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Toys Poll  

992 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      193
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      629


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Posted

Ok, I finally am getting around to adding Toys to my mod set-up now, since my new laptop can handle it.

 

I've read, and re-read the pages, but I want to ask a few questions, to make sure I am getting this right, and try and anticipate things ahead of time, so i don't mess up my current MO2 profile, now It's stable lol.

 

1. Since I have Zaz/DD/DCL installed, Where should I place Toys in my mod order ? I assume after the Zaz/DD/DCL position, and assuming it matters not where, but just making sure I'm on the right page.

 

2. Classic Toys is the only toy box NOT included with Toys, therefore, if I want to try Bardal's Company, I need this one as well, correct ?

 

3. Ideally, I would add Toys, then the 3BBB bodyslides, then Classic Box, then its bodyslides, and then Bardal last, correct ?

 

4. Toy Story is not a necessity to run Toys, but it's an add-on, kind of like what DCL is to DD, right ? If I do decide to add that one, I assume it would go just before Bardal in the setup i listed in #3 ?

 

5. I have read the FAQs, all the instructions, many times. I have a save in the Alternate Cell with everything configured, on a new game. I can add Toys with this save, according to your FAQ, yes ?

 

I think that's it for now. Looking forward to your reply, and to get this started and set up finally :)

 

 

Posted (edited)
1 hour ago, YojimboRatchet said:

1. Since I have Zaz/DD/DCL installed, Where should I place Toys in my mod order ? I assume after the Zaz/DD/DCL position, and assuming it matters not where, but just making sure I'm on the right page.

 

Just let Loot, or your mod manger which is using Loot, sort it. Due to how this works, loot can't get it wrong, its baked into the dependency. In fact Skyrim itself will force esms into place, if loot did not already.

 

1 hour ago, YojimboRatchet said:

2. Classic Toys is the only toy box NOT included with Toys, therefore, if I want to try Bardal's Company, I need this one as well, correct ?

 

Classic Toy Box thus far is the only "pure" Toy Box (where pure = no other content included), but technically HoT&WeT and SLaVE both come with Toy boxes. You can see all mods & toy boxes, in the first link in my sig. And yes Bardal's requires Classic.

 

1 hour ago, YojimboRatchet said:

3. Ideally, I would add Toys, then the 3BBB bodyslides, then Classic Box, then its bodyslides, and then Bardal last, correct ?

 

If we are talking install order, does not matter. There is no patching/overwriting crazy stuff going on.

If we are talking sort order, separate bodyside packages have no plugin, thus its not part of sort order. Loot sort will get it right.

 

1 hour ago, YojimboRatchet said:

4. Toy Story is not a necessity to run Toys, but it's an add-on, kind of like what DCL is to DD, right ? If I do decide to add that one, I assume it would go just before Bardal in the setup i listed in #3 ?

 

Hehe, I'd say SLaVE is to Toys, what DCL is to DD. I say that because SLaVE and DCL are both huge, made over years, and tend to be the greatest challenge for the framework to support. But I diverge from your question.

 

Toy Story is a currently a small demonstration quest, and also its built to demo features for mod authors to see/learn from. When it exits its beta (which is our current project), it will have much more quest content, and also have its own Toy Box.

 

Sorting of any Toys Content Mod can be left to Loot. Loot can't get this wrong. Order between them does not matter.

 

1 hour ago, YojimboRatchet said:

5. I have read the FAQs, all the instructions, many times. I have a save in the Alternate Cell with everything configured, on a new game. I can add Toys with this save, according to your FAQ, yes ?

 

No. Using any save would give you instant corrupt save. You would be breaking the golden rule.

 

Toys, when introduced to your load order for the first time, requires a new game. Same is true literally for any esm, because you can't put an esm at the end of your LO. See FAQ#4 for more detail.

