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Posted

People, please help to solve the problem with the camera. (Can anyone experienced this).

In general, the story is this: standing (MOU) prison overhaul. Caught committing a crime. After the expiration of his release in prison I was released, and there was this bug with the camera. Initially, the camera running as if I used the command (animkam), I could not even move. After using the command (TC) everything seems to be adjusted. Third-person camera is operating normally, the control character back. But with the camera in the first person a little worse. Next, attach screenshots and a link to the video (recorded not very good). A and the last: and now not possible to use rapid movement on the map says something like "Now you can not make a quick trip."

PS. uninstall the mod has not solved the problem. Installing mods on the camera also did not change anything.

https://yadi.sk/d/AAy3ycSkdzcQx

 

If the camera or pc controls get wonky, often you can interact with a profession item like the tanning rack and this resets controls. Try that maybe?

Posted

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

Posted

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

 

Do you have Zaz Animation Pack 6.00 installed? Because 6.01 is a patch.

 

Posted

 

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

 

Do you have Zaz Animation Pack 6.00 installed? Because 6.01 is a patch.

 

 

 

I have 6.0 and the 6.01 patch installed ... and get pretty much the same thing. The pillory punishment animations work ok but when the PC  should be just hanging around in the pillory in the town square ... it disappears and the PC is just standing there. (I've rebuilt and re-registered Zaz animations several times trying to fix this.

Posted

Is there a Patch For Reqiuiem 1.8.2? or 1.8.1?

 

I am using Requiem 1.8.2 and the  whiterun guard took me to some place outside of city then to a odd jail. it was full of windlem guards and they attack him and kill him. now i am stuck in this place. also I try teleporting to the jailer he is on the road to some god known place ....

 

 

Update : Never Mind was some seem I had download a Patch from here and forgot I took it Off and works normal now

 

Posted

 

My character gets to the pillory area, but the pillory disappears and my character just stands there :( The character cannot be controlled.

 

Settings: All default except that I set it to fast forward all guard moves, and I disabled (set to 0) some animations (but not all).

 

Dependencies:

Sexlab 1.59c

Zaz Animation Pack 6.01

Zaz Textures 6.0

SKSE 1.7.2

SkyUI 4.1

Fuz 6.0

 

There is also a warning that the GlobalTimeScale changes may cause incompatibilities with Amazing Follower Tweaks.

 

Do you have Zaz Animation Pack 6.00 installed? Because 6.01 is a patch.

 

 

 

Yes I do have the 6.00 pack installed, sorry.

 

My character was apprehended for a petty crime though (5 septim bounty), so could that be the problem? The parade segment works correctly, though. Maybe I will try it for a heavier crime and see if the problem repeats.

 

Posted

I have been discussing with Xaz who told me he is going to look at adding dD compatibility into XPO - I am not sure on the timescale though.

 

If it will be a while before there is dD support in the main mod I am happy to update the patch but I don't want to be complicating things if Xaz is already on the case

 

@Xaz - Should I go ahead and update the dD patch or would you rather I wait?

 

Do we know if the DD patch will be updated for the new version?

 

Posted

I'm having a bit of a mesh issue I think?

 

 

SCZpecj.jpg

 

 

 

It's like this for all the pillories and such added on my the prison overhaul mod. I've got all the requirements for this mod so I'm not sure what is going on really, think anyone can help me?

Posted

Anybody else had issues with whipping where it won't end at all? You'll just be whipped and whipped and whipped and there's no way out of it even with debug.

 

It seems I'm knocked out of the pillory/bindings so I'm able to rotate on the spot, and then the animation just keeps going.

 

EDIT: Actually I was just looking through the changelog and noticed this

 

-Changed whipping mechanic. Player is now whipped to a certain health threshold, then healed back up.

 

However I was taking basically zero damage from the whip, and I have Ultimate Combat with realistic damage enabled, which triples damage to and from the player.

Posted

The solution to both of these problems that I have used each require use of the console.

 

 

The whipping animation doesn't play? :/ The guard just stands there menacingly with the whip raised.
How do I fix it?

 

Open the console, and click on the guard that is menacing you with the whip (you should see a number at the top center of the console, that is not 00000014, as that is your character).  Type in "showinventory" as one word and press enter.  If you have the guard in question properly selected, the console will list the contents of his inventory plus an object ID and some other info following it.  The last item in their inventory should be a cane.  Type "removeitem" followed by a space and the object ID in the cane's description and press enter, then type "additem" followed by a space and the Object ID again, press enter.  The guard should then "re-draw" the whip, and get to the whipping.  This works for me.  Good luck! :)

 

 

Anybody else had issues with whipping where it won't end at all? You'll just be whipped and whipped and whipped and there's no way out of it even with debug.

