pinkfluf Posted September 3, 2021 Posted September 3, 2021 17 minutes ago, Scrab said: indeed one Actor which never exited Combat for some reason there's always one eh! Ok I'll test this one the previous version had a bug but seeing as you fixed a load of stuff I'm not going to mention it unless it shows its ugly head again. Was thinking about the armor break, follower knockdowns etc and thought wouldn't it be great if......... I could approach a follower and ask them to fight another follower or fight me ( I lose all my followers screw me according to yamete rules, endless etc)
Someone92 Posted September 3, 2021 Posted September 3, 2021 (edited) What I meant to ask for a while now: Why are there three "Follower Behavior" in "Filter"? Also, does Stripping - "Lose Item Chance" also adheres to the "Unblocked only" and "Melee only" settings? edit: Did another test run at Fort Greymoor. Seems it wasn't triggered correctly once (iirc the second time out of three). Edit2: Is the 3p+ feature already in a working condition? Cause so far I have not managed to trigger one Papyrus.0.log Edited September 3, 2021 by Someone92
Scrab Posted September 4, 2021 Author Posted September 4, 2021 (edited) 12 hours ago, pinkfluf said: I could approach a follower and ask them to fight another follower or fight me ( I lose all my followers screw me according to yamete rules, endless etc) Maybe I make a little mod for that at one point, but it wont be part of Yametet 11 hours ago, Someone92 said: Also, does Stripping - "Lose Item Chance" also adheres to the "Unblocked only" and "Melee only" settings? Havent decided on that yet. I was thinking about making it so and currently it inherits the Block Setting but I was thinking about splitting the Setting.. will probably have it be inherited and wait for someone to complain though kek 11 hours ago, Someone92 said: Why are there three "Follower Behavior" in "Filter"? Because some people complained they wanted only male followers to assault and female not while female NPC would still be allowed to or some weird stuff like that That Filter was even more complicated in V3. I thought this would be a nice compromise to not overcomplicate the filter but still give Option to manage followers somewhat exclusive 11 hours ago, Someone92 said: Seems it wasn't triggered correctly once (iirc the second time out of three). What exactly didnt trigger correctly? 11 hours ago, Someone92 said: Is the 3p+ feature already in a working condition? Cause so far I have not managed to trigger one Its already implemented & fully functional, however Rushed cant support it due to how it is designed. 3p+ will only be available in Traditional (& other things outside the Combat Quest) Edited September 4, 2021 by Scrab
Amilyn Posted September 4, 2021 Posted September 4, 2021 First of all, thank you for creating this awesome mod! Now onto the question, for people that have more than one Framework installed, is there a way to choose which one is default? For example a person has both Sexlab and OSex, is there a way to choose OSex to be used by default? 1
semper_solus Posted September 4, 2021 Posted September 4, 2021 New test wave 1 First off, Knockdowns during combat seem to be working now, and pretty clean... for the most part. I'll get into some of that. Also, dropping hostility and aggression seems to be gone, as well as any issue with hits triggering but not completing. So no more sheathing and unsheathing Lydia. So, I was only able to get a maximum of 5 NPCs/Followers into bleedout while the rest would end scene and briefly run away and then turn and reengage in combat. (Don't know if that's a cap limit set or not). Sofia is still not registering as a Follower during the scan, but I did find her as a Combatant... which means I think she's still triggering under Spider (set for NPCs) Round 1 - Me and Followers vs Saber Cats I'm still losing armor on hit (because I had player and Follower on Scorpion which had the armor break) but I have the setting of Player by NPC set to 0. I changed this to Spider mid-encounter (which is 90% health threshold) Followers went down as expected, but then a knockdown tried to trigger on me, and it registered as Combat ending. Lydia and Sofia stood up as combat ended as intended (Tania was still in a scene and went into bleedout afterwards) and combat resumed again. Round 1 results - Mostly working as it seems to. I'm still losing armor and had a scene tried to trigger on me, but other than that, pretty good. After the Combat ended, I immediately started up Round 2 Round 2 - 5 Lady Vigilants vs 7 Trolls Again, started off well, 1 Vigilant died in the combat but the others went into Knockdown and had scenes trigger. Followers then engaged and everything, again, went well (no scene tried to trigger on me this time thankfully) This is where 1 Vigilant and Sofia wouldn't go into bleedout but everyone else kindly did. Trolls were killed, Sofia and the Vigilant began attacking each other, I cast Calm on them and then Combat ended, my other 2 Followers stood up, and about 10 seconds after they did, the downed Vigilants stood up and walked off. Log attached. Papyrus.0.log
