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Posted

Question - Are the .32 and .33 uploads patch files?

Do I install .31, then .32, then .33, overwriting for each when necessary?

 

Or is .33 standalone?

Curious because the last two files are really small in size

Posted

 

Hi, I really like your mod but I always seem to have issues with it remaining stable. The rest of my mods seem to run fine together.

 

Issues:

 

- Parade and or pillory eventually ends in freeze

 

It's happened twice now where I go to sleep in cell, wake up, am taken out of the cell by jailer. I have fast travel on "always". When the fast travel triggers, after about 30 seconds of frozen screen, the loading screen pops up and does its thing. It gets the stage where it's just about to load up the area (i can hear the sounds) and then completely freezes, this time for good.

 

I've attached my papyrus of this exact scenario

 

 

[01/12/2015 - 12:24:08AM] [CRDE] onUpdate

[01/12/2015 - 12:24:13AM] Player went to sleep at: 07/18/0201 08:36

[01/12/2015 - 12:24:13AM] Player wants to wake up at: 07/18/0201 12:36

[01/12/2015 - 12:24:13AM] SexLab Hormones: fRefreshAfterSleep: 0.166667

[01/12/2015 - 12:24:13AM] [_sdras_dreamer] Auto start?: 1.000000

[01/12/2015 - 12:24:13AM] [_sdras_dreamer] Start after Night to remember?: 1.000000

[01/12/2015 - 12:24:13AM] [_sdras_dreamer] Is Night to remember completed?: False

[01/12/2015 - 12:24:13AM] [_sdras_dreamer] Sanguine Blessing: -1.000000

[01/12/2015 - 12:24:13AM] [_sdras_dreamer] Number times enslaved: 2

[01/12/2015 - 12:24:18AM] [Zad]: OnSleepStop()

[01/12/2015 - 12:24:18AM] [Zad]: ZadNpc::OnUpdateGameTime()

[01/12/2015 - 12:24:18AM] xpoMain OpenCellDoor

[01/12/2015 - 12:24:18AM] [Zad]: ZadNpc::DoRegister(1.499996)

[01/12/2015 - 12:24:18AM] [Zad]: CheckAllEvents()

[01/12/2015 - 12:24:19AM] [CRDE] Checking player enslave level

[01/12/2015 - 12:24:19AM] [CRDE] EnslaveLevel 0

[01/12/2015 - 12:24:19AM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000

[01/12/2015 - 12:24:23AM] Error: Cannot call GetRace() on a None object, aborting function call

stack:

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[01/12/2015 - 12:24:23AM] Error: Cannot call IsPlayable() on a None object, aborting function call

stack:

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[01/12/2015 - 12:24:23AM] Warning: Assigning None to a non-object variable named "::temp65"

stack:

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[01/12/2015 - 12:24:25AM] xpoMain BindActor, abGag = TRUE, abHood = False, abHands = TRUE

[01/12/2015 - 12:24:26AM] [CRDE] onUpdate

[01/12/2015 - 12:24:26AM] xpoMain BindActor, abGag = TRUE, abHood = False, abHands = TRUE

[01/12/2015 - 12:24:28AM] SexLab Hormones: Days since Sex acts : 0

[01/12/2015 - 12:24:28AM] SexLab Hormones: Reading state from storage

[01/12/2015 - 12:24:29AM] [CRDE] Checking player enslave level

[01/12/2015 - 12:24:29AM] SexLab Hormones: Set Libido to 65

[01/12/2015 - 12:24:29AM] SexLab Hormones: Set weight to 37.400002 from 37.400002

[01/12/2015 - 12:24:29AM] SexLab Hormones: Set skin color

[01/12/2015 - 12:24:29AM] SexLab Hormones: fColorOffset: 0.000000

[01/12/2015 - 12:24:29AM] SexLab Hormones: rgbColorOffset: 0

[01/12/2015 - 12:24:29AM] :::: SexLab Hormones: Sync tint mask - 6

[01/12/2015 - 12:24:29AM] SexLab Hormones: Orig color - 160 - 134 - 55 - 35

[01/12/2015 - 12:24:29AM] SexLab Hormones: Target color - 168 - 118 - 79 - 50

[01/12/2015 - 12:24:29AM] SexLab Hormones: Offsets - 2 - -5 - 8 - 5

[01/12/2015 - 12:24:29AM] SexLab Hormones: ColorMod - 0.333333

[01/12/2015 - 12:24:29AM] SexLab Hormones: New color - 162 - 129 - 63 - 40

[01/12/2015 - 12:24:29AM] SexLab Hormones: Status ---------------------------------

