spartan0078 Posted September 1, 2024 Posted September 1, 2024 (edited) Anyone have a suggestion for getting out of Submissive Lola? It's not as entertaining as I thought it would be and I just wanna get back to playing the game without the interruptions. I waited out the contract but the NPC won't release me saying I was a bad slave. I tried console command kill and it seems the NPC is marked as essential, because even in a downed state, I can't finish them off. I'd rather not try to disable the mod and F up my save if possible. Edited September 1, 2024 by spartan0078
Hex Bolt Posted September 1, 2024 Author Posted September 1, 2024 27 minutes ago, spartan0078 said: Anyone have a suggestion for getting out of Submissive Lola? It's not as entertaining as I thought it would be and I just wanna get back to playing the game without the interruptions. I waited out the contract but the NPC won't release me saying I was a bad slave. That's controlled by the "Kept below threshold" setting, the minimum score to be released. You can set it as low as zero (anything less is considered "rebellious"). Below that threshold, you'll be told, "I'm not going to release you from your collar until you've at least tried to be a good slave." If you've finished a contract, you should easily be in positive score territory, so just drop that setting to zero and then ask to be released. When you do that, don't follow the optional dialog choices that might tempt you into staying a slave, or the owner will conclude that you're not serious about leaving and you'll have to wait to ask again. Select the options that clearly say that you want out.
spartan0078 Posted September 2, 2024 Posted September 2, 2024 (edited) 14 hours ago, Hex Bolt said: That's controlled by the "Kept below threshold" setting, the minimum score to be released. You can set it as low as zero (anything less is considered "rebellious"). Below that threshold, you'll be told, "I'm not going to release you from your collar until you've at least tried to be a good slave." If you've finished a contract, you should easily be in positive score territory, so just drop that setting to zero and then ask to be released. When you do that, don't follow the optional dialog choices that might tempt you into staying a slave, or the owner will conclude that you're not serious about leaving and you'll have to wait to ask again. Select the options that clearly say that you want out. Appreciate the guidance thank you very much! I don't remember the exact number since I'm not at my PC, but I do recall the MCM having me labelled as rebellious. Just to add, I'm sitting at -24.50 Rebellious with zero days left on the contract. Edited September 2, 2024 by spartan0078
Hex Bolt Posted September 2, 2024 Author Posted September 2, 2024 (edited) 4 hours ago, spartan0078 said: Appreciate the guidance thank you very much! I don't remember the exact number since I'm not at my PC, but I do recall the MCM having me labelled as rebellious. Just to add, I'm sitting at -24.50 Rebellious with zero days left on the contract. Ugh, a very bad slave, indeed. Since you don't care for the mod, I doubt that you'll want to play enough longer to get your score above zero, but you can cheat to escape even at that score. SPOILER ahead. Spoiler Last chance to stop for anyone else reading who'd rather not know cheats. Spoiler In the console: SetPqv vkj_mcm KeptBelowThreshold -30 Then ask to be freed. Note that "threshold" has one "h" (it's common for people to misspell it with two). If you entered the console command correctly, you'll see the -30 setting on the mod's first MCM page. For what it's worth, as the title implies, the mod is for submissive characters (or those who haven't discovered that aspect of their characters and just need to be shown). If your desire was to play a defiant, rebellious slave, this mod won't appeal to you. The content unfolds progressively, with only a few things to do initially (and even less at negative scores) but adding more & more interesting tasks with increasing score. Edited September 2, 2024 by Hex Bolt 1
kingsglaive Posted September 2, 2024 Posted September 2, 2024 4 hours ago, spartan0078 said: Appreciate the guidance thank you very much! I don't remember the exact number since I'm not at my PC, but I do recall the MCM having me labelled as rebellious. Just to add, I'm sitting at -24.50 Rebellious with zero days left on the contract. I recommend you start over with two new games. One for normal play and one specifically for playing Submissive Lola. 1
Sospice Posted September 2, 2024 Posted September 2, 2024 On 8/30/2024 at 6:44 AM, Talesien said: That's actually an interesting info, I need to remember that. ^^ Yes, a number of things about performance and scripting just clicked for me when I was reading that and was like "oh wow that makes sense now". I always thought this was one of the best mods on LL, both in game play and design but I have a new appreciation for the design end of it now.