Someone92 Posted September 4, 2021 Posted September 4, 2021 (edited) 9 hours ago, Scrab said: I was thinking about making it so and currently it inherits the Block Setting but I was thinking about splitting the Setting.. will probably have it be inherited and wait for someone to complain though kek I am not sure yet if I want to use the stripping feature or not, but if so, I know I want it only occurs on melee hits, but knockdowns can be caused by ranged attacks. 9 hours ago, Scrab said: Because some people complained they wanted only male followers to assault and female not while female NPC would still be allowed to or some weird stuff like that Then it seems there is a description or something missing. E.g. first entry is for male followers, second is for female followers, and third is for creature followers. 9 hours ago, Scrab said: What exactly didnt trigger correctly? I should have written it more detailed. I mean to remember it didn't trigger a SexLab anim. edit: Properly something in the far future ;), but if you get to the Traditional scenario eventually, what do you think of the feature that female / male followers could side with your enemies and turn on you? Edited September 4, 2021 by Someone92
pinkfluf Posted September 4, 2021 Posted September 4, 2021 44 minutes ago, Someone92 said: Then it seems there is a description or something missing. E.g. first entry is for male followers, second is for female followers, and third is for creature followers. Go into Adult Frames - and select More filter Options (right hand side) that'll allow you to see futa and creature (female) in filters
Someone92 Posted September 4, 2021 Posted September 4, 2021 Ah, okay, now I understand. The first "Follower Behavior" is for male followers, as it is right of Male NPC: Valid Targets.
pinkfluf Posted September 4, 2021 Posted September 4, 2021 19 minutes ago, Someone92 said: Ah, okay, now I understand. The first "Follower Behavior" is for male followers, as it is right of Male NPC: Valid Targets. Yes it had me confused too but then something clicked (many days later)
pinkfluf Posted September 4, 2021 Posted September 4, 2021 I think i broke my yamete I'm getting resolution error notifications in screen, attaching pappy & json Anyway so far here are my test results... I notice in combat I can't raise my hands to cast spells sometimes, I'm not getting hit or anything. I also noticed that when I went to see Golldir @ Hillgrunds tomb my followers immediately attacked him. In the tomb Golldir got knocked down (creature on male disabled) and a draugr went into non-aggro mode (he had the friend faction) and stayed that way until I went further in and met more draugr (who were hostile) . The earlier draugr became hostile again. Papyrus.0.log MCM.json
semper_solus Posted September 4, 2021 Posted September 4, 2021 1 minute ago, pinkfluf said: I notice in combat I can't raise my hands to cast spells sometimes, I'm not getting hit or anything. I also noticed that when I went to see Golldir @ Hillgrunds tomb my followers immediately attacked him. In the tomb Golldir got knocked down (creature on male disabled) and a draugr went into non-aggro mode (he had the friend faction) and stayed that way until I went further in and met more draugr (who were hostile) . The earlier draugr became hostile again. The first part is what happened to me. I didn't recall the hand raise thing until you mentioned it, but it acted like it was trying to set me into a scene or something and not working. Or at least that's what I assumed happened. The second part is similar to what happened with my test of Vigilants v Trolls and how afterwards, my lone standing Follower went aggro on the last Vigilant, and only stopped after I used the Calm spell
Scrab Posted September 4, 2021 Author Posted September 4, 2021 6 hours ago, Anisei said: for people that have more than one Framework installed, is there a way to choose which one is default? For example a person has both Sexlab and OSex, is there a way to choose OSex to be used by default? With OStim now having multiframe support, I want to attempt utilizing & testing this in Yametes environment and depending on the outcome of those tests, the exact implementation of the following may change; In the MCM, you can choose which frames are being available for Yamete to use and in general, Yamete will attempt to play Animations with any Frame allowed before it will return that an Animation failed to start. OStim because of its limitation to a