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Toys Poll  

991 members have voted

  1. 1. The most important feature in Toys is...

    • The toys themselves
      309
    • Toys Effects & Buffs, incl. transformation & unique escape methods
      192
    • Toys "Love" features... Rousing, Fondle, Denial, Oversexed, Spontaneous Orgasm
      212
    • Animations... Bound, Blind Fall, Spontaneous Orgasm, Signing, & Other
      278
  2. 2. When using Toys, I normally have...

    • Only Toys Framework installed
      134
    • Toys + DD installed
      94
    • Toys + ZAP installed
      135
    • Toys + ZAP + DD installed
      628


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Posted

Everyone,

 

Anybody know of mod or asset for penis piercings?

 

One that would work well on most or all male thingdos? Our support is for SOS, for all the male toys, so must work for that as a minimum. One that would work when Flaccid or Erect. Position might matter here for compatibility, like a Jacob's Ladder might be easier to deal with than a Prince Albert :P

 

I'd try to get permission to use it, and add a new toy in Toys. It would be the male model for what you get when equipping the existing clit toys.

Posted (edited)
9 hours ago, VirginMarie said:

Everyone,

 

Anybody know of mod or asset for penis piercings?

 

One that would work well on most or all male thingdos? Our support is for SOS, for all the male toys, so must work for that as a minimum. One that would work when Flaccid or Erect. Position might matter here for compatibility, like a Jacob's Ladder might be easier to deal with than a Prince Albert :P

 

I'd try to get permission to use it, and add a new toy in Toys. It would be the male model for what you get when equipping the existing clit toys.

 

This mod came up when I searched for possible resources. It's an abandoned mod, but it has a minimal terms of use statement ("If you're going to use it, credit the author"). I haven't examined the assets in detail however; there may also be more mature assets out there. I'll keep an eye out and let you know if I find anything else.

 

Edit - on further review, it looks like this mod's technical approach uses a baked in SOS penis. It may require testing to see if removing the reference mesh without changing any of the attributes of the piercing will allow it to play nice with a normal SOS asset (I assume the piercing would be in the same slot as a female genital piercing, whereas the SOS penis would be in slot 52). I'm not awake enough however to give a confident assessment if this would work or not.

 

One last update, Vector Plexus appears to have a more mature male piercing mod on their site. The assets are for the SAM body, but might be portable to the vanilla SOS body with minimal difficulty (I believe SAM bodyslide has an SOS vanilla preset). Still just Prince Alberts though - I'm not seeing anything more elaborate so far. 

Edited by gregaaz
Posted
52 minutes ago, alternateaccounts said:

The 'bratty heels exotic' are invisible (feet invisible too) when equipped. Can anyone confirm?

On SE btw.

 

This means you have not downloaded and installed the Toys bodyside package appropriate for your body. Without it, you will have many "fit" problems too. See instructions on the main page, and use the FAQ that it points you to.

Posted
1 hour ago, gregaaz said:

 

This mod came up when I searched for possible resources. It's an abandoned mod, but it has a minimal terms of use statement ("If you're going to use it, credit the author"). I haven't examined the assets in detail however; there may also be more mature assets out there. I'll keep an eye out and let you know if I find anything else.

 

Edit - on further review, it looks like this mod's technical approach uses a baked in SOS penis. It may require testing to see if removing the reference mesh without changing any of the attributes of the piercing will allow it to play nice with a normal SOS asset (I assume the piercing would be in the same slot as a female genital piercing, whereas the SOS penis would be in slot 52). I'm not awake enough however to give a confident assessment if this would work or not.

 

One last update, Vector Plexus appears to have a more mature male piercing mod on their site. The assets are for the SAM body, but might be portable to the vanilla SOS body with minimal difficulty (I believe SAM bodyslide has an SOS vanilla preset). Still just Prince Alberts though - I'm not seeing anything more elaborate so far. 

 

Thanks. I have seen one other here on LL, but did not find the two you linked.

 

"I assume the piercing would be in the same slot as a female genital piercing, whereas the SOS penis would be in slot 52"

This will always be fine. But I will avoid like the plague, overriding slot 52. Don't want the toy to change the male thingdo. (not include a penis mesh, only the mesh for the toy itself).

Posted
12 minutes ago, leesjig said:

 

That's what I want to see.  If or when their most beloved pc gets raped or looses her virginity...Nightly or Nocturnal spawns in and attaches a ball-n-chain to the males cock.  If you can pull that off, you'll be my hero forever. 

 

1.gif

Posted
10 minutes ago, VirginMarie said:
25 minutes ago, leesjig said:

 

That's what I want to see.  If or when their most beloved pc gets raped or looses her virginity...Nightly or Nocturnal spawns in and attaches a ball-n-chain to the males cock.  If you can pull that off, you'll be my hero forever. 

