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Posted (edited)
19 minutes ago, rightfulrolls said:

I've had issues with the force greet for some events. When I enter a new area, the force greet starts right away, and then gets cancelled. This triggers the "walk away" action on the dialogue, which makes my score go down. I don't suspect this mod is at fault for the force greet dialogue getting cancelled. But it does happen, it's annoying, and I don't know what the culprit is.

From past experimentation, I know that moving (as with the MoveTo function) the forcegreeting character (maybe also the PC) will trigger the walkaway topic.  If you have a mod, or possibly a follower framework setting, that tries to position followers in a certain way when you transition between cells, that might be the cause.  (I'm using the latest version of NFF and not having a problem there, but I didn't dig deeply enough to know if there might be a problematic setting that's off by default).

Edited by Hex Bolt
Posted (edited)

Hello Hex

thank you for making the optiion that owner does not take money from pc when he is poor, so he forces prostitution. 

Also i like the option that street walking could be in pony crawl,, but i dont know how to make that ingame. 

i also dont check when master will whip pc at home, other than pc is asking for.

 

i really like the branding scene in kal addon, but , as you wrote, the addon is old and the other things in the mod dont work or dont appeal to me. so my question is, if you could transfer that branding scene into lola or make a similar one new ?

i know you dont like to bring prostitution too much in the focus, but it would be useful to have a contract time not by days but for an amount of money pc brings in, mcm variable. Of course with the same reaction of master, still disallow pc to leave or sell her again at auction.

Edited by shiagwen
Posted (edited)
1 hour ago, shiagwen said:

Hello Hex

thank you for making the optiion that owner does not take money from pc when he is poor, so he forces prostitution. 

Also i like the option that street walking could be in pony crawl,, but i dont know how to make that ingame. 

i also dont check when master will whip pc at home, other than pc is asking for.

 

i really like the branding scene in kal addon, but , as you wrote, the addon is old and the other things in the mod dont work or dont appeal to me. so my question is, if you could transfer that branding scene into lola or make a similar one new ?

i know you dont like to bring prostitution too much in the focus, but it would be useful to have a contract time not by days but for an amount of money pc brings in, mcm variable. Of course with the same reaction of master, still disallow pc to leave or sell her again at auction.

I really like "Restless Slave" in Kalmah's Extension, and I have always hoped that Hex Bolt can port "Restless Slave" to SLTR.
I think it can be used as an upgraded version of the (Parade) task. This task is started when Lola is executing the "nudity rule". Because Lola is already nudity, Master decided to add some new ideas.

Or when Lola is very obedient, she will show enough enthusiasm for the Master's orders and training.
Lola will ask the Master to increase the difficulty, changing from a normal nude Parade to a Parade like "Restless Slave".

Edited by kingsglaive
Posted
2 hours ago, windowsdefe said:

Is there a way to set the daily service minimum to 0?

Not while you're Lola. End your contract and send Mistress home. If you want only a temporary leeway, you can use the MCM to suspend the mod.

 

41 minutes ago, shiagwen said:

Also i like the option that street walking could be in pony crawl,, but i dont know how to make that ingame. 

Pony is no crawl but prance. Using the Petsuit will get you zapped constantly, but you could use the prancing pony boots from your DD installation. They are in Expansion but only in black. ID xx04A1E7

 

43 minutes ago, shiagwen said:

i know you dont like to bring prostitution too much in the focus, but it would be useful to have a contract time not by days but for an amount of money pc brings in, mcm variable.

That option has been in the MCM for quite a long time now.

Posted
1 hour ago, CaptainJ03 said:

 

 

That option has been in the MCM for quite a long time now.

not the money you have to earn today or until you can leave town. i mean the money pc has to bring until being sold or set free. 

regarding simple slavery, if you replace "hundred" with "thousand" the occasional price is around ten thousand gold. double it for the profit and you got the price the pc slave has to earn.  if she gets 100 for a fuck she has to do 200 clients.  10 per day would be 20 days, 20 per day would be 10 days.

that is focused on prostitution.  however, days without prostitution would make the slavery longer, not like included in the contract per time.

Posted
1 hour ago, kingsglaive said:

I really like "Restless Slave" in Kalmah's Extension, and I have always hoped that Hex Bolt can port "Restless Slave" to SLTR.
I think it can be used as an upgraded version of the (Parade) task. This task is started when Lola is executing the "nudity rule". Because Lola is already nudity, Master decided to add some new ideas.

Or when Lola is very obedient, she will show enough enthusiasm for the Master's orders and training.
Lola will ask the Master to increase the difficulty, changing from a normal nude Parade to a Parade like "Restless Slave".

Agreed. Plus people approach her and fuck her.  Master would stop during that.  It would be a bit like public whore, which was always bugged.  However, you could do that anyway.

