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Posted
2 hours ago, based and lit candle said:

Where do we download the newer versions?

I am not able to find the files for 6.791 in the download section.

 


Its not done, it works but saving NPC is still unstable, i will try to upload a new beta this weekend.

Posted
3 minutes ago, Swe-DivX said:


Its not done, it works but saving NPC is still unstable, i will try to upload a new beta this weekend.

 

Ah thanks for clarifying.

I saw all the cool changelogs and was thinking I missed where the files were ?

 

On a different note, is it possible for NPCs to have a relationship value with others?

For example, I saw Gerdurs statistics say that she is married (as she is married to Hod) but I don't know how to see that from relationship values.

Like does Gerdur have a relationshiprank 4 with Hod?

Is there a way to manually specify relationships between NPCs in the config?

  • 2 weeks later...
Posted
On 7/12/2021 at 11:56 PM, based and lit candle said:

 

Ah thanks for clarifying.

I saw all the cool changelogs and was thinking I missed where the files were ?

 

On a different note, is it possible for NPCs to have a relationship value with others?

For example, I saw Gerdurs statistics say that she is married (as she is married to Hod) but I don't know how to see that from relationship values.

Like does Gerdur have a relationshiprank 4 with Hod?


I think i will add a new page Actors Status.

All actors selected by the mod will show status to each other. Or manually by you in debug.

1. Player

List Actor2 Relationships and Rank

List Actor3 Relationships and Rank

List Actor2 Relationships and Rank

List Actor4...

2. Actor2

List Player Relationships and Rank

List Actor3 Relationships and Rank

List Actor4 Relationships and Rank

...

3. Actor3...

 

Quote

Is there a way to manually specify relationships between NPCs in the config?

Not now

Posted (edited)

Hi

I accidently check the faithfull box, so it put me in lover and married categories, even if i'm in neither. It breaks immersion and gameplay. I try to find a way to reset sexlife settings in the MCM but didn't find one.

How can i do that?

Edited by Saryon8
Posted
1 hour ago, Saryon8 said:

Hi

I accidently check the faithfull box, so it put me in lover and married categories, even if i'm in neither. It breaks immersion and gameplay. I try to find a way to reset sexlife settings in the MCM but didn't find one.

How can i do that?


If im not wrong, you always have a lover in the game. But your are not married. So in the beta version lover and marriage are separated. Still have the same topic.


Next version will have a Lovers topic with new lines

 

The Attribute Faithfull box is only for disable the check on NPC or Player

Posted

Just started using this mod (looks awesome), and it appears to be working.  It may not be 100% 

 

Quick question though. 

 

I notice in sexlife 1.4.2 it has a funky way of installation, load save quit enable etc.

 

I've never used the 1.4.2.  But per instructions here I install the 1.4.2, this patch, and config....I don't do all that funky stuff form the previous or original version first?

 

I'm a little confused on the original version mod.   If I am to start a complete new game, do I need to do anything special like wait for other mods to load then install this whole set up after the game starts up?  I use Alternate start. 

Posted (edited)
3 hours ago, WCSC said:

Just started using this mod (looks awesome), and it appears to be working.  It may not be 100% 

 

Quick question though. 

 

I notice in sexlife 1.4.2 it has a funky way of installation, load save quit enable etc.

 

I've never used the 1.4.2.  But per instructions here I install the 1.4.2, this patch, and config....I don't do all that funky stuff form the previous or original version first?

 

I'm a little confused on the original version mod.   If I am to start a complete new game, do I need to do anything special like wait for other mods to load then install this whole set up after the game starts up?  I use Alternate start. 


In a new game it will install the config files for you. You can deactivate and activate it after you setup Sexlab

Edited by Swe-DivX
Posted

So does the player still have no actions in this version? In the old sexlife an npc would talk then after a while something would happen or it didn't depending.

Posted
1 hour ago, BAB PEEG said:

So does the player still have no actions in this version? In the old sexlife an npc would talk then after a while something would happen or it didn't depending.


In the old Sexlife Player was removed from the scripts. In this version the player can be the Target.

 

33 minutes ago, WCSC said:

Does Bakafactory Approach or Harassment (LE) conflict wit this in anyway? 


It works, first mod to action will win. This mod will drop the actor and try to find a new target.
Right now the mods do not recognize each other, i have to add it.

  • 4 weeks later...
Posted
On 9/1/2021 at 5:02 AM, HerculesCow33 said:

Bro are you fine? Everythings is okey? 

 

Back from the holidays yesterday, an update will be coming soon

Posted (edited)
Sexlife 6.792
Done - Sex. If Actor2 is more dominant then Actor1, Actor1 will be the target.
Done - Sex. If Actor1 is female and dominant over 75 it will use M tag. DEV ( user can change value )
Done - Animations. Enable Female to use Tag M if dominant. Set random %. Not active.
Done - Animations. Enable Female to use Tag M if rape. Set random %. Not active.
Done - Export/Import. Scanner and Factions update
Done - Scanner. SlaveMaster Active in Scanner

Planned  - Animations. Enable Female to use Tag M if animation is missing. ( FMF > MMF )

 

Edited by Swe-DivX
Posted (edited)
Sexlife 6.793
Done - Sex1 to 7. Improved if actor is missing before sex starts check
Done - Config. Save settings moved to debug
Done - Config. Fetish moved to new page.
DEV - Config. Stats

Sexlife 7
Planned - Reset all settings to default

Sexlife 7.1
DEV - Sex1. One Actor.
Planned  - Animations. Enable Female to use Tag M if animation is missing. ( FMF > MMF )
Planned  - Sex. Storytime ( book reading )

 

Edited by Swe-DivX
Posted
On 8/8/2021 at 9:01 PM, BAB PEEG said:

What I mean is the npcs talk to me but I can't talk back, they just say lines then either rape me or don't.

