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Posted
44 minutes ago, Scrab said:

There is no DD dependency on Yamete and I have no intention on ever adding one, also no clue what you mean about this

Theres already Reapers Mercy to claim any victim you want which sounds much cooler than "Submit"

No DD isn't any problem with me, but i kinda preffer PC being as victim.

Posted (edited)
19 hours ago, semper_solus said:

I assume you're already taking care of Serana. Will it be something you're integrating or will it be an "Add Follower Spell" like Dangerous Nights has?

Actually Im just using a different Faction to identify Followers which should include Serana and any other custom Follower. In Yamete, Followers & Player are just special NPC: for the most part they dont get any extra treatment, yay

 

19 hours ago, semper_solus said:

The ability to break up those encounters with a bow shot and a loudly proclaimed "Get off them"

The endless mode makes it so I have to get up and save my allies.

My current algorithm (if that one works as I hope it will) will be able to create a never ending SL Scene that can be shut down by hittint the Aggressor

However because of how my Quest works, this will only last until the Actor gets unloaded. I may still be able to put followers into withered so you have to come back to them and rescue them anyway but there wont be any SL Scenes.. maybe. Not sure. Imagine leaving a Follower in an endless rape loop for 2 inGame weeks :^)

 

19 hours ago, unwashed biomass said:

No DD isn't any problem with me, but i kinda preffer PC being as victim.

Yamete supports any combination of Actors, including PC Victim

If your request was about a surrender feature: Gonna happen but V4 is about the automated systems that control combat & post combat

Edited by Scrab
Posted (edited)
4 hours ago, Scrab said:

Actually Im just using a different Faction to identify Followers which should include Serana and any other custom Follower. In Yamete, Followers & Player are just special NPC: for the most part they dont get any extra treatment, yay

 

 

Excellent. Just wanted to double check since v3 couldn't distinguish them when I had Followers on Scorpion, and NPCs on Spider, it treated them as Spider.

 

4 hours ago, Scrab said:

 

Imagine leaving a Follower in an endless rape loop for 2 inGame weeks :^)

 

 

Well, that my friend, is why the Fill her up and Layered Bukkake mods exist.

 

Can't say I've left it for ingame 2 weeks.... though I'd be interested in seeing how that would play out on my gameplay. I feel it would just reset after I restarted the game and whoosh my follower back to me.

 

EDIT: Just found your Match Maker mod. I'm gonna play around with that, see if I can utilize that for some things I'm looking for. I used to use the Random Match Maker but it stopped working for 3+s and that was saddening.

Edited by semper_solus
Posted

so there is this small error or feature not working (i am on LE version)
that dosent matter which equipment you "blacklist" from the equipment breaking option, it will keep getting broken
wouldn't be better if used the Sexlab strip options to set which equipment you want to become "breakable" and which don't?

Posted

Theres a stripping editor with V4, cant use the one in SL cause no dependency on SL but the one in Yamete will look almost identical, it might be part of my previous WIP on.. Page22? But no promises made. If my testings go well I will release another WIP this week, that one will definetly have the strip editor ? 

 

The "make things unbreakable" option doesnt make thing impossible tobe stripped, it only prevents it from being destroyed completely, so that your Daedric stuff and other potentially unique items arent destroyed through bad luck

I personally would love a "get your items destroyed" feature in my game but I wouldnt use it because of a set of items I just dont want to lose, so I made that option to exclude those very items in case someone here thinks the same :)

 

Posted

Looks like if you bind Reaper's Mercy to a hotkey, the hotkey still works in menus. Pretty annoying to constantly have to double check if it's on or not because you typed "Guard" or something.

Posted (edited)

Greetings.  I see mention of a ver 4, but all i see for download is 3.1 & the 3.2 patch.  Also, i have no MCM.  i've run the console command to restart MCM, but nothing shows up; or does the MCM not show up for OStim?

Edited by astor
Posted (edited)
3 hours ago, astor said:

not show up for OStim

Why the MCM sometimes doesnt show up I have no clue about but its not OStim that causes it.. or well it shouldnt

V3 doesnt support OStim, the latest beta of V4 is on Page22 (and as far as I know there havent been any MCM not showing up issues reported on it thus far)

Edited by Scrab
Posted (edited)

Wont be posting another V4 today. Took me 4 days.. or 5. idk. To get things working. The good news is that I think I got stuff running for a single Victim, allowing me to do this here:

 

Spoiler

ScreenShot139.png.9cdd6c9a89ecabe6aa997af1ded46add.png

 

The bad news is that ´the thing with more than 1 Victim (or rather the termination of my algorithm) isnt working as well as I was hoping for. Ayah..

 

My plan was that I would create a basic path finding algorithm that would send winning NPC from one Victim to another until there are no Victims left anymore (all have been "treated" with whatever consequences they faced). Unfortunately it faces the same issue as making NPC heal another knocked down Victim mid combat, except that its no longer mid combat

Bit messy, aye

Edited by Scrab
Posted

hi scrab 

I found in V4 when I  got hit by creatures(didn't test other NPC type), knockdown seems to be triggerd(my player had kneel animation started) ,but next, SL scene didn't start.  

At the same time I can find npc-npc knockdown notification was shown ,but the SL scene between them also didn't happen.

It seems V4 can't start SL scene after knockdown phase in my game.(at least, for creature-player)

 

here is my setting:

knockdown condition:[ 0,100]

knockdown chance: 100%

frame: 100% (V4 can find my SL in frame setting section)

filter:Creature target Player

 

btw:

I tried V3, It both works. But I need set knockdown condition to 100% ,or the knockdown condition can't  be triggered.  Strange.

thx for making this mod. 