[01/12/2015 - 12:24:29AM] SexLab Hormones: Sex acts today: 0 - Total: 15

[01/12/2015 - 12:24:29AM] SexLab Hormones: Oral acts today: 0

[01/12/2015 - 12:24:29AM] SexLab Hormones: Vaginal acts today: 0

[01/12/2015 - 12:24:29AM] SexLab Hormones: Anal acts today: 0

[01/12/2015 - 12:24:29AM] SexLab Hormones: Daedric Influence: 0

[01/12/2015 - 12:24:29AM] SexLab Hormones: Succubus: 0

[01/12/2015 - 12:24:29AM] SexLab Hormones: Bimbo: 0

[01/12/2015 - 12:24:29AM] SexLab Hormones: Sex Change: 0

[01/12/2015 - 12:24:29AM] SexLab Hormones: HRT Phase: -2

[01/12/2015 - 12:24:29AM] SexLab Hormones: Pregnant: False

[01/12/2015 - 12:24:29AM] SexLab Hormones: Chaurus Breeder: False

[01/12/2015 - 12:24:29AM] SexLab Hormones: Orgasms today: 0 - Total: 15

[01/12/2015 - 12:24:29AM] SexLab Hormones: Libido: 65.000000

[01/12/2015 - 12:24:29AM] SexLab Hormones: Weight: 37.400002

[01/12/2015 - 12:24:29AM] SexLab Hormones: Breast: 1.403000

[01/12/2015 - 12:24:29AM] SexLab Hormones: Belly: 1.923000

[01/12/2015 - 12:24:29AM] SexLab Hormones: Butt: 1.110000

[01/12/2015 - 12:24:29AM] SexLab Hormones: Schlong: 1.000000

[01/12/2015 - 12:24:29AM] SexLab Hormones: Writing state to storage

[01/12/2015 - 12:24:29AM] [CRDE] EnslaveLevel 0

[01/12/2015 - 12:24:34AM] Error: Cannot call GetRace() on a None object, aborting function call

stack:

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[01/12/2015 - 12:24:34AM] Error: Cannot call IsPlayable() on a None object, aborting function call

stack:

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[01/12/2015 - 12:24:34AM] Warning: Assigning None to a non-object variable named "::temp65"

stack:

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.tryEnslaveEvent() - "crdePlayerMonitorScript.psc" Line 293

    [crdePlayerMonitor (33001827)].crdeplayermonitorscript.OnUpdate() - "crdePlayerMonitorScript.psc" Line 76

[01/12/2015 - 12:24:35AM] xpoMain CloseCellDoor

[01/12/2015 - 12:24:35AM] xpoMain_SF_OutOfCell Ended

[01/12/2015 - 12:24:35AM] xpoMain OnSceneDone

[01/12/2015 - 12:24:35AM] xpoScenario (Cell): Handled OnSceneDone in LeadOutWithScene. Scenario terminated.

[01/12/2015 - 12:24:35AM] xpoScenario (Cell): OnPostLeadOut

[01/12/2015 - 12:24:35AM] xpoMain Scenario (Cell) completed.

[01/12/2015 - 12:24:35AM] xpoScenario (Pillory): BeginScenario

[01/12/2015 - 12:24:35AM] xpoScenario (Pillory): OnPreLeadIn

[01/12/2015 - 12:24:35AM] xpoScenario (Pillory): LeadIn (Base)

[01/12/2015 - 12:24:35AM] xpoScenario (Pillory): Playing scene

[01/12/2015 - 12:24:35AM] xpoMain_SF_Pillory Started

[01/12/2015 - 12:24:35AM] xpoScenario (Cell): Idle

[01/12/2015 - 12:24:35AM] xpoMain BindActor, abGag = TRUE, abHood = False, abHands = TRUE

[01/12/2015 - 12:24:36AM] [CRDE] onUpdate

[01/12/2015 - 12:24:37AM] xpoMain BindActor, abGag = TRUE, abHood = False, abHands = TRUE

[01/12/2015 - 12:24:37AM] xpoMain StartLeashToMarker

[01/12/2015 - 12:24:37AM] xazCaptive Free

[01/12/2015 - 12:24:37AM] xazCaptive Set travel to None

[01/12/2015 - 12:24:37AM] xazCaptive Set captor None

[01/12/2015 - 12:24:37AM] xazCaptive Set captor [Actor < (7A0259D6)>]

[01/12/2015 - 12:24:37AM] xazCaptive Set travel to [ObjectReference < (7A01E2AD)>]

[01/12/2015 - 12:24:37AM] xazCaptive Leash_MoveFree

 

 

Skyrim stability problems: freezes and crashes, usually come from other problems than mods themselves. I'd take a look at this guide for improving Skyrim. Of course, in practice, it could very well be Prison Overhaul that pushes your setup "over the edge", but it's still likely not a problem with Prison Overhaul itself that I can fix.

