far I've been unable to remove the abadon plug if it is in anal variant. I've tried by reducing down to zero and with key and it just keeps saying no or adding more devices.

 

Is there another removal condition? I had all other items removed from my character at the time.

 

Debug removal did nothing either.

Try it on fresh game please, most likely dirty save is the cause.

Posted
6 hours ago, BreadDain said:

Try it on fresh game please, most likely dirty save is the cause.

It is fresh. Only an hour into it. Purged and relinked the mod list before starting.

 

Only problem with my game is it says to downgrade sexlab (I use AE so I can't) and if I load a save SkyUI claims not to be present even though everthing functions and I had no warnings when I started the game. Only reloads.

Posted
9 minutes ago, hellagain said:

It is fresh. Only an hour into it. Purged and relinked the mod list before starting.

 

Only problem with my game is it says to downgrade sexlab (I use AE so I can't) and if I load a save SkyUI claims not to be present even though everthing functions and I had no warnings when I started the game. Only reloads.

AE is fairly a mess, if you don't use AE version of DD then anything related to it won't work properly since DD .dll doesn't work and the mod doesn't function. Make sure first thtat every mod's requirement is appropriate for your game client and works properly.

Posted

Hi everyone,

just wanted to share some feedback on this great mod:

  • piercings and regular plugs adding more devices. Honestly, I find that feature annoying and would like to turn it off. I usually play with DCL to get into trouble with devices then I want to use this mod to struggle out of them (obviously except some of the custom suits etc). Adding more devices through "nipple piercing emits black smoke" is not desired. Is there away to disable this?
  • DCL: as advertised their are compatibility issues with this mod- which is unfortunate. Even regular armbinders being equipped by DCL are sometimes not recognized by this mod and it just goes to the regular DD struggle mechanic. I would really appreciate if we could have more compatibility between DCL and Unforgiving Devices.
  • SD+: Also using this mod which is a bit of a mess when dealing with other mods. Sometimes SD+ equips DD devices which then don't get recognized by this mod also creature enslavements and quests in general seem to bug out when this mod is running

Just a few observations- I really like this mod and hope it will soon play nicer with the other mods I use. Keep up the good work!

Posted
1 minute ago, pnutz78 said:

Hi everyone,

just wanted to share some feedback on this great mod:

  • piercings and regular plugs adding more devices. Honestly, I find that feature annoying and would like to turn it off. I usually play with DCL to get into trouble with devices then I want to use this mod to struggle out of them (obviously except some of the custom suits etc). Adding more devices through "nipple piercing emits black smoke" is not desired. Is there away to disable this?
  • DCL: as advertised their are compatibility issues with this mod- which is unfortunate. Even regular armbinders being equipped by DCL are sometimes not recognized by this mod and it just goes to the regular DD struggle mechanic. I would really appreciate if we could have more compatibility between DCL and Unforgiving Devices.
  • SD+: Also using this mod which is a bit of a mess when dealing with other mods. Sometimes SD+ equips DD devices which then don't get recognized by this mod also creature enslavements and quests in general seem to bug out when this mod is running

Just a few observations- I really like this mod and hope it will soon play nicer with the other mods I use. Keep up the good work!

 

I think it's possible to re-patch the vanilla devices to not equip more stuff on you. You can also turn it off on a per-device basis by removing that modifier from the device with the debug menu, but you need to do it each time you equip it so it's not very convenient.

Posted
On 6/6/2022 at 5:01 AM, hellagain said:

So far I've been unable to remove the abadon plug if it is in anal variant. I've tried by reducing down to zero and with key and it just keeps saying no or adding more devices.

 

Is there another removal condition? I had all other items removed from my character at the time.

 

Debug removal did nothing either.

Can you see the plug mesh in the game ? Like, can you actually see the plug in character ass? If not then it may be because it somehow didn't get locked on properly. There is issue I found that when device somehow bypass DD filter check, it will also break UD. Because of that, I added a new check that will remove device and prevent it from being registered if the render device didn't get equipped properly. You can for now try the running debug fix, which should remove unequpped render devices. Go to Debug, select player and then press Fixes and first option.

On 6/9/2022 at 5:11 PM, pnutz78 said:

Hi everyone,

just wanted to share some feedback on this great mod:

  • piercings and regular plugs adding more devices. Honestly, I find that feature annoying and would like to turn it off. I usually play with DCL to get into trouble with devices then I want to use this mod to struggle out of them (obviously except some of the custom suits etc). Adding more devices through "nipple piercing emits black smoke" is not desired. Is there away to disable this? - You can turn this off by turning slider in MCM Patcher page. Turn MAO and MAH cahnce modifier to 0. This will prevent devices from having modifiers which adds more devices. Currently equipped devices will still add devices, but you can repatch them so they don't have the modifier anymore (this will also reset device durability, locks, conditiont, etc...).
  • DCL: as advertised their are compatibility issues with this mod- which is unfortunate. Even regular armbinders being equipped by DCL are sometimes not recognized by this mod and it just goes to the regular DD struggle mechanic. I would really appreciate if we could have more compatibility between DCL and Unforgiving Devices. - Problem is that DCL adds too much new devices with custom scripts. Because of that, they needs to be patched manually and that is pain in the ass. I'm thinking of doing it for some time now but it will just take too much time.
  • SD+: Also using this mod which is a bit of a mess when dealing with other mods. Sometimes SD+ equips DD devices which then don't get recognized by this mod also creature enslavements and quests in general seem to bug out when this mod is running - How does SD+ equips the device? Like in what scenario? Also, what is creature enslavement?

Just a few observations- I really like this mod and hope it will soon play nicer with the other mods I use. Keep up the good work!

 

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