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Posted

Hope that is what you asked for.
Scene started somwhere at the end, ive switched game off as soon as it ended.
Locked myself in house with 2 male and 1 female npc. As usual her arousal was to low and male raped her when she refused sex.

He had no rapist tag, think he even was submissive.

Papyrus.0.log

Posted (edited)
3 hours ago, AnubiSs2167 said:

 


Its not Sexlife, all actors are below threshold, and you dont have any tags in the log from Sexlife.

Edited by Swe-DivX
Posted
Spoiler

[05/28/2021 - 11:45:50PM]   SexLife: A2 PrisonerFalse WenchFalse PlayerCompanionFalse  
[05/28/2021 - 11:45:50PM] SLAX - GetActorExposure BEGIN Pactur is 82.000000
[05/28/2021 - 11:45:50PM] SLAX - GetActorExposure END   Pactur returns 81.481827
[05/28/2021 - 11:45:51PM] SLAX - GetActorExposure BEGIN Sorli the Builder is 15.298400
[05/28/2021 - 11:45:51PM] SLAX - GetActorExposure END   Sorli the Builder returns 15.089842
[05/28/2021 - 11:45:51PM]   SexLife: SexActor2: Sorli the Builder(15) 
[05/28/2021 - 11:45:51PM]   SexLife: SexActor1: Pactur(82) 
[05/28/2021 - 11:45:51PM]   SexLife: SISexType = -104 
[05/28/2021 - 11:45:51PM]   SexLife: rc1 1 
[05/28/2021 - 11:45:51PM]   SexLife: rc2 after dominant trait mods is 1 
[05/28/2021 - 11:45:51PM]   SexLife: Actor Submissive disabled 
[05/28/2021 - 11:45:51PM]   SexLife: rc4 after arousal > 75 mods 21 
[05/28/2021 - 11:45:51PM]   SexLife: Actor Rapecheck disabled 
[05/28/2021 - 11:45:51PM] [SGO] UpdateLoop:Begin

 

This happend just before sexlab scene started between those 2 actors.
I dont have any other npc x npc mods. Also i recognize the lines like "ask me another time gorgeus" etc to be from sexlife.

Posted
On 5/29/2021 at 6:12 AM, AnubiSs2167 said:
  Reveal hidden contents

[05/28/2021 - 11:45:50PM]   SexLife: A2 PrisonerFalse WenchFalse PlayerCompanionFalse  
[05/28/2021 - 11:45:50PM] SLAX - GetActorExposure BEGIN Pactur is 82.000000
[05/28/2021 - 11:45:50PM] SLAX - GetActorExposure END   Pactur returns 81.481827
[05/28/2021 - 11:45:51PM] SLAX - GetActorExposure BEGIN Sorli the Builder is 15.298400
[05/28/2021 - 11:45:51PM] SLAX - GetActorExposure END   Sorli the Builder returns 15.089842
[05/28/2021 - 11:45:51PM]   SexLife: SexActor2: Sorli the Builder(15) 
[05/28/2021 - 11:45:51PM]   SexLife: SexActor1: Pactur(82) 
[05/28/2021 - 11:45:51PM]   SexLife: SISexType = -104 
[05/28/2021 - 11:45:51PM]   SexLife: rc1 1 
[05/28/2021 - 11:45:51PM]   SexLife: rc2 after dominant trait mods is 1 
[05/28/2021 - 11:45:51PM]   SexLife: Actor Submissive disabled 
[05/28/2021 - 11:45:51PM]   SexLife: rc4 after arousal > 75 mods 21 
[05/28/2021 - 11:45:51PM]   SexLife: Actor Rapecheck disabled 
[05/28/2021 - 11:45:51PM] [SGO] UpdateLoop:Begin

 

This happend just before sexlab scene started between those 2 actors.
I dont have any other npc x npc mods. Also i recognize the lines like "ask me another time gorgeus" etc to be from sexlife.


Did you activate the debug "Addtags Tags" ?

Posted
4 hours ago, pinkfluf said:

hi is there a way of saving animation tags to config files? thanks

 

 

On the animation page? They are saved in the config file

Posted (edited)
Sexlife 6.76
Done - Attribute, 
1. The engine will now first check if attribute exist.
2. If not or if anny value in save file has -1 start generate attributes.
3. Load only attribute with 0 or more from saved file.
So you can now set -1 on NPC stored attributes to generate them. Integrations will overwrite if 0 or more is set.

 

Edited by Swe-DivX
Posted

Hi swe. Thanks for update. I will download this update this night. Can i ask a question for 6.52 version? 
 