 

1 hour ago, YojimboRatchet said:

I think that's it for now. Looking forward to your reply, and to get this started and set up finally :)

 

1.gif

Edited by VirginMarie
Posted
33 minutes ago, leesjig said:

 

This is fun, learning more how to move things around in bodyslide.  Sorry up front I had to use DD's chains on my toys-nipple tease collar, because the sliders from the toys nipple chains are doing some wierd shit, so I removed those chains and added DD's chains.  Sparing you from all the details, just letting you know my fix for pc.  Those nipple chains had to be right you know...

 

VirginMarie maybe the Chains from toys need to go through the cbbe se conversion again, then through a 3bbb conversion again to fix the sliders, I'm just guessing.

 

Technically, there is no Toys chains and DD chains, as both frameworks got the toy from HR.

 

The magic you picked up from DD's BS setup, is probably in the weighting. It may be necessary to hand paint the weighting. If you are willing to share your 3 BS files from doing that, I'd try it, and verify if it works for all the cases I'd usually test. And I'd be very thankful. :D

Posted (edited)
54 minutes ago, leesjig said:

So toys and dd toys come from HR, cool. 

 

Just a few toys come from HR. Many toys in HR came from ZAP and got modified. Same for the textures. SLaVE's assets come from over 40 mod authors (here). Some were custom made for SLaVE. Toys took some from SLaVE so when I did that I was taking a few from HR. The insignia set was made from scratch though, by @audhol

 

54 minutes ago, leesjig said:

 

The .osp file?  See I'm dumb.  I'm just working from bodyslide, and I don't even know what to send you.  hehe.

 

3 files:

From Shapedata folder, I need osd and nif of the same name, and from Slidersets folder I need the osp

Edited by VirginMarie
Posted (edited)

Ok, so, I installed Toys Framework, Classic Toybox and Bardal's Company, and I have to admit, this has some nice features, animations and restraints. Bardal's is fun so far, even though the story and NPC's sometimes freezes, and I need to reload previous saves to get them going again (very familiar to what used to happen with the old Captured Dreams), which seems to be a common issue anyway. no big deal.

 

I do have a suggestion for the MCM though, with regards to the "buffs/debuffs" option. Would it be possible to lower the minimum to "zero" ? right now the lowest value i can set is 0.3. The problem with this is that I never use buffs / debuffs at all. Not even for Fertility Mode, MME or DD / DCL. I just don't like them at all. Either that or have an option in the MCM to turn off the buffs/debuffs options as a global option.

 

I also found a few interesting things. I did follow the golden rule. However, I tested it on a new game, and Toys had trouble firing, since I was in the LAL cell. I kept getting the Toys is upgrading to 1.3 message and then nothing. So then i tested it on one of my other characters saves which was also in the LAL cell, and the same thing again happened.

 

This difference between both character saves, was the "new game" had everything loading up at once. Sexlab and DD hadn't even been fired yet since one needs a manual install trigger, and the other need a save reload to be triggered for installation. The other save had everything loaded and MCM's configured already.

 

BUT, then i decided to try it on a save "after" my PC had l;left the LAL cell, and then Toys fired up and started up without any issues. I analyzed the save and tested various mods and mod features from the mods I use, to test / verify if the save was corrupted. and after 4 hours of playing, no issues, papyrus was fine (other than my usual errors from before Toys which are ignored errors anyway). So I am wondering if there is an issue with the LAL cell / Toys since i could not get it to run while in the cell, and only after i had left the cell did it finally run fine.

 

Next up for me, is testing how Toys works alongside the massive number of DD mods i use in my set-up, see if there are any compatibility issues directly or indirectly. I'll be a bit more detailed here. But I use a lot of DD mods / mods that use DD/zaz. They're standard in my gameplay after a year + of messing around and testing mods. DD, DCL, DEC, DFC, Captured Dreams, Laura's Bondage Shop, DDe, Devious Statues, Deviously Pink, Rubber Facility, DFC/Lola, SLUTS, and Slaverun, I would like to use Toys in this setup, but at least know how it will impact / affect / play with other mods, and those mods playing with Toys as well.

 

Probably will take a while with this, but if i find anything glaring, i'll post it right away in here, otherwise, I'll just note them and whenever I'm done, list whatever i found in here more for an FYI than anything, in case others who play DD / DD mods and are interesting in Toys (and vice versa), want to know what to expect.