spartan0078 Posted September 2, 2024 Posted September 2, 2024 (edited) 54 minutes ago, Hex Bolt said: Ugh, a very bad slave, indeed. Since you don't care for the mod, I doubt that you'll want to play enough longer to get your score above zero, but you can cheat to escape even at that score. SPOILER ahead. Hide contents Last chance to stop for anyone else reading who'd rather not know cheats. Hide contents In the console: SetPqv vkj_mcm KeptBelowThreshold -30 Then ask to be freed. Note that "threshold" has one "h" (it's common for people to misspell it with two). If you entered the console command correctly, you'll see the -30 setting on the mod's first MCM page. For what it's worth, as the title implies, the mod is for submissive characters (or those who haven't discovered that aspect of their characters and just need to be shown). If your desire was to play a defiant, rebellious slave, this mod won't appeal to you. The content unfolds progressively, with only a few things to do initially (and even less at negative scores) but adding more & more interesting tasks with increasing score. Thanks so much! Like OMG ty! I mispoke when I said I wasn't interested in the mod, because it is incredibly amusing, and you've done a great job with it and how it interacts with the world and your character. It's just every time I horn up Skyrim, I end up just playing the game and all the horning up I've done ends up becoming a nuisance xD I knew what I was getting in to, but never thought about having to get out of it after. Edited September 2, 2024 by spartan0078
spartan0078 Posted September 2, 2024 Posted September 2, 2024 37 minutes ago, kingsglaive said: I recommend you start over with two new games. One for normal play and one specifically for playing Submissive Lola. That is a good idea, and one I will certainly remember next time I add too much control stuff to my list lol
Hex Bolt Posted September 2, 2024 Author Posted September 2, 2024 (edited) 43 minutes ago, kingsglaive said: I recommend you start over with two new games. One for normal play and one specifically for playing Submissive Lola. Players shouldn't have to do that. The mod is designed for an "adventuring slave", allowing the game to be played normally, though with frequent reminders that you're a slave. Those reminders are designed to be fairly brief, and to avoid loading the PC with restrictive devices, except for a few city events where fighting would not be expected. However, add-ons can change that situation, because they can introduce harsher bondage and longer events, but that's the player's choice. If a player adds disruptive content or deliberately adjusts settings to be highly restrictive, the player has to accept the consequences. Edited September 2, 2024 by Hex Bolt 2
Sospice Posted September 2, 2024 Posted September 2, 2024 5 minutes ago, spartan0078 said: Thanks so much! Like OMG ty! I mispoke when I said I wasn't interested in the mod, because it is incredibly amusing, and you've done a great job with it and how it interacts with the world and your character. It's just every time I horn up Skyrim, I end up just playing the game and all the horning up I've done ends up becoming a nuisance xD I knew what I was getting in to, but never thought about having to get out of it after. You have to mix mods with this one and use a bit of imagination to get the sort of rebellious experience you are looking for. Deviously enslaved and cursed loot are great mixes for that if you treat for example, the follower protection from DEC force equip/ sex as the incentive for obeying (as well as the device removal). Do something like turn on DEC enslavement, send to simple slavery, you get forced into a SLR enslavement and then set it so that you won't get released until your submission level hits "x". Or don't do that and set it to be sold after the cotnract is up. Unless you're going with a full storyline mod like Mia's Lair most mods are designed so that the player can do their own internal story for their game. The main issue then is if you put too many mods on then your game goes to pot. For me I hit about 20th-30th level and i start getting ctds and freezes as your save builds in size. A fun variation though is you use a cheat (skill config mod) to get your character's level,stats and skills way up, then max out love sickness' impact on the character, and then the game becomes a constant struggle to not lose everything. At that point forced prostitution, etc is literally your character fucking away everything they are. So yeah, just use your imagination a bit. 1
