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Posted

The pillory animations are not working for me, I have the latest versions of Fnis, Zaz and Sexlab, have run the fnis patch, updated my skeleton. The only animation that works is the whipping. 

 

Edit: Sorry I'll explain that better, the punishment animations while in the pillory do not play aside from the whipping. They show up in zaz as registered, but still do not play : /.

 

Edit2: Fnis isn't reading Prison overhaul, I looked back through the thread and apparently it's normal but that was a while ago... 

 

Edit3: Turns out its all the sex animations, even when not in the pillory, yet they work for other mods : / I am using sexlab 1.57, latest version.

 

Edit4: Alright, so after a lot of messing around, still havent figured this out. Although, I did turn on the debug in Sexlab and watched what it said when one of these animations tried to initiate

 

 

Here is the console report when a scene was trying to initiate.

 

 

Animations[-1]: $ZazAP_SexLabDoggyStyle

Thread[0] - Thread[0]: Entering Making State

NOTICE: ValidateActor(Runeth) -- TRUE -- Cache MISS

[sslActorAlias <alias ActorAlias004 on quest SexLabThread004 (0E061EEf)>]: Slotted 'Runeth'

NOTICE: ValidateActor (Solitude Guard) -- FALSE -- They are a creature that is currently not supported (Nord Race)

Thread(0) - fatal: AddActor(Solitude Guard) Failed to add actor -- they are not a valid target for animation

[sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEf)>]: 'Runeth' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but usually is a sign that a thread did not close cleanly.

Thread[0] - fatal: StartThread() - Cannot start thread while not in a making state

 

 

 

I believe this has something to do with sexlab 1.57 and not this mod, but the only other version of sexlab I have is one thats too old for this mod, so does anyone have a copy of a version that works with this?

I think that from the log SexLab has a problem with the particular actor that PO selected. I guess 'Runeth' is your character (from the id it appears to be the player character)?

 

Do you use any race mods that change races, guards or similar? The check that fails the thread checks that if one of the following three conditions is true, it will pass....

1. It is the player (it is not)

2. It has the ActorTypeNPC keyword (should have, but your guards may not?)

3. Creatures are allowed and the creature in question is allowed

 

Selection criteria for Prison Overhaul is a bit more complex, but points 1 and 2 are both required for an actor to be selected.

 

My guess would be that something is off in your SexLab installation somehow, because Solitude guards should be possible to SexLab animate. You can probably verify if solitude guards are possible to SexLab by using other mods or SexLab itself.

Posted

 

The pillory animations are not working for me, I have the latest versions of Fnis, Zaz and Sexlab, have run the fnis patch, updated my skeleton. The only animation that works is the whipping. 

 

Edit: Sorry I'll explain that better, the punishment animations while in the pillory do not play aside from the whipping. They show up in zaz as registered, but still do not play : /.

 

Edit2: Fnis isn't reading Prison overhaul, I looked back through the thread and apparently it's normal but that was a while ago... 

 

Edit3: Turns out its all the sex animations, even when not in the pillory, yet they work for other mods : / I am using sexlab 1.57, latest version.

 

Edit4: Alright, so after a lot of messing around, still havent figured this out. Although, I did turn on the debug in Sexlab and watched what it said when one of these animations tried to initiate

 

 

Here is the console report when a scene was trying to initiate.

 

 

Animations[-1]: $ZazAP_SexLabDoggyStyle

Thread[0] - Thread[0]: Entering Making State

NOTICE: ValidateActor(Runeth) -- TRUE -- Cache MISS

[sslActorAlias <alias ActorAlias004 on quest SexLabThread004 (0E061EEf)>]: Slotted 'Runeth'

NOTICE: ValidateActor (Solitude Guard) -- FALSE -- They are a creature that is currently not supported (Nord Race)

Thread(0) - fatal: AddActor(Solitude Guard) Failed to add actor -- they are not a valid target for animation

[sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEf)>]: 'Runeth' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but usually is a sign that a thread did not close cleanly.

Thread[0] - fatal: StartThread() - Cannot start thread while not in a making state

 

 

 

I believe this has something to do with sexlab 1.57 and not this mod, but the only other version of sexlab I have is one thats too old for this mod, so does anyone have a copy of a version that works with this?

