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Posted

I'm probably reporting better luck than most:

 

With sexlab and other dependencies at the latest version and overhaul 28 of I found that with just whipping selected both inside prison and out mod is 100% "Authentic" Go in, suffer, get out. 

 

With anything sexual, I got blob monster as one poster put it. Other actors you and guard or whoever conjoin, before your aggressor literally says "Huh?" like they forgot what they entered a room for.

Scene slightly breaks in that you can move before door closes but otherwise it works as "Gas leak prison" or perhaps "Skooma addled prison"

 

WIth bounty hunters I'm again reporting better than most- Fresh character and they wipe the floor with you, its good to see you've pitched them as something to fear. The lying down tie is very nice, and bagged head rings very authentic.  By all accounts be it surrender or defeat (SD or Submit kept me alive I believe)  The bounty hunter collected me with out any trouble.

 

I'm not sure if the mod and creator expect you to fast forward. But I was doing the ironing and looking forward to watched a long forced march from Whitrun to Riften, fully confident that bounty hunter could adequately protect his charge, but each time I tried 200 yards or so into the journey he vanished living me frozen in place juddering a little.

 

 

Posted

Hi All,

 

Here is the next update of the XPO patch for anyone using PO with Devious devices - posted here by kind persmission of Xaz,

 

This Version supports XPO V028 Only

 

The patch adds (somewhat) immersive handling of Devious items - the changes are pretty simple (as are my coding skills!).

 

Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..

 

On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost!

 

If the prisoner escapes the items are "stored" and when the player is next imprisoned they are "returned" to the player on release.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" xsmile.png.pagespeed.ic.5Yux4gu5_h.png ).

 

There are a few simple notification messages to help explain what happens as the action takes place.

 

Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.

 

Obviously Devious Assets and Integration (Versions 2.7+) required for the mod.

 

To use just install over XPO v028 - NMM or Mod Organizer recommended!

 

For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!

 

if anyone with more coding skill wants to improve on my idea then please go ahead!

 

As previously report back on any bugs (or even success!) with this new version.

 

Bane

 

___________________

 

Changelog V1.6

 

Support added for devious devices used by Alternate Start - Live a Deviant Life  (Chastity harnesses,  Daedric Plugs, and Gags)

Armbinder animation glitch handling improved by adding a forced animation on equip

 

Unfortunately does not work. Addon removes items but they are automaticaly re-equiped. Strange but everything was working correctly with previous version of PO and DD patch.

Posted

 

Hi All,

 

Here is the next update of the XPO patch for anyone using PO with Devious devices - posted here by kind persmission of Xaz,

 

This Version supports XPO V028 Only

 

The patch adds (somewhat) immersive handling of Devious items - the changes are pretty simple (as are my coding skills!).

 

Chastity belts, chastity harnesses, Bras, Plugs, armbinders and gags are removed by the jailer at the beginning of the sentence  allowing easy access to the prisoner for guards etc..

 

On release all the items are locked back on. Also (obviously due to an "Administrative error in the Evidence chest Department") any valid player chastity keys are lost!

 

If the prisoner escapes the items are "stored" and when the player is next imprisoned they are "returned" to the player on release.  It is beyond my skill to make this specific to a particular hold - so this happens wherever they are next locked up by PO (guess they are sent via UPS - "Universal Parcels Skyrim" xsmile.png.pagespeed.ic.5Yux4gu5_h.png ).

 

There are a few simple notification messages to help explain what happens as the action takes place.

 

Basically I did this to learn some papyrus scripting and for a bit more immersion - I'm sure it could be done at lot better, but this seems to work.

 

Obviously Devious Assets and Integration (Versions 2.7+) required for the mod.

 

To use just install over XPO v028 - NMM or Mod Organizer recommended!

 

For the avoidance of doubt, I am a rank amateur at modding and this unofficial patch is provided "as is " to use at youir own risk!

