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Posted

Don't know if it's only at me or if it is a mod conflict or a bug of PO ...

 

but if a bounty hunter wants to arrest me and I resist either by fighting/killing or running away, after then I cannot...

- mine ore

- use the grindstone

- use the blacksmith forge

- use the workbench

- use the alchemy lab

- use the arcane enchanter

- and chop wood at the wood chopping block only once.

 

I did not see any entry in the papyrus log that would explain that bug.

It happens only after I meet a bounty hunter of PO.

And yes, I have DD installed. This could probably provoke that bug, but I don't know.

 

Does anyone know if there is a command to cancel these restrictions mentioned above?

 

Thanks in advance

No, you're not alone. I'll upload a bug fix today or latest tomorrow. (Just have to fix things that I'm working on so they don't mess up the release.)

Posted

When the guards try to arrest me the, bound hand animation do not start and after this a CTD happen.

I use the latest version of sexlab(1.39b) Zazanimation pack(v55) Prison overhaul(v027) and Ycrime overhaul(2014.2.24)

There is a known CTD when you have multiple mods with offset animations (introduced in Zaz as of 5.50+). To fix it, upgrade FNIS to 5.02 (or later, I guess?).

 

Not sure if this is your problem, but it could very well be.

Posted

 

 

 

 

 

In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems.

And then It would be a perfect excuse to force the Pc in a life of prostitution!

I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice.

 

That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work.

 

Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding. :)

 

 

Dunno if it would be possible but maybe for serious offenses make it a fine AND imprisonment with paying the fine reducing the total days in prision.

 

Minor offenses you can pay OR go to prision.

 

 

Current thinking is that optionally (I like to give the player options), you can't refuse to pay bounty after a certain point. They will arrest you, take some of your money and so on.

 

I'm also thinking of adding some content where the player isn't taken to jail for fines, but rather "just" whipped in the town square or on the spot as part of the punishment. (Small transgressions, maybe also when you choose to pay the fine.)

 

Problem with stealing gold is that just encourages players to keep their gold safe at home rather than carrying it around with them. Might want to steal some random items instead ... I mean "they got lost in processing". Would have to be sure quest items weren't stolen, and if you can prevent unique items from being stolen that would be ideal.

 

This would also open up the possibility for the PC to come back to retrieve their items. This could involve two ways, breaking into a secondary evidence storage locker where the items are stored, or by convincing the evidence guard to take a second look. The guards do have a stressful job, so convincing would probably involve offering "stress relief". I do like the idea of being abused by the system, and then having to go back and "willingly" offering yourself up for more. And if you try to break into the evidence locker, you run the risk of being caught again and going through the system yet again.

 

This

 

 

 

 

 

In the next update, i sugest to have the jalers keeps at least the money. It's a bit weird they rape you all night long and then give you back all your gear, they have nicely kept aside waiting for your release, like in modern detention systems.

And then It would be a perfect excuse to force the Pc in a life of prostitution!

I can only agree. I've been giving this some thought, and ... well, I'm torn between the game and the realism. If you can pay your bounty and avoid jail, or you can serve time and lose all your money, it's a pretty easy choice.

 

That said, I think tweaking it so that you can't pay your way out of really serious offenses, or if paying actually cost a lot more money due to corrupt guards or whatever. That I think could work.

 

Suggestions are welcome .... although I'm implementing slowly, I am listening to all your feedback here. The only reason it's not happening (quickly) is because I also play Skyrim to keep myself interested in modding. :)

 

 

Dunno if it would be possible but maybe for serious offenses make it a fine AND imprisonment with paying the fine reducing the total days in prision.

 

Minor offenses you can pay OR go to prision.

 

 

Current thinking is that optionally (I like to give the player options), you can't refuse to pay bounty after a certain point. They will arrest you, take some of your money and so on.

 

I'm also thinking of adding some content where the player isn't taken to jail for fines, but rather "just" whipped in the town square or on the spot as part of the punishment. (Small transgressions, maybe also when you choose to pay the fine.)

 

Problem with stealing gold is that just encourages players to keep their gold safe at home rather than carrying it around with them. Might want to steal some random items instead ... I mean "they got lost in processing". Would have to be sure quest items weren't stolen, and if you can prevent unique items from being stolen that would be ideal.

