xaz Posted April 15, 2014 Author Posted April 15, 2014 For some reason, this version breaks cooking and some other crafting activities for me. The cooking menu opens up then after a few seconds my character stands up and closes it all on their own. Any idea why that might be happening? Yes, and also how it's fixable. Â Two options, both disable bounty hunters: 1. "stopQuest xpoBounty" then "stopQuest xpoCrimeScanner" (last one disables bounty hunters permanently). 2. Set bounty min gold to 10k or something more than you own the legal system (in PO MCM). Â This happens only when bounty hunters are actively searching for the player.
xaz Posted April 15, 2014 Author Posted April 15, 2014 I would like to make a request. If you are so inclined, xaz, in a future update would you consider a false imprisonment option?  I see it something like the bounty hunter, as an optional choice for the player. If option is chosen for false imprisonment then a less savory character from one of the holds will bribe officials to have you arrested when you are noticed by any guards. A character like Maven Blackbriar in Riften, Nazeem in Whiterun are certain examples. During the night sequence they could stop by for a bit of taunting and fun with the prisoner/player in place of one of the guards shifts.  This way a good character could get caught into the machinations of Nord justice. Thanks! I'm adding it to my list of suggestions.  Having a sort of "justice on the side" is something I'd like to do. If I can incorporate it naturally into the medieval fantasy bondage justice system.
shinji72 Posted April 15, 2014 Posted April 15, 2014 In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution!
Bane Master Posted April 15, 2014 Posted April 15, 2014    nice, thanks.  Once you are satisfied with the mod/patch perhaps xaz will add it to the download section of PO as a patch so it is easier to find for other people.   Another update to V1.3 (still in post #2864 at present)  Should minimise the "no hands" animation glitch as much as can be and fixes an issue with the armbinder animations when arrested.  Unless anyone finds an issue with this version the patch is about finished....  Enjoy!!!   Hello,  could you add "Hardcore" mode compability, so removal of collar(or eventaully harness if it creates a conflict) so collar from hardcore mode PO can be equiped. Atm it doesn't equip just land in inventory so I can rest the whole sentence so hardcore mode doesn't work.  There's an issue with mismatched item slots between DD and Zaz Animation Pack. I'll try to fix this at some point, but ...  It's a lot of work, and it's super boring, ... and (almost) no one will notice if I get it right. If I get it wrong, I will hear about it, though.  Oh, and it will possibly mess up mods that use Zaz too ....    Hi Xaz,  Think this is fixed in version 1.4 of my unofficial DD patch
xaz Posted April 15, 2014 Author Posted April 15, 2014 In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution! I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice. Â That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work. Â Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding.
pinky6225 Posted April 15, 2014 Posted April 15, 2014 Â In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution! I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice. Â That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work. Â Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding. Â Â Dunno if it would be possible but maybe for serious offenses make it a fine AND imprisonment with paying the fine reducing the total days in prision. Â Minor offenses you can pay OR go to prision.
crudo Posted April 15, 2014 Posted April 15, 2014   In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution! I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice.  That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work.  Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding.   Dunno if it would be possible but maybe for serious offenses make it a fine AND imprisonment with paying the fine reducing the total days in prision.  Minor offenses you can pay OR go to prision.   The guards seem pretty corrupt, no reason why they wouldn't take your fine money and take you to jail anyway.  Anyway, I love the mod, it's one of my favorites. Thanks for all your hard work, I can only imagine how difficult a project it can be. Now, off to rot in Dragonsreach Dungeon!
Vithiss Posted April 15, 2014 Posted April 15, 2014 from what ive read I have the same problem, i get into the prison but i stand there behind the guard and this other npc. nothing is said to me and i cant move. the only control i can use is the esc button ive tried all others and they dont work. ive tried taking off all my equipment and i get the same problem. Have been having this myself. I tried everything in the troubleshooting section of the first post, Fuz in installed and working with every other mod I have that uses it, etc. I also tried a few other things with the following results:  I used the "clean" MCM option of Defeat (because I had been defeated when arrested and thought that there might be a conflict there - but, I get the same thing when I get myself arrested using the debug page method from PO's MCM) -> I could then walk around and enter dialog with guards and jailer, but no PO options or activities followed;  I used the Teleport to Jailer MCM option from PO -> I was relocated slightly, my things were taken for the evidence chest, and then everything froze again, so;  I tried both the Teleport to Cell Door and to Cell options from MCM for PO -> to door put me in cell, to cell put me just outside at the door, which seems backward, in both cases the jailer eventually walked to the cell but stuck trying to open the cell door, I used console to unlock the door, jailer enters, and then, though I can move about the jailer just stands there. Edit-addition: The gag and arm bindings were not removed at the cell. That's when I gave up again.  I don't know if any of this helps to identify the problem, I've had it with the last couple of versions of PO, the teleporting was the only thing I did that's new this time around. I keep trying, whenever I pull mods out of my games, and there's a big mod overhaul coming for me when a number of things, including SL update in the nearish future, so, maybe that'll do it. But, Seeing that someone else had the same issue, thought I'd go ahead and post again just in case this new stuff would shed any light on what's going on.  Love PO btw, have used it in the past some and am looking forward to doing so again, thanks for everything.