 

Anyway, thanks again for all your hard work, and to the ones who did help you as well to realize this. I likes, and I'm glad I waited to finally add this to my setup. Well worth the wait :)

 

now if only you can find someone to add Box Armbinders, Wiffle Gags, and massive head-wrapping tape gags, then I'd really be happy ?

 

 

Edited by YojimboRatchet
Posted (edited)
2 hours ago, YojimboRatchet said:

I do have a suggestion for the MCM though, with regards to the "buffs/debuffs" option. Would it be possible to lower the minimum to "zero" ? right now the lowest value i can set is 0.3. The problem with this is that I never use buffs / debuffs at all. Not even for Fertility Mode, MME or DD / DCL. I just don't like them at all. Either that or have an option in the MCM to turn off the buffs/debuffs options as a global option.

 

Since its a framework, when it comes to MCM settings, there's a rule I follow... don't make it possible to defeat what the content mod author intended. This is because quests can rely on it, sometimes even breaking the quest if you could "turn it off".

 

You will find that the only MCM options that let you turn off something, is where that something is not a feature added by a mod author. If a Buff was put on the toy, there's no removing it, only adjusting it within reason.

 

For every toy in Toy Boxes that come with Toys, and the Classic Toy Box, there is a basic toy variant without the buff or other effects. So you do have the choice to use Toys without buffs, unless the toys are coming from a quest/content mod. Admittedly this will be limiting.

 

Now that said, I do have a plan to, in the future, make most buffs and effects user configurable. The mod author will have the option to disallow user configurable. Then for all toys where it's not been disallowed, you will be able to customize. If I actually implement that, you'd have more than what you are looking for. You could make any toy have any effect, and any buff, till your hearts content, all just through the MCM. :P

 

2 hours ago, YojimboRatchet said:

I also found a few interesting things. I did follow the golden rule. However, I tested it on a new game, and Toys had trouble firing, since I was in the LAL cell. I kept getting the Toys is upgrading to 1.3 message and then nothing. So then i tested it on one of my other characters saves which was also in the LAL cell, and the same thing again happened.

 

I'm not understanding what you are saying does NOT work. No MCM for Toys showing up? I will assume that for now.

 

Nothing special about the LAL cell. If mods are not able to all install correctly there, the same will happen elsewhere. I use the LAL cell all the time, it works.

 

If its no MCM showing up, this is a rather common issue, which happens more when you have many mods, which sounds like you do. There is too much lag and SkyUI bugs out. Toys would be the victim here, not the culprit, other than its a contributor just like all the other mods. Toys does it's heavy lifting startup stuff on delay if a new game, so its built to be friendly to heavy load startups. It does not do anything nearly as intense as DD or Sexlab, so I've not gone to the extent of delay that they have.

 

2 hours ago, YojimboRatchet said:

BUT, then i decided to try it on a save "after" my PC had l;left the LAL cell, and then Toys fired up and started up without any issues.

 

No surprise there, but not different than making a save in the cell, and then loading Toys in the cell using the save.

 

But now you have a guaranteed corrupt save. Its an ESM, you can't place it at the end of your load order thus this save has a load order change and the golden rule was broken. Its very black and white. You should expect problems, exactly like what you described for Bardals.

 

2 hours ago, YojimboRatchet said:

I analyzed the save and tested various mods and mod features from the mods I use, to test / verify if the save was corrupted. and after 4 hours of playing, no issues, papyrus was fine (other than my usual errors from before Toys which are ignored errors anyway).

 

There is no testing for 4hrs that will prove its not corrupt. Corrupt saves most often have their corruption creep in slowly. The corruption (cause) is the load order change. The symptom's are the later effects of this where you have problems show up. There is also no save cleaner tool that will detect this, or fix this because they only can see symptoms, not the cause.

 

I think you have clear evidence that your corrupt save IS causing problems right in your description for Bardals. At least some of those troubles are most likely coming from your corrupt save.