 

It seems I'm knocked out of the pillory/bindings so I'm able to rotate on the spot, and then the animation just keeps going.

 

EDIT: Actually I was just looking through the changelog and noticed this

 

-Changed whipping mechanic. Player is now whipped to a certain health threshold, then healed back up.

 

However I was taking basically zero damage from the whip, and I have Ultimate Combat with realistic damage enabled, which triples damage to and from the player.

 

 

I also typically have this problem as I usually play with my high-level characters.  The solution I have found is to enter the console, use the "getav attackdamagemult" command on the guard dolling out the whipping, and increase it by a factor of ten.  E.g. I type "getav attackdamagemult" and the console tells me the guard's attack damage multiplier is 5.  I then type in "modav attackdamagemult 45" which adds 45 to their attack damage multiplier, making it 50.  Likewise if console comes back with an ADM of 9 for the guard, I will type "modav attackdamagemult 81" changing their ADM to 90.

 

This process usually works for me, but there are some other problems that may crop up.  I've noticed that the whipper actually hits you less often if they are not at 0 stamina.  So I suppose you could lower their stamina regen to wear them out quicker, allowing them to actually hit you more often.

 

Also sometimes the whipper will start to move away from you when power-attacking, then they don't land any hits, which deprives you of seeing those beautiful whip marks and getting the whipping over and done with.  I have not found a solution for this particular problem, and usually have to re-load a previous save.  Thusly, I have learned to save often, when it is working (in a separate save slot, of course.)

 

As I think about it, however, draining the guard's stamina would change their attack rhythm and maybe make them change direction...  I'll have to try that if it happens again.

 

Anyway, I hope this helps!  :D

Posted

somehow I cant get v32 or v33 to work anymore,

the arrest dialog is triggered but then nothing happen.

in the log I see:

[01/18/2015 - 03:55:48PM] xpoMain: SimpleArrestEx

but that all,

the text "you have been arrested of major/minor offence" is not dsplayed onscreen and the player is not getting bound etc.

 

if I install v31 it works, I get arrested, I see the text on screen and get bound and can fast-forward to the prison, but I see a warning telling me that version (31) has not been validated for Sexlab 159

 

I have Sexlab 159c, Zaz 601

 

In the MCM menu, under state, all state are ok but the last 2 (as it should be I believe)

 

this is with a new game, without any Devious Device related mods

Im using ModOrganizer now so I know I dont have leftover scripts or whatsnot

 

any idea what the problem could be ?

 

edit:

 

I saw your answer to Hacdieu recently, I seem to have the same problem has he had.

Mod Organizer is not showing any conflic/overriden ressource by other mods,

I tried loading the game with only the bare minimal mods enabled

but no luck, still not working with v32 or v33, but ok with v31

 

Posted

ok I added the 33fix, I am assuming since there is no 33 file in the download section. you download the fix and overwrite 32. Because now, there is no MCM menu for Prison overhaul and I have the dialoges but nothing ever happens.

 

Wondering whats going on...anyone else with this issue?

Posted

I can't seem to get the crowd function working for pillory, my character gets in the pillory, but nothing else happens after that, I set all the frequencies high and the crowd enabled, but I still can't seem to get it to work.

 

Edit: After skimming a view pages back, a person stated that it was because the punishments/crowds happen on major bounties and that appeared to be the case. Thank you for the mod and now I can fully enjoy it.

Posted

for me everything works but the Bounty hunters that approach me without dialogues :( (as Always since many version before).

 

But i have only v33 fix installed (900Kb) and not the v31 of 2,6 Mb.

 

Is it ok?

Posted

So I got arrested in Riften, with a 0 bounty no less (I assume this comes from the Alternate start: Deviant Resurrection).  You get a bounty in all holds it seems as you're an escaped slave.  I got taken in through the sewers and the guard ends up stuffing me in a corner next to the jailor.  Ugh... I summoned the jailor to me as it appeared stuck. 