 

http://www.nexusmods.com/skyrim/mods/50244/?

 

If you don't want to follow the guide, try turning off the crowd option in Parade, but that will make the experience "less fun" imo. I can't strongly enough recommend it though, it solved all my issues with stability.

 

- Cage scene (and maybe therefore a lot of PO) doesn't seem to work with Deviously Enslaved?

 

I'm not sure what you can do about this one, whether it be your end or you could collaborate, but as the author of DE is adding a lot to the already quite large list of devious mods it might become a popular requirement for LoversLab. Getting to the cage (dragonsreach) is fine, the 1st event triggered fine, but then it started mucking up quite drastically. Random whiterun woman teleported inside cage after 1st scene and said "oh a new fucktoy just what i wanted" and replied "Mmph!" "Got nothing to say (something like that)" which is i think might be deviously enslaved triggering as i had armbinder/collar/gag. So she was stuck in the cage and everyone went back to dinner.

 

The 2nd triggered event came and PO forced me to walk to the side of the cage. Then nothing, they all just stood around clapping. I tried to force it by restarting quests and such through the debug MCM but nothing happened. I then waited for 4 hrs and then EVERYONE was in the cage. I tried to unstick jailer and the cage disappeared. Then deviously enslaved kicked in again and i was enslaved to one of the guests, but couldn't move, probably because PO was still controlling my movement. I don't have a papyrus for this but I might if it happens again (or something similar happens)

 

Edit: Got cage scene and this time it got through to the end, however by the end there more about 7 people in the cage lol. Here's the papyrus:

 

I was led out of the cage, the jailer seemed to be leading towards whiterun so i fast travelled, and got an infinite load screen.

I think this mod is not compatible with other mods that try to control the player.

 

I'm in the middle of a project which will add slavery support to the player (and other characters) to Zap (which is a dependency of all these mods). I will work with DE author to just ignore characters that are already busy, like in this case. That would solve things.... DE can still maintain compatibility with other mods.

 

For the time, I'll talk to the DE author to avoid the player when Prison overhaul is running.

 

I also noticed this spam in my papyrus (this is just a fraction)

 

- Also the whipping takes forever, i think mainly because the guard punches as well wel dual wielding, which doesnt hurt at all. It eventually ends though, just takes too long.

 

Edit: Oh and heres my modlist:

 

 