 

2 hours ago, YojimboRatchet said:

So I am wondering if there is an issue with the LAL cell / Toys since i could not get it to run while in the cell, and only after i had left the cell did it finally run fine.

 

No issue with LAL cell or Toys. Its either one mod that is not so friendly at startup, or just the total load you now have which sounds enormous.

 

2 hours ago, YojimboRatchet said:

Next up for me, is testing how Toys works alongside the massive number of DD mods i use in my set-up, see if there are any compatibility issues directly or indirectly. I'll be a bit more detailed here. But I use a lot of DD mods / mods that use DD/zaz. They're standard in my gameplay after a year + of messing around and testing mods. DD, DCL, DEC, DFC, Captured Dreams, Laura's Bondage Shop, DDe, Devious Statues, Deviously Pink, Rubber Facility, DFC/Lola, SLUTS, and Slaverun, I would like to use Toys in this setup, but at least know how it will impact / affect / play with other mods, and those mods playing with Toys as well.

 

Probably will take a while with this, but if i find anything glaring, i'll post it right away in here, otherwise, I'll just note them and whenever I'm done, list whatever i found in here more for an FYI than anything, in case others who play DD / DD mods and are interesting in Toys (and vice versa), want to know what to expect.

 

Sounds great, will be nice to have the feedback, but I would ask that you start without breaking the golden rule, otherwise I will be saying, ok... but recreate the problem with a new save please, as the results are otherwise tainted. Every case of troubleshooting must start by ruling out there is not a corrupt save. 

 

How to get the new game without breaking the golden rule....

  • Disable all mods that come after ESMs in you LO
  • Start new game. Let the loading get done. Let DD and Sexlab do their stuff. Save
  • Add the mods you disabled. Load the save

Now remember, golden rule breaking is not just about Toys, and toy content mods, its about all your mods. So if you want to be sure your save is not corrupt, no load order changes, ever.  Don't change it after you've started the new game. And the above steps cant be "Disable some of the mods that come after ESMs", it has to be all, unless you pick a different point of cut off which you could.

 

The other method would be to try and find the mod that is not friendly during startup, and get rid of it if you can. Note that this is not the last mod you added, that's a false pretense many tend to use.

 

2 hours ago, YojimboRatchet said:

Anyway, thanks again for all your hard work, and to the ones who did help you as well to realize this. I likes, and I'm glad I waited to finally add this to my setup. Well worth the wait :)

 

now if only you can find someone to add Box Armbinders, Wiffle Gags, and massive head-wrapping tape gags, then I'd really be happy ?

 

If you find someone who can create the assets, I will help them package them as a Toy Box :P For the Box Armbinder, whatever that means, it would need to be designed for existing animations that are available and we have permission to use, or your "someone" would need to make animations too.

Edited by VirginMarie
Posted (edited)
37 minutes ago, leesjig said:

 

This is all new to me.  I want to try to get a clean save, clean start.  So before I start a new game, go into vortex...from the plugin section, right:  disable all esp and leave only esm active, then start my new game> then save> then what do I do with the esp, enable one at a time, or all of the esp, then go in and do a new save.  This is new and exciting!!!

 

This recommendation is for only YojimboRatchet's unique and problematic situation, where SkyUI is spazing out and MCM is not initialized. Its the first report in a long time, of someone having it, and its not unique to Toys.

 

But if you did have that problem you'd enable all the esps at the same time. Or maybe you'd do it in 2 batches, if you have a crazy 600 mods or something, if needed, making sure that in the end, you never changed the load order, only added to it.

 

Normally you just press the new button, with all mods enabled.

 

There's nothing special about starting a new game. If nothing is going wrong with the mods initializing, there's nothing you can do wrong here. Breaking the golden rule comes after making that first save. Don't add mods (that are plugins), other than at the end of the load order. Don't delete mods that have plugins unless its your last mod. Mods that have no plugin (esm/esp), are fine, and can be messed with at any time. That is all there is too it.