 

This would also open up the possibility for the PC to come back to retrieve their items. This could involve two ways, breaking into a secondary evidence storage locker where the items are stored, or by convincing the evidence guard to take a second look. The guards do have a stressful job, so convincing would probably involve offering "stress relief". I do like the idea of being abused by the system, and then having to go back and "willingly" offering yourself up for more. And if you try to break into the evidence locker, you run the risk of being caught again and going through the system yet again.

 

This may be a good middle ground. Keep the stuff in the evidence chest so the player can steal it back later.

Posted

 

When the guards try to arrest me the, bound hand animation do not start and after this a CTD happen.

I use the latest version of sexlab(1.39b) Zazanimation pack(v55) Prison overhaul(v027) and Ycrime overhaul(2014.2.24)

There is a known CTD when you have multiple mods with offset animations (introduced in Zaz as of 5.50+). To fix it, upgrade FNIS to 5.02 (or later, I guess?).

 

Not sure if this is your problem, but it could very well be.

 

Thank you, now working, I still had the 4.0.2 version. :)

Posted

Minor update:

* Whips now use Zaz sounds.

* Bounty hunters can now be disabled from MCM.

* Player can use crafting stations again, even when hunted by bounty hunters.

* Internal fixes on quest layout. xpoMain should be started at game start now.

* Fixes to SexLab animations. Player is now bound during sex scenes in the prison.

Posted

I installed the new version, and no more problems! All animations play well, and no more problems with bounty hunters!
I stil had a problem : when I was caught by a bounty hunter (when I didn't surrent), the hunter dissepeared and my PC couldn't move, he was, like... Spawning infinitly. I tried three time to fight and lose against bounty hunters, it happened two times. And only when I don't use "fast forward".
 

But it was the only problem I had  ^^ Juste a suggestion, now the animations in the cell are the "bound" animations, but there are nos handcuffs. Maybe it would be better if there was?

And one more question about bounty hunters, I use a translated version of Prison Overhaul so I don't know how it works yet:how many hours have I to wait until the bounty hunter spawn? i want it to be as fast as possible, but I don't know how much time it is.

 

Thank you again for this mod, it's probably my favorite one!

Posted

Did the pillory fix in v028? or is that a zaz animation thing?

 

ah just kidding :D good job and it all fixed ^O^

I work on both mods together, but sometimes I forget to develop only on the released versions. The new versions should be more in sync ...

Posted

I installed the new version, and no more problems! All animations play well, and no more problems with bounty hunters!

I stil had a problem : when I was caught by a bounty hunter (when I didn't surrent), the hunter dissepeared and my PC couldn't move, he was, like... Spawning infinitly. I tried three time to fight and lose against bounty hunters, it happened two times. And only when I don't use "fast forward".

 

But it was the only problem I had  ^^ Juste a suggestion, now the animations in the cell are the "bound" animations, but there are nos handcuffs. Maybe it would be better if there was?

And one more question about bounty hunters, I use a translated version of Prison Overhaul so I don't know how it works yet:how many hours have I to wait until the bounty hunter spawn? i want it to be as fast as possible, but I don't know how much time it is.

 

Thank you again for this mod, it's probably my favorite one!

It should be possible to kick start the bounty hunter quest. Try "startQuest xpoBounty" in the console, then wait for a few hours (depending on how far away from Whiterun you are).

Posted

Minor update:

* Whips now use Zaz sounds.

* Bounty hunters can now be disabled from MCM.

* Player can use crafting stations again, even when hunted by bounty hunters.

* Internal fixes on quest layout. xpoMain should be started at game start now.

* Fixes to SexLab animations. Player is now bound during sex scenes in the prison.

 

Thank you for the update! The pillory issue is now fixed! 

Posted

 

 

 

 

actually i was sure having done it, but i did again anyway... no change, animations still don't work. as you cans see from attached pix.

