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Posted
3 hours ago, jasdffdsafads said:

Have you thought about the possibility of the owner transferring Lola to the playmate if the playmate is "Very Dominant"?

Yes, but owners are very averse to giving up power.  Giving your pleasure slave to someone else is going a lot further than delegating the whipping now & then.

 

As an example, I was testing the Switch Owner feature yesterday to be sure I hadn't broken anything with recent changes.  The former playmate (now new owner) promptly informed me that it was time for sex, but not with me, and fucked the former owner, using the dominant position.  The former owner was probably already regretting the decision.

 

Of course, it's possible that the original owner has a hidden submissive streak that the playmate senses and takes over, but that would be up to the player to decide.  The Switch Owner feature makes that easy.  Some players also enjoy a "co-owner" situation with two dominant followers, which can make sense if they're very close, probably lovers.  I haven't figured out what the mod should do there, or if it should just leave it up to the player.

Posted
9 hours ago, Jim55 said:

It's also nice to see actively developed stuff (no hint here), many of the heavyweights here on LL are de facto abandoned. This, combined with the fact that most of the doors have already been opened, makes people optimistic. I am, at least.

Yes, it's good to see someone taking a different approach and offering a new experience with great enthusiasm.  It's a lot of work, and even simple-sounding ideas can be tricky to build in a way that works well.

Posted

I'm playing this with S.L.U.T.S. Resume and got my first Road Trip.

 

I had a suggestion -

 

It would be great if forced nudity enforcement could be suspended while in pony gear. My owner was so displeased with my attire that my submission fell from around 88 to -25. He shocked me so much he would have killed me if I hadn't had Deviously Cursed Loot installed. Lesson learned - turn off forced nudity when doing a Road Trip.

Spoiler

As a consolation prize, I did get my first achievement - "Bad Pet" from all of that nonsense!

 :joy:

 

I had a problem -

 

Unfortunately, I had to abandon that save because something went wrong when it was time to release me. The screen went to black and never went back to normal. I could move and interact, the HUD was present and working, but the screen was 100% black. Saving and loading didn't change the problem. Re-loading an earlier save and completing the quest via console commands gave me the same result. I wasn't able to find a console command that changed the screen back to normal, so I had to go back to before I got the Road Trip assignment and get something else. The tats and pony gear weren't removed, but I don't know if they were supposed to be. 

 

I couldn't find anything in the files that would tell me where it had gone wrong, so I did my first real S.L.U.T.S. haul as a test. I noticed that Submissive Lola and S.L.U.T.S. begin the quest identically, but the quests terminate differently. Submissive Lola ends the quest when you arrive at your package's destination, while S.L.U.T.S. takes off the cart and then sends you back to your point of origin to get your stuff. S.L.U.T.S. handled the cart release very well and appears to be working as intended.

 

I'm wondering if the problem is due to Lola's quest ending earlier than S.L.U.T.S. intended? Or maybe something went wrong when I updated? I'm also wondering if there could there be a quick fix for the black screen?

Posted
24 minutes ago, AnotherCatLady said:

I'm playing this with S.L.U.T.S. Resume and got my first Road Trip.

 

It would be great if forced nudity enforcement could be suspended while in pony gear. My owner was so displeased with my attire that my submission fell from around 88 to -25.

That shouldn't happen under normal circumstances.  SLUTS gear is neither clothing nor armor, so there's no conflict with the nudity requirement.  One exception is the thermal harness, which is flagged as body clothing, presumably for survival mods like Frostfall.  Enabling forced nudity with Frostfall is definitely not recommended.  Another possibility is that you're using a mod that adds armor rating to bondage devices.  Armor is a conflict, of course.  Yet another possible conflict would be mods that enable bondage devices to be enchanted.  Apparently, they add clothing keywords, so that too is a conflict.

 

Aside from those special situations, the nudity rule should be compatible with doing SLUTS jobs.

 

31 minutes ago, AnotherCatLady said:

Unfortunately, I had to abandon that save because something went wrong when it was time to release me. The screen went to black and never went back to normal.

