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Posted
5 minutes ago, xyzxyz said:

Is only rydins animation avaible for spanking? I have several more but they are never used.

It will use any animation tagged with Spanking or Spank.  However, depending on your setting on the MCM System page for "Spanking with furniture", animations with the Furniture or Chair tags might be excluded.

Posted
3 hours ago, Hex Bolt said:
3 hours ago, xyzxyz said:

 

Some devices that this mod uses will not be present, and some events might not work correctly.  Whereas 5.1 was mostly a bug fix release for 5.0, 5.2 was a significant update.

Yeah, the buttplug fun event didn't trigger after the dialogue and nothing was equipped.

Is there a way to control the event chances?

Posted

I just had a few ideas pop into my head, inspired by all the fun extra dialogue options being added to the mod. I don't know if these are a 100% fit for the mod, feasible to implement, or if anyone would like them but I figured It'd be fun to share them anyway.
 

Spoiler

Show-off
    Master wants to show you off to a friend in town. Their friend congratulates them on their slave. Asks you some questions about your training with new responses available at 20, 50, 80, 90+ obedience. Friend will spread the word around town and write to other friends about how you're handling being a slave.
    
Master & Spouse Conference
    If your spouse is nearby and is NOT your master, your master may demand (or you could ask) to have a quick conference to share your training progress. Depending on your obedience level you can choose to show your sex skills from whoring/breeding, ponygirl skills, let them play with your inflatable toy, or show them your shiny new pet tag you worked so hard for (maybe you'll get a reward from your spouse for all your hard work!). Different reactions available depending if your spouse approves of your training or not. Low levels of obedience could trigger humiliation.
    
Just Sign Here
    Master wants to share your training progress with a few "friends"! Let's write a letter together! They'll leave the address blank for now, you don't need to know if they'll send it to some of your friends, fellow faction members, Jarls, Nazeem, Maven Black-Briar, or even the Black Horse Courier in Cyrodil. Just write your 3 favorite things about being their sex slave down and sign it. If you're a good slave and write honestly, maybe they'll tell you who they will send it to before you write the postscript! Triggers Humiliation.
    
Bedrest (Lovesickness)
    Your Master has been noticing that something is wrong with you. You act strangely around any man and frequently look at their groin. You must have lovesickness, guess you'll need to be belted and/or gagged until it wears off... unless you convince them otherwise. Will you try to convince them that you don't have love sickness, lie and say that you just love cocks, try to show that being love sick makes you a better slave, or ask for additional contract days if you can stay love sick? Succeed and you may be rewarded, fail and you may be bound until it wears off and you can properly return your focus to your master instead of cocks.

 

Posted (edited)
21 minutes ago, xyzxyz said:

Is there a way to control the event chances?

The Cooldowns page.

 

I want to be clear that versions 2.1.x should not be expected to work with DD versions older than 5.2.

Edited by Hex Bolt
Posted
24 minutes ago, blahity said:

You must have lovesickness, guess you'll need to be belted and/or gagged until it wears off...

Thank you for the suggestions.  However, the owner actually takes this in the other direction, automatically increasing your prostitution quota since you're already in the mood.

Posted
1 hour ago, Hex Bolt said:

Thank you for the suggestions.  However, the owner actually takes this in the other direction, automatically increasing your prostitution quota since you're already in the mood.

Huh, I didn't know that. I don't think I've ever had lovesickness and been given a quota at the same time.

Posted

I think Lola's obedience score reaches 50, and the slave piercing given by the master can be more mysterious and surprising. Because Lola performed very well (obedience score reached 50), the master thought of giving her a small gift. Since it was a surprise, he asked Lola to wear a blindfold and asked her to guess what the small gift was. Finally, the master announced that the answer was a pair of vibrating Soul Gem slave piercings, but it might be a bit painful. The master was worried that Lola would struggle because of the pain, so he had to tie Lola's hands first.

Posted

I can't unlock the cheat prevention toggle even though I have not started the quest or to be more precise I have finished it.
Any ideas or work-arounds?

Posted (edited)

@Hex Bolt Thought I would let you know that a long awaited new follower framework has been released. Worth keeping an eye on as it's developed by the same author who created Morksom Estate, Oars Rest and also Caranthir Tower Reborn.