 

 

case_1_before... she should be tied but she isn't and the woodden thing is missing...attachicon.gifcase_1_before.jpg

case_1_after... she gets released to go back to cell and the wooden thing is back attachicon.gifcase_1_after.jpg

 

case_2_before... the man comes to punish her... attachicon.gifcase_2_before.jpg

case_2_after... eight minutes later (real time not skyrim time) they are still standing there looking at each other...attachicon.gifcase_2_after.jpg

 

i have another mod taken from this site (SexLab MatchMaker) and there anymations work correctly.

 

 

 

I have the exact same problem with ZAZ Animation Pack 5.51 and 5.5.

 

Everything works correctly with 5.4 though, so  simply install 5.4 as a fix for now.

 

 

it seems you were right. i installed the older version and things are much better now.

case 1 now works, she gets tied to the wooden thing (by the way how to you call it in english) and soldiers have fun with her...

i suppose case 2 wil be OK too, no reason to think that some animations will work and others won't. anyway i think i'll know soon.

 

thanks for helping :-)

 

--------------- Update ----------------------

 

OK, now that i've played for a few hours, i think i can say everything works fine.

so the problem was the newest version that for some reason didn't work in my game.

 

thanks a lot both to...

who created the mod (i really like it !) and

who helped me making it work (or i couldn't have appeciated it) :-)

 

 

I was having the same problem - the fix was going into the ZAZ animation MCM menu and clicking register on the Sex Lab page of it AND making sure the Sex Lab, Deviant Devices and so on's *.esm files were on top of the load order for Skyrim.

 

 

thanks to you too for you suggestion.

at the moment everything's working with the older version so i won't touch it...

but should i need to update the ZAZ Animation i'll remember your solution...

 

Posted

 

 

Quick question xaz does this upgrade include the 1.4 XPO DD patch?

No

 

 

so the patch is useless now?

or can i use the patch and overwrite the new .esp?

 

thanks

 

 

The 1.4 patch is NOT COMPATIBLE  with V028!!!

 

On the up side I hope to release a new version that will be compatible over the weekend - stay tuned!  ;)

Posted

Do you plan do overwork the clothes part? I mean choose between clothed, naked or only shoes is fine, but when i choose clothed, the sex animations shouldnt be with clothing ^^.

 

Edit: A bug in v0.28 ; There's no more dialogue for me.

 

And how about the prison punishment gets a little changed? So that instead the jailer comes in to rape/torture/whip , a "random" comes in, like the jailer sold/rent you to him/her.

 

Edit² : Instead of getting in a cell with a corps, would it be possible to get in a cell with an another prisoner who , sometimes, could depend on the prisoner - in condition its not everytime the same, rapes you?

Posted

 

 

 

Quick question xaz does this upgrade include the 1.4 XPO DD patch?

No

 

 

so the patch is useless now?

or can i use the patch and overwrite the new .esp?

 

thanks

 

 

The 1.4 patch is NOT COMPATIBLE  with V028!!!

 

On the up side I hope to release a new version that will be compatible over the weekend - stay tuned!  ;)

 

 

arg, that is what i guessed ;(

 

thank you bane

Posted

Lemme just clarify for myself here: there is a patch being made that includes the Devious Devices into XPO?

If so, is there a download page I can follow so I can patiently wait for the patch?

Posted

Lemme just clarify for myself here: there is a patch being made that includes the Devious Devices into XPO?

If so, is there a download page I can follow so I can patiently wait for the patch?

 

when you want to download the dd patch 1.4 (some fixes with items equipment ect), then go to post #2864

read the description etc^^

 

patch here

Posted

I don't know why but I'm still having an issue with the latest update. I installed the latest version of ZAP and then this latest update, everything seems to be fine until I submit to go to jail and things start acting weird... Instead of Guards, it seems I get attached to whoever is nearest to me; if I'm standing next to.. say.. the blacksmith in riften when I surrender I start following him (the binding and gagging works at this point), but still no body is takes me any where... guards/people that I start to follow just stand still, I try running away and then the pc automatically makes her way back to the guard/person.

 

I did everything that needs to be done but nothing seems to be helping, eventually reverting back to the older ZAP and PO seems to work though fine for me though  :-/

SKSE is the latest Alpha version in case you're asking.

 

Any ideas and/or suggestions?

