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Posted
5 hours ago, Racoonity, Serah said:

 

You won't wear a hood all time, unless you choose to. ?
Not to mention that there's not going to be a sub path only. ?

Besides, we made sure that everyone could play the way they prefer: there are people who like to see hair as well as people who like to be encased in rubber. ?

But even if there are going to be scenes like that, a sub won't always have the chance to choose what to wear. ? ?

I likey

Posted
6 hours ago, CaptainJ03 said:

Yeah, of course. But having KS hairdos as a prerequisite will keep me from even trying what you've made of it, which is a pity.

 

Huh. Why, if I may ask? From my knowledge, it doesn't have requirements, nor should it be "heavy" on the game, despite its fairly large size.

Posted
9 hours ago, CaptainJ03 said:

Yeah, of course. But having KS hairdos as a prerequisite will keep me from even trying what you've made of it, which is a pity.

Why though? It just adds new hair options alongside vanilla. It should not affect your gameplay at all when installing this mod.

Posted
4 hours ago, SilentOption said:

I found this image on Amputator I was wondering if the head can be replace with something like this but instead it's rubber instead of metal.

 

 

 

The mask is already part of DD, it's called the 'mask of shame'. But it could be converted into a rubber helmet indeed.

Posted
5 hours ago, SilentOption said:

I found this image on Amputator I was wondering if the head can be replace with something like this but instead it's rubber instead of metal.

Adds "mask of shame" variations.

There is are also a multiple rubber versions included (shiny black ?)

Posted
5 hours ago, SilentOption said:

I found this image on Amputator I was wondering if the head can be replace with something like this but instead it's rubber instead of metal.

 

b40e0f4727993c30de29a18e709b808e-20160730223549_1.jpg

 

Sure, I can definitely make a rubber mask out of it ?

 

Anyway, I know that's not what you asked, but I'll take the chance to say that we won't add any amputation scene: that's not really our cup of tea, sorry interested parts ?

Posted

a question it is about history of rubber facility mainly where does rubber come from personally can see two options easier one be kajhit  bring it in from one of their trading partners or a newly discover dwarf process  { a dwarf by any other name is still a dwarf  plus dwnmer to hard to spell.} and are going bring into play who created the place?

Posted
38 minutes ago, mollydeal said:

a question it is about history of rubber facility mainly where does rubber come from personally can see two options easier one be kajhit  bring it in from one of their trading partners or a newly discover dwarf process  { a dwarf by any other name is still a dwarf  plus dwnmer to hard to spell.} and are going bring into play who created the place?

 

27 minutes ago, Baltasarr80 said:

The Dwemer in the first place ... This is already said in the intoduction quest

 

Yes, the Facility was a Dwemer structure originally, but I won't say anything else.
No spoilers! ?

Posted
55 minutes ago, Racoonity, Serah said:

 

 

Yes, the Facility was a Dwemer structure originally, but I won't say anything else.
No spoilers! ?

 

Them Dwemer had to make the Snow Elves submissive somehow ;) 

Posted
8 hours ago, Racoonity, Serah said:

 

Sure, I can definitely make a rubber mask out of it ?

 

Anyway, I know that's not what you asked, but I'll take the chance to say that we won't add any amputation scene: that's not really our cup of tea, sorry interested parts ?

that okay the masked is what I asked for not the amputation

Posted
4 hours ago, Baltasarr80 said:

The Dwemer in the first place ... This is already said in the intoduction quest

The Dwemer are always a good "lore friendly" way out of things ;) 

 

3 hours ago, Racoonity, Serah said:

 

 

Yes, the Facility was a Dwemer structure originally, but I won't say anything else.
No spoilers! ?

 

Not even some weird spoiler shots? :P 

Posted

Little Update

Hey everyone, we are still busy with the next update but getting closer every day :)  I can still not say how long it will take.  

For now, I have something for you guys to try out if you want. 
Before starting work on the Facility, I made another mod but ultimately didn't like my writing, so I stopped work on it. I was supposed to be a Quest mod with some Hearthfire elements mixed in. But it never got to that stage, so only some Devious Quests are in the mod. Two are complete-able, and the last one you can play almost to the End. 

The only requirement is DD.

I don't know if this works on SSE 

The Quest stops after you bring the Drinks back. 
Please don't report any bugs since the mod is considered abandoned in my eyes. That said, I still hope it can provide some fun while waiting for the next update. 

The Quest is started by asking Orgnar (Riverwood Innkeeper) if anything has happened lately. 

 

Credit: 
Backpack Resource from keiretu

GoOn.7z

Posted
3 hours ago, naaitsab said:

The Dwemer are always a good "lore friendly" way out of things ;) 

 

 

Not even some weird spoiler shots? :P 

 

Well, maybe I'll post some backstory in the future, with a screenshot too. ?

Posted
33 minutes ago, Prime66 said:

Little Update

Hey everyone, we are still busy with the next update but getting closer every day :)  I can still not say how long it will take.  