 

The follower framework which I'm referring to is Busy Follower Framework at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com).

 

In fact SLTR will actually need an update and/or patch in order to be compatible with Busy Follower Framework, as the vanilla follower framework is disabled and replaced by BFF! To find out about this issue requiring an update or patch checkout this link https://www.nexusmods.com/skyrimspecialedition/articles/6492,

Edited by Leoosp
Adding further information along with a warning and note for an update to bring compatibility.
Posted
44 minutes ago, Ntorvas said:

I can't unlock the cheat prevention toggle even though I have not started the quest or to be more precise I have finished it.
Any ideas or work-arounds?

It's actually working as intended, but I can see how a player might expect to be able to change cheat prevention settings after enslavement ends.

 

The only workaround is to cheat.  SPOILER!

 

Spoiler

This really is cheating.  For others reading this, do not keep reading unless you want to ruin having a lock setting.

 

Spoiler

In the console:  Setpqv vkj_mcm v_LockCheat false.


 

Posted
17 minutes ago, Leoosp said:

Thought I would let you know that a long await new follower framework has been released.

Thanks.  SLTR generally doesn't care which follower framework (if any) a player uses, unless it introduces an incompatibility or conflict.  EFF does that by separating follower inventory (Roggvir kindly provided scripts for SLTR to work with EFF's inventory).  NFF's setting for no weapons outside combat conflicts with the ZAP whipping scene that this mod uses, so I had to add handling to temporarily turn that off.  Hopefully, the new framework won't introduce its own conflicts.

Posted (edited)
16 minutes ago, Hex Bolt said:

Thanks.  SLTR generally doesn't care which follower framework (if any) a player uses, unless it introduces an incompatibility or conflict.  EFF does that by separating follower inventory (Roggvir kindly provided scripts for SLTR to work with EFF's inventory).  NFF's setting for no weapons outside combat conflicts with the ZAP whipping scene that this mod uses, so I had to add handling to temporarily turn that off.  Hopefully, the new framework won't introduce its own conflicts.

 

@Hex Bolt BFF does introduce an incompatibility by disabling the Vanilla Follower System see my edited post! It for instance disables DialogueFollower, HirelingQuest and DialogueFavdorGeneric, so if this is used by SLTR then it will conflict (straight not work as it can't use what its expecting)! It's also made alterations to Vanilla and/or DLCs Papyrus Scripts which will likely also introduce incompatibilities (conflicts), for areas of SLTR which reference these scripts.

 

The inventory (looting) has been separated into 3 separate containers - weapons, armor and items). Also introduces 3 types of followers, instead of one so this will cause potential incompatibilities as the mod won't know which one its working with.

Edited by Leoosp
Posted
55 minutes ago, Hex Bolt said:

It's actually working as intended, but I can see how a player might expect to be able to change cheat prevention settings after enslavement ends.

 

The only workaround is to cheat.  SPOILER!

 

  Hide contents

This really is cheating.  For others reading this, do not keep reading unless you want to ruin having a lock setting.

 

  Hide contents

In the console:  Setpqv vkj_mcm v_LockCheat false.

 

 

Thank you!
I don't mind cause I am testing the features.

Posted (edited)
1 hour ago, Leoosp said:

In fact SLTR will actually need an update and/or patch in order to be compatible with Busy Follower Framework, as the vanilla follower framework is disabled by BFF!

Not going to happen.  I really, really hate when mod authors change vanilla scripts in ways that make them incompatible with everyone else or, as in this case, circumvent a key vanilla script.  That throws the problem created by the mod into everyone's else laps to try to clean up (or just ignore).  The author is pretty clear that he made the choice because it made his work easer by choosing not to play nice with other mods.  A mod is free to do that, but I'm not going to clean up someone else's knowingly created mess.

 

NFF (and, as far as I know, the other popular follower frameworks) does it right.  It modifies vanilla scripts, when necessary, preserving the public interface that everything else expects.  It works.  The author just had to work within the constraints of that public interface.  That's the right approach.

 

Devious Followers chose to try to patch every major follower framework.  That led to endless technical problems.  SLTR intentionally does not patch any scripts, vanilla or modded.  Follower frameworks like NFF and EFF that play nice with other mods work with only minor issues.