 

Jailor takes me back to the cell then immediately takes me out to parade punishment.  Ok, fine, no big deal, already went through that on the steps of the Palace of Kings.  Worked fine.  But the Riften jailor drags me out past the watchtowers *outside* of the city after getting accosted by Brynjolf (naturally, first time in Riften), and past Maul same reason, both stop me and I skip their dialogs to keep up with jailor.  So once out past the towers we're attacked as soon as I get the hood on my head, by frost spiders, wolves, and two bandits.  The guards gang up and kill them easily.  But by the time all that happens the 'event' is over as the Jailor calls off the crowd... course the event never happened to begin with.  I'm stuck kneeling though without the sack over my head and i'm dragging along and in front of the jailor back into town.  When we reach the center of town I'm stuffed in a pillory which then proceeds to follow the jailor where ever he goes... Including back to the cell.

 

So, now I'm stuck in the pillory in my cell. 

 

I'm currently wearing cuffs I made myself via the DD quest book Forbidden Tome, and originally a collar as well, though it seems to have been replaced with the typical iron one for a prisoner.

 

Is there a way to get rid of the pillory and set the prison scene back to normal?

 

 

Here's the papyrus log showing the errors.

 

 

Help appreciated. 

 

 

For the present I'm just going to revert to a previous saved game and avoid Riften, or just us the console and cancel it's bounty.

 

ARG WTF the forum system isn't letting me post the damned log even as a copy/paste!

Posted

So I got arrested in Riften, with a 0 bounty no less (I assume this comes from the Alternate start: Deviant Resurrection).  You get a bounty in all holds it seems as you're an escaped slave.  I got taken in through the sewers and the guard ends up stuffing me in a corner next to the jailor.  Ugh... I summoned the jailor to me as it appeared stuck. 

 

Jailor takes me back to the cell then immediately takes me out to parade punishment.  Ok, fine, no big deal, already went through that on the steps of the Palace of Kings.  Worked fine.  But the Riften jailor drags me out past the watchtowers *outside* of the city after getting accosted by Brynjolf (naturally, first time in Riften), and past Maul same reason, both stop me and I skip their dialogs to keep up with jailor.  So once out past the towers we're attacked as soon as I get the hood on my head, by frost spiders, wolves, and two bandits.  The guards gang up and kill them easily.  But by the time all that happens the 'event' is over as the Jailor calls off the crowd... course the event never happened to begin with.  I'm stuck kneeling though without the sack over my head and i'm dragging along and in front of the jailor back into town.  When we reach the center of town I'm stuffed in a pillory which then proceeds to follow the jailor where ever he goes... Including back to the cell.

 

So, now I'm stuck in the pillory in my cell. 

 

I'm currently wearing cuffs I made myself via the DD quest book Forbidden Tome, and originally a collar as well, though it seems to have been replaced with the typical iron one for a prisoner.

 

Is there a way to get rid of the pillory and set the prison scene back to normal?

 

 

Here's the papyrus log showing the errors.

 

 

Help appreciated. 

 

 

For the present I'm just going to revert to a previous saved game and avoid Riften, or just us the console and cancel it's bounty.

 

ARG WTF the forum system isn't letting me post the damned log even as a copy/paste!

 

Let's see if I can post now, as this would be my third...  (this is the promised log)

 

[01/18/2015 - 02:53:51PM] EditorPapyrus log opened (PC)

[01/18/2015 - 02:53:51PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[01/18/2015 - 02:54:58PM] Cannot open store for class "slaConfigScr", missing file?

[01/18/2015 - 02:54:58PM] Cannot open store for class "slaUtilScr", missing file?

[01/18/2015 - 02:54:58PM] Cannot open store for class "SKI_ConfigBase", missing file?

[01/18/2015 - 02:54:58PM] Error: Unable to link "SKI_ConfigBase" - the parent of "zbfConfigBase".

[01/18/2015 - 02:54:58PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.CreateMenuOption()

[01/18/2015 - 02:54:58PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::CurrentVersion_var used in zbfConfigBase.OnVersionUpdate()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::CurrentVersion_var used in zbfConfigBase.OnVersionUpdate()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.OnVersionUpdate()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.UpdateEventName()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.MyAddMenuOption()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zbfConfigBase.OnPageReset()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.ForceCloseMenu()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.OnVersionUpdate()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.onEndState()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfigBase.onBeginState()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zbfConfigBase.OnPageReset()

[01/18/2015 - 02:54:59PM] Error: Unable to link "zbfConfigBase" - the parent of "zbfConfig".

