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Posted
2 hours ago, MuchW0W said:

hmm... should i 6.89 or just wait for 6.90 seems it might be coming soon .. the choices... :D 


6.91, will have the default races, factions from 6.52

Posted (edited)

 

Sexlife 6.91

1. Load Race Attribute if Save has attribute with -1
2. Load Faction Priority 0 to 100 if Actor Save have -1 attribute
3. Load Voice Attributes as 100
4. Load Actor Save as 100
5. Faction Priority 101 to 200


 

Turn off automatic save Debug page until Faction Priority is active again. If you don't actors will be overwritten with 0 value until you have added the most important factions and races.


( file removed )

 

Edited by Swe-DivX
Posted (edited)

I don't know why but, when it comes to start topic with Follower it's a hit or miss. 
It say Npc X making a move on follower but nothing happen.

Edited by KatsuragiYoshiro
Posted
3 hours ago, KatsuragiYoshiro said:

I don't know why but, when it comes to start topic with Follower it's a hit or miss. 
It say Npc X making a move on follower but nothing happen.


Transport Timeout?

Posted
2 hours ago, Swe-DivX said:


Transport Timeout?

I need to check again so maybe, but the common things that i checkmarked on WorkFlows tab, doesn't show any significant thing other than some gender error and relationship error. Other than that it just show that for example Fihada approach my Follower a custom race one that i added to the races tab and somehow it only said "You notice Fihada making a move on "follower" " but the actor1;Fihada doesn't move from his spot at all.

The one that able approach and start the conversation are the one that failed to successfully 'Mingle' because they doesn't match the criteria follower's attributes.

Posted
4 hours ago, pinkfluf said:

I noticed the same thing when my follower tried to make a move on me, I had console enabled and it showed a transport timeout.


I will try to find the bug

Posted
On 10/14/2021 at 6:23 PM, pinkfluf said:

I noticed the same thing when my follower tried to make a move on me, I had console enabled and it showed a transport timeout.

Is it transport timeout? i never notice it when i check the logs on the console before. 

Posted
3 hours ago, KatsuragiYoshiro said:

Oh yea, It is transport timeout. It says "Transport to Target scene timeout"


Try reset the engine on Debug page, i will upload a new version. Saw that the value of Chance Player could not be changed. I think this happened when I added new dialogue in CK

Posted (edited)
Sexlife 6.941
Done - Scene. SlaveApproachSlave, PrisonerApproachSlave, ProstituteApproachSlave,
 BanditApproachSlave, GuardApproachSlave, SlaveMasterApproachSlave, SnatcherApproachSlave, FollowerApproachSlave.
Done - Scene. ApproachSlave removed
Done - Scene. GuardApproachSlave first dialogues done

 

Edited by Swe-DivX
Posted
On 10/15/2021 at 12:39 PM, KatsuragiYoshiro said:

Oh yea, It is transport timeout. It says "Transport to Target scene timeout"

Just thought I'd let you know I kept getting timeouts as above until I changed the timeout from 0 to 10 and then it worked.

Posted
24 minutes ago, pinkfluf said:

Just thought I'd let you know I kept getting timeouts as above until I changed the timeout from 0 to 10 and then it worked.

Might've try that too. Thanks for the heads-up.

Posted

okay it work, i'm dumb. yeah of course that's the goddam fix LMAO. 
Though i notice it have the weird dialog like "2 5 something something to 2" maybe the dialog kinda broken too or it's just a template?

Posted (edited)
On 10/17/2021 at 7:17 AM, KatsuragiYoshiro said:

okay it work, i'm dumb. yeah of course that's the goddam fix LMAO. 
Though i notice it have the weird dialog like "2 5 something something to 2" maybe the dialog kinda broken too or it's just a template?


Dialogue missing the new attributes

 

New Attributes missing Dialogue

Edited by Swe-DivX
Posted
16 minutes ago, Swe-DivX said:


Dialogue missing the new attributes

oh so like, there's no dialog for the new attributes yet?

Posted (edited)
4 hours ago, KatsuragiYoshiro said:

oh so like, there's no dialog for the new attributes yet?


No, working on it now, it about 300 dialogue to create.

Edited by Swe-DivX
Posted
7 hours ago, Trykz said:

Haven't seen it mentioned yet, but seems to be working rather well in SSE.

It even detected and added the custom PlayerBandit faction from my

Bandit Raidermod WIP.

 

Well done.

 

Trykz

I always think that scripts should probably work just fine on SSE.

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