 

 

Random thought... can Amputator Framework support adjusting the SOS nodes, or is it hardcoded to only work on arms and legs?

 

Posted (edited)
9 minutes ago, gregaaz said:

 

Random thought... can Amputator Framework support adjusting the SOS nodes, or is it hardcoded to only work on arms and legs?

 

 

SLaVE does node adjusting without that framework. Its much easier/faster to just do it directly with NiOverride. I've not tried it for SOS nodes. For it to work NiOverride would have to support the revised SOS skeleton. For Amputator to support it, it would need that, plus it would also need to have built it in. But you give me evil innocent thoughts :P

Edited by VirginMarie
Posted
15 hours ago, VirginMarie said:

 

This means you have not downloaded and installed the Toys bodyside package appropriate for your body. Without it, you will have many "fit" problems too. See instructions on the main page, and use the FAQ that it points you to.

I'm using the Fetish bodyslide preset and everything fit, so I didn't even think about it, Turns out I had the bodyslide files unchecked for some reason. Thanks.

Posted (edited)

Everyone,

I seek feedback on the features of this tab in Toys MCM. 

 

The balancing of arousal, denial, oversexed, and overheating (in the case of overheating, only if using HoT&Wet), is a fine art :P

 

20211018090120_1.jpg

 

Specifically, I'm looking for feedback on:

  1. Settings you've changed & their new value. Pic above is defaults. A pic of yours would be great if its many changes
  2. What mod(s) you use from the Toys Family, that have influenced #1.
  3. If you are having difficulty to get arousal, denial, oversexed, or overheating working to your liking, even after trying changes, and if so, describe.
Edited by VirginMarie
Posted (edited)

 

15 hours ago, leesjig said:

Please add more spontaneous anim from anub, billyys.?  

 

Yes, a very good idea. I've always figured I'd add more eventually, if I can get permission.  I think those are likely best sources for additional "self love" animations too.

 

15 hours ago, leesjig said:

By the time I exit the dungeon she is completely covered with toys and she is a walking orgasm.

 

Excellent! :P 

1.gif

 

15 hours ago, leesjig said:

So then I'll remove all the toys from her body and spend half a day to get her to calm down.  But really all the settings are there in the mcm for me to adjust how heavy or light you want the toys to affect her.

 

I hope that means half day of game time as opposed to real time :P

  • You could of course set TT to put on much less toys, or have arousal increase set lower... but my favorite remedy when wanted, is to put arousal DECREASE high so that a spontaneous orgasm takes you WAY down. That one setting alone is enough to make a big difference
  • I think Scrab (author of Toyful Temptations) is coming out with a new release soon with even more options. My favorite is where it will not swap out toys (only use empty slots), if desired
  • You will find that with SLaVE, you will be arousal starved (wanting more!) if you use the Love Shout much, so in that case I pretty much keep defaults. SLaVE love shouting in the cold with HoT&Wet, leads to innocently but desperately needing to fondle yourself to get arousal UP !
15 hours ago, leesjig said:

I'm still trying to figure out best time to use denial to control and slow down spirit fracture with whorecrux, cause she'll be birthing 10 or so whorecrux gems at dungeon exit, then oversexed starts blasting off...makes things interesting.  Oversexed does blast for an hr or so, then decays and stops.  Next experiment is to drop all 10 whorecrux gems on all 4 corners of the map to see where they go, then find them all.  I'm enjoying all.  I'm starting SLaVE soon.  I think I got my new game going good now. 

 

Denial, voluntary Fondle, and Oversexed are the newest features, in this whole category of Arousal, and the main reason I'm looking for feedback. Then if you use HoT&WeT, it adds Overheating in to that mix.

 

Whorecrux is a very interesting mod, and pushes things further, making for another reason to use denial. The other reason to use denial is to keep that sweet spot to stay warm. That mod has great potential, but we also have to remember its still very much in beta, so takes a bit of time to get to know it. My best writeup for this topic if you want to get in depth on this is here: Warming, Wetness, and Overheating 

Edited by VirginMarie
Posted
20 minutes ago, leesjig said:

VirginMarie I have a request, wish, opinion, prolly not possible, but wanted to bring up.  Have a toy phase in and out during sexlab animation.  That would be cool as hell.  I noticed when the curio belt is in the broken state or melted state not sure, well it phases in and out.(like goes invisible then come back).  Can you make toys belts do that during a sexlab animation or even during the spontaneous animations.  Pretty Please.  Picture of one of anub's self love.