# This file was automatically generated by Mod Organizer.

+FNIS

+display-model-9

+Patchus Maximus

+Deviously Enslaved v1.04

+KISS - Khajiit Cat Sprint and Sneak

-FNIS Patch

+tumbajamba's mounts

+RagingMoon24

+SexLabHormones162

+Rosa FL - BOUNCY

+PetCollar v4

+DibellaSisterhoodSisters12

+DibellaSisterhood12

+Lykaios - Playable Wolf Race - CBBE - UNP

+Immersive Wenches

+The Wenches Wardrobe

+Arissa - The Wandering Rogue

+Companion Selene Kate - Kiss Me

+Female Facial Animation

+Sharlikrans Compatibility Patches

+Armour Pack

+Human Beast Caravan

+Estrus Alternate Sounds - Luna

+UNP Nightingale Bikini Armor

+SLDialogues13

-SLDialogues11b

+SD Cages 109

+Hermaeus

+PC Exclusive Animation Path

+Tania the Hermit

+Skyrim Swimming Enemies

+Enemy AI OverHaul---Revenge Of the Enemies---No Scripts Version

+Eiries

+NewVampChainArmorReplacer

+Fluffus Minimus

+Extended UI

+Perkus Maximus - Maximum Perk Overhaul 1.1

+ImmerSlave-0.9.3

+Alternate Start - Live Another Life

+Estrus Chaurus v3.91a

+EstrusForSkyrim

+Faction Crossbows

+Combined female armour mod

+Arachnophobia

+SexLab-AmorousAdventures-v1_31_0

-SexLab-AmorousAdventures-v1_30_1-Beta

+SexLabGuildV666

+hydra slavegirls 814

+Solutions Patch

+SexLab Solutions v3 002

+xazPrisonOverhaul V033

-xazPrisonOverhaul V031

+FNIS Sexy Move

+Succubus Armour UNPB

+Skyrim Hair Physics Project

+Horsemen - Mounted Combat Enhancement

+Deadly Dragons

+Dark Lillith for UNPB-BBP

+Dark Lillith for UNP

+Bouncy Bodices and Booties for UNP

-UNP BBP

+UNP HDT-PE BBP

+Succubus Race

+Death Alternative - Captured

+SDPlus304

-SDPlus302b

-DangerousNights1

+Draugr Rags Prison Replacer UNP UNPB CBBE and BBP Variants

+Death Alternative - Your Money or Your Life

+mslDeviousCaptures 12.11.14

-mslDeviousCaptures2

+Deviously Cursed Loot 3.3

-Deviously Cursed Loot 3.1

-Deviously Cursed Loot 2.6

+Fuz Ro Doh

+Elewin Pumps 2 - High Heels and Stockings for UNP

-SkyrimBound

+Deviously Helpless 1.15d

+Devious Devices Expansion 09.12.2014

+HDT HighHeels System

-qayl 0 2 6 1

+Devious Devices for the Masses II

+DeviousDevices-Integration-2.8.3

+Devious Devices Assets 09.12.2014

+SexLab Aroused v20140124

+Shlongs of Skyrim

+Brawl Bugs Patch - Plugins - Modder Resource

-Nusbie

-SexLab Consequences

+Aroused

+PSQ Succu

+MoreNastyCritters7 11

-MoreNastyCritters7 10

-MoreNastyCritters7 9

+ZazAnimationPack Textures V0600

+ZazAnimationPack Main V0600

+A Quality World Map

+JaySuS Swords

+High Quality 3D Map

+Defeat

+SexLabFramework

-Animated Prostitution - Skyrim

-VioLens - A Killmove Mod

-Interesting NPCs

-Dynamic Loot

+Ponytail Hairstyles v3_0

+Superior Lore-Friendly Hair - HD textures

+Sofia - The Funny Fully Voiced Follower

+aMidianBorn Book of Silence - Weapons

+aMidianBorn Book of Silence - Unique Items

+aMidianBorn Book of Silence - Dragonborn

+aMidianBorn Book of Silence - Creatures

+aMidianBorn Book of Silence - Armors

+The Eyes Of Beauty

+West Wind Combat Series - Misfit Mage UNP

+Selene by Neo

+Temptress Race

+DIMONIZED UNP female body

+Animated Dragon Wings

+Flying Mod Beta

+New Animation for Magic Casting

-Static Mesh Improvement Mod

+Smithing Perks Overhaul

+Complete Crafting Overhaul Remade

+Clothing and Clutter Fixes

+Weapons and Armor Fixes Remade

+Better Dynamic Snow

+SkyFalls + SkyMills

+Project Reality - Climates Of Tamriel-V3

+Immersive Weapons

+Immersive Armors

+ApachiiSkyHairFemale

+ApachiiSkyHair

-【Skeleton】XP32 Maximum Skeleton Extended v2.35

+【Skeleton】XP32 Maximum Skeleton Extended

+Realistic Ragdolls and Force

+RaceMenu

+Fores New Idles in Skyrim - Creature Pack

+Fores New Idles in Skyrim - Spells

+Fores New Idles in Skyrim - FNIS

+SkyUI

+HDT Physics Extensions

+SKSE Scripts

+Winter Is Coming - Cloaks

+Cloaks of Skyrim

+Wyrmstooth

+Falskaar

+Unofficial High Resolution Patch

+Unofficial Dragonborn Patch

*Unmanaged: Dragonborn

+Unofficial Hearthfire Patch

*Unmanaged: HearthFires

+Unofficial Dawnguard Patch

*Unmanaged: Dawnguard

+Unofficial Skyrim Patch

*Unmanaged: HighResTexturePack03

*Unmanaged: HighResTexturePack02

*Unmanaged: HighResTexturePack01

 

 

Whipping taking forever is a known problem. I'm on top of it. :)

 

 

Thanks for getting back so quick and answering questions about my issues. I'll definitely try the guide you posted, although just skimming it it seems i have already done quite a few of the tweaks.....I think its just that PO is quite a script heavy mod and you're right, probably pushes my quite large modlist over the edge.