 

Kind of curious about this myself.

 

I know player dialogue was planned for before 7.0, but @Swe-DivX hasn't mentioned it recently. I was having

some strange force greets that I "thought" was a conflict with Approach or Babo Dialogue. But now I suspect it's

something purposely built into SexLife to facilitate NPC > player interaction. I've experienced these force greets even

with no other SL mods installed. NPC opens dialogue, but the player has no response beyond those provided by

the vanilla dialogue options, or whatever other mods have added. If you close the forced dialogue, the NPC will

re-engage it immediately, and keep doing so repeatedly until they finally stop and either walk away, or initiate

a scene.

 

This mod is absolutely a "must have". It's the only one with reliable NPC > NPC AND NPC > Player interactivity

once you get the player chance slider setting just right. Unless you run Approach alongside it. Then you can set

SexLife's player chance slider to 0, and let Approach handle the NPC > player side of things. Which isn't exactly

ideal, as Approach and SexLife will argue for priority at times, and trigger the force greet problem, even with

SexLife's player chance set to 0.

 

Trykz

Posted
On 9/11/2021 at 4:14 PM, Trykz said:

 

Kind of curious about this myself.

 

I know player dialogue was planned for before 7.0, but @Swe-DivX hasn't mentioned it recently. I was having

some strange force greets that I "thought" was a conflict with Approach or Babo Dialogue. But now I suspect it's

something purposely built into SexLife to facilitate NPC > player interaction. I've experienced these force greets even

with no other SL mods installed. NPC opens dialogue, but the player has no response beyond those provided by

the vanilla dialogue options, or whatever other mods have added. If you close the forced dialogue, the NPC will

re-engage it immediately, and keep doing so repeatedly until they finally stop and either walk away, or initiate

a scene.

 

This mod is absolutely a "must have". It's the only one with reliable NPC > NPC AND NPC > Player interactivity

once you get the player chance slider setting just right. Unless you run Approach alongside it. Then you can set

SexLife's player chance slider to 0, and let Approach handle the NPC > player side of things. Which isn't exactly

ideal, as Approach and SexLife will argue for priority at times, and trigger the force greet problem, even with

SexLife's player chance set to 0.

 

Trykz


Im trying to fix the Attribute settings first, had to rewrite the code again. So im rewriting the Races and Faction right now. Then i will clean the script from dev code, and share the new version.
I have the code for player dialogue, the attributes have to be working first.

Posted (edited)
Sexlife 6.8
Done - Stats. StatsScannerRun, StatsScannerRunSuccess, StatsScannerRetry, StatsSexActors1 to 7, StatsPlayerActor1Player to 7, Fetish, StatsPlayerAndActors1 to 7, StatsTagsSuccess, StatsTagsFail, +Beast to file.
Done - Attributes. PrisonerA, ProstituteA, SlaveA now active in scripts.

 

Edited by Swe-DivX
Posted
1 hour ago, Swe-DivX said:


Im trying to fix the Attribute settings first, had to rewrite the code again. So im rewriting the Races and Faction right now. Then i will clean the script from dev code, and share the new version.
I have the code for player dialogue, the attributes have to be working first.

 

Cool. Love this mod, so I've really been looking forward to see what's in store for the player response dialogue.

This mod plays incredibly well into the player bandit mod I'm currently building for SE. I'm building that mod to

lean heavily into much of what this mod brings to the game. Will you be releasing the SE version of the coming

update as well?

 

Keep up the great work.

 

Trykz

Posted

One thing I've noticed about this mod is that when a rape is set off while it does play aggressive animations, it's not actually recognized as a nonconsensual sexlab scene, I've noticed this because stuff like rapetatoos which works on NPC does not actually trigger after sexlife's rape scenes. Other mods which also add debuffs after rape also do not ttrigger. This is something I noticed on my followers because say SLDefeat and Scent of Sex scenes do add the debuffs and tatoos correctly.

Posted
6 hours ago, ttpt said:

One thing I've noticed about this mod is that when a rape is set off while it does play aggressive animations, it's not actually recognized as a nonconsensual sexlab scene, I've noticed this because stuff like rapetatoos which works on NPC does not actually trigger after sexlife's rape scenes. Other mods which also add debuffs after rape also do not ttrigger. This is something I noticed on my followers because say SLDefeat and Scent of Sex scenes do add the debuffs and tatoos correctly.

 

I noticed this as well. Though the sex stats has never really been a focus for me so I

just disregarded it. But I can see why it would be for those using mods that utilize that

information. I don't know that much about it, but it seems like what you describe is that

SexLife is counting animation tags for NPCs in your game, but not for your character.

 

Trykz

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