spartan0078 Posted September 2, 2024 Posted September 2, 2024 (edited) 45 minutes ago, Hex Bolt said: Players shouldn't have to do that. The mod is designed for an "adventuring slave", allowing the game to be played normally, though with frequent reminders that you're a slave. Those reminders are designed to be fairly brief, and to avoid loading the PC with restrictive devices, except for a few city events where fighting would not be expected. However, add-ons can change that situation, because they can introduce harsher bondage and longer events, but that's the player's choice. If a player adds disruptive content or deliberately adjusts settings to be highly restrictive, the player has to accept the consequences. The thing that was bothering me the most was accidentally hitting your weight allowance and your master telling you it's time to go home, or a city to drop off your loot. That in itself wouldn't have been an issue, but I'm also playing with fast travel disabled. So I'd go home to store my stuff, and then have the master tell me home isn't good enough and we need to go to civilization with a tavern. I did crank the weight restriction way up and tried to keep it in mind, but I'd still screw up and go over it and have to go to town or home once in awhile. And that's a long trek depending on where I was at the time. Quote If a player adds disruptive content or deliberately adjusts settings to be highly restrictive, the player has to accept the consequences. Absolutely. It was my fault I got into the predicament I did. I just needed an easy way out unfortunately.since I was in too deep! Edited September 2, 2024 by spartan0078
Jim55 Posted September 3, 2024 Posted September 3, 2024 Ok. First of all, let me just say this before I start, this mod is QUITE good. I enjoyed it lot. There will be some criticism, but it is, IMO, minor. But let me share my first Lola session. I sell myself into voluntary slavery for thrills. hey, try anything once, right? It's not like damage is permanent. *looks at Devious Body Alteration*. Good, let the thrills begin. Spoiler Submissive Lola Added Black Leather Collar Added You are visibly bound. You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 0.500 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 2.000 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 3.500 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 4.000 Your Mistress beckons to you Rabbit Stew Added Submission: 5.500 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 6.500 Your Mistress beckons to you Submission: 7.000 Your Mistress forgets some of your submissiveness. Score: 0.341 You successfully served your Mistress today. You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 4.340 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 5.670 You may ask your Mistress if she wants something I am getting raped and no one is there to help me! Your Mistress beckons to you Your Mistress forgets some of your submissiveness. Score: 0 Your service failed to please your Mistress. Submission: 0 You may ask your Mistress if she wants something Submission: 1.330 Your Mistress beckons to you My desires are satisfied You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 2.660 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 4.651 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 10.651 Your Mistress forgets some of your submissiveness. Score: 0.651 You successfully served your Mistress today. You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 6.651 I hope nobody can see me getting banged in public! You may ask your Mistress if she wants something Your Mistress beckons to you You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 12.651 You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 14.651 Your Mistress forgets some of your submissiveness. Score: 4.651 You successfully served your Mistress today. You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 3.651 You may ask your Mistress if she wants something Submission: 5.651 Your Mistress beckons to you Submission: 9.651 I hope nobody can see me getting banged in public! You may ask your Mistress if she wants something Your Mistress beckons to you Submission: 11.651 Your Mistress forgets some of your submissiveness. Score: 5.651 You successfully served your Mistress today. Mistress looks at me. I can't take it any more. No more of the music. I can't dance for her anymore. Every day she wakes up with blurry eyes and asks me for a dance. Sometimes she wants sex. But it's mostly dance. I can't stand the music. It's morning. She wakes up. She seems a bit distant, a bit forgetful. Not again. Mistress: Who are you? I grab my dagger handle reflexively. Mistress: Ok, Lola, I need you to dance fo- In one swift motion, I grab the dagger and plant it in her throat, slicing up. Blood stars pouring out as I keep twisting the blade. No more dancing. I hack away at her, in blind rage. As I get tired and slow down, the blood starts to pool under her. The veil lifts from my eyes. I'm looking right in her eyes. She's looking right at me back. I stand up. She does too. Her face starts to recover and her wounds close. Mistress: You know I'm essential, right? Lola: yeah, yeah, I just ... I had a moment. Mistress: So ... so you want to keep doing this, or? Lola: Yeah, yeah. Sorry. (pause) Lola: What can I do for you mistress? Mistress: at 0.3 obedience? Not much. How about a dance? Lola: (sighs) Yes, mistress. ================================================ Ok that was fun. I played through most of the stuff, and of course there's some criticism, but first the great stuff. The excellent stuff * Some of the quests are quite innovative. The part where she shoves something up my butt and just orders me to run was a highlight of my loverslab experience. Perhaps the only suggestion there would be randomly deciding she doesn't like this marker. If that's in, sorry (RNG and all) The good stuff. * Quests are varied, the memory game I liked, some of the stuff are taste based, but they were well done nonetheless. The spiceless * "Make me a sandwich" is present in every mod. Maybe it's a taste thing. But it's always contrasting