I think that from the log SexLab has a problem with the particular actor that PO selected. I guess 'Runeth' is your character (from the id it appears to be the player character)?

 

Do you use any race mods that change races, guards or similar? The check that fails the thread checks that if one of the following three conditions is true, it will pass....

1. It is the player (it is not)

2. It has the ActorTypeNPC keyword (should have, but your guards may not?)

3. Creatures are allowed and the creature in question is allowed

 

Selection criteria for Prison Overhaul is a bit more complex, but points 1 and 2 are both required for an actor to be selected.

 

My guess would be that something is off in your SexLab installation somehow, because Solitude guards should be possible to SexLab animate. You can probably verify if solitude guards are possible to SexLab by using other mods or SexLab itself.

 

In my case I did not have to do anything, just integrate all ZsZ animations v5.52 on SexLab v1.57, I believe that all or most of the animation work, the Pilory animations work! :blush:

 

this screens is from Solitude prision.. post-204983-0-29893300-1401568506_thumb.jpg post-204983-0-09296000-1401568745_thumb.jpg post-204983-0-29794000-1401569129_thumb.jpg post-204983-0-31861800-1401569169_thumb.jpg post-204983-0-64536800-1401569201_thumb.jpg

Posted

Wow, those screens. So hot!

 

How did you get her to do such exquisite facial expressions? Or did you just create her with that expression? Personally, I'd love animations that change my character's face. I'm tired of her not reacting to being raped.

Posted

Wow, those screens. So hot!

 

How did you get her to do such exquisite facial expressions? Or did you just create her with that expression? Personally, I'd love animations that change my character's face. I'm tired of her not reacting to being raped.

 

There's a Use Facial Animations option under Sexlab Framework. You can either use facial expressions or lip sync but both at the same time is buggy according to the tooltip info. Lip sync doesn't look that great to be honest... the facial expressions option is the one I prefer.

Posted

I've been using the current version of SexLba, and have had no real issues so far (though my animations don't line up nearly as well as the ones in those screens!)

Posted

I keep getting sent to the cell xpoProps (the one with a chest, a jailer and the trapdoor to Windhelm prision) instead of the appropriate prison. There, nothing happens except the jailer punishing me from time to time.
Has anyone managed to solve this? I know that it has nothing to do with load order.

 

 

This log is from an arrest in Falkreath with SL 1.75 and XPO 029.

 