single Thread will be preferd for any Animation the Player takes part in, the preference between SL and FG can be adjusted If OStims multi scene support works reliably within Yamete, the weight slider for FG/SL will be split into 3 Weight Sliders 6 hours ago, semper_solus said: (Don't know if that's a cap limit set or not). There is no upper limit, at least not hardcoded within Yamete. Theoretically you could put the entirety of Skyrim into Bleedout but once the fight is over, everyone will stand up again unless they are Withered or affected by Death Sentence (in which case theyd prbly be dead before the fight ends but meh) 6 hours ago, semper_solus said: Sofia is still not registering as a Follower during the scan, but I did find her as a Combatant... which means I think she's still triggering under Spider (set for NPCs) If shes not fetched into the correct Slot as a Follower that means shes missing the Follower Faction. I question if Sofia isnt "bugged" - missing that Faction. There will be many issues with her not being recognized as a Follower if thats the case 6 hours ago, semper_solus said: Round 1 results - Mostly working as it seems to. I'm still losing armor and had a scene tried to trigger on me, but other than that, pretty good The first one is intended behavior, Stripping isnt affected by any of those Settings. The only thing that can stop stripping Features is by specifically disabling it in the Conditions Tab The second one.. you sure you didnt mess up conditions? 1 hour ago, Someone92 said: Then it seems there is a description or something missing. E.g. first entry is for male followers, second is for female followers, and third is for creature followers. I thought that would be obvious because of the headline next to it but can add that, sure 1 hour ago, Someone92 said: I mean to remember it didn't trigger a SexLab anim. Did the mod properly recognize that the animation didnt start and did a fallback? If so, its probably something within SL that didnt work correctly there 1 hour ago, Someone92 said: Properly something in the far future ;), but if you get to the Traditional scenario eventually, what do you think of the feature that female / male followers could side with your enemies and turn on you? Ye, there are a few things I wanna do in that regard. Seeing how I scrapped my first algorithm because LE theres a lot of room for how things will work out in the end. Though Im not sure how exactly that would look like, this "betrayal" that isnt an actual betrayal n stuff. I usually write followers in a way that makes them behave on even terms, not above or below the player, ayah..
semper_solus Posted September 4, 2021 Posted September 4, 2021 45 minutes ago, Scrab said: There is no upper limit, at least not hardcoded within Yamete. Theoretically you could put the entirety of Skyrim into Bleedout but once the fight is over, everyone will stand up again unless they are Withered or affected by Death Sentence (in which case theyd prbly be dead before the fight ends but meh) Huh, then I wonder why they wouldn’t go in bleed out after repeatedly going into knockdown and scenes. (I let them run around and keep fighting to see if it would eventually trigger. Did not) 47 minutes ago, Scrab said: If shes not fetched into the correct Slot as a Follower that means shes missing the Follower Faction. I question if Sofia isnt "bugged" - missing that Faction. There will be many issues with her not being recognized as a Follower if thats the case So you’re telling me there’s no hope for getting her to add to the faction properly? like perhaps a spell or something 50 minutes ago, Scrab said: The first one is intended behavior, Stripping isnt affected by any of those Settings. The only thing that can stop stripping Features is by specifically disabling it in the Conditions Tab The second one.. you sure you didnt mess up conditions? So what you’re saying that as long as the Scorpion setting has armor break and Player is set to Scorpion, even if the other settings regarding Player by NPC I’ll still suffer armor break? I just want to clarify for future reference
pinkfluf Posted September 4, 2021 Posted September 4, 2021 8 minutes ago, semper_solus said: So you’re telling me there’s no hope for getting her to add to the faction properly? I just downloaded her and she doesn't even have a faction record in npc, new yamete looks for just (am i right scrab?) isplayerteamate() and I know it works because I just tried it on kaiden & inigo. So unsure if she does get classed as isplayerteamate(). If yamete had checks for currentfollowerfaction you could add this..........(make a back up of your save). in console click on sofia and type.... addfac 5c84e 0 adds to CurrentFollowerFaction I wouldn't import her into a follower framework though once you do the above it might break her.