to the rest of the quests. I would hope that, locked inside with a madwoman clad in latex and with 40 padlocks and a whip in her had would have a better idea than "make a stew". How about this. Inside a player home, she spawns 4 ingredients. They are then randomly jammed in containers around the house. You get tied like a Christmas tree. Egghunt time. You can give up at any time, and either take the score toll (see below, I have edited this), or swap the minigame for another minigame, same thing, but with no-stopping plug or the no-running boots or a pet suit. This could be extended as "dusting" by opening every container in the house and getting shocked (or locked in furniture) if you reopen one you already opened. Possibly tracked by looting a dedicated item from every container. I have more ideas than knowledge of CK. The not so good stuff. * The kneeling every time gets quite old quite fast. If you go for a longer sentence, you get to kneel 1000 times and making it not a dialogue makes it unskippable. Add other stuff like gags and it gets quite tedious. Option? * This needs a system of tracking quests so it lowers the repeat rate. Assuming there's more of them to rotate, what were the last 2 punishments should be stored and not rolled again unless necessary. Or some sort of cooldown, but even so, with 24 hour cooldown you risk the cycle of wake up > confession > humiliation > whoring > sleep for weeks on end. * RNG needs a guiding hand. I am a developer, but not a modder so I don't know what the limitations of CK is. What I would do is I would implement a "desired level" independent of the real level. Say, DesiredLevel = DaysSinceStart * 5. So you'd aim for a peak in 20 days. Once this is done, then aim for a DesiredLevel plus or minus 20%. Let's say that if Level < (DesiredLevel * 0.8), then no_lowering = true. This precludes or severely lowers the rate at which lowering events affect Level. For example, events that lower Level get divided by 4. This goes on until Level is over 80 and kicks back in when Level < 40 or so. Since, you said yourself, the point is to experience the mod is by submission, you shouldn't be at 10. In fact, I think that submission going down has no positive effects on the mod, other than restricting events. Perhaps having a score called Submission and another called Obedience would be good, and Submission grows every day and unlocks events, and Submission, guided by how much you struggle and oppose and fail, increases the magnitude of the punishment. A sort of interactive difficulty, if you want. At 100 Obedience, failed tasks are more of a game, like the humiliation game or light rules, like the blindfold. At lower levels, punishments become more severe, like whip > bad whip (small debuff) > savage whip (large debuff). Or "town" event could be pilloried (1 hour) > X cross (2 hours) > X cross, gear and 4 hours (wait inhibitor via health drain). Or Town (slow boots) > Town (hobble) > Towns (minigame where mistress slow walks around the roads for a bit, you get a pet suit and a shock collar and if you are ever more than X units away she stops, you get a shock until you are back in range. Possible obedience debuff per shock). * I wish this "check in with her" mechanic could be opted out. I played with options but I couldn't get it right. The on-screen notification is easy to miss, especially when several mods are in debug mode, and it's sometimes annoying. It has advantages, like making sure you are always near and the task of "taking care" of the NPC, but I wish it were more automatic. Something like the boredom system, but an option for het to just enter dialogue mode directly into what she wants. Or a screen modal message that informs you mistress had a whim. I don't know exactly how to fix this, the user initiated thing makes it less likely to interfere with stuff. Maybe camp an event like looting or holstering? Anyway, this is my feedback. I see there's a mod extending events from Lola I have yet to play that. I guess as a final suggestion, how about a sort of quest mode, in which, when checked, the mod rotates all punishments at that level before randomly selecting them. Say, if 1, 2, 3 are available at obedience 30, it could go 1>2>3>random(3) so people could experience the mod without being RNG trolled like I was. Again, though, in closing, as much as I typed, I really think this is a very good mod. I'll stop now, I get the itch to type out more ideas. 2
wren888 Posted September 4, 2024 Posted September 4, 2024 I have a couple suggestions regarding activities. If you like them, and if they're practicable to implement, please consider adding them. I realize they may not work due to things involved with modding. 1. Master drunkenness. It occurs to me when he gets drunk, he may be more inclined to be mean. E.g. whippings instead of spankings. Rough sex instead of normal sex. Shocking Lola for fun. 2. A game when Lola has a high level of submissiveness. I call it Anticipation. It goes like this: Master: "A good slave anticipates her master's wishes. You've been my slave long enough that you should be able to know what I'm in the mood for. So tell me, Lola, what game would I like to play with you? I'll even give you a hint, so you have no excuse for failing this simple task. The hint is: we haven't played it in a while." Three games from the cooldown section of the MSM are presented to the player to choose from. The one Master wants to play is the one that happened longer ago than the other two. Usually. As he is a malicious person, he may cheat, as he does with the Counting is Fun game. I specified games from the cooldown page because they take long enough that it makes sense for them to be a choice, and also I know you already have timers for them. After the guessing game, Lola is complimented or punished depending on whether she guessed correctly. Then the game that Master wants to play is instigated. One other thing on a different subject. As opposed to Jim55 above, I like all the kneeling, and I'm fine with the notifications that say I may now ask Master if he wants something. Just goes to show, we're all different and prefer different things. 3