Edited by VirginMarie
Posted (edited)
5 hours ago, YojimboRatchet said:

in case others who play DD / DD mods and are interesting in Toys (and vice versa), want to know what to expect.

 

I do mention some general things on what to expect in Tips & Tricks.

 

Any DD mod putting lots of DDs on, is going to tend to remove toys, even the quest ones. This only matters if the toy is part of a quest, but there's no mod in the Toy's Family of Mods, that will break due to this, its only emersion breaking. For the sake of fun, you might want something like DCL disabled, while playing Bardal's or SLaVE quests, as an example, but I'd not overly worry about it. Just don't think of it as a bug, as I won't be trying to stop DD, that would do more harm (like break its quests), than good.

Edited by VirginMarie
Posted

For some reason the mod doesn't work for me... It loads the mod and I can load or start saves, but the MCM Menu of the Framework doesn't show up. H&W, SLaVE and Toy Story show up, but the Items just work like normal clothes... with no functionality

Posted
15 minutes ago, RoloRee said:

For some reason the mod doesn't work for me... It loads the mod and I can load or start saves, but the MCM Menu of the Framework doesn't show up. H&W, SLaVE and Toy Story show up, but the Items just work like normal clothes... with no functionality

 

Did you start a new game? If not, its a requirement, and that would be your problem.

Posted
18 minutes ago, VirginMarie said:

 

Did you start a new game? If not, its a requirement, and that would be your problem.

Yes, I did. I tried New Games and existing ones.

Posted
5 minutes ago, YojimboRatchet said:

 

Just curious, was any of the saves you tried outside of the LAL cell ? or all inside the LAL cell ?

Tried everything inside and outside of lal cell so that shouldn't be the problem

Posted
31 minutes ago, RoloRee said:

Yes, I did. I tried New Games and existing ones.

 

Can I get your papyrus log please... how to get the log is in the FAQs if you need it.

 

The log should cover a game session where you... start up the game... press new button to start the new game... wait for all notifications to clear, then for another minute..... exit to desktop....   grab that log.

Posted
20 minutes ago, VirginMarie said:

 

Can I get your papyrus log please... how to get the log is in the FAQs if you need it.

 

The log should cover a game session where you... start up the game... press new button to start the new game... wait for all notifications to clear, then for another minute..... exit to desktop....   grab that log.

WTF... Now it is working. Can it be because of the Papyrus script? The Value that was supposed to be 2000 in the ini was automatically set to 500.

Changed nothing else.

Posted
On 9/14/2021 at 1:08 AM, VirginMarie said:

 

Log shows....

111 warnings... they include warnings from the vanilla DLC, just like before. This to me indicates a big problem which I have no idea how you could cause this

 

You still have a massive stack dump like before, starting with this line...
[09/13/2021 - 11:15:03PM] Suspended stack count is over our warning threshold, dumping stacks:

This is your main problem. MCM not showing up is just the symptom/victim. 

 

[09/13/2021 - 11:13:11PM] [*TOYS] New Game Init
[09/13/2021 - 11:13:11PM] [*TOYS] Load Game Init - Toys v1.3 INITIALIZED

  • Toys is starting to initialize at least, this time but can't finish due to the stack dump.
  • I'm sure many mods would be "not happy". I see no initialization for SLaVE this time, so its now a victim too.
  • Toys DOES report that this is a new game. So we can rule out a corrupt save since no save is involved.

Conclusion: Your problem is installation, or a mod conflict. This is one step forward being able to rule corrupt save out.

 

Note that there was never any question of Toys being installed or not. SLaVE and Toyful Temptations can't load without Toys, so you'd not even be able to start the game if Toys was not there.

 

Technically that's not your load order, its a list of installed mods. The next tab down in vortex.. Plugins... is your load order. The list is still useful, nothing obvious to me is wrong but its hard to know, I can't know all your mods. I do know some of those creature mods can be possibly problematic, and also not all needed, but I forget specifics.