 

if anyone with more coding skill wants to improve on my idea then please go ahead!

 

As previously report back on any bugs (or even success!) with this new version.

 

Bane

 

___________________

 

Changelog V1.6

 

Support added for devious devices used by Alternate Start - Live a Deviant Life  (Chastity harnesses,  Daedric Plugs, and Gags)

Armbinder animation glitch handling improved by adding a forced animation on equip

 

Unfortunately does not work. Addon removes items but they are automaticaly re-equiped. Strange but everything was working correctly with previous version of PO and DD patch.

 

 

Hmm - strange.  Nobody else has reported issues yet with this version  so I am not sure what the problem might be.  With more reports it would be easier to track it down.

 

Assume you are using POV028, DD and Assets 2.7+ and SL 1.39b +/- LADL?

 

Did you try resetting PO in MCM before getting caught - I found this was necessary if upgrading a save game from a previous version of PO & the patch. 

 

Bane

Posted

Hmm - strange.  Nobody else has reported issues yet with this version  so I am not sure what the problem might be.  With more reports it would be easier to track it down.

 

Assume you are using POV028, DD and Assets 2.7+ and SL 1.39b +/- LADL?

 

Did you try resetting PO in MCM before getting caught - I found this was necessary if upgrading a save game from a previous version of PO & the patch. 

 

Bane

 

 

Thanks for answer.

 

I realised it later. I installed new SL and DD isn't integrated with SL 1.5+. I made fresh game with ladl, and in ladl I always land first in prison because of bounty and have sex later. So all I have to do is wait for DD integrated with new SL.

 

regards

Posted

Hi!

Does it work with the newest Sexlab 1.52?

Sexlab related animations don't play :(  only whipping animation.

No. There were changes in SexLab between the versions, so it works only with 1.39b. Since I'm in the middle of other updates and haven't had time to work on this, and also Devious Devices is still at 1.39b, I advice against updating SexLab for the time.

 

There is supposed to be compatibility in SexLab 1.54, but I haven't tried it yet.

Posted

anyone have v054 of Zaz Animation Pack? I can't find it anywhere. Woe be the day I upgraded thinking it would be better! =[

Updating to v0551 is compatible with SexLab 1.39b, so you can still do that and use this mod.

Posted

 

I still have it.

 

LIFESAVER! Thanks!

 

v054 is not compatible with Prison Overhaul. Just so you know ... you'll get broken animations and stuff.

Posted

I'm having the same problems. No punishment animations play at all.

 

*Edit*

 

I'm running Sexlab 1.52 and Zaz animations V.0552.

Back down to Zaz 5.51 and SexLab 1.39b

Posted

Having all kinds of issues with this too, the main 2...

 

1, No sex scenes by jailer

2, When captured by a bounty hunter he shackles and gags the player but then does nothing, just stands there

 

Done a clean install, brand new savegames so no 'old' upgraded ones.

 

 

SexLab v1.54

ZaZAnimations v0552

PrisonOverhaul v028

Good summary of the issues:

Zap V0552 requires SexLab 1.50 (I have not tested with anything else)

Prison Overhaul 028 requires SexLab 1.39 (not tested with the 1.39b version, but works according to everyone)

 

Wait for Prison Overhaul to update... :)

 

Edit: The nr 2 issue is probably because the bounty hunter is trying to take you to whiterun. Whiterun is locked at the start of the game, so the AI can't find a path to get there. The quick scene at the beginning of the game where a guard outside Whiterun talks to you "silently" unlocks the gate.

 

Also teleporting to Whiterun unlocks the gate ("coc WhiterunOrigin").

 

Finally, you can probably fast forward to whiterun using either console or MCM.

Posted

Updated version, only one "feature":

* Support for SexLab 1.50+

 

I'd like to point out that you still need to run V028 if you want to also run Devious mods. They are afaik not updated (look at the support page for more info).