Posted
33 minutes ago, shiagwen said:

Agreed. Plus people approach her and fuck her.  Master would stop during that.  It would be a bit like public whore, which was always bugged.  However, you could do that anyway.

That could potentially extend that event quite, not something everyone would find agreeable. Plus, I feel the owner should perhaps look after his property a bit more, not letting just anyone use Lola, especially not for free. Wetting one's appetite might be good for business, sating them certainly is not.

Posted
14 hours ago, Hex Bolt said:

Regarding Trophy Slave, I can look at moving it into a new node that would have priority in Riften.  Being specific to one city, it is an odd fit with the other events that it's grouped with.

 

EDIT:  I've done this for the next update.  Trophy Slave will trigger on location change in Riften, so it should happen more consistently.

 

Okay, I see how you're doing it. your way actually makes more sense (taking things like arousal into consideration) than what I was thinking of which was just a node with a list and it checks each item for conditions. Never having made a mod though, I wouldn't know what would impact performance worse and I was just curious about the mechanics of whether say, making a single list to check through would have greater impact than how you're doing it with nodes and grouping.

But thanks for making the change!

Posted
9 hours ago, windowsdefe said:

Is there a way to set the daily service minimum to 0?

CaptainJ03 already answered this, but to provide some background, this is not a passive slavery mod, where things are just randomly done to the slave.  Other mods do that; this one is different.  It's for submissive characters, and the slave is expected to actively try to please the master.  Upon enslavement, the owner tells you, "You will obey my orders, of course, but I also expect you to offer service to me.  Do it often.  If you don't, I will punish you for not trying hard enough to please me."  A reasonable minimum (not average) daily service quota would be 3.

 

7 hours ago, kingsglaive said:

I really like "Restless Slave" in Kalmah's Extension, and I have always hoped that Hex Bolt can port "Restless Slave" to SLTR.

I think maybe you're missing the reason for why the owner does these public events.  A major part of it is demonstrating the owner's control of a well-trained slave, with similarities to animal shows, where well-trained dogs or horses perform.  If, as in Restless Slave, the owner has to "whip your ass" to keep you moving, the owner is publicly admitting to having very poor control.  It's a public failure, a humiliation for the owner.

 

I know that some of you just like to see bad things done to your character, and I understand the attraction, but that's a better fit for mods like Prison Overhaul Patched.  With this mod, the owner has reasons for the things that Lola must do.  Hopefully this helps explain the differences with content in other mods. 

 

8 hours ago, shiagwen said:

i know you dont like to bring prostitution too much in the focus, but it would be useful to have a contract time not by days but for an amount of money pc brings in, mcm variable.

Actually, I like the prostitution event.  It even has its own section on the Rules page on the MCM, and different situations can increase your next quota, so you get to do it more.  But the owner is more interested in owning and controlling Lola than in gold.  The owner certainly likes money, and might prostitute Lola when poor, but the most important thing is control.  Devious Followers wants your gold; SLTR wants your obedience.  If you haven't tried it, the RMCW version of Radiant Prostitution has a Simple Slavery outcome to earn enough gold through prostitution to earn your freedom.

 

6 hours ago, shiagwen said:

Plus people approach her and fuck her.

 

5 hours ago, Talesien said:

I feel the owner should perhaps look after his property a bit more, not letting just anyone use Lola, especially not for free. Wetting one's appetite might be good for business, sating them certainly is not.

Talesien said it well.  The owner might send Lola to have sex with a person of the owner's choice, but there's no reason to let random people use Lola for free.  That would be another example of making bad things happen to the PC when it's not in the master's interest.

Posted
3 hours ago, Sospice said:

I wouldn't know what would impact performance worse and I was just curious about the mechanics of whether say, making a single list to check through would have greater impact than how you're doing it with nodes and grouping.

I'm mostly using Skyrim's system for quest events.  It has settings for each node to control things like how many quests in that node can run concurrently, whether they should be selected randomly or in order, and if each must run before the list can be repeated.  As an example, the devs grouped the events "Rummaging through trash", "Steal, Thugs hunt player", and "Buy Dwarven artifact", setting them to "do all before repeating".  If you don't sell Calcelmo a dwarven item, the thugs won't come after you again.  I think it's an odd design choice for those specific events, but the game makes it easy to do it.

Posted (edited)
44 minutes ago, Hex Bolt said:

CaptainJ03 already answered this, but to provide some background, this is not a passive slavery mod, where things are just randomly done to the slave.  Other mods do that; this one is different.  It's for submissive characters, and the slave is expected to actively try to please the master.  Upon enslavement, the owner tells you, "You will obey my orders, of course, but I also expect you to offer service to me.  Do it often.  If you don't, I will punish you for not trying hard enough to please me."  A reasonable minimum (not average) daily service quota would be 3.

