AnubiSs2167 Posted May 28, 2021 Posted May 28, 2021 Hope that is what you asked for. Scene started somwhere at the end, ive switched game off as soon as it ended. Locked myself in house with 2 male and 1 female npc. As usual her arousal was to low and male raped her when she refused sex. He had no rapist tag, think he even was submissive. Papyrus.0.log
Swe-DivX Posted May 29, 2021 Author Posted May 29, 2021 (edited) 3 hours ago, AnubiSs2167 said: Â Its not Sexlife, all actors are below threshold, and you dont have any tags in the log from Sexlife. Edited May 29, 2021 by Swe-DivX
AnubiSs2167 Posted May 29, 2021 Posted May 29, 2021 Spoiler [05/28/2021 - 11:45:50PM]  SexLife: A2 PrisonerFalse WenchFalse PlayerCompanionFalse  [05/28/2021 - 11:45:50PM] SLAX - GetActorExposure BEGIN Pactur is 82.000000 [05/28/2021 - 11:45:50PM] SLAX - GetActorExposure END  Pactur returns 81.481827 [05/28/2021 - 11:45:51PM] SLAX - GetActorExposure BEGIN Sorli the Builder is 15.298400 [05/28/2021 - 11:45:51PM] SLAX - GetActorExposure END  Sorli the Builder returns 15.089842 [05/28/2021 - 11:45:51PM]  SexLife: SexActor2: Sorli the Builder(15) [05/28/2021 - 11:45:51PM]  SexLife: SexActor1: Pactur(82) [05/28/2021 - 11:45:51PM]  SexLife: SISexType = -104 [05/28/2021 - 11:45:51PM]  SexLife: rc1 1 [05/28/2021 - 11:45:51PM]  SexLife: rc2 after dominant trait mods is 1 [05/28/2021 - 11:45:51PM]  SexLife: Actor Submissive disabled [05/28/2021 - 11:45:51PM]  SexLife: rc4 after arousal > 75 mods 21 [05/28/2021 - 11:45:51PM]  SexLife: Actor Rapecheck disabled [05/28/2021 - 11:45:51PM] [SGO] UpdateLoop:Begin  This happend just before sexlab scene started between those 2 actors. I dont have any other npc x npc mods. Also i recognize the lines like "ask me another time gorgeus" etc to be from sexlife.
Swe-DivX Posted June 1, 2021 Author Posted June 1, 2021 On 5/29/2021 at 6:12 AM, AnubiSs2167 said:  Reveal hidden contents [05/28/2021 - 11:45:50PM]  SexLife: A2 PrisonerFalse WenchFalse PlayerCompanionFalse  [05/28/2021 - 11:45:50PM] SLAX - GetActorExposure BEGIN Pactur is 82.000000 [05/28/2021 - 11:45:50PM] SLAX - GetActorExposure END  Pactur returns 81.481827 [05/28/2021 - 11:45:51PM] SLAX - GetActorExposure BEGIN Sorli the Builder is 15.298400 [05/28/2021 - 11:45:51PM] SLAX - GetActorExposure END  Sorli the Builder returns 15.089842 [05/28/2021 - 11:45:51PM]  SexLife: SexActor2: Sorli the Builder(15) [05/28/2021 - 11:45:51PM]  SexLife: SexActor1: Pactur(82) [05/28/2021 - 11:45:51PM]  SexLife: SISexType = -104 [05/28/2021 - 11:45:51PM]  SexLife: rc1 1 [05/28/2021 - 11:45:51PM]  SexLife: rc2 after dominant trait mods is 1 [05/28/2021 - 11:45:51PM]  SexLife: Actor Submissive disabled [05/28/2021 - 11:45:51PM]  SexLife: rc4 after arousal > 75 mods 21 [05/28/2021 - 11:45:51PM]  SexLife: Actor Rapecheck disabled [05/28/2021 - 11:45:51PM] [SGO] UpdateLoop:Begin  This happend just before sexlab scene started between those 2 actors. I dont have any other npc x npc mods. Also i recognize the lines like "ask me another time gorgeus" etc to be from sexlife. Did you activate the debug "Addtags Tags" ?