JahReit Posted April 16, 2014 Posted April 16, 2014 Â In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution! I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice. Â That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work. Â Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding. Â If anything, make it an option. Â I like the idea of my PC spending time in jail rather than paying a huge fine, but losing all her money anyway would make this mod worthless...for me anyway.
PubliusNV Posted April 16, 2014 Posted April 16, 2014 Someone a page or so back suggested NPCs planting false charges to get the player arrested. The Angrim's Apprentice mod already does this, at least insofar as it places a bounty on the player despite no crime having been committed, because Angrim just wanted to torment the player. Other mods are free to do the same, although I suppose it might be difficult for another mod to determine when the player is in jail if you wanted to implement the NPC visiting the player in jail suggestion.
WraithSlayer Posted April 16, 2014 Posted April 16, 2014 I was playing with bounty hunters disabled (due to the crafting table bug) and had a (vanilla?) bounty hunter find me. Am I right in assuming that the bounty hunter toggle doesn't actually disable the bounty hunters, just stops their XPO code from running?
stobor Posted April 16, 2014 Posted April 16, 2014 Someone a page or so back suggested NPCs planting false charges to get the player arrested. The Angrim's Apprentice mod already does this, at least insofar as it places a bounty on the player despite no crime having been committed, because Angrim just wanted to torment the player. Other mods are free to do the same, although I suppose it might be difficult for another mod to determine when the player is in jail if you wanted to implement the NPC visiting the player in jail suggestion.  Actually, it probably isn't that hard to check the player's location; the hard part (for another mod, not XPO) would be avoiding conflicting actions like having the visitor and the guard both arrive at the same time.
Guest Posted April 16, 2014 Posted April 16, 2014 Someone a page or so back suggested NPCs planting false charges to get the player arrested. The Angrim's Apprentice mod already does this, at least insofar as it places a bounty on the player despite no crime having been committed, because Angrim just wanted to torment the player. Other mods are free to do the same, although I suppose it might be difficult for another mod to determine when the player is in jail if you wanted to implement the NPC visiting the player in jail suggestion.  I don't remember this happening in Angrim's Apprentice. What's the context?
PubliusNV Posted April 16, 2014 Posted April 16, 2014  Someone a page or so back suggested NPCs planting false charges to get the player arrested. The Angrim's Apprentice mod already does this, at least insofar as it places a bounty on the player despite no crime having been committed, because Angrim just wanted to torment the player. Other mods are free to do the same, although I suppose it might be difficult for another mod to determine when the player is in jail if you wanted to implement the NPC visiting the player in jail suggestion.  I don't remember this happening in Angrim's Apprentice. What's the context?   I don't remember precisely, I think it was after Angrim had taught the player the Drink Magical Essence spell. He tells you to go practice it, and if you run directly to Whiterun to try it out a guard will accost you - you have a small bounty. I think the bounty is only in Whiterun.  If you read through the Angrim's Apprentice thread here on LL you'll see the questions about it and the author talking about it - the description of the mod in the OP of that thread doesn't mention it.
