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Posted
1 minute ago, zergface said:

So what is the latest version, the files in the download tab seem old is the v4.0 the correct version?

V4 is a WIP that Im currently working on and which is currently unstable and Id recommend not using it

Ill try uploading a new, fixed WIP in a couple of days

Posted (edited)

Yamete!.7z

 

This is essentially a bugfix release for the previos WIP all Disclaimers n stuff for this version just as much as the last one, missing content is still missing

Bit of a lazy release but I have to focus on school rn. Trying to finish V4 in my semester break

 

 

For this one here, content is basically the same, a few things that changes in design that I didnt get to cleanup yet (hence lazy release)

  • Execution doesnt work. I tried, invested more time into it than I want to admit but heeeey is fun.. or not
    Technically my Function works for NPC but because this mod is a big mess of Cloaks left n right.. well.. is a bit rough to micromanage individual NPC during combat without having stuff glitching out big time. NPC didnt find their Victim to execute, using Quests to temporarily start Scenes is very clunky and tricky so Id prefer to avoid that too and I dont want to just port Actors all over the place as that would rob the interaction element and would end up in having stuff executed left an right just for the lulz
    For the Player my Function doesnt work. I know that there certain Idles the Player cant use, apparently the Killmove Idles are one of them so thats a dead end apparently. My pardon
  • Animation Frames should work now even when you have less than 2 installed. Yay.
  • I expanded the Left for Dead. That might still need a lil bit of Detailing with the Animation and Positioning but overall that ones finished one. I also added some exclusive Dialogue when you are using DF or any Animation Frame in your game, yay!
  • Damage Immunity on NPC will be removed for V4, that never worked, like never ever not a single time it worked properly and I actually dont consider it really necessary either. If there is demand for it I will reintroduce the ghost flag but otherwise the damage immunity would be fully removed for anyone but the Player
  • Considering the pathing issues regarding execution & healing a knocked down Actor, I might rework Death Sentence from being just death into being something like a "cripple" feature that will drain Hp over time for a certain Duration that you ccan however survive because it does have a Duration. NPC will no longer interact with an Actor affected by Death Sentence but an Actor is capable of healing themselves.. maybe. Very maybe.
    The same will go for NPC Withered Features, NPC wont help each other up, the Player however can still heal withered actors and the withered feature for the player will work differently than the radiant one the NPC use so that should also still be in reach
    The issue here is really that the mod is already being build in an area that the game doesnt intend to be used like we do here and those mid combat pathing interaction between NPC to heal/kill each other in cinematic fashion is just more the game can do

 

Edited by Scrab
Posted
14 minutes ago, Scrab said:

Bit of a lazy release but I have to focus on school rn. Trying to finish V4 in my semester break

First!!

 

No worries on the rest of stuff at least you tried your bestest!! And your right school is important!!

Posted

Im so sorry if im being dumb but I cant get this mod to work, the game launches and plays fine, I have the Reapers Mercy spell and the MCM is there but I cant trigger a knockdown or get knockdowned, have i missed something or done something wrong? is there any mods known to break this mod or smth? im really confused. again sorry if im just being dumb.

Posted
56 minutes ago, Mystina_ said:

Im so sorry if im being dumb but I cant get this mod to work, the game launches and plays fine, I have the Reapers Mercy spell and the MCM is there but I cant trigger a knockdown or get knockdowned, have i missed something or done something wrong? is there any mods known to break this mod or smth? im really confused. again sorry if im just being dumb.

 

I just noticed in a photo higher up in this thread, a section in the MCM that says "Adult Frames" that isnt there for me, I have a section called "sexlab" instead which doesnt work since im using Flower Girls. im using version 3.1 with the 3.2 patch, is this the wrong version or?

Posted
9 minutes ago, Mystina_ said:

 

I just noticed in a photo higher up in this thread, a section in the MCM that says "Adult Frames" that isnt there for me, I have a section called "sexlab" instead which doesnt work since im using Flower Girls. im using version 3.1 with the 3.2 patch, is this the wrong version or?