pinkfluf Posted June 2, 2021 Posted June 2, 2021 hi is there a way of saving animation tags to config files? thanks Â
Swe-DivX Posted June 2, 2021 Author Posted June 2, 2021 4 hours ago, pinkfluf said: hi is there a way of saving animation tags to config files? thanks   On the animation page? They are saved in the config file
Swe-DivX Posted June 4, 2021 Author Posted June 4, 2021 Sexlife 6.75 beta Done - Attribute SaveV3 mod Independent Attribute saved in SKSE\Attribute\(MOD).esm\(NPC ID).json Â
Swe-DivX Posted June 5, 2021 Author Posted June 5, 2021 (edited) Sexlife 6.76 Done - Attribute, 1. The engine will now first check if attribute exist. 2. If not or if anny value in save file has -1 start generate attributes. 3. Load only attribute with 0 or more from saved file. So you can now set -1 on NPC stored attributes to generate them. Integrations will overwrite if 0 or more is set. Â Edited June 6, 2021 by Swe-DivX
Swe-DivX Posted June 5, 2021 Author Posted June 5, 2021 (edited) Sexlife 6.76 beta ( file removed ) Â Edited October 4, 2021 by Swe-DivX 1
HerculesCow33 Posted June 6, 2021 Posted June 6, 2021 Hi swe. Thanks for update. I will download this update this night. Can i ask a question for 6.52 version?  I click the mcm menu and enter the actor edit. It says false in the NPC factions/ Is Married. (My character’s actor edit) but im married. When I look at my spouses actor edit, it says Is married: true  So  My PC: Is lover: true Is married: false My spouse Is lover: true Is married: true  Is it normal? is there a way to fix this? Because that's why I think I can't use some parts (spouse dialogue and such) of the mod.  thank you ??
Swe-DivX Posted June 6, 2021 Author Posted June 6, 2021 (edited) 21 minutes ago, HerculesCow33 said: Hi swe. Thanks for update. I will download this update this night. Can i ask a question for 6.52 version?  I click the mcm menu and enter the actor edit. It says false in the NPC factions/ Is Married. (My character’s actor edit) but im married. When I look at my spouses actor edit, it says Is married: true  So  My PC: Is lover: true Is married: false My spouse Is lover: true Is married: true  Is it normal? is there a way to fix this? Because that's why I think I can't use some parts (spouse dialogue and such) of the mod.  thank you ?? ActorIsMarried = Faction SpouseAssociation or PlayerMarriedFaction, need to rewrite the script Right now, lovers and married are treated equally in the script Edited June 6, 2021 by Swe-DivX
HerculesCow33 Posted June 8, 2021 Posted June 8, 2021 On 6/6/2021 at 7:20 PM, Swe-DivX said: ActorIsMarried = Faction SpouseAssociation or PlayerMarriedFaction, need to rewrite the script Right now, lovers and married are treated equally in the script Thank you for the answer Swe. How can i fix this script? Or will you have to write a new code?  So will it be a problem for 6-76 and later?  Will married and lover be treated equally in the future?