That would be a support question for SLUTS.  Submissive Lola doesn't tamper with SLUTS in any way.  It's like a neutral observer.  It just watches for stage changes in the SLUTS quest and reacts.

 

35 minutes ago, AnotherCatLady said:

Submissive Lola ends the quest when you arrive at your package's destination, while S.L.U.T.S. takes off the cart and then sends you back to your point of origin to get your stuff.

Yes, because it could take you days to return to the starting point, so SLTR credits you with completing your task when you reach the delivery point so that its fun & games can resume as soon as possible.

Posted
23 hours ago, Hex Bolt said:

You can test the RohZima poses that SLTR uses with "Player.PlayIdle vkjRZFitness3" in the console.

 

No, first, the animation didn't start.
After the test, I turned off some animations, and after that, the "player.playidle vkjrzfitness3" animation started.

But the "player.playidle vkjzazgroove" still doesn't work.

However, the dancing test in the mod's MCM menu started the tdf animations.

player.playidle vkjtdfgalaxias is working.

player.playidle vkjzazsnake isn't working.

player.playidle vkjtdfcyberthundercider is working.

 

ZAZ Animation Pack: Animation Test System starts ZAZ animations.

 

 

Posted
42 minutes ago, TiredGamer said:

After the test, I turned off some animations, and after that, the "player.playidle vkjrzfitness3" animation started.

It sounds like it was too many animations installed.  Further reducing the count should resolve the dances that still aren't working.  The problem probably extends to other animations that you haven't noticed not working yet, so reducing the number could help with other mods too.

Posted (edited)
7 hours ago, Hex Bolt said:

Yes, but owners are very averse to giving up power.  Giving your pleasure slave to someone else is going a lot further than delegating the whipping now & then.

 

As an example, I was testing the Switch Owner feature yesterday to be sure I hadn't broken anything with recent changes.  The former playmate (now new owner) promptly informed me that it was time for sex, but not with me, and fucked the former owner, using the dominant position.  The former owner was probably already regretting the decision.

 

Of course, it's possible that the original owner has a hidden submissive streak that the playmate senses and takes over, but that would be up to the player to decide.  The Switch Owner feature makes that easy.  Some players also enjoy a "co-owner" situation with two dominant followers, which can make sense if they're very close, probably lovers.  I haven't figured out what the mod should do there, or if it should just leave it up to the player.

 

I've had a few thoughts about this. What if there were different (additional) options for the "Switch Owner feature", with in-game text / decisions? *Like - from the point at which the playmate is “Very Dominant”, the owner has (gets) the conversation option to talk about letting go / retirement etc., which could lead to some extended scenarios. Some scenarios I had thought about:
a) playmate and owner switch; old owner now "Dominant"
b) playmate and owner switch; old owner now "Balanced"
c) playmate and owner switch; old owner now "Submissive"
d) owner "retires"; playmate becomes new owner - same rules as currently
e) owner "retires"; playmate becomes new owner - potentially changed rules (MCM)

 

What do you think?

 

Edited by jasdffdsafads
Addendum
Posted
8 minutes ago, jasdffdsafads said:

I've had a few thoughts about this. What if there were different (additional) options for the "Switch Owner feature", possibly with in-game text / decisions?

I appreciate suggestions, but these are things that a player could easily do with a few clicks in the MCM.  Right now, I'm looking at ways to add interesting playmate behavior, things that a player can't do.

Posted
18 hours ago, BigOnes69 said:

Looks like the modder is learning. Problem is that its just a device lock up mod. Nothing else. It will get boring rather quick.

Changes are coming, it all takes time. Mods like DF and SLTR have had years of development, it's a lot to ask from a new mod to have the same depth right away.

Posted

Hmm... playmate behaviour...

