permidion Posted April 18, 2014 Posted April 18, 2014 mmm, I get arrested in Solitude, the jailer lead me in front of the cell door, and then nothing, the door doesnt open, the jailer just stay there and Im stuck. I have tried using the following debug options: - unstuck jailer (it move the jailer but he simply goes back to the same place doing nothing) - teleport to jailer - teleport to cell - teleport to cell door any other idea? edit: after using "teleport to cell" a few time, the jailer finally opened the cell door, but I just cant get inside, my character just walk back and forth around the pillar just beside the entrance, gnnnnnnnnnnnnnn what are the coordinate of the door and cell ? right now they seems to be off and now I keep falling through the floor... same problem with V027 is it supposed to work ?
xaz Posted April 18, 2014 Author Posted April 18, 2014 Quick question xaz does this upgrade include the 1.4 XPO DD patch? No so the patch is useless now? or can i use the patch and overwrite the new .esp? thanks I don't think you can. I'm not sure what the patch does technically, so I can't say.
xaz Posted April 18, 2014 Author Posted April 18, 2014 The Whiterun pillory causes game to crash a few seconds after starting. Thankfully, disabling crowd seems to fix it. Good to hear! CTDs can be tricky, but are typically not related to the mod or scripting, but external resources: High system demand, unexpected animations for your skeleton, and so on. Not sure if reducing the size of the crowd would help. I can make it a configuration variable, but then I guess it wouldn't be a crowd anymore.
xaz Posted April 18, 2014 Author Posted April 18, 2014 Do you plan do overwork the clothes part? I mean choose between clothed, naked or only shoes is fine, but when i choose clothed, the sex animations shouldnt be with clothing ^^. Edit: A bug in v0.28 ; There's no more dialogue for me. And how about the prison punishment gets a little changed? So that instead the jailer comes in to rape/torture/whip , a "random" comes in, like the jailer sold/rent you to him/her. Edit² : Instead of getting in a cell with a corps, would it be possible to get in a cell with an another prisoner who , sometimes, could depend on the prisoner - in condition its not everytime the same, rapes you? The game already picks out guards and so on during the jail time. Companions in the jail are considered, but I've not yet added them. Working on something to that effect now...
xaz Posted April 18, 2014 Author Posted April 18, 2014 mmm, I get arrested in Solitude, the jailer lead me in front of the cell door, and then nothing, the door doesnt open, the jailer just stay there and Im stuck. I have tried using the following debug options: - unstuck jailer (it move the jailer but he simply goes back to the same place doing nothing) - teleport to jailer - teleport to cell - teleport to cell door any other idea? edit: after using "teleport to cell" a few time, the jailer finally opened the cell door, but I just cant get inside, my character just walk back and forth around the pillar just beside the entrance, gnnnnnnnnnnnnnn what are the coordinate of the door and cell ? right now they seems to be off and now I keep falling through the floor... same problem with V027 is it supposed to work ? It whould work. I don't have problems with Solitude, so I'm not sure what doesn't work in your game. Door is assigned dynamically at quest start (looking for a specific keyword), then makers are placed relative to the door. I'll go there and examine what happens, where the markers are placed, etc. Was this your first "visit" to Solitude jail on that save?
Bane Master Posted April 18, 2014 Posted April 18, 2014 Please report back on any bugs (or even success!) with this new version. Bane ___________________ Changelog V1.5 Updated to Support XPO v028 Just tried with a full DD set except armbinder, gag and blindfold. It removed belt and bra (but left arm and leg cuffs - not a problem) however the main thing is that it's also leaving the slave harness which makes some of the animations look a bit odd with it on. EDIT: When first captured by a guard the hands are not tied behind back. At Jailer the message says that plugs are removed but in fact they are not (maybe because of the slave harness) I took a save at this point in the cell. If nothing is done the Jailer returns and lead prisoner out after adding gag, but hands are free. If you use inventory to remove plugs then when the Jailer returns the gag is added and hands ARE tied behind back. Two issue here, the plugs are not removed (possibly because the harness isn't removed) and it seems that hands are not tied behind back if soulgem plugs are fitted EDIT2 Played it the whole way through having removed soulgem plugs. At the end the soulgem plugs are not re-equiped (the belt and bra is) you also get left with the iron hand shackles in inventory though the are not fitted or locked Hope all of this helps EDIT 3 Just to sum up (it was nearly 4am when I wrote the above) 1/ If pc has soulgem plugs fitted then hands aren't bound, this includes when first captured by a guard. 