xaz Posted April 16, 2014 Author Posted April 16, 2014     nice, thanks.  Once you are satisfied with the mod/patch perhaps xaz will add it to the download section of PO as a patch so it is easier to find for other people.   Another update to V1.3 (still in post #2864 at present)  Should minimise the "no hands" animation glitch as much as can be and fixes an issue with the armbinder animations when arrested.  Unless anyone finds an issue with this version the patch is about finished....  Enjoy!!!   Hello,  could you add "Hardcore" mode compability, so removal of collar(or eventaully harness if it creates a conflict) so collar from hardcore mode PO can be equiped. Atm it doesn't equip just land in inventory so I can rest the whole sentence so hardcore mode doesn't work.  There's an issue with mismatched item slots between DD and Zaz Animation Pack. I'll try to fix this at some point, but ...  It's a lot of work, and it's super boring, ... and (almost) no one will notice if I get it right. If I get it wrong, I will hear about it, though.  Oh, and it will possibly mess up mods that use Zaz too ....    Hi Xaz,  Think this is fixed in version 1.4 of my unofficial DD patch  True, but PO is still quite small compared to Zaz in terms of items. ... then also, I'm exaggerating quite a bit. It's no more than an hour or so. ... I'm just putting it off because I'm worried about incompatibilities and having to back out of the change later on.
xaz Posted April 16, 2014 Author Posted April 16, 2014 Â Â In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution! I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice. Â That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work. Â Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding. Â Â Dunno if it would be possible but maybe for serious offenses make it a fine AND imprisonment with paying the fine reducing the total days in prision. Â Minor offenses you can pay OR go to prision. Â Current thinking is that optionally (I like to give the player options), you can't refuse to pay bounty after a certain point. They will arrest you, take some of your money and so on. Â I'm also thinking of adding some content where the player isn't taken to jail for fines, but rather "just" whipped in the town square or on the spot as part of the punishment. (Small transgressions, maybe also when you choose to pay the fine.)
afa Posted April 16, 2014 Posted April 16, 2014 Was just thinking about something similar. At times maybe the PC isn't taken to the jail cell at all, just walk straight to the pillory area and go directly into punishment by pillory and can switch off to one of the other animations of PC in a cage/tied to a pole, etc. after a while. How does time passage/sentence works with PO? Can the player just wait out the sentence then be release by using wait function? I don't quite remember it has been a while since I have to go to jailÂ
Sumpfbauer Posted April 16, 2014 Posted April 16, 2014 Don't know if it's only at me or if it is a mod conflict or a bug of POÂ ... Â but if a bounty hunter wants to arrest me and I resist either by fighting/killing or running away, after then I cannot... - mine ore - use the grindstone - use the blacksmith forge - use the workbench - use the alchemy lab - use the arcane enchanter - and chop wood at the wood chopping block only once. Â I did not see any entry in the papyrus log that would explain that bug. It happens only after I meet a bounty hunter of PO. And yes, I have DD installed. This could probably provoke that bug, but I don't know. Â Does anyone know if there is a command to cancel these restrictions mentioned above? Â Thanks in advance
zaqwer Posted April 16, 2014 Posted April 16, 2014   Hi... Sorry for bothering you but i can't have this mod working....  everything's OK until my PC get's into her cell (get arrested, cuffed, uncuffed, stripped, etc.) then appens one of two things...  1) the jailer takes her to the yard to that wooden thing (don't know the name in english) to which i suppose she sould be tied... but she isn't. she just stands nearby. the jailer goes and comes back several times until finaly he brings her back in her cell.  2) someone (usually the jailer but once was a guard) comes into the cell, says "now you'll pay for your crimes" then nothing happens. my PC and the jailer stand there looking to one another for ever... i can't move (as if an animation is in progres, but it isn't) i can move the camera around but nothing else... i tried waiting for several minutes but nothing happened and the only way i found to get out of the situation was closing the game (or loading saved on)  is there anything i had to do to enable the animations either in this mod or in those it depends on ? (besides installing them) Remember when you installed the FNIS mod? The second paragraph of the description for that mod says:  Note: You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or de-installed FNIS, or an FNIS based mod. Or when new Skyrim versions have changed behavior files.   Guess what you forgot to do.   actually i was sure having done it, but i did again anyway... no change, animations still don't work. as you cans see from attached pix. case_1_before... she should be tied but she isn't and the woodden thing is missing...case_1_before.jpg case_1_after... she gets released to go back to cell and the wooden thing is back case_1_after.jpg  case_2_before... the man comes to punish her... case_2_before.jpg case_2_after... eight minutes later (real time not skyrim time) they are still standing there looking at each other...case_2_after.jpg  i have another mod taken from this site (SexLab MatchMaker) and there anymations work correctly.    I have got exactly the same issue with yours. After being taken to the pillory scene, my character gets stuck standing still, and the pillory disappears.  XPO used to work fine for me. I got this issue after updating Zaz Animation Pack to 5.51 - not sure if this is the cause though.Â
