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6 hours ago, Trykz said:

 

I noticed this as well. Though the sex stats has never really been a focus for me so I

just disregarded it. But I can see why it would be for those using mods that utilize that

information. I don't know that much about it, but it seems like what you describe is that

SexLife is counting animation tags for NPCs in your game, but not for your character.

 

Trykz

 

It applies to both NPC and even the PC for sexlife launched scenes, the gist is it will play aggressive animations if sexlife considers it rape. but internally according to sexlab the scene is always consensual, so any debuff or effect that work from that won't launch.

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On 9/17/2021 at 1:32 AM, Swe-DivX said:


Im trying to fix the Attribute settings first, had to rewrite the code again. So im rewriting the Races and Faction right now. Then i will clean the script from dev code, and share the new version.
I have the code for player dialogue, the attributes have to be working first.

Since mod rework is planned, can cloak be replaced with SPID?

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Sexlife 6.82
Done - Scanner. Attributes, Races, Factions active
Done - Approximately 20000 lines of code removed 
DEV - Integrations. Fix Priority
Done - Actors Attribute files moved to Actor folder
Done - API. Save 3.2

DEV Save.v4 Attribute/Modlist.json
Attribute, Races and Factions will now read settings from mod folders.
Scanner will add new mod when found.
Or you can add it your self.
Mod Attributes/Mod./Race/Races.json
Mod Attributes/Mod./Race/0/(ID)
Mod Attributes/Mod./Race/1/(ID)
Mod Attributes/Mod./Faction/Factions.json
Mod Attributes/Mod./Faction/0/(ID)
Mod Attributes/Mod./Faction/1/(ID)
Mod Attributes/Mod./Faction/2/(ID)
Mod Attributes/Mod./Faction/3/(ID)
Mod Attributes/Mod./Actor/(ID)

Sexlife 7.1
DEV - Factions. Priority
DEV - Races. Add new races from scanner for developers

 

Edited by Swe-DivX
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Sexlife 6.83

Done - API. Save 4
Done - Save.v4 Attribute/Modlist.json
Attribute, Races and Factions will now read settings from mod folders.
Scanner will add new mod when found.
Or you can add it your self.
Mod Attributes/Mod./Race/Races.json
Mod Attributes/Mod./Race/0/(ID)
Mod Attributes/Mod./Race/1/(ID)
Mod Attributes/Mod./Faction/Factions.json
Mod Attributes/Mod./Faction/0/(ID)
Mod Attributes/Mod./Faction/1/(ID)
Mod Attributes/Mod./Faction/2/(ID)
Mod Attributes/Mod./Faction/3/(ID)
Mod Attributes/Mod./Actor/(ID)

 

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On 9/26/2021 at 5:34 AM, pinkfluf said:

Swe, any chance of a beta test? thanks


I have the Factions names to fix, so a few more hours. As it looks now, it could be on Friday. Even if it is not 100%, a beta will come on Friday at the latest.

*One fix before upload

Edited by Swe-DivX
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Sexlife 6.84

Done - API. Save 4.1
Attributes/ModList.json
Attributes/AttributeDescription.json
Attributes/Attributes.json
Attributes/Mod./Actor/(ID)
Attributes/Mod./Race/Races.json
Attributes/Mod./Race/RacesDescription.json (not active)
Attributes/Mod./Race/0/(ID)
Attributes/Mod./Race/1/(ID)
Attributes/Mod./Faction/Factions.json
Attributes/Mod./Faction/FactionsDescription.json
Attributes/Mod./Faction/FactionsNames.json
Attributes/Mod./Faction/FactionsRank.json (not active)
Attributes/Mod./Faction/0/(ID)
Attributes/Mod./Faction/1/(ID)
Attributes/Mod./Faction/2/(ID)
Attributes/Mod./Faction/3/(ID)
Attributes/Mod./Actor/(ID)


Old exported attributes or race settings cant be imported in this version.
Edit the Faction settings on Factions settings to min 0 and max 1
Actor Edit displays wrong relations on some Actors.
Actor Edit Attribute dont use the new list system right now.

Actor Edit Faction dont use the new list system right now.
Everyone still on the old system
Enable topic on front page
Old beta Save 3, create Actor folder into Mod./Actor/

Turn off automatic save Debug page until Faction Priority is active again. If you don't actors will be overwritten with 0 value until you have added the most important factions and races.

 

 

Sexlife beta 6.84

( files removed )

 

Edited by Swe-DivX
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Sexlife 6.85

Done - Actor Edit displays wrong relations on some Actors.
Done - Actor Edit Attribute dont use the new list system right now.
Done - Actor Edit Faction dont use the new list system right now.
Done - Everyone still on the old system

 

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Sexlife 6.86

Done - API. Save 4.1
Attributes/ModList.json
Attributes/AttributeDescription.json
Attributes/Attributes.json
Attributes/Everyone/0/attr.json
Attributes/Everyone/1/attr.json
Attributes/Everyone/2/attr.json
Attributes/Everyone/3/attr.json
Attributes/Mod./Actor/(ID)
Attributes/Mod./Race/Races.json
Attributes/Mod./Race/RacesDescription.json (not active)
Attributes/Mod./Race/0/(ID)
Attributes/Mod./Race/1/(ID)
Attributes/Mod./Faction/Factions.json
Attributes/Mod./Faction/FactionsDescription.json
Attributes/Mod./Faction/FactionsNames.json
Attributes/Mod./Faction/0/(ID)
Attributes/Mod./Faction/1/(ID)
Attributes/Mod./Faction/2/(ID)
Attributes/Mod./Faction/3/(ID)
Attributes/Mod./Actor/(ID)


Turn off automatic save Debug page until you have added the most important factions and races. If you don't actors will be overwritten with 0 value.

 

( file removed )

Edited by Swe-DivX
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Sexlife 6.88
Done - Attribute. 
1. Load Race Attribute if Save has attribute with -1
2. Load Faction Priority 0 to 100 if Actor Save dont have -1 attribute
3. Load Actor Save as 100
4. Faction Priority 101 to 200
Done - Actor Edit. Description on Add Faction fixed

 

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Sexlife 6.90
Done - Voices. Set Attribute, rename, add description
Done - Attributes. If no attribute exist
Done - Races. If no attribute exist or races
Done - Voices. If no attribute exist or voices
Done - Factions. If no attribute exist or Factions

 

Edited by Swe-DivX
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