I click the mcm menu and enter the actor edit. It says false in the NPC factions/ Is Married. (My character’s actor edit)

but im married. 
When I look at my spouses actor edit, it says Is married: true

 

So

 

My PC:

Is lover: true

Is married: false


My spouse

Is lover: true

Is married: true

 

Is it normal? is there a way to fix this? Because that's why I think I can't use some parts (spouse dialogue and such) of the mod.

 

thank you ??

Posted (edited)
21 minutes ago, HerculesCow33 said:

Hi swe. Thanks for update. I will download this update this night. Can i ask a question for 6.52 version? 
 

I click the mcm menu and enter the actor edit. It says false in the NPC factions/ Is Married. (My character’s actor edit)

but im married. 
When I look at my spouses actor edit, it says Is married: true

 

So

 

My PC:

Is lover: true

Is married: false


My spouse

Is lover: true

Is married: true

 

Is it normal? is there a way to fix this? Because that's why I think I can't use some parts (spouse dialogue and such) of the mod.

 

thank you ??


ActorIsMarried = Faction SpouseAssociation or PlayerMarriedFaction, need to rewrite the script

Right now, lovers and married are treated equally in the script

Edited by Swe-DivX
Posted
On 6/6/2021 at 7:20 PM, Swe-DivX said:


ActorIsMarried = Faction SpouseAssociation or PlayerMarriedFaction, need to rewrite the script

Right now, lovers and married are treated equally in the script

Thank you for the answer Swe. How can i fix this script? Or will you have to write a new code?

 

So will it be a problem for 6-76 and later?  Will married and lover be treated equally in the future?

Posted (edited)
Sexlife 6.77
Done - Association. AuntUncledAssociation, BossEmployee, BusinessPartners, Conspirators, Courting, Cousins, FavorTarget,
GrandAuntUncle, GrandparentGrandchild, GreatGrandparentGreatgrandchild, InLawAuntUncle, InLawBrotherSister,
InLawGrandparentGrandchild, InLawParentChild, JarlHousecarl, JarlSteward, MasterAssistant, ParentChild, Siblings,
Spouse
Done - Attributes. MarriedPlayer, Guard, Bandit
Done - Scene. Guard Scene, Slave Scene, Prisoner Scene

 

Edited by Swe-DivX
Posted
20 hours ago, HerculesCow33 said:

Thank you for the answer Swe. How can i fix this script? Or will you have to write a new code?

 

So will it be a problem for 6-76 and later?  Will married and lover be treated equally in the future?


I think your actor is missing the PlayerMarried faction, not 100% how it works.

The script is now checking for SpouseAssociation for NPC or PlayerMarriedFaction for Player

Posted
On 6/2/2021 at 3:35 PM, Swe-DivX said:

 

On the animation page? They are saved in the config file

Hi I don't think any of my imports/exports are working (i'm on SE by the way if that helps) , do you have samples of config files with animation tags etc already filled in? thanks

I noticed on some of my other mods the settings path in scripts are "../modname/" but in sexlife its "../../../SKSE/Plugins/adcSexlife/config" maybe that has something to do with it.

Posted (edited)
Sexlife 6.78
Done - Faction. Remove Followers from dunPrissoner faction when recruted
Done - Scanner. Sett Relation Rank to Actor2 "-3 Enemy"
Done - Attributes. Captive
Done - Faction. Remove Followers from Captive faction when recruted
Done - Faction. Remove Followers from TownCidhnaMinePrisoner faction when recruted
Done - Animations. Animations tags fixed in Export and Import script
Done - Animations. Menu update

 

Edited by Swe-DivX
Posted
On 6/11/2021 at 6:02 PM, pinkfluf said:

Hi I don't think any of my imports/exports are working (i'm on SE by the way if that helps) , do you have samples of config files with animation tags etc already filled in? thanks

I noticed on some of my other mods the settings path in scripts are "../modname/" but in sexlife its "../../../SKSE/Plugins/adcSexlife/config" maybe that has something to do with it.


Fixed in version 6.78

Posted

@Swe-DivX

 

The version 6.52 have one error on the MCM scripts for the Pages Array. This is the fixed script:

 

Function RefreshStrings()
	int pageslots = 16
	string AllPages = "Configuration, Actor Scanner, Actor Edit, Attributes, Attributes Rules, Everyone   :-, Bandits   :-, Gurads   :-, Innkeeper   :-, Relations   :-, Companions   :-, Prisoners   :-, Factions, Animations"
	