 

 

 

I love our phasing toys :D. A big part of making that happen was @audhol's work. There's 3 toys that phase (more if you include their variants).

 

Each can be seen in these videos that I've posted in the past...

 

This is the one you are talking about...

 

This video shows the Liea Bra, but the Bitch boots in that video also phase (not too well seen here). The video is only highlighting the bra.

 

These 3 toys already DO phase during any animation scene, if already worn. A mod author could swap to a phasing toy, when the love scene starts, but without that, you would be already seeing it in scenes if worn before it starts.

 

And yes I could do it, but the "tech" to do it is already in Toys. The feature would be done not in Toys, but in a content mod calling a love scene and using Toys (the exception being if it were to be show-cased in Spontaneous Orgasm). Someone could make a mod that just does phasing toys in sexlab scenes.

 

Right now the phasing is utilized to be a toy that transforms on high arousal, or when its broken like in your example. Its giving you a visual indication your arousal has gone past that "melting point". I DO like the idea of utilizing this specifically for scenes too.

 

The upcoming release for Toy Story, includes more variants of those 3 phasing toys... the whole Insignia Toy Box has been re-textured giving Toy Story a toy box with a "black with gold highlights variant" (Insignia is Grey/Black with chalice pink highlights).

Posted
5 minutes ago, Talesien said:

Slightly off topic, but anyone knows what happened to Bardal's Company? The mod and the support thread for it seem to have vanished from LL.

 

Wish I knew. The mod author's discord account was clearly stolen, someone else using it in Toys Discord, so I do suspect the same maybe happened to his LL account. Hope he will sort things out.

Posted
2 hours ago, VirginMarie said:

 

Wish I knew. The mod author's discord account was clearly stolen, someone else using it in Toys Discord, so I do suspect the same maybe happened to his LL account. Hope he will sort things out.


Now that sounds ugly, guess we will have to wait and see. Thanks for the info.

Posted (edited)

ok so it seems that the toys framework has no mcm, toy story does but it doesnt seem to be working at the moment. s.l.a.v.e's mcm doesnt work with the test run thing but all other options seem to work for the most part. (cant get the log for some reason i tried several times to complete faq 3) the animations dont play, the toys have no effects, and toyful temptations doesnt activate. i have all the requirements up to their most recent updates. ive been trying to fix this problem for a while and im at my wits end. any suggestions would be appreciated

Edited by notfriendsftw
Posted
6 hours ago, notfriendsftw said:

ok so it seems that the toys framework has no mcm, toy story does but it doesnt seem to be working at the moment. s.l.a.v.e's mcm doesnt work with the test run thing but all other options seem to work for the most part. (cant get the log for some reason i tried several times to complete faq 3) the animations dont play, the toys have no effects, and toyful temptations doesnt activate. i have all the requirements up to their most recent updates. ive been trying to fix this problem for a while and im at my wits end. any suggestions would be appreciated

 

Troubleshooting #4

Posted (edited)
47 minutes ago, notfriendsftw said:

i did several times in the process of trying to solve the issue (just for a bit of added info i use the se versions of all the mods)

 

There's an ages old bug in SkyUI, that causes MCM to not show up if too much is happening on startup. This is why there's even tools like Jaxson kicker. The issue is usually not a single mod, but a combo. Toys does everything possible on delay, and does not even load toy boxes on a new game. There's several things important that you have not mentioned...

  1. Is this your first time using Toys (first time introducing it into your load order)? Or are you upgrading?
    • if its first time using, starting a new game is a requirement
  2. Does the MCM issue occur on a new game... a real new game, not some early save? Or are you loading a saved game?
  3. Confirm you've installed the patch from that Troubleshooting item. It seems you've not mentioned it yet

If you use vortex, try using the purge feature (its very safe and has solved many things for others), then re-deploy.

 

Regardless of mod manager, you have to ask yourself, is the mod manager deceiving you? We tend to rely on them to do everything perfect, yet often uninstalling and changing things leads to leaving crap behind that is still trying to run. If you don't know how to clean all the folders manually, it becomes time to nuke and start from scratch.

 

You say you can't get a log. You should be able to. It will be needed for further help. I need to see your log if the above does not help. Location of the ini file you need to update (in the FAQ) varies by mod manager and setup, so usually if its not writing a log, its because you are changing a version of that file in the wrong location.

 

You may have to use process of elimination. For example... what happens if you, as a test, disable all non-essential mods?

Do you have a Toys MCM, if you disable every mod that a) has a plugin, b) is not an ESM, and c) is not required to support those ESMs?

My guess is that you will, then you can start adding things in till you find the combo that breaks.