Hex Bolt Posted September 4, 2024 Author Posted September 4, 2024 (edited) On 9/3/2024 at 7:29 AM, Jim55 said: First of all, let me just say this before I start, this mod is QUITE good. I enjoyed it lot. There will be some criticism, but it is, IMO, minor. Thank you! The constructive criticism that you offered is welcome. I have responses to some of your observations. They're in a spoiler section for other readers who prefer to easily scroll by. (Sorry about the weird line of text beneath quoted sections. They appeared after I inserted the two images.) Spoiler On 9/3/2024 at 7:29 AM, Jim55 said: I wish this "check in with her" mechanic could be opted out. I played with options but I couldn't get it right. The on-screen notification is easy to miss, especially when several mods are in debug mode, and it's sometimes annoying. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== The mod offers two features that help, though one requires adding a small framework mod and the other uses meshes & textures from another mod without requiring that mod to be active. I Want Widgets (link on mod page) lets you choose the color, position, and font of this mod's notifications. It's nonintrusive, so it won't conflict with UI changes or widgets that you might be using. Visual and audible cues. Assets from the Runic Collar mod (link on mod page) support glowing color circles for different events, such as beckoning. A briefly glowing circle is hard to miss, at least in third person. It also has a "poof" sound when the effect disappears after a couple of seconds. On 9/3/2024 at 7:29 AM, Jim55 said: The kneeling every time gets quite old quite fast. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== I am sorry that you don't care for it, but I think you're an outlier, so I don't think there's anything I can suggest. When one thinks of submission, the image usually includes kneeling. Kneeling is popular, with requested features having been added for alternate pose and for required kneeling beyond a certain score just to even talk to the owner. It doesn't take that long, and waiting for a moment to see what Master/Mistress wants reinforces that the follower is in charge and drives the flow of events, not you. The theme of having the follower be in charge is common and popular with dominant follower mods. On 9/3/2024 at 7:29 AM, Jim55 said: What I would do is I would implement a "desired level" independent of the real level. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== I'm not really clear on what you're saying, but yes, the rate of score increase diminishes beyond 50; however, players don't seem to have a problem reaching 100. Some complain that it's too easy. On 9/3/2024 at 7:29 AM, Jim55 said: I think that submission going down has no positive effects on the mod, other than restricting events. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== I have to disagree here. A key consideration to the design is motivating not just Lola to succeed, but the player as well. If the player (not the PC) wants to progress and reach and maintain a high score, there's a high incentive to avoid score penalties. Without that, players might blow off any events that are slightly inconvenient. Sure, Lola gets a whipping, but the player might well enjoy watching that, like those hentai games that "punish" failures with sex scenes. Occasional score losses also make opportunities for score bonuses for completing optional objective more worthwhile. On 9/3/2024 at 7:29 AM, Jim55 said: Or "town" event could be pilloried (1 hour) > X cross (2 hours) > X cross, gear and 4 hours (wait inhibitor via health drain). Or Town (slow boots) > Town (hobble) > Towns (minigame where mistress slow walks around the roads for a bit, you get a pet suit and a shock collar and if you are ever more than X units away she stops, you get a shock until you are back in range. Possible obedience debuff per shock). data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== I'd rather reserve things like this for events or special punishments. On 9/3/2024 at 7:29 AM, Jim55 said: Your Mistress forgets some of your submissiveness. Score: 0.341 It's morning. She wakes up. She seems a bit distant, a bit forgetful. Not again. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== You don't care for the score decay system. I think the "What have you done for me lately?" aspect is useful, so Lola can't rest on past accomplishments, but you can simply set this to zero. The defaults are just recommended settings (though somewhat conservative, requiring players to opt in for a few things that I'd recommend but don't want to come as an unpleasant surprise). On 9/3/2024 at 7:29 AM, Jim55 said: "Make me a sandwich" is present in every mod. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== There have been many requests for home events. Cooking & cleaning are nicely domestic. Master/Mistress is using you for menial chores. If the PC is The Dragonborn, the leader of a guild, or otherwise formerly important, it's a good reminder of your place as a slave. The two cooking events also provide incentive to carry a few ingredients with you. The weight is tiny, but being ready to serve goes with being a good slave. On 9/3/2024 at 7:29 AM, Jim55 said: I would hope that, locked inside with a madwoman clad in latex and with 40 padlocks and a whip in her had would have a better idea than "make a stew". data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== You might not have experienced the Home Beating event. The chance is heavily influenced by the "hard to please" setting. On 9/3/2024 at 7:29 AM, Jim55 said: Inside a player home, she spawns 4 ingredients. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== It's similar to the clothes hiding prank, but yes, a scavenger hunt at home could be fun. I'll add it to the ideas list. On 9/3/2024 at 7:29 AM, Jim55 said: This needs a system of tracking quests so it lowers the repeat rate. data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Many have cooldowns. The challenge for the mod design is to always have something available for the owner to do. Therefore, one sees dancing and zapping frequently. It would be bad if the list of events dwindled to zero because one thing in a mandatory sequence is gating everything else, so you kneel expectantly and the owner says, "Uh, never mind." On 9/3/2024 at 7:29 AM, Jim55 said: I'll stop now, I get the itch to type out more ideas. Ideas are welcome if you think of more. Edited September 4, 2024 by Hex Bolt
Hex Bolt Posted September 4, 2024 Author Posted September 4, 2024 13 hours ago, wren888 said: Master drunkenness. It occurs to me when he gets drunk, he may be more inclined to be mean. E.g. whippings instead of spankings. Rough sex instead of normal sex. Shocking Lola for fun. That would be easy enough to do for rough sex and for adding to the chance for whipping rather than zapping (not quite what you suggested). Handling it generically for any alcohol consumed would limit the drunkenness period to 30 seconds though, unless another mod increases the alcohol debuff. I might be able to cast a different effect whenever Master swipes a bottle (or consumes his own supply). 13 hours ago, wren888 said: A game when Lola has a high level of submissiveness. I call it Anticipation. I really like the concept, and I'll add it to the ideas list, but the challenge is implementation. The pool of "Devious Games" for very submissive slaves is small: Fun Game: Lights Out!, Inflatable Toy Challenge, and Counting is Fun. Some or all of those might be turned off by the player. At one point, the pool had shrunk to just Lights Out, so I added Inflatable Toy and Counting is Fun. (The latter took two weeks, just to show that things are rarely as simple as expected. ) Other events aren't really what I'd call "games", but we might reword this to "fun challenges" (I probably took your wording too literally). Ones like Pony Express are jobs that wouldn't fit even that definition, though others like Parade, Confessions, and I Am Famous might. 14 hours ago, wren888 said: As opposed to Jim55 above, I like all the kneeling, and I'm fine with the notifications that say I may now ask Master if he wants something. Just goes to show, we're all different and prefer different things. Kneeling is important to the submissive slave concept, so the basic kneeling requirement won't change. It's good though to hear from players who don't care for something. It's a reminder to consider toggles or other limits if I ever add more of a disliked feature. 2
wren888 Posted September 4, 2024 Posted September 4, 2024 2 hours ago, Hex Bolt said: I really like the concept, and I'll add it to the ideas list, but the challenge is implementation. The pool of "Devious Games" for very submissive slaves is small: Fun Game: Lights Out!, Inflatable Toy Challenge, and Counting is Fun. Some or all of those might be turned off by the player. . . . . Other events aren't really what I'd call "games", but we might reword this to "fun challenges" (I probably took your wording too literally). Ones like Pony Express are jobs that wouldn't fit even that definition, though others like Parade, Confessions, and I Am Famous might. I'm glad you like the idea. I expected it might be difficult, if not impossible, to implement. I hope it works out. You're right, of course, about the available "games." "Fun challenges," which includes activities like those you mentioned, makes sense to me. I had envisioned the three choices of challenges Master has in mind to be: one that happened recently, one that last happened a while ago (the correct choice), and one in the middle. I expect few players will want to keep copious notes on when fun challenges happen, but I expect they will be able to exclude the recent challenge and make a fair guess between the other two. Thank you, Hex Bolt, for your long hours of work. In my opinion, it really paid off in this excellent mod.
