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Posted
On 2/15/2026 at 11:25 AM, johnhamm said:

 

Surprised to see this still Attributes being developed after I tried it so many years ago, good work! But please, I am begging you, make it have its own mod page. The install process is baffling and you need to hunt through 43 pages of posts for downloads and instructions, separately. This mod would get a lot more attention too, I don't think most are aware something like this even exists, and the monumental task of finding the files and instructions to get it working stops me from wanting to give it a shot.


Im working on a new version, It took me a while to get Skyrim AE working with all my own mods.
The mod will work on also LE

 

4 mods.
Scanner, stand alone so anyone can create their own.

Stand Alone Scenes Mods, and you can create your own scene mods.
Editor, most will likely use a ingame spid or skypatcher editor.
Keywords(all most important keywords from all mods so they can be used in topics)
Consequences. Collect history on NPC.


it uses prefer keywords/factions with spid or skypatcher. So the scanner will first scan all actors and add points from prefer keywords/factions(is transformed to Attributes in the scanner).
Keyword on NPC will be the random value on each start. And use of factions for none random values so mods can update values.
And in dialog the same keywords/factions can be used.
So if you have keyword Nord or NordRace. You can add keyword prefNordRace to the Instigator. And he will then most likely interact with NPC with the Keyword NordRace. This is dynamic so anyone can create his own keywords.
You can add the avoidNordRace to create negative points. Problem with factions is the speed to get values.

I haven't found any solution to get the faction names and values, the scripts are way too slow.

Keywords/factions form name > Attribute will be used activate scenes.

  • 4 weeks later...
Posted
On 2/25/2026 at 1:28 AM, Swe-DivX said:


Im working on a new version, It took me a while to get Skyrim AE working with all my own mods.
The mod will work on also LE

 

4 mods.
Scanner, stand alone so anyone can create their own.

Stand Alone Scenes Mods, and you can create your own scene mods.
Editor, most will likely use a ingame spid or skypatcher editor.
Keywords(all most important keywords from all mods so they can be used in topics)
Consequences. Collect history on NPC.


it uses prefer keywords/factions with spid or skypatcher. So the scanner will first scan all actors and add points from prefer keywords/factions(is transformed to Attributes in the scanner).
Keyword on NPC will be the random value on each start. And use of factions for none random values so mods can update values.
And in dialog the same keywords/factions can be used.
So if you have keyword Nord or NordRace. You can add keyword prefNordRace to the Instigator. And he will then most likely interact with NPC with the Keyword NordRace. This is dynamic so anyone can create his own keywords.
You can add the avoidNordRace to create negative points. Problem with factions is the speed to get values.

I haven't found any solution to get the faction names and values, the scripts are way too slow.

Keywords/factions form name > Attribute will be used activate scenes.

Sweet!!....i can't wait to get this working. imagine in a skyrim tavern a super sexy bar maid prefers orcs or Redguards(BLACKED)

  • 1 month later...
Posted (edited)

NPCs talk they agree but then they just walk away, and say timeout, when i have many animations installed and all other mods see them, where is the problem?

i use the 6.52

Edited by Niki69
Posted
On 5/23/2026 at 1:41 PM, Niki69 said:

NPCs talk they agree but then they just walk away, and say timeout, when i have many animations installed and all other mods see them, where is the problem?

i use the 6.52


Did sexlab debug try to start the animation?

Posted
1 hour ago, Swe-DivX said:


Did sexlab debug try to start the animation?

Oh sorry i forgot i posted here, it worked, played a few hours and did some other things and it started to work after some time

Posted

any chance of a que type of thing where npc take turns on the target like forming a line say if theres more than the ammount of npc for animation can handle the excess would que to take there turns ?

  • 3 weeks later...
Posted

When I installed this mod, it crashes my game instantly and using it at all does this, only stopped when i disabled it, buuut question, why the typos?  "It is recommended for new users to use this, as it can be very much and you are not an experienced modder" Also, am i MEANT to click the default config? Cause if so, that should come prechecked so mod users don't miss anything, especially if installing hotkeys and the default config is MANDATORY for your game to not crash. Please fix the typos and make the fomod auto check hotkeys and default config by default whenever you go to install the mod, thanks!

image.png

Posted
1 minute ago, Sims4GigaChad said:

When I installed this mod, it crashes my game instantly and using it at all does this, only stopped when i disabled it, buuut question, why the typos?  "It is recommended for new users to use this, as it can be very much and you are not an experienced modder" Also, am i MEANT to click the default config? Cause if so, that should come prechecked so mod users don't miss anything, especially if installing hotkeys and the default config is MANDATORY for your game to not crash. Please fix the typos and make the fomod auto check hotkeys and default config by default whenever you go to install the mod, thanks!

image.png

Still crashing when using version beta 7 of the mod, going to try reinstalling with the 6.42 version.

Posted
1 minute ago, Sims4GigaChad said:

Still crashing when using version beta 7 of the mod, going to try reinstalling with the 6.42 version.

It crashed AGAIN, Might be a load order issue, I don't know, but for now im disalbing it until further notice.

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