  • Playmate sometimes tattles/ suggests things to the owner, resulting in triggering owner events. E.g. "I thought you should know Lola did/said [something less than submissive]" triggering punishments or corrections.
    • With this established, the playmate could then approach Lola and make demands with the threat (explicit or implicit) that the playmate will tattle/ suggest things to the owner if Lola doesn't comply.
  • The playmate could occasionally offer to help Lola with her quests "you need mead? I have some right here...". This could or could not result in a demand for the favour being paid back (or interact with the dominance/ submission mechanic).
  • Playmate could offer to speak to the owner for Lola (e.g. ask if she can wear clothes again), with an increased chance of success - but at some cost (favour / change in dom-sub relationship).
  • Similarly, the playmate could ask / goad / demand/ coach Lola to say something to the owner that trigger events. Or maybe simply be the one to remind Lola that "you may offer service now".
  • Playmate could surreptitiously encourage Lola to behave rebelliously "you should run away" either to make Lola look bad to the master, or at the behest of the master because he enjoys chasing Lola down and punishing her.
  • Relatedly, playmate could provide Lola with opportunities to be disloyal to the master in thought, with consequences later (master finds out and is dissatisfied that Lola failed the secret test, or for a short term boost of some sort and the playmate keeps the secret).
  • There might also be something enjoyable to have the playmate do friendly "sister-wives" type things, offering to take a beating for Lola (with the master reacting to that); or asking Lola to take a punishment or blame for one of the playmate's transgressions.

As always, this is a brainstorm with little regard for practicality. If you find something useful, great. If not, also great.

Posted
15 hours ago, Hex Bolt said:

It sounds like it was too many animations installed.  Further reducing the count should resolve the dances that still aren't working.  The problem probably extends to other animations that you haven't noticed not working yet, so reducing the number could help with other mods too.

I reduced the numbers of the animations to 18655, but nothing happened. 😞

So, I searced, and found this:

 

Pandora ZAZ patch
 

 

It says: "When Pandora arrives, to replace Nemesis and FNIS, being much more stable and faster. Did you realize that all the mods that use ZAZ dependencies do not work, I am leaving an instruction manual for this to be patched, plus later I will upload an .EXE that carries out the entire procedure on its own."

So, it's a Pandora bug.

I tried to use Nemesis, but it isn't working:
 

Initializing engine update

ERROR(2003): Invalid file name. File name must only be #<modcode>$<id> or #<id>. Please contact the mod author
File: mod\nemesis\animationdatasinglefile\$header$.txt

Failed to update engine

Posted
2 hours ago, TiredGamer said:

I reduced the numbers of the animations to 18655, but nothing happened. 😞

So, I searced, and found this:

 

Pandora ZAZ patch
 

 

It says: "When Pandora arrives, to replace Nemesis and FNIS, being much more stable and faster. Did you realize that all the mods that use ZAZ dependencies do not work, I am leaving an instruction manual for this to be patched, plus later I will upload an .EXE that carries out the entire procedure on its own."

So, it's a Pandora bug.

I tried to use Nemesis, but it isn't working:
 

Initializing engine update

ERROR(2003): Invalid file name. File name must only be #<modcode>$<id> or #<id>. Please contact the mod author
File: mod\nemesis\animationdatasinglefile\$header$.txt

Failed to update engine

That info is outdated, you should've read on, namely the bright green text. You know, green, the color of hope. ^^

As for Nemesis, no idea, you sure you installed it correctly? It's a bit finicky.

Posted
2 hours ago, Talesien said:

That info is outdated, you should've read on, namely the bright green text. You know, green, the color of hope. ^^

As for Nemesis, no idea, you sure you installed it correctly? It's a bit finicky.

Oh, yeah!


I installed FNIS, and the animations were worked.

I turned off FNIS, and switched to the Pandora (2.3.0), no anims.

I reinstalled Pandora: No anims.

Delete Pandora 2.0.3 completely, then deleted folders, then installed Pandora 2.0.3 again from zero.
And yeah, there were anims!

 

So, Thank you, and thank to Hex Bolt too!