Posted

thx for update to 1.5+ :) will be testing it later :) will report back if anything major, but prolly wont be, I find this mod one of the most stable nowdays :) and most favourite I can't do without :D

 

 

oh and I think I read that devious should be updated at some point this weekend just fyi :)

Posted

had sumin strange happen, but I think it was just bad timing. At the exact point I was being released from whiterun jail (all ran perfectly there btw) I was arrested by one of this mods bounty hunters (not a vanilla one) he shacked me etc, but then didn't take me anywhere. Tried the fast forward and got msg that fast forward was activating, but still didn't move, im guessing his job was to bring me to whiterun and as I had just been released, he couldn't take me there so bugged out.

Posted

I'm having a bit of a problem with V28 that even though I served my time in prison and got released (in Whiterun), my bounty doesn't get reset. Now, walking into Ivarstead, guards run up to me to arrest me again, but instead of taking me to prison, they just stand still and do nothing.

Posted

Having an issue.

 

I'm running a female character with this. I have all requirements (pretty sure I installed all of them correctly). The whipping punishment goes just fine, but anything else, i have never seen happen, either in the cells or the pillory. I tweaked a few things in the mod manager and still nothing. Wondering if it's a scripting thing? if it's not whipping, the guard (in the prisons) or anyone doing the punishment (pillory) just stands there and watches, the little whip at their hip but not in their hand.

 

Any ideas of how to fix or if it's something only you can do on your end?

Posted

Successful arrest and sucessful Scene's although transferming from pillary standing to pillary torments aniamtions are not a quick and seemless as they used to be.

 

Arrests don't seem to work with any DD items on at all, I think this was known

 

But yes, arrests, whippings and sexcapades are all functional again, got to do something bad and run away to test bounty hunters though- your suposed to fast forward right?

Posted

xaz,

I'm just dropping in to say *THANKS*

 

Very clever mod and well executed.

 

Thank you for the update.

 

R13.

Posted

Ran in to a few of the stair bugs, but nothing I wasn't able to overcome using the debug area you have in the mod. Teleported to jailer then it drug me back to the guard who was taking the Looooong way to Riften jail. After a couple times doing that, I arrived in the jail. Clothes stripped automatically with out any issues, gag put on and locked in cell fine. Then I threw a few fireballs at Hemming Blackbriar in opposing cell :D Got arrested while in prison, then did it again. Where the pillories are in Riften, I was actually able to steal 7 heads of cabbage from a barrel right beside them while I was in the pillory. Got taken back into prison and attacked Hemming again. Then escaped with submit making it a bit difficult since I had it set to auto surrender probably a little too early :P 30% health...but after several beatdowns and rapes I managed to dodge and weave around all the guards and bolt down into the ratway. Grabbed some gear in the ratway and finally made my way out of Riften with over a 2000 bounty on my head. Then I finally headed to Helgen to start the main quest. Ran into first bounty hunter as I left Whiterun on way to bleakfalls barrow. So with the exception of stairs being kind of a pain in the ass it went fairly well. But I must say that when using LaL starting in blackreach with nothing is rather difficult. Takes quite a few summon familiars to kill a Dwarven Sphere Guardian.

Posted

Hello, Great mod! I've been playing with it for a while and it works like it should.

 

Im trying to make my skyrim as dark, twisted and hard as possible :)

 

Has anyone ever tried this mod with Requiem? If so are they compatible?

Posted

had sumin strange happen, but I think it was just bad timing. At the exact point I was being released from whiterun jail (all ran perfectly there btw) I was arrested by one of this mods bounty hunters (not a vanilla one) he shacked me etc, but then didn't take me anywhere. Tried the fast forward and got msg that fast forward was activating, but still didn't move, im guessing his job was to bring me to whiterun and as I had just been released, he couldn't take me there so bugged out.

I'm doing some cleanup on the scripts of this so I think this should be fixed for the next version.

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