 

Suggestions:

  1. Sometimes we become too reliant on our mod managers, and trust it's doing everything perfect for us. But for example, there could be left over partial mods left behind in your actual folders. Things that are loading and breaking it. There could be a mess there. You could try using the vortex Purge Mods button, then re-deploy. This is perfectly safe. If that does not work, you may need to manually clean your folders, or just wipe and start from scratch as manually cleaning is not for the tame. You might need to run the integrity check in Steam, for Skyrim (this is just as good as reinstalling Skyrim, but much faster)
  2. If you don't think the above is your problem, you need to use process of elimination and build up your mod list one step at a time till you find the mod that is breaking things.  #1 above is making the assumption that its not a mod at fault, but rather the left over parts of an uninstalled mod, which if if this is possible at all, needs to be ruled out. If you use process of elimination, for example, start by installing only absolutely needed mods for Sexlab, and I mean the literal bare minimum. Get it working. Confirm in game its working. Then add toys. Confirm its working, run its test. Continue from there.

 

Hi, I had a similar issue to Ugh223, and Purging into re-deploying didn't fix it, and I also was running...rather few mods by my standards and everyone was telling me "Skyrim Special Edition is actually a little more stable with mods."  So, I decided to look for the reasoning, and your post was incredibly helpful to find what symptoms I was supposed to alleviate.  So a janky fix (If you're an amateur like me who doesn't FULLY understand this) is to get the game to load as little as possible at the start when things are launching.  My solution was to download an Alternate Start mod, which fixed the issue up, because it's not running through trying to download the alternate cutscene, get the carts moving, etc etc.  Just a small tip to anybody else who has that issue with the current version from someone else who couldn't get the Toys MCM to show up.

Posted (edited)
35 minutes ago, RoloRee said:

WTF... Now it is working. Can it be because of the Papyrus script? The Value that was supposed to be 2000 in the ini was automatically set to 500.

 

fPostLoadUpdateTimeMS=2000.0 in the Skyrim.ini will improve load times, and better handle script heavy situations, like if you have a whole lot of mods. 2000 is the max. Don't make it higher.

 

I've never heard of using this to solve the bug where SkyUI (MCM) is bugging out (that is what was happening for you I believe), but maybe we have learned something here.

Edited by VirginMarie
Posted (edited)
24 minutes ago, Chameon said:

Hi, I had a similar issue to Ugh223, and Purging into re-deploying didn't fix it, and I also was running...rather few mods by my standards and everyone was telling me "Skyrim Special Edition is actually a little more stable with mods."  So, I decided to look for the reasoning, and your post was incredibly helpful to find what symptoms I was supposed to alleviate.  So a janky fix (If you're an amateur like me who doesn't FULLY understand this) is to get the game to load as little as possible at the start when things are launching.  My solution was to download an Alternate Start mod, which fixed the issue up, because it's not running through trying to download the alternate cutscene, get the carts moving, etc etc.  Just a small tip to anybody else who has that issue with the current version from someone else who couldn't get the Toys MCM to show up.

 

This shows that your problem was another mod doing heavy work on startup, and Toys was the victim. I say that because Toys, during the vanilla start, delays all of it's initialization to after you enter the Helgen keep, where you first get your hands untied.

 

Since it seems that Toys can be too easily susceptible to this SkyUI MCM bug, I will probably make a few changes to Toys initializing for next release, so its harder for it to be the victim. I think the only thing that has changed recently, is that more people are loading more toy boxes, as availability has grown. I have an idea how to make this non-issue.

Edited by VirginMarie
Posted
27 minutes ago, VirginMarie said:

 

This shows that your problem was another mod doing heavy work on startup, and Toys was the victim. I say that because Toys, during the vanilla start, delays all of it's initialization to after you enter the Helgen keep, where you first get your hands untied.

 

Since it seems that Toys can be too easily susceptible to this SkyUI MCM bug, I will probably make a few changes to Toys initializing for next release, so its harder for it to be the victim. I think the only thing that has changed recently, is that more people are loading more toy boxes, as availability has grown. I have an idea how to make this non-issue.