SkyAddiction Posted September 5, 2024 Posted September 5, 2024 Since we're all submitting suggestions and I couldn't find a post of myself suggesting this, I'd love it if the random master comments (not in dialogue, the ones that play at the bottom of the screen wherever you are) could be exposed to the player, like the confessions and thoughts .jsons. I can't think of anything that would complete this fantastic package of, incredible things... that comprises this mod, more than that. That would be amazing if it's not a ridiculous ask.
Hex Bolt Posted September 5, 2024 Author Posted September 5, 2024 31 minutes ago, SkyAddiction said: Since we're all submitting suggestions and I couldn't find a post of myself suggesting this, I'd love it if the random master comments (not in dialogue, the ones that play at the bottom of the screen wherever you are) could be exposed to the player, like the confessions and thoughts .jsons. I can't think of anything that would complete this fantastic package of, incredible things... that comprises this mod, more than that. That would be amazing if it's not a ridiculous ask. Interesting idea. Possibly a bit too much. However, other owner comments will be coming in the next update: "Owner combat comments". Your owner will shout encouragement and taunt enemies in combat. Examples: "Get him, Lola!" or "My slave is tougher than you!" or "My slave is my sword and my shield!" (Lydia). 3
Jim55 Posted September 5, 2024 Posted September 5, 2024 4 hours ago, Hex Bolt said: Interesting idea. Possibly a bit too much. However, other owner comments will be coming in the next update: "Owner combat comments". Your owner will shout encouragement and taunt enemies in combat. Examples: "Get him, Lola!" or "My slave is tougher than you!" or "My slave is my sword and my shield!" (Lydia). "I bet my dad could beat you" is a line from the kids that run around. Especially the disabled kid. You know, the one that runs after you and talks, gets selected and then disabled in console. Let's hope this is a funny crowd not a cancel crowd. Anyway, grab a drink, I talk a lot. Hide contents [on interaction requirement and addons that help] I saw those, yes, I agree they would help. I even had the runic collar installed but without anything to use it I disabled it and forgot it exists. Glowing collar seems cool as an idea. [on kneeling] "I am sorry that you don't care for it, but I think you're an outlier, so I don't think there's anything I can suggest. When one thinks of submission, the image usually includes kneeling. Kneeling is popular, with requested features having been added for alternate pose and for required kneeling beyond a certain score just to even talk to the owner." I agree. I guess my point is that ... well you know in a movie where the protagonist has to kneel and it has this moment of defeat and humiliation? It would sort of lose its meaning if half the movie would be on the knees. I guess it's on me, my game play is a bit wait heavy, what with stores closing and houses locking and all that, sometimes I kneel 3 times in 1 minute. Get quest, assassinate X. Fast travel. Kneel. Shop is closed, wait, kneel. Go in, "oh yeah I saw X he's in Falkreath, he hangs around a shop". Go out, fast travel, kneel. He's sleeping. Wait, kneel. You get the picture. It would be nice to have an option, but hey, if it's part of the experience I won't argue (ignore that I just did, that didn't happen). To each his/her own. It's clear many people with different preferences love this mod. It doesn't take that long, and waiting for a moment to see what Master/Mistress wants reinforces that the follower is in charge. I assume that the dialogue > exit > animation > dialogue is a limitation of the engine. Oh well. [on loss of progress] I'm not really clear on what you're saying, but yes, the rate of score increase diminishes beyond 50; however, players don't seem to have a problem reaching 100. Some complain that it's too easy. Which is why I suggested some sort of guardrails on RNG. Experiences are wildly different. Humans aren't RNGs. They tend to have traits. Story time. A while back I wrote a thing that I am not proud of. Let's say it's some sort of domme AI and leave it at that. I have written, like, 10 ground up versions of this in so many ways. From RNG, to guardrail RNG, to weighted RNG, to basically everything else. None felt right. What I finally settled on is undercover writing some text