[05/31/2014 - 11:50:39PM] Error: alias Follower on quest xpoMain (F80012C7): Cannot force the alias's reference to a None reference.
stack:
[alias Follower on quest xpoMain (F80012C7)].ReferenceAlias.ForceRefTo() - "" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: alias BelongingsChest on quest xpoMain (F80012C7): Cannot force the alias's reference to a None reference.
stack:
[alias BelongingsChest on quest xpoMain (F80012C7)].ReferenceAlias.ForceRefTo() - "" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: alias CellDoor on quest xpoMain (F80012C7): Cannot force the alias's reference to a None reference.
stack:
[alias CellDoor on quest xpoMain (F80012C7)].xpoCellDoor.ForceRefTo() - "" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: alias Pillory on quest xpoMain (F80012C7): Cannot force the alias's reference to a None reference.
stack:
[alias Pillory on quest xpoMain (F80012C7)].ReferenceAlias.ForceRefTo() - "" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: alias OutsidePrison on quest xpoMain (F80012C7): Cannot force the alias's reference to a None reference.
stack:
[alias OutsidePrison on quest xpoMain (F80012C7)].ReferenceAlias.ForceRefTo() - "" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call GetAngleZ() on a None object, aborting function call
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerAtChest() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Warning: Assigning None to a non-object variable named "::temp10"
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerAtChest() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call GetAngleZ() on a None object, aborting function call
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerAtChest() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Warning: Assigning None to a non-object variable named "::temp11"
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerAtChest() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: (F8033243): cannot be moved to a None object's location.
stack:
[ (F8033243)].ObjectReference.MoveTo() - "" Line ?
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerAtChest() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call GetAngleZ() on a None object, aborting function call
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerInsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Warning: Assigning None to a non-object variable named "::temp10"
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerInsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call GetAngleZ() on a None object, aborting function call
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerInsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Warning: Assigning None to a non-object variable named "::temp11"
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerInsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: (F80337A8): cannot be moved to a None object's location.
stack:
[ (F80337A8)].ObjectReference.MoveTo() - "" Line ?
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerInsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call GetAngleZ() on a None object, aborting function call
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerOutsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Warning: Assigning None to a non-object variable named "::temp10"
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerOutsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call GetAngleZ() on a None object, aborting function call
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerOutsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Warning: Assigning None to a non-object variable named "::temp11"
stack:
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerOutsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: (F8033244): cannot be moved to a None object's location.
stack:
[ (F8033244)].ObjectReference.MoveTo() - "" Line ?
.xpoutil.PlaceRelative() - "xpoUtil.psc" Line ?
[xpoJailVars (F801B1CA)].xpojailvars.PlaceMarkerOutsideCell() - "xpoJailVars.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call SetAV() on a None object, aborting function call
stack:
[DialogueFollower (000750BA)].exp_dialoguefollowerscript.FollowerWait() - "DialogueFollowerScript.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:39PM] Error: Cannot call SetAV() on a None object, aborting function call
stack:
[DialogueFollower (000750BA)].exp_dialoguefollowerscript.AnimalWait() - "DialogueFollowerScript.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.TriggerArrest() - "xazpEscortToPrison.psc" Line ?
[xpoMain (F80012C7)].xazpescorttoprison.SimpleArrest() - "xazpEscortToPrison.psc" Line ?
.xpo_TIF__000267E1.Fragment_4() - "xpo_TIF__000267E1.psc" Line ?
[05/31/2014 - 11:50:43PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].zbfEffectBondage.RegisterForSingleUpdate() - "" Line ?
[None].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?
[None].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?

 

Posted

 

The pillory animations are not working for me, I have the latest versions of Fnis, Zaz and Sexlab, have run the fnis patch, updated my skeleton. The only animation that works is the whipping. 

 

Edit: Sorry I'll explain that better, the punishment animations while in the pillory do not play aside from the whipping. They show up in zaz as registered, but still do not play : /.

 

Edit2: Fnis isn't reading Prison overhaul, I looked back through the thread and apparently it's normal but that was a while ago... 

 

Edit3: Turns out its all the sex animations, even when not in the pillory, yet they work for other mods : / I am using sexlab 1.57, latest version.

 

Edit4: Alright, so after a lot of messing around, still havent figured this out. Although, I did turn on the debug in Sexlab and watched what it said when one of these animations tried to initiate

 

 

Here is the console report when a scene was trying to initiate.

 

 

Animations[-1]: $ZazAP_SexLabDoggyStyle

Thread[0] - Thread[0]: Entering Making State

NOTICE: ValidateActor(Runeth) -- TRUE -- Cache MISS

[sslActorAlias <alias ActorAlias004 on quest SexLabThread004 (0E061EEf)>]: Slotted 'Runeth'

NOTICE: ValidateActor (Solitude Guard) -- FALSE -- They are a creature that is currently not supported (Nord Race)

Thread(0) - fatal: AddActor(Solitude Guard) Failed to add actor -- they are not a valid target for animation

[sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEf)>]: 'Runeth' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but usually is a sign that a thread did not close cleanly.

Thread[0] - fatal: StartThread() - Cannot start thread while not in a making state

 

 

 

I believe this has something to do with sexlab 1.57 and not this mod, but the only other version of sexlab I have is one thats too old for this mod, so does anyone have a copy of a version that works with this?

I think that from the log SexLab has a problem with the particular actor that PO selected. I guess 'Runeth' is your character (from the id it appears to be the player character)?

 

Do you use any race mods that change races, guards or similar? The check that fails the thread checks that if one of the following three conditions is true, it will pass....

1. It is the player (it is not)

2. It has the ActorTypeNPC keyword (should have, but your guards may not?)

3. Creatures are allowed and the creature in question is allowed

 

Selection criteria for Prison Overhaul is a bit more complex, but points 1 and 2 are both required for an actor to be selected.