Scrab Posted September 4, 2021 Author Posted September 4, 2021 32 minutes ago, semper_solus said: Huh, then I wonder why they wouldn’t go in bleed out after repeatedly going into knockdown and scenes. (I let them run around and keep fighting to see if it would eventually trigger. Did not) Perhaps the fight always ended somewhere inbetween or you just got unlucky, the default Chance is 25 and is increased by 10% with every knockdown, so to have them knockdowned reliably youd have to get through at elast 3 knockdowns without the Combat Quest ever stopping once 8 minutes ago, pinkfluf said: isplayerteamate() no. The issue with the teammate Flag is that it also includes temporary teammates to the Player For example when you rescue the Gray Mane brother from Northwatch Keep (?) or when bringing this .. Pilgere guy ot the Eldergream Sancutary, this entire team of Graymane Allies or this Pilgerer are Player Teammates while with you without actually being followers Yamete checks for PlayerFollowerFaction, which is the Faction Serana and every default Follower uses and judging by the fact that your and most of sempers Followers work, Id argue the issue with Sofia isnt on Yamete, but on this Sofia mod that doesnt properly flag the NPC as a proper Follower while with you You can fix that by manually adding her to the PlayerFollowerFaction while with you, theoretically that is 36 minutes ago, semper_solus said: So what you’re saying that as long as the Scorpion setting has armor break and Player is set to Scorpion, even if the other settings regarding Player by NPC I’ll still suffer armor break? I just want to clarify for future reference Yes, all settings are ignored for Armor Break, the thing is evaluated right when you get hit, before anything else is known about anything 2
pinkfluf Posted September 4, 2021 Posted September 4, 2021 ah ok thanks Scrab in that case semper you can add addfac 84d1b 0 1
semper_solus Posted September 4, 2021 Posted September 4, 2021 (edited) 3 hours ago, pinkfluf said: ah ok thanks Scrab in that case semper you can add addfac 84d1b 0 I’ll give it a try and let you know Edit: So that worked, and she was registered as a Follower in the scan. However, here's my next problem: 3 Flame Atronachs vs Followers Slots 48 and 57 weren't being removed during the fight... I hit the conform button and then they instead, lost pieces that were unchecked/protected and still didn't lose those above slots. Also the Atronachs wouldn't knockdown anyone Also also, I had the situation that pink and I had again and my spells disappeared and couldnt do anything... then about 15 seconds later, the Combat glitch came back with a vengeance: Everyone sheathing and unsheathing and standing around constantly disengaging and reengaging in half a second. Papyrus.0.log Edited September 5, 2021 by semper_solus
Amilyn Posted September 5, 2021 Posted September 5, 2021 7 hours ago, Scrab said: With OStim now having multiframe support, I want to attempt utilizing & testing this in Yametes environment and depending on the outcome of those tests, the exact implementation of the following may change; In the MCM, you can choose which frames are being available for Yamete to use and in general, Yamete will attempt to play Animations with any Frame allowed before it will return that an Animation failed to start. OStim because of its limitation to a single Thread will be preferd for any Animation the Player takes part in, the preference between SL and FG can be adjusted If OStims multi scene support works reliably within Yamete, the weight slider for FG/SL will be split into 3 Weight Sliders That's awesome to hear, thank you. I'll look forward to it. After seeing how much OSex/OStim advanced and got developed, it's hard for me to not want that framework used over the other 2 Currently I have both OStim and SL installed, but I prefer former because it's so much more immersive, fluid and not as janky (for the lack of better word). Also I love how they expanded the animations too, and added deeper controls to it. So I do hope you testing it all goes smooth and well!