Swe-DivX Posted June 8, 2021 Author Posted June 8, 2021 (edited) Sexlife 6.77 Done - Association. AuntUncledAssociation, BossEmployee, BusinessPartners, Conspirators, Courting, Cousins, FavorTarget, GrandAuntUncle, GrandparentGrandchild, GreatGrandparentGreatgrandchild, InLawAuntUncle, InLawBrotherSister, InLawGrandparentGrandchild, InLawParentChild, JarlHousecarl, JarlSteward, MasterAssistant, ParentChild, Siblings, Spouse Done - Attributes. MarriedPlayer, Guard, Bandit Done - Scene. Guard Scene, Slave Scene, Prisoner Scene  Edited June 8, 2021 by Swe-DivX
Swe-DivX Posted June 8, 2021 Author Posted June 8, 2021 20 hours ago, HerculesCow33 said: Thank you for the answer Swe. How can i fix this script? Or will you have to write a new code?  So will it be a problem for 6-76 and later?  Will married and lover be treated equally in the future? I think your actor is missing the PlayerMarried faction, not 100% how it works. The script is now checking for SpouseAssociation for NPC or PlayerMarriedFaction for Player
pinkfluf Posted June 11, 2021 Posted June 11, 2021 On 6/2/2021 at 3:35 PM, Swe-DivX said: Â On the animation page? They are saved in the config file Hi I don't think any of my imports/exports are working (i'm on SE by the way if that helps) , do you have samples of config files with animation tags etc already filled in? thanks I noticed on some of my other mods the settings path in scripts are "../modname/" but in sexlife its "../../../SKSE/Plugins/adcSexlife/config" maybe that has something to do with it. 1
Swe-DivX Posted June 13, 2021 Author Posted June 13, 2021 (edited) Sexlife 6.78 Done - Faction. Remove Followers from dunPrissoner faction when recruted Done - Scanner. Sett Relation Rank to Actor2 "-3 Enemy" Done - Attributes. Captive Done - Faction. Remove Followers from Captive faction when recruted Done - Faction. Remove Followers from TownCidhnaMinePrisoner faction when recruted Done - Animations. Animations tags fixed in Export and Import script Done - Animations. Menu update  Edited June 17, 2021 by Swe-DivX 1
Swe-DivX Posted June 17, 2021 Author Posted June 17, 2021 On 6/11/2021 at 6:02 PM, pinkfluf said: Hi I don't think any of my imports/exports are working (i'm on SE by the way if that helps) , do you have samples of config files with animation tags etc already filled in? thanks I noticed on some of my other mods the settings path in scripts are "../modname/" but in sexlife its "../../../SKSE/Plugins/adcSexlife/config" maybe that has something to do with it. Fixed in version 6.78 1
pinkfluf Posted June 17, 2021 Posted June 17, 2021 1 hour ago, Swe-DivX said: Fixed in version 6.78 your awesome!!! Â
OsmelMC Posted June 17, 2021 Posted June 17, 2021 @Swe-DivX  The version 6.52 have one error on the MCM scripts for the Pages Array. This is the fixed script:  Function RefreshStrings() int pageslots = 16 string AllPages = "Configuration, Actor Scanner, Actor Edit, Attributes, Attributes Rules, Everyone :-, Bandits :-, Gurads :-, Innkeeper :-, Relations :-, Companions :-, Prisoners :-, Factions, Animations" AllPages += ", Integration" if MAIN.INTEGRATIONS.bIntegrationAZAZ pageslots += 1 AllPages += ", ZAZ :-" endif if MAIN.INTEGRATIONS.bIntegrationADD pageslots += 1 AllPages += ", DD :-" endif if MAIN.INTEGRATIONS.bIntegrationAPH pageslots += 1 AllPages += ", PH :-" endif if MAIN.INTEGRATIONS.bIntegrationAMMN pageslots += 1 AllPages += ", MMN :-" endif if MAIN.INTEGRATIONS.bIntegrationABAC pageslots += 1 AllPages += ", BAC :-" endif if MAIN.INTEGRATIONS.bIntegrationATDFAP pageslots += 1 AllPages += ", TDFAP :-" endif if MAIN.INTEGRATIONS.bIntegrationASS pageslots += 1 AllPages += ", SS :-" endif if MAIN.INTEGRATIONS.bIntegrationASSD pageslots += 1 AllPages += ", SSD :-" endif if MAIN.INTEGRATIONS.bIntegrationADL pageslots += 1 AllPages += ", DL :-" endif if MAIN.CONFIG.bDEVPage pageslots += 1 AllPages += ", Development" endif ;----------------- BEGIN FIX--------------------------------------------------- Pages = Utility.CreateStringArray(pageslots + 1) AllPages += ", Debug, Credits" String[] PagesX = PapyrusUtil.StringSplit(AllPages,", ") int i = Pages.Length while i i -= 1 if i < PagesX.Length Pages[i] = PagesX[i] endif endWhile ;----------------- END FIX----------------------------------------------------- EndFunction  2