 

I think maybe you're missing the reason for why the owner does these public events.  A major part of it is demonstrating the owner's control of a well-trained slave, with similarities to animal shows, where well-trained dogs or horses perform.  If, as in Restless Slave, the owner has to "whip your ass" to keep you moving, the owner is publicly admitting to having very poor control.  It's a public failure, a humiliation for the owner.

 

I know that some of you just like to see bad things done to your character, and I understand the attraction, but that's a better fit for mods like Prison Overhaul Patched.  With this mod, the owner has reasons for the things that Lola must do.  Hopefully this helps explain the differences with content in other mods. 

 

Actually, I like the prostitution event.  It even has its own section on the Rules page on the MCM, and different situations can increase your next quota, so you get to do it more.  But the owner is more interested in owning and controlling Lola than in gold.  The owner certainly likes money, and might prostitute Lola when poor, but the most important thing is control.  Devious Followers wants your gold; SLTR wants your obedience.  If you haven't tried it, the RMCW version of Radiant Prostitution has a Simple Slavery outcome to earn enough gold through prostitution to earn your freedom.

 

 

Talesien said it well.  The owner might send Lola to have sex with a person of the owner's choice, but there's no reason to let random people use Lola for free.  That would be another example of making bad things happen to the PC when it's not in the master's interest.

RMCW Version, the one who deleted the apporoaching of client. RP is the only one mod which works perfectly in approaching. and he deleted it. i have to keep me back hard not to use words i get banned for.

Edited by shiagwen
Posted
9 hours ago, Hex Bolt said:

I think maybe you're missing the reason for why the owner does these public events.  A major part of it is demonstrating the owner's control of a well-trained slave, with similarities to animal shows, where well-trained dogs or horses perform.  If, as in Restless Slave, the owner has to "whip your ass" to keep you moving, the owner is publicly admitting to having very poor control.  It's a public failure, a humiliation for the owner.

If this is the case, it can be solved.
You can let the playmate hold the whip behind Lola, and the Master walks with Lola in front. Lola still follows the "Restless Slave" mode.
It is essentially a more difficult challenge. Lola is equipped with heavy restraints and desperately chases the Master. It is just a new challenge. The whip is just a way for Lola to be lazy.

Posted (edited)
1 hour ago, kingsglaive said:

If this is the case, it can be solved.
You can let the playmate hold the whip behind Lola, and the Master walks with Lola in front. Lola still follows the "Restless Slave" mode.
It is essentially a more difficult challenge. Lola is equipped with heavy restraints and desperately chases the Master. It is just a new challenge. The whip is just a way for Lola to be lazy.

Delegating whipping to another follower would still make the owner look weak.  The event is not intended to be terribly difficult.  It gives you a temporary speed boost if your character is slowed for any reason (like heavy restraints).  The owner wants you to succeed.  Lola's failure is the owner's failure.  The bonus objective to stay extra close to the owner provides additional challenge.

 

16 hours ago, Talesien said:

Wetting one's appetite might be good for business, sating them certainly is not.

Thank you for inspiring a new event!  Whetting the appetite of prospective clients will be a new event, Sampling the Merchandise.  You'll sometimes be told to offer your services for free to one townsperson, with a bonus reward if you select someone you've never serviced before.  There's a little more to this than might first appear.  If "nympho, not a whore" is enabled, you get to try to explain how charging a "breeding fee" absolutely does not make you a whore.  Offering sex for free has a small chance to make a friend.  Seek out someone you've never serviced who's especially lonely and you might feel pretty good about yourself.  Yep, good feels from an enslavement mod.

Edited by Hex Bolt
Posted
15 hours ago, Hex Bolt said:

the devs grouped the events "Rummaging through trash", "Steal, Thugs hunt player", and "Buy Dwarven artifact", setting them to "do all before repeating".  If you don't sell Calcelmo a dwarven item, the thugs won't come after you again.

That's actually an interesting info, I need to remember that. ^^

Posted

Thank you, Hex Bolt, for your excellent mod. I find it well-designed, logical, and engaging. Also, it works well for me even with the many other mods I have installed.

 

Speaking of other mods, I have Love Sickness installed. Due to Submissive Lola and other mods, my character is often lovesick. Consequently, the three-day slavery extension by the master gets triggered often enough that the time for being enslaved gets increased by weeks, even if all other possible reasons for an extension are disabled. Personally, I consider a one-day extension due to love sickness optimal. This would also enable me to consider reactivating other reasons for an extension without making my character a slave forever. However, I realize there may be those who might prefer the slavery term extension associated with love sickness be kept at three days.

 

Please consider a slider for the number of days added by the master due to love sickness, beginning with zero, so it can be disabled by those who don't like it, and ending with whatever number you think appropriate.

 

Thank you again.

Posted (edited)
4 hours ago, wren888 said:

Thank you, Hex Bolt, for your excellent mod. I find it well-designed, logical, and engaging. Also, it works well for me even with the many other mods I have installed.