2/ Only the belt and bra are removed 3/ Soulgem plugs do not fall out they have to be removed by pc or they stay in place 4/ Only the belt and bra are replaced 5/ If pc has removed soulgem plugs they are not replaced by the jailer Hi, Thanks for the feedback The patch is only intended to handle Belts, the bra and armbinder so it leaves the dD cuffs in place by design. The chastity harness in dD is handled but currently no other - I will take a look and see if I can find the one that LADL uses. If I can add it without making LAL/LADL a dependency then I will. I'll take a look at the plugs issue EDIT: The harnesses used by LADL are part of dD Expansion - I can add handling for them but it will make dD Expansion a master for the patch, since dExpansion is pretty innocuous I will have a look at doing this. Unfortunately the "Daedric Soulgem Plugs" used by LADL are specific to that mod - I can't really do anything with them without making LAL/LADL masters for the patch and I'm not sure that is a good idea. Happy to hear what other people think though.... Bane
permidion Posted April 18, 2014 Posted April 18, 2014 It whould work. I don't have problems with Solitude, so I'm not sure what doesn't work in your game. Door is assigned dynamically at quest start (looking for a specific keyword), then makers are placed relative to the door. I'll go there and examine what happens, where the markers are placed, etc. Was this your first "visit" to Solitude jail on that save? I have already been into that prison, but it was before installing XPO from what I see in the game and based on your explanation, the door marker is not at the correct coordinate, is it shifted by a meter or two on the left, in the wall. clockwise from the prison bottom level entrance, I seem to always get assigned the second cell. 1st cell is the one with the mad women and the door cant be opened, 2nd has an Adept level lock, 3rd to 7th have a Master level lock.
xaz Posted April 18, 2014 Author Posted April 18, 2014 It whould work. I don't have problems with Solitude, so I'm not sure what doesn't work in your game. Door is assigned dynamically at quest start (looking for a specific keyword), then makers are placed relative to the door. I'll go there and examine what happens, where the markers are placed, etc. Was this your first "visit" to Solitude jail on that save? I have already been into that prison, but it was before installing XPO from what I see in the game and based on your explanation, the door marker is not at the correct coordinate, is it shifted by a meter or two on the left, in the wall. clockwise from the prison bottom level entrance, I seem to always get assigned the second cell. 1st cell is the one with the mad women and the door cant be opened, 2nd has an Adept level lock, 3rd to 7th have a Master level lock. Well, the thing is that it's the door itself that is marked. There was talk about some things switching around in the solitude prison after your first visit there. Worst case scenario, I'll disable Solitude from Prison Overhaul, or pick one of the other cells for the prison experience in PO. Not sure if the other cells are used?
permidion Posted April 18, 2014 Posted April 18, 2014 Well, the thing is that it's the door itself that is marked. There was talk about some things switching around in the solitude prison after your first visit there. Worst case scenario, I'll disable Solitude from Prison Overhaul, or pick one of the other cells for the prison experience in PO. Not sure if the other cells are used? only the first cell is used, all the other are empty. I cant find any information about a quest which may use these cells, though I have a vague feeling to have been in that prison before for another reason that simply sightseeing, but i cant remember the details sadly. edit: I made a try, with uninstalling XPO and punching a guard to get jailed, and im teleported right in the middle of the second cell, as it should. edit 2: mmm, I have the feeling the script is tring to put me in cell 1, and since that one cant be used ...
Slorm Posted April 18, 2014 Posted April 18, 2014 EDIT: The harnesses used by LADL are part of dD Expansion - I can add handling for them but it will make dD Expansion a master for the patch, since dExpansion is pretty innocuous I will have a look at doing this. Unfortunately the "Daedric Soulgem Plugs" used by LADL are specific to that mod - I can't really do anything with them without making LAL/LADL masters for the patch and I'm not sure that is a good idea. Happy to hear what other people think though.... Bane TBH I don't think it's worth all that effort just for some Soulgems
cleversheep Posted April 18, 2014 Posted April 18, 2014 EDIT: The harnesses used by LADL are part of dD Expansion - I can add handling for them but it will make dD Expansion a master for the patch, since dExpansion is pretty innocuous I will have a look at doing this. Unfortunately the "Daedric Soulgem Plugs" used by LADL are specific to that mod - I can't really do anything with them without making LAL/LADL masters for the patch and I'm not sure that is a good idea. Happy to hear what other people think though.... Bane No idea if this is actually possible, but could you not remove everything that has certain properties matching DD equipment? DD won't let you equip more than one set of plugs, which suggests there's some way of checking if any are equipped at all. That way it would catch everything added by all mods, without needing to cater for them individually.