 

[EDIT]

 

N/m, I fixed it, I was sure I downloaded ZAP v0551, but I mistakingly installed v055 by mistake, some how I confused the files when I uploaded them to NMM >.<

 

Great work Xaz, a praise duly deserved and I apologize for the above, I can't believe I spend a whole day trying to figure what's wrong with it :)

Posted

Hi All,

 

This is the lastest version of a small  patch to XPO for anyone using PO with Devious devices - posted here by kind persmission of Xaz,

 

This Version supports XPO V028 Only

 

The patch adds (somewhat) immersive handling of Devious chastity belts - the changes are pretty simple (as are my coding skills!).

 

Chastity belts, Bras and Plugs are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..

 

On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Deprtment") any valid player chastity keys are lost!

 

If the prisoner escapes the items are "stored" and when the player is next imprisoned they are "returned" to the player on release.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" :) ).

 

There are a few simple notification messages to help explain what happens as the action takes place.

 

Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.

 

Obviously Devious Assets and Integration (Versions 2.7+) required for the mod.

 

To use just install over XPO v028 - NMM or Mod Organizer recommended!

 

For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!

 

if anyone with more coding skill wants to improve on my idea then please go ahead!

 

Please report back on any bugs (or even success!) with this new version.

 

Bane

 

___________________

 

Changelog V1.5

 

Updated to Support XPO v028

XazPrisonOverhaul V028 DD patch V1-5.7z

Posted

 

 

 

Hi All,

 

This is the lastest version of a small  patch to XPO for anyone using PO with Devious devices - posted here by kind persmission of Xaz,

 

This Version supports XPO V028 Only

 

The patch adds (somewhat) immersive handling of Devious chastity belts - the changes are pretty simple (as are my coding skills!).

 

Chastity belts, Bras and Plugs are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..

 

On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Deprtment") any valid player chastity keys are lost!

 

If the prisoner escapes the items are "stored" and when the player is next imprisoned they are "returned" to the player on release.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" :) ).

 

There are a few simple notification messages to help explain what happens as the action takes place.

 

Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.

 

Obviously Devious Assets and Integration (Versions 2.7+) required for the mod.

 

To use just install over XPO v028 - NMM or Mod Organizer recommended!

 

For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!

 

if anyone with more coding skill wants to improve on my idea then please go ahead!

 

Please report back on any bugs (or even success!) with this new version.

 

Bane

 

___________________

 

Changelog V1.5

 

Updated to Support XPO v028

 

 

 

 

:]

Posted

Hi All,

 

...

 

Thank you, that's perfect timing, I've just started a new game with LADL and have a price on my head and a lot of DD stuff on my body :)

Posted

Please report back on any bugs (or even success!) with this new version.

 

Bane

 

___________________

 

Changelog V1.5

 

Updated to Support XPO v028

 

Just tried with a full DD set except armbinder, gag and blindfold.

 

It removed belt and bra (but left arm and leg cuffs - not a problem) however the main thing is that it's also leaving the slave harness which makes some of the animations look a bit odd with it on.

 

EDIT:

 

When first captured by a guard the hands are not tied behind back. At Jailer the message says that plugs are removed but in fact they are not (maybe because of the slave harness)

 

I took a save at this point in the cell. If nothing is done the Jailer returns and lead prisoner out after adding gag, but hands are free. If you use inventory to remove plugs then when the Jailer returns the gag is added and hands ARE tied behind back.

 

Two issue here, the plugs are not removed (possibly because the harness isn't removed) and it seems that hands are not tied behind back if soulgem plugs are fitted

 

EDIT2

 

Played it the whole way through having removed soulgem plugs.

 

At the end the soulgem plugs are not re-equiped (the belt and bra is) you also get left with the iron hand shackles in inventory though the are not fitted or locked

 

Hope all of this helps

 

EDIT 3

 

Just to sum up (it was nearly 4am when I wrote the above)

 

1/ If pc has soulgem plugs fitted then hands aren't bound, this includes when first captured by a guard.

2/ Only the belt and bra are removed

3/ Soulgem plugs do not fall out they have to be removed by pc or they stay in place

4/ Only the belt and bra are replaced

5/ If pc has removed soulgem plugs they are not replaced by the jailer

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