	AllPages += ", Integration"
	if MAIN.INTEGRATIONS.bIntegrationAZAZ
		pageslots += 1
		AllPages += ", ZAZ   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationADD
		pageslots += 1
		AllPages += ", DD   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationAPH
		pageslots += 1
		AllPages += ", PH   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationAMMN
		pageslots += 1
		AllPages += ", MMN   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationABAC
		pageslots += 1
		AllPages += ", BAC   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationATDFAP
		pageslots += 1
		AllPages += ", TDFAP   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationASS
		pageslots += 1
		AllPages += ", SS   :-"
	endif	
	if MAIN.INTEGRATIONS.bIntegrationASSD
		pageslots += 1
		AllPages += ", SSD   :-"
	endif	
	if MAIN.INTEGRATIONS.bIntegrationADL
		pageslots += 1
		AllPages += ", DL   :-"
	endif	
	if MAIN.CONFIG.bDEVPage
		pageslots += 1
		AllPages += ", Development"
	endif
;----------------- BEGIN FIX---------------------------------------------------	
	Pages = Utility.CreateStringArray(pageslots + 1)
	AllPages += ", Debug, Credits"
	String[] PagesX = PapyrusUtil.StringSplit(AllPages,", ")
	int i = Pages.Length
	while i 
		i -= 1
		if i < PagesX.Length
			Pages[i] = PagesX[i]
		endif
	endWhile
;----------------- END FIX-----------------------------------------------------	
EndFunction

 

Posted (edited)
13 hours ago, OsmelMC said:

@Swe-DivX

 

The version 6.52 have one error on the MCM scripts for the Pages Array. This is the fixed script:

 



Function RefreshStrings()
	int pageslots = 16
	string AllPages = "Configuration, Actor Scanner, Actor Edit, Attributes, Attributes Rules, Everyone   :-, Bandits   :-, Gurads   :-, Innkeeper   :-, Relations   :-, Companions   :-, Prisoners   :-, Factions, Animations"
	
	AllPages += ", Integration"
	if MAIN.INTEGRATIONS.bIntegrationAZAZ
		pageslots += 1
		AllPages += ", ZAZ   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationADD
		pageslots += 1
		AllPages += ", DD   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationAPH
		pageslots += 1
		AllPages += ", PH   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationAMMN
		pageslots += 1
		AllPages += ", MMN   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationABAC
		pageslots += 1
		AllPages += ", BAC   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationATDFAP
		pageslots += 1
		AllPages += ", TDFAP   :-"
	endif
	if MAIN.INTEGRATIONS.bIntegrationASS
		pageslots += 1
		AllPages += ", SS   :-"
	endif	
	if MAIN.INTEGRATIONS.bIntegrationASSD
		pageslots += 1
		AllPages += ", SSD   :-"
	endif	
	if MAIN.INTEGRATIONS.bIntegrationADL
		pageslots += 1
		AllPages += ", DL   :-"
	endif	
	if MAIN.CONFIG.bDEVPage
		pageslots += 1
		AllPages += ", Development"
	endif
;----------------- BEGIN FIX---------------------------------------------------	
	Pages = Utility.CreateStringArray(pageslots + 1)
	AllPages += ", Debug, Credits"
	String[] PagesX = PapyrusUtil.StringSplit(AllPages,", ")
	int i = Pages.Length
	while i 
		i -= 1
		if i < PagesX.Length
			Pages[i] = PagesX[i]
		endif
	endWhile
;----------------- END FIX-----------------------------------------------------	
EndFunction

 


Thanks! ? ?

I removed the code in 6.6 i think

 

event OnConfigOpen()
    ; Reload menu each time the MCM is opened
    Pages = RefreshStrings()
endEvent


 

AllPages += ", Debug"
string[] RefreshStrings = PapyrusUtil.StringSplit(AllPages,", ")
return RefreshStrings

 

Edited by Swe-DivX
Posted (edited)
Sexlife 6.79
Done - Attribute. You can now add your own attributes in game or disable. Or remove them.
Done - Races. You can now add or remove races in game or disable. Or remove them.
Done - Races. You can now add custom race in game. Or remove them.
Done - Faction. You can now add faction in game or disable. Or remove them.
Done - Attribute. Export and import
Done - Race. Export and import
Done - Faction. Export and import

 

Edited by Swe-DivX
Posted (edited)
Sexlife 6.791
Done - Integrations. Missing factions for TDF. BB_HookerExperienceFaction, BB_HookerPracticalExperienceFaction, BB_ProstitutionVendorDiscountsFaction, BB_HookerPracticalExperienceFaction2.
Done - Scene Cuckolding. Family members A5 A6 A7
Done - Scene Transport. Actor1 walking/running to Actor2 will now use its own timer.
Done - Scene Cuckolding. Lover A8 A9
Done - Save. CANTFIND file name will have NPC name after ID to make it unique
Done - Debug. Debug to console
Done - Workflow. New page with all stages and debug options
Done - Logs. Fixed log non errors removed
Done - Actor Edit. Will now stop the Engine before edit and reset actors
Done - Workflow. To Messagebox, you can set a stage to debug to Messagebox(will paus the game)

 

Edited by Swe-DivX
  • 2 weeks later...

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