For now, I have something for you guys to try out if you want. 
Before starting work on the Facility, I made another mod but ultimately didn't like my writing, so I stopped work on it. I was supposed to be a Quest mod with some Hearthfire elements mixed in. But it never got to that stage, so only some Devious Quests are in the mod. Two are complete-able, and the last one you can play almost to the End. 

The only requirement is DD.

I don't know if this works on SSE 

The Quest stops after you bring the Drinks back. 
Please don't report any bugs since the mod is considered abandoned in my eyes. That said, I still hope it can provide some fun while waiting for the next update. 

The Quest is started by asking Orgnar (Riverwood Innkeeper) if anything has happened lately. 

 

Credit: 
Backpack Resource from keiretu

GoOn.7z 18.64 MB · 3 downloads

Hmmmmm

 

Alright, let's boot it up and see what happens.

Posted
1 hour ago, Prime66 said:

Little Update

Hey everyone, we are still busy with the next update but getting closer every day :)  I can still not say how long it will take.  

For now, I have something for you guys to try out if you want. 
Before starting work on the Facility, I made another mod but ultimately didn't like my writing, so I stopped work on it. I was supposed to be a Quest mod with some Hearthfire elements mixed in. But it never got to that stage, so only some Devious Quests are in the mod. Two are complete-able, and the last one you can play almost to the End. 

The only requirement is DD.

I don't know if this works on SSE 

The Quest stops after you bring the Drinks back. 
Please don't report any bugs since the mod is considered abandoned in my eyes. That said, I still hope it can provide some fun while waiting for the next update. 

The Quest is started by asking Orgnar (Riverwood Innkeeper) if anything has happened lately. 

 

Credit: 
Backpack Resource from keiretu

GoOn.7z 18.64 MB · 8 downloads

 

I liked it. especially the diving part, something a bit different

Posted
4 hours ago, Prime66 said:

Little Update

Hey everyone, we are still busy with the next update but getting closer every day :)  I can still not say how long it will take.  

For now, I have something for you guys to try out if you want. 
Before starting work on the Facility, I made another mod but ultimately didn't like my writing, so I stopped work on it. I was supposed to be a Quest mod with some Hearthfire elements mixed in. But it never got to that stage, so only some Devious Quests are in the mod. Two are complete-able, and the last one you can play almost to the End. 

The only requirement is DD.

I don't know if this works on SSE 

The Quest stops after you bring the Drinks back. 
Please don't report any bugs since the mod is considered abandoned in my eyes. That said, I still hope it can provide some fun while waiting for the next update. 

The Quest is started by asking Orgnar (Riverwood Innkeeper) if anything has happened lately. 

 

Credit: 
Backpack Resource from keiretu

GoOn.7z 18.64 MB · 22 downloads

That was fun, I enjoyed it and the characters, didn't see anything wrong with the writing!

 

Edit: works fine on SSE, by the way.

Posted
8 hours ago, DragonFly23 said:

Hey! I saw this mod on Nexus earlier today and I was wondering if it could be used in this mod? https://www.nexusmods.com/skyrim/mods/106540

 

We thought about it too, but when I export it as a .nif, the only file created is corrupted. 
That's not the problem: I can always export it as a .obj and work on it in OS.

The real problem is that I don't know how to export textures. What I found on Google doesn't work. ?

I could always paint them on my own, but it would be better to use the originals.

 

(I forgot to say that the download is for a Blender project, not a mod for Skyrim yet ?)

 

Anyway, Now it's using our textures?

 

Spoiler

image.png.ba81cc019a0caf2e4fb1b68f7f978f28.png

 

Posted

Well, I have no idea how to fix this ?:
 

Spoiler

image.png.04882af16e04372e5658f57c00248b57.png

 

Here are nif and textures, for anyone who would like to try.

 

OmniBod.7z

Posted
17 hours ago, Prime66 said:

Little Update

Hey everyone, we are still busy with the next update but getting closer every day :)  I can still not say how long it will take.  

For now, I have something for you guys to try out if you want. 
Before starting work on the Facility, I made another mod but ultimately didn't like my writing, so I stopped work on it. I was supposed to be a Quest mod with some Hearthfire elements mixed in. But it never got to that stage, so only some Devious Quests are in the mod. Two are complete-able, and the last one you can play almost to the End. 

The only requirement is DD.

I don't know if this works on SSE 

The Quest stops after you bring the Drinks back. 
Please don't report any bugs since the mod is considered abandoned in my eyes. That said, I still hope it can provide some fun while waiting for the next update. 

The Quest is started by asking Orgnar (Riverwood Innkeeper) if anything has happened lately. 

 

Credit: 
Backpack Resource from keiretu

GoOn.7z 18.64 MB · 46 downloads

Quite a nice short mod. You could think about implementing it as a sort of sidequest in the current mo. Perhaps set up the workshop as a source for material for the facility? :) 

Posted
1 hour ago, naaitsab said:

Quite a nice short mod. You could think about implementing it as a sort of sidequest in the current mo. Perhaps set up the workshop as a source for material for the facility? :) 

 

We planned to go that direction (in other ways), but I won't say more! ?

(Also because it's still a very abstract idea ??)

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