 

If players want a trouble-free experience, use NFF or EFF.

 

Fortunately, for those who really want to use Busy Follower Framework, its incompatibilities are probably not game breaking.  The normal path to enslavement requires that the owner already be a follower.  SLTR doesn't care how the follower was recruited.  BFF's process should be fine.  However, the option to recruit a hireling for free in exchange for enslavement might not work or could cause glitchy behavior.  Similarly, recruiting a new follower after the slave auction might fail or cause follower glitches, but only for new followers, not existing ones.  If it simply fails, SLTR will tell you and advise you to go find your benefactor and submit yourself.

Edited by Hex Bolt
Posted

I have an idea that I hope you can consider.
When Lola asks the Master for sex after she equips DD Piercings.
If Lola's current sexual desire is very low, the Master will think that Lola's current state is not good, and then turn on Lola's vibration to help Lola reach the best sexual state.
When the Master asks Lola for sex.
If Lola refuses the Master for the first time and her current sexual desire is very low, the Master will think that Lola's current state is not good, and then turn on Lola's vibration to help Lola reach the best sexual state and ask Lola again.
Just like Lola is asked by the Master to become a prostitute to make money.
When Lola's sexual desire is insufficient and she is equipped with DD Piercings, the Master will turn on her vibration (I remember that if Lola chooses other dialogues, this "If you're going to force me, I guess I have no choice." will be triggered).

Posted
2 hours ago, kingsglaive said:

If Lola's current sexual desire is very low, the Master will think that Lola's current state is not good, and then turn on Lola's vibration to help Lola reach the best sexual state.

Occasional vibration at the start of prostitution is okay because it doesn't happen often.  However, the owner asks for sex more frequently, and some players might find the delay of frequent vibrations to be annoying.  I can add a response to "prepare me to do my best" or something like that, so you can have Lola agree in a way that results in vibration if her arousal is low.

 

2 hours ago, kingsglaive said:

If Lola refuses the Master for the first time and her current sexual desire is very low, the Master will think that Lola's current state is not good, and then turn on Lola's vibration to help Lola reach the best sexual state and ask Lola again.

Owners do not react well when a slave refuses.  Lola is expected to obey, even if she's not in the mood.

Posted
8 hours ago, Hex Bolt said:

I can add a response to "prepare me to do my best" or something like that, so you can have Lola agree in a way that results in vibration if her arousal is low.

This is done.  If the PC has low arousal and has a device equipped with the Lively or Very Lively keywords (the piercings that the owner provides qualify), there's a new response, "Of course.  I'll do my best.  [low arousal]".  You get 20 seconds of vibration before sex starts.

 

I also found and fixed a few quirks with that event, probably not anything that most players would have noticed, but it's better now.

Posted

What are the conditions that need to be met for your master to take you to the slave auction in riften and put you on display? I had it happen once and it hasn't happened since and I'm wondering if I'm missing something.

Posted
13 minutes ago, Sospice said:

What are the conditions that need to be met for your master to take you to the slave auction in riften and put you on display? I had it happen once and it hasn't happened since and I'm wondering if I'm missing something.

Simple Slavery (any version) must be installed, of course.

Score 20+.

Between 8 AM and 7 PM.

Trophy Slave not on cooldown (MCM setting -- zero disables the event).

Must be inside Riften's city walls but outdoors.  "Open world" mods with no transition at city gates bypass this area, so this condition can't be met.

Posted (edited)
1 hour ago, Hex Bolt said:

Simple Slavery (any version) must be installed, of course.

Score 20+.

Between 8 AM and 7 PM.

Trophy Slave not on cooldown (MCM setting -- zero disables the event).

Must be inside Riften's city walls but outdoors.  "Open world" mods with no transition at city gates bypass this area, so this condition can't be met.

 

I did manage to make it happen by setting the cooldown for all other events to maximum (30 days) and kept that one at .5 days.

If you don't mind my asking, how does the event selection from the list of events work? Because based on the events that fire the most, it seems like it starts at the top of the list and checks the cooldown (and other factors like you mentioned) on each event, working its way down the set list, until it finds one that is available. Is that right? Or is there some sort of randomization happening when it checks for available events?