Thank you, that's gratifying to hear.

 

4 hours ago, wren888 said:

Please consider a slider for the number of days added by the master due to love sickness, beginning with zero, so it can be disabled by those who don't like it, and ending with whatever number you think appropriate.

Yes, I can do something.  That event has a one-day cooldown, but if it triggers on most days, extending contract time by 3 days each time, that could mean endless servitude ("Isn't that wonderful, Lola?").  Thanks for the feedback.  It's useful to hear about what works well and what doesn't.  I'll think about a good way to handle it.

 

For a short-term workaround, if you're okay with editing the ESP, you can set the extension time in the script properties for vkjTrickContractExtension dialog (record 080612FA).

 

The next update will also offer some relief for those with "the working girl's curse".  During prostitution, you'll be able to talk to the owner about it.  If the owner is not feeling poor at that time, the owner will agree to not prostitute you in future while you have love sickness, as long as the owner is also not poor at that time (you still have to finish the job you're on now, though).  Keep the owner's purse full, and you won't have to start prostitution when it's risky to do so (although getting sick during the job is your problem -- you still have to finish).  If you like being forced to work regardless of your condition, don't have that conversation, or choose the bimbo-head response.

 

EDIT:  Done now for the next update.  Added a contract days slider to the Mod Integration page.

 

Edited by Hex Bolt
Posted

For those who might be interested, here's a list of upcoming Love Sickness options.  (I try not to give the impression that I'm promoting one of my other mods, but I've been experimenting with the interactions, and I received a request for a setting, so I've added options for players to adjust some things that had been fixed.  I know that the mod doesn't appeal to a lot of people, so I'm not trying to push it, I'm just supporting its use with SLTR.)
 

Spoiler

- Added a contract days extension slider to the Mod Integration page for the event when the owner takes advantage of your condition and adds a few days.  This is just a setting for an existing feature that had been fixed at 3 days.


- Added a prostitution quota increase slider to the Mod Integration page for when the owner takes advantage of your condition and increases your quota.  If you have discussed with your owner not prostituting you when you have love sickness, this extra quota will NOT be added.  This is just a setting for an existing feature that had been fixed at 25%.

 

- During prostitution, you can talk to the owner about having the condition.  If the owner is not poor at that time, the owner will agree to holding off on prostituting you in the future if you have love sickness AND the owner is not poor.  I'd considering having a chance for the owner to refuse based on score or other factors, but I decided that it could be frustrating to players.  Basing the decision solely on the owner's state of poverty seems best.

 

Posted
5 hours ago, Hex Bolt said:

I know that the mod doesn't appeal to a lot of people, so I'm not trying to push it


Love Sickness is a great mod. I feel it adds a lot of immersion to a sexy play through. I really appreciate you adding integration between Lola and Love Sickness. 👍❤️

Posted
43 minutes ago, Herowynne said:

Love Sickness is a great mod. I feel it adds a lot of immersion to a sexy play through. I really appreciate you adding integration between Lola and Love Sickness.

Thanks, that's great to hear.  The two new sliders won't be visible if the mod isn't installed, and likewise the conversation topic won't be visible.  The upcoming changes will give players the ability to decrease or increase consequences for the condition.  I think the handling for prostitution turned out well.  It works from the perspective of "what might this master or mistress do?" and it shifts the player's balance of priorities rather than being a free pass.

 

Have people noticed the connection with the "a nypho, not a whore" option?  That was when I was still working on the concept.

Posted
1 hour ago, Herowynne said:

I really appreciate you adding integration between Lola and Love Sickness.

Although 'm not using that mod, I like it when mods (or even just quests) 'talk' to each other.

Posted
20 hours ago, Hex Bolt said:

For a short-term workaround, if you're okay with editing the ESP, you can set the extension time in the script properties for vkjTrickContractExtension dialog (record 080612FA).

Thank you, Hex Bolt, for not only addressing my concern for your next version, but also providing a short-term workaround. That was thoughtful of you. Using TESEdit, I believe I changed it correctly.

 

All the best to you.

Posted
10 hours ago, Hex Bolt said:

Have people noticed the connection with the "a nypho, not a whore" option?  That was when I was still working on the concept.

I never play without it selected!

Posted
1 hour ago, azureazureazure said:

I'm sorry I can't find this elsewhere in the thread - what's the event that equips the hobble dress?

A Slave to Fashion, which occurs in Solitude.  The choice of body attire for the event is configurable.  Other options are a corset or body harness.

 

1 hour ago, azureazureazure said:

Does this mod get Lola in devices in general?

In general, yes, but it won't load on devices in a way that hampers your ability to play the game.  Events that add multiple devices occur in cities.  Events are usually short term, but a collar is required at all times. 

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