 

My guess would be that something is off in your SexLab installation somehow, because Solitude guards should be possible to SexLab animate. You can probably verify if solitude guards are possible to SexLab by using other mods or SexLab itself.

 

 

Thanks for your reply! Firstly, I have been using sexlab with SD+ for a long while now and never had this issue, I haven't used race mods or the like no.

Now, I had a look and yeah the animations seem to fail for SD+ as well since I installed the latest Sexlab (which I installed for this mod). I opened up all the sexlab related mods in the CK to look at the keyword and none of them have the ActorTypeNPC keyword. Then I loaded up just skyrim in the CK and they don't have the keyword in that either, I've never seen it in there to be honest. And didn't have an issue in the past with Sexlab working : /

 

Edit: Well, I started a new game and it all worked in it, both at solitude and other places. So the problem lies in my save game, one thing I did notice was that "Sexlab" appears twice in my MCM menu, but one doesnt do anything and the other is the updated version. Could be related to my issue. Any suggestions how I might fix my save game to work? Clean reinstall perhaps?

Posted

Is this going to be updated to work with the latest Sexlab? When I launch the game it gives a warning saying this was made for an older version of Sexlab.

The warning is what it is. It's a warning telling you that it has not been tested with 1.57. I'll clarify what the warning means in the next version of PO.

Posted

 

 

The pillory animations are not working for me, I have the latest versions of Fnis, Zaz and Sexlab, have run the fnis patch, updated my skeleton. The only animation that works is the whipping. 

 

Edit: Sorry I'll explain that better, the punishment animations while in the pillory do not play aside from the whipping. They show up in zaz as registered, but still do not play : /.

 

Edit2: Fnis isn't reading Prison overhaul, I looked back through the thread and apparently it's normal but that was a while ago... 

 

Edit3: Turns out its all the sex animations, even when not in the pillory, yet they work for other mods : / I am using sexlab 1.57, latest version.

 

Edit4: Alright, so after a lot of messing around, still havent figured this out. Although, I did turn on the debug in Sexlab and watched what it said when one of these animations tried to initiate

 

 

Here is the console report when a scene was trying to initiate.

 

 

Animations[-1]: $ZazAP_SexLabDoggyStyle

Thread[0] - Thread[0]: Entering Making State

NOTICE: ValidateActor(Runeth) -- TRUE -- Cache MISS

[sslActorAlias <alias ActorAlias004 on quest SexLabThread004 (0E061EEf)>]: Slotted 'Runeth'

NOTICE: ValidateActor (Solitude Guard) -- FALSE -- They are a creature that is currently not supported (Nord Race)

Thread(0) - fatal: AddActor(Solitude Guard) Failed to add actor -- they are not a valid target for animation

[sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEf)>]: 'Runeth' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but usually is a sign that a thread did not close cleanly.

Thread[0] - fatal: StartThread() - Cannot start thread while not in a making state

 

 

 

I believe this has something to do with sexlab 1.57 and not this mod, but the only other version of sexlab I have is one thats too old for this mod, so does anyone have a copy of a version that works with this?

I think that from the log SexLab has a problem with the particular actor that PO selected. I guess 'Runeth' is your character (from the id it appears to be the player character)?

 

Do you use any race mods that change races, guards or similar? The check that fails the thread checks that if one of the following three conditions is true, it will pass....

1. It is the player (it is not)

2. It has the ActorTypeNPC keyword (should have, but your guards may not?)

3. Creatures are allowed and the creature in question is allowed

 

Selection criteria for Prison Overhaul is a bit more complex, but points 1 and 2 are both required for an actor to be selected.

 

My guess would be that something is off in your SexLab installation somehow, because Solitude guards should be possible to SexLab animate. You can probably verify if solitude guards are possible to SexLab by using other mods or SexLab itself.

 

 

Thanks for your reply! Firstly, I have been using sexlab with SD+ for a long while now and never had this issue, I haven't used race mods or the like no.