 

Edited by Sospice
Posted

Some usage tips and roleplay opportunities for those who use the process linked on the mod page for renaming "Lola" to something else.  If you don't do that (and don't ever expect to), this won't interest you.

 

Spoiler

If you use a text editor that has a macro recording ability, such as Notepad++, you can use macros to automate the tedious steps of doing global replacements on the various forms of "Lola" in the mod text.  With Notepad++, macros are stored in AppData\Roaming\Notepad++ as shortcuts.xml.  If you want a new pet name for a new playthrough, it's easier to edit the macro rather than recreating it.  It's a small thing, but I've had to do this often enough that I appreciate small improvements.

 

With some work, you can also change the tone of the owner's words before you import your edits back into the mod.  (Be careful.  If you accidentally rename an ID, script name, or property, you'll break things.  Including spaces helps you, because the things that you shouldn't change don't use spaces.)

 

For example, an owner who has never had a slave before might often, especially when not issuing commands, refer to Lola as "my girl" (or woman, gal, guy, boy, or man) instead of "my slave".   There's a different feel to "My slave is so thoughtful!" and "My girl is so thoughtful!"

 

Some word groupings can't just be globally replaced, or "wear my slave collar" would become "wear my girl collar".

 

If anyone would like to make this "my girl" change, I identified several phrases for replacing "slave" with "girl" when editing the exported json.  You might use it as a starting point.  There are still many remaining instances of "my slave", particularly when discussing enslavement, but it's enough to shift the owner's apparent feelings toward Lola.

 

duties as my slave
My slave is so thoughtful
My slave can't know
I like my slave to wear
It's a good look for my slave
my slave to work
Don't worry, you're my slave
than my slave
my slave, Nazeem
my slave's enthusiastic
my slave gotten into

my slave slut --> my slutty girl

--- These might be included early in the relationship but phased out as the owner becomes more assertive. ---
my slave kneeling
remind my slave
look at my slave

 

Posted
21 minutes ago, Sospice said:

If you don't mind my asking, how does the event selection from the list of events work? Because based on the events that fire the most, it seems like it starts at the top of the list and checks the cooldown (and other factors like you mentioned) on each event, working its way down the set list, until it finds one that is available. Is that right? Or is there some sort of randomization happening when it checks for available events?

There's a chain of event groupings, with events clustered in nodes.  A few are also directly triggered from the mod's heartbeat loop to give them highest priority, so when you exceed the weight limit for "Time to Relax" or the owner's gold falls below the poverty level, expect to be promptly ordered back to town.  The owner's desire for sex has a very high priority (it would be silly to have Lola dance when the owner's arousal is at 100).

 

Events from add-ons usually have higher priority.  The assumption is that the player was bored with the mod and wants to see the content in add-ons.  The more add-ons used, the less often "vanilla" Lola events will trigger.

 

Trophy Slave is a node with 5 other events:  "I Am Famous", "Confessions of a Slave", "Pony Express", "Road Trip" (SLUTS), and "A New Look" (hair change).  Selection among them is random, if their conditions are met.

 

You're probably not seeing Trophy Slave very often because its conditions are narrower than the others.  Even with equal weighting, it's less likely to meet its conditions, being valid only in Riften.

Posted (edited)

Regarding Trophy Slave, I can look at moving it into a new node that would have priority in Riften.  Being specific to one city, it is an odd fit with the other events that it's grouped with.

 

EDIT:  I've done this for the next update.  Trophy Slave will trigger on location change in Riften, so it should happen more consistently.

Edited by Hex Bolt
Posted

I've had issues with the force greet for some events. When I enter a new area, the force greet starts right away, and then gets cancelled. This triggers the "walk away" action on the dialogue, which makes my score go down. I don't suspect this mod is at fault for the force greet dialogue getting cancelled. But it does happen, it's annoying, and I don't know what the culprit is.

 

As a workaround, I've disabled the "Begin on quest start" flag on the scene and instead scheduled an OnUpdate in the quest to call Scene.Start() after a few seconds. It's a quick and dirty fix. I suspect it may be buggy if I change areas again during the delay.

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