 

What that screen above shows you is the current WIP that you can download a few posts up. That one includes some new stuff such as the Flowergirls Integration but needs some polishing & lacks a few features such as Reapers Mercy

 

The reason why 3.2 doesnt work on you may be because either you didnt set up the MCM Properly, there are a lot of seemingly random or unnecessary options, overlapping options, that can have a lot of impact to how the game operaters

Also if you arent using SexLab, 3.2 is basically empty. V4+ is the version in which I started properly focusing on frame-unrelated content

Posted
26 minutes ago, Scrab said:

 

What that screen above shows you is the current WIP that you can download a few posts up. That one includes some new stuff such as the Flowergirls Integration but needs some polishing & lacks a few features such as Reapers Mercy

 

The reason why 3.2 doesnt work on you may be because either you didnt set up the MCM Properly, there are a lot of seemingly random or unnecessary options, overlapping options, that can have a lot of impact to how the game operaters

Also if you arent using SexLab, 3.2 is basically empty. V4+ is the version in which I started properly focusing on frame-unrelated content

ooooh, okay, thank you so much for the quick response! ive downloaded and installed the version you posted earlier today, lets see if it works :D

Posted
12 hours ago, Scrab said:

Yamete!.7z 260.21 kB · 8 downloads

 

This is essentially a bugfix release for the previos WIP all Disclaimers n stuff for this version just as much as the last one, missing content is still missing

Bit of a lazy release but I have to focus on school rn. Trying to finish V4 in my semester break

 

 

For this one here, content is basically the same, a few things that changes in design that I didnt get to cleanup yet (hence lazy release)

  • Execution doesnt work. I tried, invested more time into it than I want to admit but heeeey is fun.. or not
    Technically my Function works for NPC but because this mod is a big mess of Cloaks left n right.. well.. is a bit rough to micromanage individual NPC during combat without having stuff glitching out big time. NPC didnt find their Victim to execute, using Quests to temporarily start Scenes is very clunky and tricky so Id prefer to avoid that too and I dont want to just port Actors all over the place as that would rob the interaction element and would end up in having stuff executed left an right just for the lulz
    For the Player my Function doesnt work. I know that there certain Idles the Player cant use, apparently the Killmove Idles are one of them so thats a dead end apparently. My pardon
  • Animation Frames should work now even when you have less than 2 installed. Yay.
  • I expanded the Left for Dead. That might still need a lil bit of Detailing with the Animation and Positioning but overall that ones finished one. I also added some exclusive Dialogue when you are using DF or any Animation Frame in your game, yay!
  • Damage Immunity on NPC will be removed for V4, that never worked, like never ever not a single time it worked properly and I actually dont consider it really necessary either. If there is demand for it I will reintroduce the ghost flag but otherwise the damage immunity would be fully removed for anyone but the Player
  • Considering the pathing issues regarding execution & healing a knocked down Actor, I might rework Death Sentence from being just death into being something like a "cripple" feature that will drain Hp over time for a certain Duration that you ccan however survive because it does have a Duration. NPC will no longer interact with an Actor affected by Death Sentence but an Actor is capable of healing themselves.. maybe. Very maybe.
    The same will go for NPC Withered Features, NPC wont help each other up, the Player however can still heal withered actors and the withered feature for the player will work differently than the radiant one the NPC use so that should also still be in reach
    The issue here is really that the mod is already being build in an area that the game doesnt intend to be used like we do here and those mid combat pathing interaction between NPC to heal/kill each other in cinematic fashion is just more the game can do

 

 

 

Instead of a damage immunity is there any merit in adding a perk or spell effect that gives an actor +100000 hp or massive health regen?

Posted
6 hours ago, Illana said:

 

 

Instead of a damage immunity is there any merit in adding a perk or spell effect that gives an actor +100000 hp or massive health regen?

 

The issue is that I cant add Perks to NPC. An overlook I shouldve realized a long time ago (Sigh). For the Player, dmg resistance will stay as is, probably going to remove the Option though to not confuse people

Health Regen would technically work but not for Death Sentence which wants to drain your HP

Posted

I searched for tagging and you said 3 person animations aren't in yet? I was just making sure since none of the tags I've used seem to work.

Posted
11 hours ago, BAB PEEG said:

I searched for tagging and you said 3 person animations aren't in yet? I was just making sure since none of the tags I've used seem to work.

no, theyll be part of the Bleedout/Reversed Bleedout stuff which isnt implemented yet

Posted
15 minutes ago, dutchb said:

it seems for me the mod is not working. more or less breaking my game

hi Which version are you using? If it's the v4 it's still WIP and there might be a few bugs.

 

For v3 make sure you have 3.1 and the patch 3.2. There's also a combined patch on page 21 done by Ed86 (comment 517)

Posted
1 hour ago, pinkfluf said:

hi Which version are you using? If it's the v4 it's still WIP and there might be a few bugs.