Now, I had a look and yeah the animations seem to fail for SD+ as well since I installed the latest Sexlab (which I installed for this mod). I opened up all the sexlab related mods in the CK to look at the keyword and none of them have the ActorTypeNPC keyword. Then I loaded up just skyrim in the CK and they don't have the keyword in that either, I've never seen it in there to be honest. And didn't have an issue in the past with Sexlab working : /

 

Edit: Well, I started a new game and it all worked in it, both at solitude and other places. So the problem lies in my save game, one thing I did notice was that "Sexlab" appears twice in my MCM menu, but one doesnt do anything and the other is the updated version. Could be related to my issue. Any suggestions how I might fix my save game to work? Clean reinstall perhaps?

 

First of all, backup your old save before any cleaning. :)

 

I recommend this mod for save cleaning: http://www.nexusmods.com/skyrim/mods/52363/?

 

You should also check out the various "restart/rebuild" options in SexLab. They may be able to solve your problems as well. You may have to run this together with the save cleaner above to get rid of all issues.

 

It is very promising that it works in a new game. That usually means that your save is fixable, and it's just some properties on quests that need to be reinitialized from the mod or similar.

Posted

 

 

 

The pillory animations are not working for me, I have the latest versions of Fnis, Zaz and Sexlab, have run the fnis patch, updated my skeleton. The only animation that works is the whipping. 

 

Edit: Sorry I'll explain that better, the punishment animations while in the pillory do not play aside from the whipping. They show up in zaz as registered, but still do not play : /.

 

Edit2: Fnis isn't reading Prison overhaul, I looked back through the thread and apparently it's normal but that was a while ago... 

 

Edit3: Turns out its all the sex animations, even when not in the pillory, yet they work for other mods : / I am using sexlab 1.57, latest version.

 

Edit4: Alright, so after a lot of messing around, still havent figured this out. Although, I did turn on the debug in Sexlab and watched what it said when one of these animations tried to initiate

 

 

Here is the console report when a scene was trying to initiate.

 

 

Animations[-1]: $ZazAP_SexLabDoggyStyle

Thread[0] - Thread[0]: Entering Making State

NOTICE: ValidateActor(Runeth) -- TRUE -- Cache MISS

[sslActorAlias <alias ActorAlias004 on quest SexLabThread004 (0E061EEf)>]: Slotted 'Runeth'

NOTICE: ValidateActor (Solitude Guard) -- FALSE -- They are a creature that is currently not supported (Nord Race)

Thread(0) - fatal: AddActor(Solitude Guard) Failed to add actor -- they are not a valid target for animation

[sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (0E061EEf)>]: 'Runeth' / '[Actor < (00000014)>]' present during alias clear! This is usually harmless as the alias and actor will correct itself, but usually is a sign that a thread did not close cleanly.

Thread[0] - fatal: StartThread() - Cannot start thread while not in a making state

 

 

 

I believe this has something to do with sexlab 1.57 and not this mod, but the only other version of sexlab I have is one thats too old for this mod, so does anyone have a copy of a version that works with this?

I think that from the log SexLab has a problem with the particular actor that PO selected. I guess 'Runeth' is your character (from the id it appears to be the player character)?

 

Do you use any race mods that change races, guards or similar? The check that fails the thread checks that if one of the following three conditions is true, it will pass....

1. It is the player (it is not)

2. It has the ActorTypeNPC keyword (should have, but your guards may not?)

3. Creatures are allowed and the creature in question is allowed

 

Selection criteria for Prison Overhaul is a bit more complex, but points 1 and 2 are both required for an actor to be selected.

 

My guess would be that something is off in your SexLab installation somehow, because Solitude guards should be possible to SexLab animate. You can probably verify if solitude guards are possible to SexLab by using other mods or SexLab itself.

 

 

Thanks for your reply! Firstly, I have been using sexlab with SD+ for a long while now and never had this issue, I haven't used race mods or the like no.