shinji72 Posted April 16, 2014 Posted April 16, 2014 Don't know if it's only at me or if it is a mod conflict or a bug of POÂ ... Â but if a bounty hunter wants to arrest me and I resist either by fighting/killing or running away, after then I cannot... - mine ore - use the grindstone - use the blacksmith forge - use the workbench - use the alchemy lab - use the arcane enchanter - and chop wood at the wood chopping block only once. Â Does anyone know if there is a command to cancel these restrictions mentioned above? Â Â It's a know bug. Xaz posted about this on the previous page. I'm quoting him: Â "Two options, both disable bounty hunters: 1. "stopQuest xpoBounty" then "stopQuest xpoCrimeScanner" (last one disables bounty hunters permanently). 2. Set bounty min gold to 10k or something more than you own the legal system (in PO MCM). Â This happens only when bounty hunters are actively searching for the player".Â
Scythion Posted April 16, 2014 Posted April 16, 2014 When the guards try to arrest me the, bound hand animation do not start and after this a CTD happen. I use the latest version of sexlab(1.39b) Zazanimation pack(v55) Prison overhaul(v027) and Ycrime overhaul(2014.2.24)
Sumpfbauer Posted April 16, 2014 Posted April 16, 2014  Don't know if it's only at me or if it is a mod conflict or a bug of PO ...  but if a bounty hunter wants to arrest me and I resist either by fighting/killing or running away, after then I cannot... - mine ore - use the grindstone - use the blacksmith forge - use the workbench - use the alchemy lab - use the arcane enchanter - and chop wood at the wood chopping block only once.  Does anyone know if there is a command to cancel these restrictions mentioned above?   It's a know bug. Xaz posted about this on the previous page. I'm quoting him:  "Two options, both disable bounty hunters: 1. "stopQuest xpoBounty" then "stopQuest xpoCrimeScanner" (last one disables bounty hunters permanently). 2. Set bounty min gold to 10k or something more than you own the legal system (in PO MCM).  This happens only when bounty hunters are actively searching for the player".   Thank you shinji72. Read some posts before page 146 because I thought it is an older known bug but did not find an answer so I gave up - too early as I see.  Solution works for meÂ
traveller_phi Posted April 16, 2014 Posted April 16, 2014 Â Â Â Â In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution! I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice. Â That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work. Â Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding. Â Â Dunno if it would be possible but maybe for serious offenses make it a fine AND imprisonment with paying the fine reducing the total days in prision. Â Minor offenses you can pay OR go to prision. Â Â Current thinking is that optionally (I like to give the player options), you can't refuse to pay bounty after a certain point. They will arrest you, take some of your money and so on. Â I'm also thinking of adding some content where the player isn't taken to jail for fines, but rather "just" whipped in the town square or on the spot as part of the punishment. (Small transgressions, maybe also when you choose to pay the fine.) Â Problem with stealing gold is that just encourages players to keep their gold safe at home rather than carrying it around with them. Might want to steal some random items instead ... I mean "they got lost in processing". Would have to be sure quest items weren't stolen, and if you can prevent unique items from being stolen that would be ideal. Â This would also open up the possibility for the PC to come back to retrieve their items. This could involve two ways, breaking into a secondary evidence storage locker where the items are stored, or by convincing the evidence guard to take a second look. The guards do have a stressful job, so convincing would probably involve offering "stress relief". I do like the idea of being abused by the system, and then having to go back and "willingly" offering yourself up for more. And if you try to break into the evidence locker, you run the risk of being caught again and going through the system yet again.
xaz Posted April 16, 2014 Author Posted April 16, 2014   In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems. And then It would be a perfect excuse to force the Pc in a life of prostitution! I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice.  That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work.  Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding.  If anything, make it an option.  I like the idea of my PC spending time in jail rather than paying a huge fine, but losing all her money anyway would make this mod worthless...for me anyway. I agree. From a realism pov, it makes sense, but I want to make the kind of mod that I'd play with. That includes making going to jail a light weight thing (like in vanilla), but still more entertaining.
xaz Posted April 16, 2014 Author Posted April 16, 2014 I was playing with bounty hunters disabled (due to the crafting table bug) and had a (vanilla?) bounty hunter find me. Am I right in assuming that the bounty hunter toggle doesn't actually disable the bounty hunters, just stops their XPO code from running? Yes, and there's a bug right now that still allows bounty hunters. The vanilla bounty hunters are unchanged, they will chase you and try to kill you.
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