 

For v3 make sure you have 3.1 and the patch 3.2. There's also a combined patch on page 21 done by Ed86 (comment 517)

using 3.1 and 3.2 also tried without the patch moved it around in my load order. no resold i could try 4 if i can find it

Posted
26 minutes ago, dutchb said:

using 3.1 and 3.2 also tried without the patch moved it around in my load order. no resold i could try 4 if i can find it

I'm currently running ED86's version 3.2, v4 of yamete doesn't seem to work for me either :(. I get notifications but no hanky panky !

 

Attached is ED86's SE version, it also includes an option to exclude player as victim. I've also included my config within the zip, it should install with rest of files.

 

After you install, enable it then load the config under debug tab in mcm. Once done save and reload your game.

Yamate! V3.2 NTR SE.7z

Posted
5 minutes ago, pinkfluf said:

I'm currently running ED86's version 3.2, v4 of yamete doesn't seem to work for me either :(. I get notifications but no hanky panky !

 

Attached is ED86's SE version, it also includes an option to exclude player as victim. I've also included my config within the zip, it should install with rest of files.

 

After you install, enable it then load the config under debug tab in mcm. Once done save and reload your game.

Yamate! V3.2 NTR SE.7z 246.69 kB · 0 downloads

thy i'll try it out

 

Posted

 

1 hour ago, pinkfluf said:

I'm currently running ED86's version 3.2, v4 of yamete doesn't seem to work for me either :(. I get notifications but no hanky panky !

 

Attached is ED86's SE version, it also includes an option to exclude player as victim. I've also included my config within the zip, it should install with rest of files.

 

After you install, enable it then load the config under debug tab in mcm. Once done save and reload your game.

Yamate! V3.2 NTR SE.7z 246.69 kB · 3 downloads

1 hour ago, dutchb said:

thy i'll try it out

 

thanks for trying but it doesn't seem to help either for me

it seems the mod  loads but not functions, cause i can get the exclude spell through commands. but thats all the mod does for me

Posted

Do you get any combat notifications messages like "xyz got knocked out by XYZ"? Might be an animation failing to fire (run finis again perhaps)?

 

That's the exact config I use and I'm usually seeing lots of action. Just leave it running for a while as theres a 40% chance of knockdown if conditions are met.

Posted (edited)
18 hours ago, pinkfluf said:

Do you get any combat notifications messages like "xyz got knocked out by XYZ"? Might be an animation failing to fire (run finis again perhaps)?

 

That's the exact config I use and I'm usually seeing lots of action. Just leave it running for a while as theres a 40% chance of knockdown if conditions are met.

nope no messages. even tried  completely new save

Edited by dutchb
Posted

A mod might be conflicting with it, if nothing shows as conflicting in ssedit then as a test what you can try is clone your profile (if your on vortex) to a new profile with a minimal setup. And see if it works.

Posted

I have started using this mod today. I am really liking how simple and straight forward it is. My apologies if it was mentioned somewhere in the past pages. How do I change the settings to the stamina and magicka debuffs. And what is the difference between the scorpion and spider options? I didn’t see anything about these two things. Apologies again if it is there. Thank you. So far I replaced Defeat with this one. 

Posted
21 minutes ago, vesperity said:

How do I change the settings to the stamina and magicka debuffs

Hi

 

I don't think there's debuffs in v3 or v4. The only mods I know off that debuff the player on loverslab are sl survival, milk mod economy and SL adventures (there may be more). You should be able to tweak those mods config settings to your liking. The scorpion and spider options are just 2 different profile settings that handle knockdown scenarios for player,followers and npcs.

Posted
1 hour ago, pinkfluf said:

Hi

 

I don't think there's debuffs in v3 or v4. The only mods I know off that debuff the player on loverslab are sl survival, milk mod economy and SL adventures (there may be more). You should be able to tweak those mods config settings to your liking. The scorpion and spider options are just 2 different profile settings that handle knockdown scenarios for player,followers and npcs.


‘Thank you so much for the help. The only mods I had from the listed was SL Adventures. I have the debuffs in that one all disabled. 
 

Scorpion/Spider: Ok I see. Think I will leave it on Scorpion. Everything so far works fine and I like it. 
 

So after looking at my mods in my MCM I realized I disabled one to try this one out and forgot it was there. After experimenting with a new profile in my MO2. It was Battle Fuck that added those debuffs as it disappeared when I removed that mod. So yep it was definitely not this one. 
 

Thank you again for the help. Much appreciated. 

Posted
6 hours ago, shardoom said:

Is this a script heavy mod?

 

Yes but assuming its because of the Cloaks is false thinking. The Cloaks are the by far lightest part of the mod, having barely any impact on performance whatsoever

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