Posted
On 9/19/2024 at 11:36 AM, Talesien said:

That info is outdated, you should've read on, namely the bright green text. You know, green, the color of hope. ^^

As for Nemesis, no idea, you sure you installed it correctly? It's a bit finicky.

 

Thanks for pointing this out!

 

On the page it says that 2.3 left out the FNIS.esp, but you can use the FNIS.esp from an earlier version of Pandora. Do you know if the fix is to simply copy the FNIS.esp from an old archive into the new archive? It sounds like it... but if you've done it, it'd be nice to have confirmation :)

 

Posted
1 hour ago, Anunya said:

 

Thanks for pointing this out!

 

On the page it says that 2.3 left out the FNIS.esp, but you can use the FNIS.esp from an earlier version of Pandora. Do you know if the fix is to simply copy the FNIS.esp from an old archive into the new archive? It sounds like it... but if you've done it, it'd be nice to have confirmation :)

 

Just create an empty file and call it fnis.esp

Posted

Hi. I am trying to offer sex to my master but for whatever reason, the only animation sets that come up are Blowjob. is there a way to make it so that it chooses a wider range of animations? If so, how?

Posted
4 hours ago, gengarxx010 said:

I am trying to offer sex to my master but for whatever reason, the only animation sets that come up are Blowjob.

Your MCM setting for the owner's preference for oral sex might be too high.  For offering sex, the oral sex chance is checked first.  (Belts obviously block other options, but you didn't mention one, so I assume that doesn't apply here.)

Posted

Progress continues on the next update.  I'm doing an overhaul of the Trophy Slave event as well as working in the new playmate dominance setting.  It looks very nice with the owner standing before the bidders with naked Lola on one side and a naked very submissive playmate kneeling on the other side.  Who wouldn't be envious?  Improved head tracking now has 17 NPCs in the slave market staring right at you rather than just facing forward or milling around.  Good things are in the works, but there's so much testing and retesting.

 

Playmate dominance will also affect the playmate's requests for sex.  You can only put off a very dominant playmate once or a dominant one twice before they force matters.  Non-dominant playmates can still be refused indefinitely, as long as their arousal isn't maxed.

 

The middle "Balanced" dominance level will be the default for existing playmates.  I'd initially planned to use Submissive, but Balanced introduces the least change.

Posted
6 hours ago, Hex Bolt said:

Progress continues on the next update.  I'm doing an overhaul of the Trophy Slave event as well as working in the new playmate dominance setting.  It looks very nice with the owner standing before the bidders with naked Lola on one side and a naked very submissive playmate kneeling on the other side.  Who wouldn't be envious?  Improved head tracking now has 17 NPCs in the slave market staring right at you rather than just facing forward or milling around.  Good things are in the works, but there's so much testing and retesting.

 

Playmate dominance will also affect the playmate's requests for sex.  You can only put off a very dominant playmate once or a dominant one twice before they force matters.  Non-dominant playmates can still be refused indefinitely, as long as their arousal isn't maxed.

 

The middle "Balanced" dominance level will be the default for existing playmates.  I'd initially planned to use Submissive, but Balanced introduces the least change.

I have always thought that someone like Lydia should be a good playmate for Lola. After all, Lydia has a natural loyalty to Lola (Dragonborn).

Posted

The last major planned playmate dominance feature for the upcoming update is finished now -- dancing!

 

For the specific events where the owner asks for dancing as entertainment (rather than as a prelude to sex), a playmate will now participate.

- Very Dominant:  Claps & cheers, enjoying the show.

- Balanced or Dominant:  Plays a drum if dance music is enabled; otherwise, claps & cheers.

- Submissive:  Dances with you.  Synchronized dancing looks very nice.

- Very Submissive:  If Lola strips naked for the dance, the playmate will too.

With a Submissive or Very Submissive playmate, the owner will order "my pets" (plural) to dance.

 

The final minor playmate feature for this round is updating playmate whipping comments to support submissive playmates.