dirteat Posted April 18, 2014 Posted April 18, 2014 Having a bit of a problem here. After updating FNIS the mod works fine (no more CTD's), but once inside prison or at the pillory the game wont trigger any sex or punishment acts, I just stand at the pillory for 10 in game hours and then get sent back to my cell, despite setting events to occur every half hour. I've tried doing a clean save but the problem persists, anyone have any ideas what I might be doing wrong?
permidion Posted April 18, 2014 Posted April 18, 2014 Having a bit of a problem here. After updating FNIS the mod works fine (no more CTD's), but once inside prison or at the pillory the game wont trigger any sex or punishment acts, I just stand at the pillory for 10 in game hours and then get sent back to my cell, despite setting events to occur every half hour. I've tried doing a clean save but the problem persists, anyone have any ideas what I might be doing wrong? you can try to re-register the zaz animation. also do the pillory scenes work if you trigger them outside of XPO, for example using the "irresistibly attractive" spell (from SexlabMatchMaker)? (uncheck all animation in Sexlab beside the pillory ones)
Srende Posted April 18, 2014 Posted April 18, 2014 No idea if this is actually possible, but could you not remove everything that has certain properties matching DD equipment? DD won't let you equip more than one set of plugs, which suggests there's some way of checking if any are equipped at all. That way it would catch everything added by all mods, without needing to cater for them individually. Not really possible to just manipulate any item from any mod without knowing what it is in advance. As for Daedric Soulgem plugs, you could manipulate them without making LADL a master, if you fetch the references with getformfromfile first for example.
PubliusNV Posted April 18, 2014 Posted April 18, 2014 Well, the thing is that it's the door itself that is marked. There was talk about some things switching around in the solitude prison after your first visit there. Worst case scenario, I'll disable Solitude from Prison Overhaul, or pick one of the other cells for the prison experience in PO. Not sure if the other cells are used? only the first cell is used, all the other are empty. I cant find any information about a quest which may use these cells, though I have a vague feeling to have been in that prison before for another reason that simply sightseeing, but i cant remember the details sadly. edit: I made a try, with uninstalling XPO and punching a guard to get jailed, and im teleported right in the middle of the second cell, as it should. edit 2: mmm, I have the feeling the script is tring to put me in cell 1, and since that one cant be used ... I think there's a quest from the Interesting NPCs mod (3DNPC.esp) that uses one of the other cells, if I recall correctly you have to find a thief in one of the cells and free her.
BufusTurbo Posted April 18, 2014 Posted April 18, 2014 Sigh... I installed this (wonderful) mod properly, but... it worked only for my first arrest.When my PC got captured the second time, gag & restrains were equipped, but the guard who was supposed to bring it to jail just stood there, staring at my PC, which was able to move but got back to the guard every time.Additional information: when my PC was released, jailer just... left the city (Whiterun). I tried to teleport my pc to jailer location but every time it ended up in a random location for a couple of seconds and then back to the guard.Does anybody know how to help me?Thanks
permidion Posted April 18, 2014 Posted April 18, 2014 I have a problem with the bounty hunter: I get the dialog, to test I selected surrender, Im bound/gaged/blinded, and then nothing, the bounty hunter doesnt move, he just stay there and I cant do anything. isnt he supposed to start traveling to the prison related to the bounty ?
T_b_d4 Posted April 19, 2014 Posted April 19, 2014 Having a bit of a problem here. After updating FNIS the mod works fine (no more CTD's), but once inside prison or at the pillory the game wont trigger any sex or punishment acts, I just stand at the pillory for 10 in game hours and then get sent back to my cell, despite setting events to occur every half hour. I've tried doing a clean save but the problem persists, anyone have any ideas what I might be doing wrong? Having a bit of a problem here. After updating FNIS the mod works fine (no more CTD's), but once inside prison or at the pillory the game wont trigger any sex or punishment acts, I just stand at the pillory for 10 in game hours and then get sent back to my cell, despite setting events to occur every half hour. I've tried doing a clean save but the problem persists, anyone have any ideas what I might be doing wrong? you can try to re-register the zaz animation. also do the pillory scenes work if you trigger them outside of XPO, for example using the "irresistibly attractive" spell (from SexlabMatchMaker)? (uncheck all animation in Sexlab beside the pillory ones) I am also having this issue. If I get captured I can then be foreced to use a Pillory. But while in prision I am not locked in amy pillory. In fact the pillory disaperas and the PC is left standing. There is no sex during this time frame. When the PC gets wipped she is not in chain. I have zaz animation 5.51 installed. Please note that I did not have SexlabMatchmaker mod. I have started over with a new charter with the same results. So not sure where the problem is at. It did work with version 26. (I also had the older ZAZ animations as well) So now sure if the new zaz annimation is causing this type of issues.