 

Posted

I haven't been around in a few months, Tried this mod out with the usual list of madness and it works great so far, at least I haven't broken it yet!

Posted

People, please help to solve the problem with the camera. (Can anyone experienced this).
In general, the story is this: standing (MOU) prison overhaul. Caught committing a crime. After the expiration of his release in prison I was released, and there was this bug with the camera. Initially, the camera running as if I used the command (animkam), I could not even move. After using the command (TC) everything seems to be adjusted. Third-person camera is operating normally, the control character back. But with the camera in the first person a little worse. Next, attach screenshots and a link to the video (recorded not very good). A and the last: and now not possible to use rapid movement on the map says something like "Now you can not make a quick trip."
PS. uninstall the mod has not solved the problem. Installing mods on the camera also did not change anything.

https://yadi.sk/d/AAy3ycSkdzcQx

post-404555-0-09667100-1421337252_thumb.jpg

post-404555-0-66237500-1421337270_thumb.jpg

post-404555-0-82570400-1421337288_thumb.jpg

Posted

 

For possible future use, once you have betrayed Sabjorn to Maven and he's now held in Dragonsreach Dungeon he ought to be able to pay the guards something to give you a payback session at least once if you end up in there with him.

Posted

People, please help to solve the problem with the camera. (Can anyone experienced this).

In general, the story is this: standing (MOU) prison overhaul. Caught committing a crime. After the expiration of his release in prison I was released, and there was this bug with the camera. Initially, the camera running as if I used the command (animkam), I could not even move. After using the command (TC) everything seems to be adjusted. Third-person camera is operating normally, the control character back. But with the camera in the first person a little worse. Next, attach screenshots and a link to the video (recorded not very good). A and the last: and now not possible to use rapid movement on the map says something like "Now you can not make a quick trip."

PS. uninstall the mod has not solved the problem. Installing mods on the camera also did not change anything.

https://yadi.sk/d/AAy3ycSkdzcQx

 

If the camera or pc controls get wonky, often you can interact with a profession item like the tanning rack and this resets controls. Try that maybe?

Posted

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

Posted

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

 

Do you have Zaz Animation Pack 6.00 installed? Because 6.01 is a patch.

 

Posted

 

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

 

Do you have Zaz Animation Pack 6.00 installed? Because 6.01 is a patch.

 

 

 

I have 6.0 and the 6.01 patch installed ... and get pretty much the same thing. The pillory punishment animations work ok but when the PC  should be just hanging around in the pillory in the town square ... it disappears and the PC is just standing there. (I've rebuilt and re-registered Zaz animations several times trying to fix this.

Posted

Is there a Patch For Reqiuiem 1.8.2? or 1.8.1?

 

I am using Requiem 1.8.2 and the  whiterun guard took me to some place outside of city then to a odd jail. it was full of windlem guards and they attack him and kill him. now i am stuck in this place. also I try teleporting to the jailer he is on the road to some god known place ....

 

 

Update : Never Mind was some seem I had download a Patch from here and forgot I took it Off and works normal now

 

Posted

 

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

 

Do you have Zaz Animation Pack 6.00 installed? Because 6.01 is a patch.

 

 

 

Yes I do have the 6.00 pack installed, sorry.

 

My character was apprehended for a petty crime though (5 septim bounty), so could that be the problem? The parade segment works correctly, though. Maybe I will try it for a heavier crime and see if the problem repeats.

 

Posted

I have been discussing with Xaz who told me he is going to look at adding dD compatibility into XPO - I am not sure on the timescale though.

 

If it will be a while before there is dD support in the main mod I am happy to update the patch but I don't want to be complicating things if Xaz is already on the case

 

@Xaz - Should I go ahead and update the dD patch or would you rather I wait?

 

Do we know if the DD patch will be updated for the new version?

 

Posted

I'm having a bit of a mesh issue I think?

 

 

SCZpecj.jpg

 

 

 

It's like this for all the pillories and such added on my the prison overhaul mod. I've got all the requirements for this mod so I'm not sure what is going on really, think anyone can help me?

Posted

Anybody else had issues with whipping where it won't end at all? You'll just be whipped and whipped and whipped and there's no way out of it even with debug.

 

It seems I'm knocked out of the pillory/bindings so I'm able to rotate on the spot, and then the animation just keeps going.

 

EDIT: Actually I was just looking through the changelog and noticed this

 

-Changed whipping mechanic. Player is now whipped to a certain health threshold, then healed back up.

 

However I was taking basically zero damage from the whip, and I have Ultimate Combat with realistic damage enabled, which triples damage to and from the player.