Posted (edited)
On 8/21/2024 at 11:25 PM, Hex Bolt said:

I don't see any conflicts.  My implementation just uses its own Achievements page on its MCM.  It's just for fun, the achievements will never offer any benefit, and they can be ignored.

 

If there were an external registry that works for all versions of Skyrim, I could certainly tie into it it's not too much work, but I feel like I've put about as much time into a "joke" feature as I want to.

 

It so happens a framework was released this month in the last few days, which does something similar to what I was talking about during last month between 19/08/2024 and 21/08/2024. Though the software is only viable for SKSE64 so unless someone ports the plugin to LE then it will only be available on Skyrim Special Edition and Skyrim Anniversary Edition.

 

This framework would work well with that Achievements feature added in SLTR version 2.1.7 as well as allow for the addition, of new achievements for upcoming playmate dominance feature. As well as other content you decide to have achievements, in this mod and your other mods.

 

https://www.nexusmods.com/skyrimspecialedition/mods/126220

Edited by Leoosp
Posted
7 hours ago, Leoosp said:

It so happens a framework was released this month in the last few days, which does something similar to what I was talking about during last month between 19/08/2024 and 21/08/2024. Though the software is only viable for SKSE64 so unless someone ports the plugin to LE then it will only be available on Skyrim Special Edition and Skyrim Anniversary Edition.

It's interesting that someone did that, but since I develop with LE and it's not compatible (at least at this time), it's not practical for me to work with something that I can't test and wouldn't benefit from.  SLTR achievements are fluff, just for fun, not to be taken seriously, and I've put as much time into it as I care to (unless a really funny idea for a new one comes to mind).

 

7 hours ago, Leoosp said:

Also recently there's been a new framework which was created to enable dreaming, so why not add dream content to SLTR this then would permit Lola to dream slavery related dreams etc.

The dream concept is really fun.  I know that SL Survival did something with that, as real scenes.  A text-based dream feature is a possibility.  The mod that you referenced is not compatible with LE, so I won't be able to make use of it, but I will add text-based Dreams as a feature idea, similar to Thoughts.

Posted

Removal of the Urination Event

 

I'm considering removing the mod's sole urination event.  There is a toggle devoted to "toilet" content, but it's a subject that doesn't appeal to me at all.  There will never be more content like it, so the toggle is only good for one minor thing.  I'm looking at adding a new event toggle, so settings of minimal value look like opportunities to reduce clutter as the number of settings increases.

 

The pee event dates back to the original mod.  I remember adding some restrictions so at least you're not made to pee inside your (well, the owner's) house.  I usually try to preserve original content, but it's a minor event and an odd weird fit with the rest of the mod.  (I don't believe that any of the add-ons have done anything with "toilet" content either.)

 

So, I'm just checking to see how many people would seriously miss it.

 

If I remove the event, it will still exist, just not be eligible to triggered without setting the old toggle through the console or by editing exported settings to enable it and then importing.  So, it wouldn't be gone, just hidden and not readily available.

Posted
2 hours ago, Hex Bolt said:

Removal of the Urination Event

 

I'm considering removing the mod's sole urination event.  There is a toggle devoted to "toilet" content, but it's a subject that doesn't appeal to me at all.  There will never be more content like it, so the toggle is only good for one minor thing.  I'm looking at adding a new event toggle, so settings of minimal value look like opportunities to reduce clutter as the number of settings increases.

 

The pee event dates back to the original mod.  I remember adding some restrictions so at least you're not made to pee inside your (well, the owner's) house.  I usually try to preserve original content, but it's a minor event and an odd weird fit with the rest of the mod.  (I don't believe that any of the add-ons have done anything with "toilet" content either.)

 

So, I'm just checking to see how many people would seriously miss it.

 

If I remove the event, it will still exist, just not be eligible to triggered without setting the old toggle through the console or by editing exported settings to enable it and then importing.  So, it wouldn't be gone, just hidden and not readily available.

 

I don't think I've ever even seen that part of the mod. I too have no interest in that kind of content, so it's always been toggled off in my games.

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