 

Edited by VirginMarie
Posted

How can I remove Workout Plugs (Diabolic) if it bugs out? According to the description it should have become removable after 10 game hours. I hope that means 10 in game hours and not 10 hours of gameplay... Anyways I am way past 10 game hours and its still on a time lock. And console won't work either. Really don't want to lose hours of gaming and saves to undo it.

 

BTW could this be caused by changing the timescale? I do use a mod that switches timescale depending if I am indoors or outdoors in game. Might have to test that theory.

Posted (edited)
58 minutes ago, jbezorg said:

@VirginMarie given Toys Dwemer background you may want to look at this.
 

 

 

I will check it out. I downloaded the file in the last post. My quick look did not lead me to finding any decent picture or link for more info. But I did not look very hard.

 

I'm wondering if they are the same or similar to what Toys already has? Toys has the "Workout Plugs" which are animated anal and vaginal plugs with a doggie tail that moves too. Its in the Chaotic Toy Box in a few variants.

Edited by VirginMarie
Posted (edited)
1 hour ago, Cmonkeez said:

How can I remove Workout Plugs (Diabolic) if it bugs out? According to the description it should have become removable after 10 game hours. I hope that means 10 in game hours and not 10 hours of gameplay... Anyways I am way past 10 game hours and its still on a time lock. And console won't work either. Really don't want to lose hours of gaming and saves to undo it.

 

BTW could this be caused by changing the timescale? I do use a mod that switches timescale depending if I am indoors or outdoors in game. Might have to test that theory.

  1. Check Time Remaining - Toys MCM, Worn Toys tab, click on the toy, you see the details. It includes the time remaining
  2. Real Time - 10 game hours -  not real hours. At the default timescale of 20, this is 30 real minutes
    • Anything modifying time scale will absolutely effect it. If time scale is changing up and down, not stable, I'm not sure what would happen. If the time scale is set to 4 instead of 20, its going to take 5X longer. Time scale will effect many other things, like frequency of arousal change, in both Toys and SLA. Its a bad idea to mess with time scale
  3. Removing - You can remove any toy using the Toys MCM - Misc tab, one of the debug options there. One will remove all toys, even ones that are protected by restrictive keyword for quests, but you can try the option that does not ignore restrictive keywords first. If this was "self bondage" (you manually equipped or used the MCM to equip), just change the option on the MCM Setup tab, that lets you manually remove
Edited by VirginMarie
Posted
20 minutes ago, VirginMarie said:
  1. Check Time Remaining - Toys MCM, Worn Toys tab, click on the toy, you see the details. It includes the time remaining
  2. Real Time - 10 game hours -  not real hours. At the default timescale of 20, this is 30 real minutes
    • Anything modifying time scale will absolutely effect it. If time scale is changing up and down, not stable, I'm not sure what would happen. If the time scale is set to 4 instead of 20, its going to take 5X longer. Time scale will effect many other things, like frequency of arousal change, in both Toys and SLA. Its a bad idea to mess with time scale
  3. Removing - You can remove any toy using the Toys MCM - Misc tab, one of the debug options there. One will remove all toys, even ones that are protected by restrictive keyword for quests, but you can try the option that does not ignore restrictive keywords first. If this was "self bondage" (you manually equipped or used the MCM to equip), just change the option on the MCM Setup tab, that lets you manually remove

 

No timer was ever shown in the data screen for the toy. I did check that several times. And you're right I missed the unequip sections in the Misc tab.

Screenshot is before I forced the toy to unequip and reset timescales. Nowhere does it have a timer.

 

ScreenShot0.png.5e6ffb94062e1dd9c6fc6ddb2f672fb8.png

 

Just an FYI. I use MCM Cheats mostly for the Dynamic Timescale portion. This is normally set to 12 interiors and 24 exteriors. I removed the toys, turned off dynamic timescale, reset to standard 20 then saved and restarted and it seems to work fine after equipping the same toy again.

Posted (edited)
23 minutes ago, Cmonkeez said:

No timer was ever shown in the data screen for the toy. I did check that several times. And you're right I missed the unequip sections in the Misc tab.

Screenshot is before I forced the toy to unequip and reset timescales. Nowhere does it have a timer.

 

Just an FYI. I use MCM Cheats mostly for the Dynamic Timescale portion. This is normally set to 12 interiors and 24 exteriors. I removed the toys, turned off dynamic timescale, reset to standard 20 then saved and restarted and it seems to work fine after equipping the same toy again.

 

Good :D

 

This is what you should see...

20211022225144_1.jpg

 

Seeing that now that you say its working?

I suppose maybe if its unable to calculate the time remaining, it would result in your pic, but I'd have to think about that.

 

Oh and do I see a Halloween witch's hat from SLaVE on her there?

Edited by VirginMarie

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