 

 

 

Posted

Strange behavior from Yemete. The way it currently works when I'm being attacked by multiple enemies:

- I get defeated

- Assault by aggressor (the last bandit to hit me) is activated

- Other bandits sheathe weapons and start walking away

- Animations begin

- Other bandits unsheathe weapons, charge and kill me in seconds immediately after the animations begin

- I die

Is that expected behavior?

Posted (edited)
1 hour ago, NowThatsDamp said:

Is that expected behavior?

Only if you are playing on VR

 

4 hours ago, ledmh said:

SL scene didn't start.  

At the same time I can find npc-npc knockdown notification was shown ,but the SL scene between them also didn't happen.

It seems V4 can't start SL scene after knockdown phase in my game.(at least, for creature-player)

 

Did you make sure Creature Animations are enabled in SLs MCM? and that there are Creature Animations for whatever youre trying to do?

Edited by Scrab
Posted

Made a few small edits to yamete, allows custom followers (kaiden, inigo & Lucien etc) to obey your filters (for 3.2 see post 557). Tested it for a couple of hours (Kaiden usually shags everything in sight but not now, he & others will now adhere to your filter rules).

 

changed the following

yamactor.psc

90) If(me.IsInFaction(CurrentFollowerFaction) || me.isPlayerTeammate())

 

yamplayermonitor.psc

69) If(me.IsInFaction(CurrentFollowerFaction) || me.isPlayerTeammate())

 

yamreaperscloak.psc

45) If(mySelf.IsInFaction(CurrentFollowerFaction) || mySelf.isPlayerTeammate())

Yamete 3.2 Allow Custom Followers.7z

Posted
4 hours ago, Scrab said:

Did you make sure Creature Animations are enabled in SLs MCM? and that there are Creature Animations for whatever youre trying to do?

 

Oh these were supposed to be firing? I had this same issue happening when I was running the v4 beta. I just figured they were placeholder scripts... because nothing I did got ANY animations to fire on NPC on NPC settings when I was trying it out

Posted
5 minutes ago, semper_solus said:

Oh these were supposed to be firing? I had this same issue happening when I was running the v4 beta. I just figured they were placeholder scripts... because nothing I did got ANY animations to fire on NPC on NPC settings when I was trying it out

When I was fiddling with scrappies 3-5p group settings I noticed "engage messages" then my character would go into 3rd person like a scene was about to start but then nothing, it's only when I realised (ty sexlab debug!) that I was missing a bunch of aggressive tagged animations did everything began working (beyond my expectations!!!).

Posted
6 hours ago, Scrab said:

Did you make sure Creature Animations are enabled in SLs MCM? and that there are Creature Animations for whatever youre trying to do?

Yes,I'm sure that those Creature Animations are enabled in SLs MCM.

And I just set these filters in V4 to hope Player can be targeted by Anyone(including Creatures), Female NPCs can be targeted by male NPCs(including Creatures).

In V3 these settings above can work well( The SL scenes start) with the same Creature Animations at the same combat situation(same enemies,same locations) .

Posted
9 hours ago, pinkfluf said:

When I was fiddling with scrappies 3-5p group settings I noticed "engage messages" then my character would go into 3rd person like a scene was about to start but then nothing, it's only when I realised (ty sexlab debug!) that I was missing a bunch of aggressive tagged animations did everything began working (beyond my expectations!!!).

 

I guess I'm missing something then. Is there some setting in v4 that I'm not seeing? I was using a save that didn't have Yamete installed, and then I'd add v3 and test it, and then with v4, I did the same thing, but was having that issue. I'll give it another look

Posted
1 hour ago, semper_solus said:

I guess I'm missing something then. Is there some setting in v4 that I'm not seeing? I was using a save that didn't have Yamete installed, and then I'd add v3 and test it, and then with v4, I did the same thing, but was having that issue. I'll give it another look

Hmm could be your missing aggressive animations, try this anime pack, it was posted as a fix in a forum post somewhere (can't find it now :( ) but I'm guessing it came from Nymra's FunnyBiz SLAL REDUX . I made a small fix to it (FB_RestraintWallMMF was missing from FNIS_FunnyBizFun_List.txt & FunnyBiznessFurniture.json) Credit to @Nymra & FunnzyBiz

 

FUNNY BIZ'S RAPE REDUX SE fix Fluff Edit.7z

Posted

But I have all those animation packs and have them with Aggressive tags. I guess that's what I'm asking, does v4 filter animations differently than v3 and things like Defeat? This is the first time I've not seen a mod fire those scenes

Posted
1 hour ago, semper_solus said:

But I have all those animation packs and have them with Aggressive tags. I guess that's what I'm asking, does v4 filter animations differently than v3 and things like Defeat? This is the first time I've not seen a mod fire those scenes

I'm afraid I don't have v4 installed :( . I suppose I should give it a go.

Posted
1 hour ago, pinkfluf said:

I'm afraid I don't have v4 installed :( . I suppose I should give it a go.

 

I'm not using it currently either. I'm just eagerly yet patiently waiting for Scrab to finish it and then I'll test it into the ground. I just know when I did test it out, animations weren't happening, and I thought I read somewhere in here that they weren't going to just yet... may be mistaken

Posted
33 minutes ago, pinkfluf said:

hmm i'll take a look when i get a mint (getting my head bashed in atm by a bunch o stormcloaks :( )

 

No worries, I've figured out a system I think I'm going to like:

 

I have the armor break (destroy) option running at a lower %, so as we travel, battles remove gear (I'm not able to fast travel) and I'm using the <X gear knockdown instead. So, I have to get to a smith AND have the materials to craft replacement gear. Super immersive, I know :P 

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