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::CurrentVersion_var used in zbfConfig.OnOptionSelect()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::CurrentVersion_var used in zbfConfig.OnOptionSelect()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::ModName_var used in zbfConfig.OnUpdateEvent()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zbfConfig.OnPageDraw()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zbfConfig.OnPageDraw()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zbfConfig.OnPageDraw()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zbfConfig.OnPageDraw()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zbfConfig.OnPageDraw()

[01/18/2015 - 02:54:59PM] Error: Unable to link type of variable "::Config_var" on object "zbfSexLab"

[01/18/2015 - 02:54:59PM] Error: Unable to link type of property "Config" on object "zbfSexLab"

[01/18/2015 - 02:54:59PM] Error: Unable to link types associated with function "ShowArmbinderMenu" in state "" on object "zadArmbinderQuestScript".

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::Pages_var used in zadconfig.SetupPages()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::CurrentVersion_var used in zadconfig.OnVersionUpdate()

[01/18/2015 - 02:54:59PM] Error: Failed to find variable ::CurrentVersion_var used in zadconfig.OnVersionUpdate()

[01/18/2015 - 02:54:59PM] Error: Unable to link type of variable "::abq_var" on object "zadBQ00"

[01/18/2015 - 02:54:59PM] Error: Unable to link type of variable "::zbfSL_var" on object "zadBQ00"

[01/18/2015 - 02:54:59PM] Error: Unable to link type of variable "::Aroused_var" on object "zadBQ00"

[01/18/2015 - 02:54:59PM] Error: Unable to link type of property "abq" on object "zadBQ00"

[01/18/2015 - 02:54:59PM] Error: Unable to link type of property "Aroused" on object "zadBQ00"

[01/18/2015 - 02:54:59PM] Error: Unable to link type of property "zbfSL" on object "zadBQ00"

[01/18/2015 - 02:54:59PM] Error: Unable to link types associated with function "LinkZap" in state "" on object "zadBQ00".

[01/18/2015 - 02:54:59PM] Error: Unable to link type of variable "::zadQuest_var" on object "zadDeviousMagic"

[01/18/2015 - 02:54:59PM] Error: Unable to link type of property "zadQuest" on object "zadDeviousMagic"

[01/18/2015 - 02:55:14PM] Cannot open store for class "slaFrameworkScr", missing file?

[01/18/2015 - 03:04:38PM] Log closed

Posted

HI...

 

i just started a new game with the latest version of PO installed but it seems i have a lot of problems i never had with previous versions...

 

1) when i get arrested and the guard brings me to jail, the jailer is NEVER where (s)he should be... i need to use the "reset jailer" option in MCM to have him/her "teleport" at his/her place... then the imprisonment starts... i get undrerssed, restrained and taken to the cell...

 

2) if i get arrested during daytime, the mod immediately tries to take me out to the pillory, i get restrained once again but, since the door is still closing (i got into the cell just a moment before) it doesn't open again so i can't follow the jailor out... i need to use cheat code "TCL" in consolle to pass through the bars...

 

3) i had been arrested in Riften and to take me out of the prison, the jailer needs to lead me thru 2 doors... the 1st that brings to the place where there's the sitting soldier and the second that goes out in Riften... well, if the 1st door is closed the jailer seems unable to open it and keeps walking trying to pass thru it, but since (s)he can't, just stays there walking on the place... i need to use TCL again, pass thru the door and then use "move jailer" in MCM to have him come to me... then he succeeds in taking me to the marked place...

 

4) when we arrive in the market, i get pillored much before reaching the right spot, actually when i'm still on the opposite side of the square... then, the pillory and my PC tries reaching the right place sliding around the square but get usually blocked by people standing arround (such as Brjnyolf)

 

5) Brjnyolf starts talking to me trying to have me start the guild quest line... but of course i'm not in the position to do it right away... 

 

6) after securing me to the pillory, the jailer simply goes away and never comes back... once i stayed there until midnight and nothing happened... some other time the crown gathers but since there isn't the jailor the punishment scene doesn't start... if i again use the "move jailor" option in MCM then the jailor arrives and the scene starts...

 

7) in the rare cases i succeeded to have the scene starting, the males having sex with me at the pillory (or in the cell) do not get a schlong and keep their underware... while if i have sex (even the same NPCs) outside of the PO situations, they get their schlongs and the scene proceeds normally...

 

any idea of what the problem might be ? i was really eager of tring the new features of PO but it seem i can't even have the old ones now... :(

Posted

Do we know if the DD patch will be updated for the new version?

The plan, which is delayed from my original schedule, is to release a v34 where DD compatibility is (finally) built in.

Posted

 

Do we know if the DD patch will be updated for the new version?

The plan, which is delayed from my original schedule, is to release a v34 where DD compatibility is (finally) built in.

 

 

i hope, without DD-requirements

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