T_b_d4 Posted April 19, 2014 Posted April 19, 2014 Having a bit of a problem here. After updating FNIS the mod works fine (no more CTD's), but once inside prison or at the pillory the game wont trigger any sex or punishment acts, I just stand at the pillory for 10 in game hours and then get sent back to my cell, despite setting events to occur every half hour. I've tried doing a clean save but the problem persists, anyone have any ideas what I might be doing wrong? Having a bit of a problem here. After updating FNIS the mod works fine (no more CTD's), but once inside prison or at the pillory the game wont trigger any sex or punishment acts, I just stand at the pillory for 10 in game hours and then get sent back to my cell, despite setting events to occur every half hour. I've tried doing a clean save but the problem persists, anyone have any ideas what I might be doing wrong? you can try to re-register the zaz animation. also do the pillory scenes work if you trigger them outside of XPO, for example using the "irresistibly attractive" spell (from SexlabMatchMaker)? (uncheck all animation in Sexlab beside the pillory ones) I am also having this issue. If I get captured I can then be foreced to use a Pillory. But while in prision I am not locked in amy pillory. In fact the pillory disaperas and the PC is left standing. There is no sex during this time frame. When the PC gets wipped she is not in chain. I have zaz animation 5.51 installed. Please note that I did not have SexlabMatchmaker mod. I have started over with a new charter with the same results. So not sure where the problem is at. It did work with version 26. (I also had the older ZAZ animations as well) So now sure if the new zaz annimation is causing this type of issues. I just put back Zaz animation 5.40 the pillory is back. Testing out the sex now. So my guess is that xazPrisonOverhaul_V027 is not compatable with zaz animation 5.51. Thanks
T_b_d4 Posted April 19, 2014 Posted April 19, 2014 What I did was uninstall Zaz Animation 5.51 then reinstalled ZAZ Animation 4.40 Reset SexLab Reset Prison Overhaul Go back to Zaz Animation and reregister for sex labs. Pillory and the crowds plus the action at the pillory now work. Dirteat bychance are you using Zaz Animation 5.51?
xaz Posted April 19, 2014 Author Posted April 19, 2014 What I did was uninstall Zaz Animation 5.51 then reinstalled ZAZ Animation 4.40 Reset SexLab Reset Prison Overhaul Go back to Zaz Animation and reregister for sex labs. Pillory and the crowds plus the action at the pillory now work. Dirteat bychance are you using Zaz Animation 5.51? Answering here to all who are having problems with Zaz 5.51 and PO. Could you PM me a log of your game. This doesn't happen to me and my game. Please also make sure you're using Prison Overhaul v28, which is the latest. I haven't explicitly added checks for Zaz version, but some things in PO will not work unless you have Zaz 5.51 or later.
flim Posted April 19, 2014 Posted April 19, 2014 hi. I again. English still no good. saw funny thing. install the latest version. bounty hunter option funny funny. Default time delay there put 24hour. I understand. I try reduce to 1 hour. set ok and exit mcm. but go back in option to change other thing, time delay still put 24 hour. many time try changing the delay time to different hour, 1 hour, 2 hour, 3hour. many time, still default 24 hour when go back check bounty hunter time delay can change? or can no change? Just asking.
xaz Posted April 19, 2014 Author Posted April 19, 2014 hi. I again. English still no good. saw funny thing. install the latest version. bounty hunter option funny funny. Default time delay there put 24hour. I understand. I try reduce to 1 hour. set ok and exit mcm. but go back in option to change other thing, time delay still put 24 hour. many time try changing the delay time to different hour, 1 hour, 2 hour, 3hour. many time, still default 24 hour when go back check bounty hunter time delay can change? or can no change? Just asking. It's a bugged right now. Fixed in the next version.
WraithSlayer Posted April 19, 2014 Posted April 19, 2014 Bounty hunters keep trying to get me to surrender even when I'm already being hauled off to prison by a guard. And when I get freed and get my stuff back, opening inventory crashes the game every time.
Bane Master Posted April 21, 2014 Posted April 21, 2014 No idea if this is actually possible, but could you not remove everything that has certain properties matching DD equipment? DD won't let you equip more than one set of plugs, which suggests there's some way of checking if any are equipped at all. That way it would catch everything added by all mods, without needing to cater for them individually. Not really possible to just manipulate any item from any mod without knowing what it is in advance. As for Daedric Soulgem plugs, you could manipulate them without making LADL a master, if you fetch the references with getformfromfile first for example. Thanks Srende! Your suggestion was the perfect solution!
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