Posted

The solution to both of these problems that I have used each require use of the console.

 

 

The whipping animation doesn't play? :/ The guard just stands there menacingly with the whip raised.
How do I fix it?

 

Open the console, and click on the guard that is menacing you with the whip (you should see a number at the top center of the console, that is not 00000014, as that is your character).  Type in "showinventory" as one word and press enter.  If you have the guard in question properly selected, the console will list the contents of his inventory plus an object ID and some other info following it.  The last item in their inventory should be a cane.  Type "removeitem" followed by a space and the object ID in the cane's description and press enter, then type "additem" followed by a space and the Object ID again, press enter.  The guard should then "re-draw" the whip, and get to the whipping.  This works for me.  Good luck! :)

 

 

Anybody else had issues with whipping where it won't end at all? You'll just be whipped and whipped and whipped and there's no way out of it even with debug.

 

It seems I'm knocked out of the pillory/bindings so I'm able to rotate on the spot, and then the animation just keeps going.

 

EDIT: Actually I was just looking through the changelog and noticed this

 

-Changed whipping mechanic. Player is now whipped to a certain health threshold, then healed back up.

 

However I was taking basically zero damage from the whip, and I have Ultimate Combat with realistic damage enabled, which triples damage to and from the player.

 

 

I also typically have this problem as I usually play with my high-level characters.  The solution I have found is to enter the console, use the "getav attackdamagemult" command on the guard dolling out the whipping, and increase it by a factor of ten.  E.g. I type "getav attackdamagemult" and the console tells me the guard's attack damage multiplier is 5.  I then type in "modav attackdamagemult 45" which adds 45 to their attack damage multiplier, making it 50.  Likewise if console comes back with an ADM of 9 for the guard, I will type "modav attackdamagemult 81" changing their ADM to 90.

 

This process usually works for me, but there are some other problems that may crop up.  I've noticed that the whipper actually hits you less often if they are not at 0 stamina.  So I suppose you could lower their stamina regen to wear them out quicker, allowing them to actually hit you more often.

 

Also sometimes the whipper will start to move away from you when power-attacking, then they don't land any hits, which deprives you of seeing those beautiful whip marks and getting the whipping over and done with.  I have not found a solution for this particular problem, and usually have to re-load a previous save.  Thusly, I have learned to save often, when it is working (in a separate save slot, of course.)

 

As I think about it, however, draining the guard's stamina would change their attack rhythm and maybe make them change direction...  I'll have to try that if it happens again.

 

Anyway, I hope this helps!  :D

Posted

somehow I cant get v32 or v33 to work anymore,

the arrest dialog is triggered but then nothing happen.

in the log I see:

[01/18/2015 - 03:55:48PM] xpoMain: SimpleArrestEx

but that all,

the text "you have been arrested of major/minor offence" is not dsplayed onscreen and the player is not getting bound etc.

 

if I install v31 it works, I get arrested, I see the text on screen and get bound and can fast-forward to the prison, but I see a warning telling me that version (31) has not been validated for Sexlab 159

 

I have Sexlab 159c, Zaz 601

 

In the MCM menu, under state, all state are ok but the last 2 (as it should be I believe)

 

this is with a new game, without any Devious Device related mods

Im using ModOrganizer now so I know I dont have leftover scripts or whatsnot

 

any idea what the problem could be ?

 

edit:

 

I saw your answer to Hacdieu recently, I seem to have the same problem has he had.

Mod Organizer is not showing any conflic/overriden ressource by other mods,

I tried loading the game with only the bare minimal mods enabled

but no luck, still not working with v32 or v33, but ok with v31

 

Posted

ok I added the 33fix, I am assuming since there is no 33 file in the download section. you download the fix and overwrite 32. Because now, there is no MCM menu for Prison overhaul and I have the dialoges but nothing ever happens.

 

Wondering whats going on...anyone else with this issue?

Posted

I can't seem to get the crowd function working for pillory, my character gets in the pillory, but nothing else happens after that, I set all the frequencies high and the crowd enabled, but I still can't seem to get it to work.

 

Edit: After skimming a view pages back, a person stated that it was because the punishments/crowds happen on major bounties and that appeared to be the case. Thank you for the mod and now I can fully enjoy it.

Posted

for me everything works but the Bounty hunters that approach me without dialogues :( (as Always since many version before).

 

But i have only v33 fix installed (900Kb) and not the v31 of 2,6 Mb.

 

Is it ok?

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