I absolutely believe that's quite possibly the case, because I'm amateurish/novice at best at finding solutions/proper understanding for things like this, however I wanted to share what solution I found after more or less 13 hours of me being stupid and trying to get the mod operational in varying ways, double-checking/triple-checking I had all requirements and all that.  My janky solution seemed to work for me, and maybe it works for others?  It also might be good to note that the MCM menu should be showing up in Helgen Keep for Vanilla starts, because for a while, I was checking the MCM menu just after the executioner scene, and was convinced it was a 'botch' to find it wasn't there, so it's possible the solution was already 'achieved' and I just hadn't given it long enough to load.

Posted

To Everyone

 

If the Toys MCM does not show up on a new game, try using the steps in Troubleshooting #4.

 

There's been a few reports of this SkyUI MCM bug inflicted problem, and that solution has worked.

 

If you have this problem and this works, please report it. If you have this problem, and this does NOT work, I'd also like to hear from you and try to help.

 

The next release will be less susceptible to this SkyUI MCM bug.

 

Posted (edited)
On 7/19/2021 at 1:08 AM, VirginMarie said:

 

It would be a quick test to try a new game, and see if this recreates, since that quest and objective starts immediately.

 

This is a corrupt save, the same issue we have been discussing in the SLaVE thread. 

Hmm, strange because I just started a new game and have the same issue. And it was installed before, and did not change the load order.

Edited by TaCo1234567890
Posted
5 hours ago, TaCo1234567890 said:

Hmm, strange because I just started a new game and have the same issue. And it was installed before, and did not change the load order.

 

I will assume you are talking about this problem... you stated:

Quote

For the toy story quest, my quest journal is to find a scholar in helgen, however the quest marker is nowhere near helgen and it seems its actually floating in the sky on the map

 

Few things to check first:

  • Make sure that Toy Story is the only mod active in your journal (i.e. that you are NOT looking at a marker for another mod)
  • Run the Toys MCM Installation test. Does it succeed? If not, follow the steps it points you to
  • If you are using Vortex, run its purge feature (its safe and it's fixed install problems for people before). You purge then re-deply

If that does not help, and its occurring on a new game (therefore not a corrupt save), you have an installation issue.

 

If you would like me to take a look at your papyrus log, please attach one so I can try to help. Info on getting a log, if you need it, is in FAQs. We want a log for a game session where you..... start up the game... start the new game... go confirm map marked is screwed up.... exit to desktop..... grab the log.

Posted
16 minutes ago, leesjig said:

Hello, my innocent virgin pc wants more toys to equip, but can't equip any of the clit toys.  Well I always try to troubleshoot some things in bodyslide, but plugs and clit toys I have no clue.   I'm new to toys, shout like a virgin, whorecrux and trying to get my new start going for the last 3 weeks.  Of all the toys, the clit toys are the only devices that will not equip. It makes the equipping sound, but not equip.  Its my setup, but not sure what.  Something is conflicting with that armor slot, if there is an armor slot there. 

 

They use a slot like anything. They are built in bodyslide, like anything that uses bodyslide (some toys do not use bodyside). Nothing special or different here.

  • What does "will not equip" mean...
    1. How are you equipping? Do you use the Toys MCM Toy Boxes tab? Or do you manually do it from inventory?
    2. Do they show as equipped in the inventory view (you pics show they are not equipped, but I don't know if the pic was taken before or after)? Or are they actually equipping and just invisible?
    3. What about the Toys MCM Worn tab, do they show as equipped there, or not?
  • What is most likely, is that there is something already in the slot. Do you have DD installed? Is something for DD there, blocking? I'm doubting its DD, you'd know and see it, but still need to ask.

Sometimes other mods use the same slot as Toys. Slot 50 is used for clit, which is standard for mods on LL. But an accessory mod might use the slot, perhaps a jewelry mod but could be anything. You might want to start a new game, just as a test, and try equipping before anything else happens where you can be sure the slots are empty.

 

I will need your papyrus log to help further. How to get the log is in the FAQs. We want a log covering a game session where you.... Start up the game... load a save... try to equip a clit toy... confirm that it has the same problem... exit to the desktop... attach that log.

 

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