Now, I had a look and yeah the animations seem to fail for SD+ as well since I installed the latest Sexlab (which I installed for this mod). I opened up all the sexlab related mods in the CK to look at the keyword and none of them have the ActorTypeNPC keyword. Then I loaded up just skyrim in the CK and they don't have the keyword in that either, I've never seen it in there to be honest. And didn't have an issue in the past with Sexlab working : /

 

Edit: Well, I started a new game and it all worked in it, both at solitude and other places. So the problem lies in my save game, one thing I did notice was that "Sexlab" appears twice in my MCM menu, but one doesnt do anything and the other is the updated version. Could be related to my issue. Any suggestions how I might fix my save game to work? Clean reinstall perhaps?

 

First of all, backup your old save before any cleaning. :)

 

I recommend this mod for save cleaning: http://www.nexusmods.com/skyrim/mods/52363/?

 

You should also check out the various "restart/rebuild" options in SexLab. They may be able to solve your problems as well. You may have to run this together with the save cleaner above to get rid of all issues.

 

It is very promising that it works in a new game. That usually means that your save is fixable, and it's just some properties on quests that need to be reinitialized from the mod or similar.

 

 

It's fixed. I actually already had that save cleaner :) But I just went ahead and uninstalled all Sexlab related mods as well as sexlab, saved, cleaned my save, and then reinstalled everything again and now it all works very well. The only thing I noticed was that Zaz doesn't detect sexlab when I went to register the animations, but they seem to be working anyway. Including the pillory ones.

 

Thanks a bunch for your help guys, you are great :)

Posted

Update

* Clean up of some properties from v028.

* Followers are also jailed and punished with the player. Followers can be forced to punish the player.

* Bug: Mod can now run without resetting.

* Clean up of scripts.

* Fast forward can now be set to permanent from the console ("set xpoFastForward to 2"). MCM coming....

 

Warning:

This version requires Zaz 5.53 which is still a preview version. I have made some fairly large changes that may break compatibility with some other mods (SD+ currently will have conflicts).

 

If you're not happy with this, wait with upgrading...

 

post-79381-0-55464700-1401659525_thumb.jpgpost-79381-0-88647700-1401659534_thumb.jpg

Posted

Warning:

This version requires Zaz 5.53 which is still a preview version. I have made some fairly large changes that may break compatibility with some other mods (SD+ currently will have conflicts).

 

 

I had just started a fresh game with a streamlined set of mods, XPO always makes the cut, but I'm also trying SD+.  I would like to try your new mod but curious what the conflicts would be, in particular with SD+?  Are they game breaking or simply annoying?

 

I like what you've done with this upgrade and if it is a game breaking conflict I will give it a go next time.  Thanks for the steady improvements!

Posted

* Followers are also jailed and punished with the player. Followers can be forced to punish the player.

OMG, Thank you! That is the best!

 

I play with UFO, how many followers will it account for? Do I have to limit myself to just one?

 

I'll give this upgrade a shot and see if it's a bit more stable than the previous version. I'll let you know how that goes!

Posted

Is this normal?

My follow and I got arrested. But when it's time for the whipping, the no one is punishing the following. She just chained to the floow standing up with a gag and hood on.

Posted

Thanks for the upgrade :)

 

Will the V0.29 DD patch still work with this?

Likely not. I'll look into the patch for the coming versions and see if I can make it DD compatible. One of the large changes to Zap was move all item slots around to match DD, so that was a first big step.

Posted

Hi will the new version support more than one follower? And is it only limited to vanilla follower?

It uses the vanilla follower system for dismissing or finding followers. I think any follower that works with that framework will match PO as well.

Posted

 

Warning:

This version requires Zaz 5.53 which is still a preview version. I have made some fairly large changes that may break compatibility with some other mods (SD+ currently will have conflicts).

 

I had just started a fresh game with a streamlined set of mods, XPO always makes the cut, but I'm also trying SD+.  I would like to try your new mod but curious what the conflicts would be, in particular with SD+?  Are they game breaking or simply annoying?

 

I like what you've done with this upgrade and if it is a game breaking conflict I will give it a go next time.  Thanks for the steady improvements!

 

Some items will not show up on the player (gag, some iron cuffs). They will still "work", just not be visible....

Posted

doesn't work anymore after i cleaned and upgraded the mod, now whenever i get arrested i am brought to the cellar cell in Windhelm. I had this issue b4 when getting arrested in Falkreath or Morthal, but now it happens everywhere

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