Swe-DivX Posted June 18, 2021 Author Posted June 18, 2021 (edited) 13 hours ago, OsmelMC said: @Swe-DivX  The version 6.52 have one error on the MCM scripts for the Pages Array. This is the fixed script:  Function RefreshStrings() int pageslots = 16 string AllPages = "Configuration, Actor Scanner, Actor Edit, Attributes, Attributes Rules, Everyone :-, Bandits :-, Gurads :-, Innkeeper :-, Relations :-, Companions :-, Prisoners :-, Factions, Animations" AllPages += ", Integration" if MAIN.INTEGRATIONS.bIntegrationAZAZ pageslots += 1 AllPages += ", ZAZ :-" endif if MAIN.INTEGRATIONS.bIntegrationADD pageslots += 1 AllPages += ", DD :-" endif if MAIN.INTEGRATIONS.bIntegrationAPH pageslots += 1 AllPages += ", PH :-" endif if MAIN.INTEGRATIONS.bIntegrationAMMN pageslots += 1 AllPages += ", MMN :-" endif if MAIN.INTEGRATIONS.bIntegrationABAC pageslots += 1 AllPages += ", BAC :-" endif if MAIN.INTEGRATIONS.bIntegrationATDFAP pageslots += 1 AllPages += ", TDFAP :-" endif if MAIN.INTEGRATIONS.bIntegrationASS pageslots += 1 AllPages += ", SS :-" endif if MAIN.INTEGRATIONS.bIntegrationASSD pageslots += 1 AllPages += ", SSD :-" endif if MAIN.INTEGRATIONS.bIntegrationADL pageslots += 1 AllPages += ", DL :-" endif if MAIN.CONFIG.bDEVPage pageslots += 1 AllPages += ", Development" endif ;----------------- BEGIN FIX--------------------------------------------------- Pages = Utility.CreateStringArray(pageslots + 1) AllPages += ", Debug, Credits" String[] PagesX = PapyrusUtil.StringSplit(AllPages,", ") int i = Pages.Length while i i -= 1 if i < PagesX.Length Pages[i] = PagesX[i] endif endWhile ;----------------- END FIX----------------------------------------------------- EndFunction  Thanks! ? ? I removed the code in 6.6 i think  event OnConfigOpen() ; Reload menu each time the MCM is opened Pages = RefreshStrings() endEvent  AllPages += ", Debug" string[] RefreshStrings = PapyrusUtil.StringSplit(AllPages,", ") return RefreshStrings  Edited June 18, 2021 by Swe-DivX 2
Swe-DivX Posted June 24, 2021 Author Posted June 24, 2021 (edited) Sexlife 6.79 Done - Attribute. You can now add your own attributes in game or disable. Or remove them. Done - Races. You can now add or remove races in game or disable. Or remove them. Done - Races. You can now add custom race in game. Or remove them. Done - Faction. You can now add faction in game or disable. Or remove them. Done - Attribute. Export and import Done - Race. Export and import Done - Faction. Export and import  Edited July 5, 2021 by Swe-DivX
Swe-DivX Posted June 30, 2021 Author Posted June 30, 2021 (edited) Sexlife 6.791 Done - Integrations. Missing factions for TDF. BB_HookerExperienceFaction, BB_HookerPracticalExperienceFaction, BB_ProstitutionVendorDiscountsFaction, BB_HookerPracticalExperienceFaction2. Done - Scene Cuckolding. Family members A5 A6 A7 Done - Scene Transport. Actor1 walking/running to Actor2 will now use its own timer. Done - Scene Cuckolding. Lover A8 A9 Done - Save. CANTFIND file name will have NPC name after ID to make it unique Done - Debug. Debug to console Done - Workflow. New page with all stages and debug options Done - Logs. Fixed log non errors removed Done - Actor Edit. Will now stop the Engine before edit and reset actors Done - Workflow. To Messagebox, you can set a stage to debug to Messagebox(will paus the game) Â Edited July 10, 2021 by Swe-DivX 2
Swe-DivX Posted July 12, 2021 Author Posted July 12, 2021 8 minutes ago, waiyan said: Which version of attribute patch do I use for 6.52? You mean config file?
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