Scrab Posted September 5, 2021 Author Posted September 5, 2021 (edited) 9 hours ago, semper_solus said: Slots 48 and 57 weren't being removed during the fight... I hit the conform button and then they instead, lost pieces that were unchecked/protected and still didn't lose those above slots. Theres an Error in the conformation Function, gonna fix that. Not sure what I was smoking when I first wrote that kek 9 hours ago, semper_solus said: Also the Atronachs wouldn't knockdown anyone Can you hand me your MCM Setting again? 9 hours ago, semper_solus said: Also also, I had the situation that pink and I had again and my spells disappeared and couldnt do anything... then about 15 seconds later, the Combat glitch came back with a vengeance: Everyone sheathing and unsheathing and standing around constantly disengaging and reengaging in half a second. Fixing this reliably will probably require a SKSE plugin for Yamete, the OStim dev found out why Combat never properly resets, gaining access to the area that allows that much control however is impossible from within Papyrus The reason why you sometimes cant cast spells could be because I disable fighting controls sometimes, that should only happen after the player was knocked down though (Ik that this will require an Animation or smth to express this to you ) Edited September 5, 2021 by Scrab
semper_solus Posted September 5, 2021 Posted September 5, 2021 47 minutes ago, Scrab said: Can you hand me your MCM Setting again? Here ya go 48 minutes ago, Scrab said: The reason why you sometimes cant cast spells could be because I disable fighting controls sometimes, that should only happen after the player was knocked down though (Ik that this will require an Animation or smth to express this to you ) I figured that's what's happening, but I don't want anything triggering on the player right now... I thought I had all those options off. I even set the Player to Spider (which had he 90% health knockdown) but also turned on god mode MCM.json
pinkfluf Posted September 5, 2021 Posted September 5, 2021 (edited) 13 hours ago, semper_solus said: Edit: So that worked, and she was registered as a Follower in the scan. Glad it worked!! 4 hours ago, Scrab said: Not sure what I was smoking when I first wrote that kek this made me laugh thanks scrab Semper did you get a bug where an enemy npc would die, you'd get the xp and then they came alive again and give xp again after getting killed? Edited September 5, 2021 by pinkfluf
semper_solus Posted September 5, 2021 Posted September 5, 2021 2 hours ago, pinkfluf said: Glad it worked!! this made me laugh thanks scrab Semper did you get a bug where an enemy npc would die, you'd get the xp and then they came alive again and give xp again after getting killed? Theyd die, come back alive and engage in a scene… and I couldn’t get rid of them. I’d console kill them and then theyd try and engage in a scene again. Not even trying to disable them worked. I had to kill and then markfordelete to put em down. (Mind you this was a few runs ago back when I mentioned the ‘engagement spam’ I had going on)
Scrab Posted September 5, 2021 Author Posted September 5, 2021 (edited) 22 minutes ago, semper_solus said: Theyd die, come back alive and engage in a scene… and I couldn’t get rid of them. I’d console kill them and then theyd try and engage in a scene again. Not even trying to disable them worked. I had to kill and then markfordelete to put em down. If you manage to figure out how to reproduce this issue make sure to tell me, Ill create a "Resident Skyrim" mod out of it kek Usually when something dies, Yamete kicks it out and no longer recognizes it, well, thats what should happen. Creating Zombies that are immune to the console shouldnt be part of the mod, though it does sound really really cool .. or what about a Perk overhaul that makes Necromancer summons stand up again over and over again kek Edited September 5, 2021 by Scrab
pinkfluf Posted September 5, 2021 Posted September 5, 2021 1 hour ago, semper_solus said: Theyd die, come back alive and engage in a scene… and I couldn’t get rid of them. Mine weren't in a scene 1st was a sabre cat that spun around on the floor in some sort of weird bleedout mode, 2nd was a draugr and final and last was a drawn out boss battle (lvl 30) wizard that put me n followers in essential like a zillion times and then he resurrected . Oh well at least I got double xp from him. It's then I decided I'll let semper be the guinea pig Just wondering scrab will arousal be a factor in engagements (eg npc won't engage unless his/her arousal is xyz amount)?
semper_solus Posted September 5, 2021 Posted September 5, 2021 3 hours ago, pinkfluf said: then I decided I'll let semper be the guinea pig hah jokes on you I’m into that shit 1
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