files which all had rows, of text, with a letter in them per event. Each row is a personality, each letter an event. Like this (parenthesis not in the file): (playful) 1212123 (get into a rhythm, break it) (monotone) 11 (progressive) 10000100010010203 etc. And instead of randomizing events, each segment had a random personality, and it all fell crafted and human, and also it simulated moods. Add a min and max time to stay in a mood and events that kick the mood over and it's suddenly something that humans can intuitively understand. You get the idea. Human brains are like that. I once tried to emulate electric light candles with software in this smart home design I made and it just didn't feel like a candle or a fire, it felt like flashing. I tried all kinds of algorithms. So I just looked at footage of a candle and coded that in. Instant recognition. I bought an expensive candle. It loops, indicating preprogrammed flashing. Bought a cheap one. Random flashing. I'm rambling again. I guess what I'm saying is that you should consider kicking out RNG and go for a crafted experience until a level or checkpoint and then RNG them in. Like DCL, it has a quest system, and you get each event once in a row, before it being added to RNG pool. It's fairly elegant in making sure you experience everything. [on player motivation game design] I have to disagree here. A key consideration to the design is motivating not just Lola to succeed, but the player as well. If the player (not the PC) wants to progress and reach and maintain a high score, there's a high incentive to avoid score penalties. [...] Sure, Lola gets a whipping, but the player might well enjoy watching that, like those hentai games that "punish" failures with sex scenes. While I agree in principle, demotion of player shouldn't lock the mod experience. You can punish the player in other ways (see loss of control/no wait/etc punishments) other than this. The player should be motivated to get into her good graces, and having the player lose experience as they lose favor sounds like an elegant solution, but much like my ex, ignores the fact that loss of access only matters if I care about access. Of all that is ahead of me for days is dancing, then I might just move on. To put this in twitter format, not all frustration is good frustration. They key (IMO) to getting the player engaged is keeping the player horn- er, anticipating. And that means that the more you punish the player, the higher the reward should be for sticking to it. The cool part of the master binding you is the anticipation of release. You can make hard dungeons, that's fine, but the loot better be worth it or there's no point in dungeoneering. At the risk of upsetting slavery enthusiasts, this is a game. Games need to be interesting, unlike real slavery. I guess there's no getting away from this clash of game versus roleplay. This is why I like Devious Lore. Associating godly buffs to restraints means I can't wait for a chest to pop and double my destruction magic elevating me to anime levels. I can't play like this, though, so I can't wait to get out of blindfolds so I can goddamn see. And it makes the game fun, 'cause I want to keep going. I shouldn't be not-looking-forward-to-tomorrow because I'm bad at memory game. I don't really want to say this 'cause I haven't through it through, but maybe a roleplay mode and a gameplay mode? Or am I leaning hard into just making another mod with dependency on this? [on progressive punishments] I'd rather reserve things like this for events or special punishments. As long as it's in there. As I rant above, i see both punishments and tasks as gameplay and I think both should be enjoyable (of sorts). I don't feel like there's gain to be had in only making tasks interesting and having player try to please mistress. It's possible to spiral out (sometimes through no fault of my own) and climbing back out should be fun. The way I see it, the memory game and the humiliation game should be punishments. It's up to the player of they want the game or the punishment. I understand that you are making a submission mod primarily, and people want to roleplay "please mistress". I also understand that many players want to be made to do the humiliation game. But that sort of locks out punishments (the fun ones) or at least makes them narratively inconsistent. Oh, you were such a good girl, you did 50 tasks in a row, mistress is displeased cause RNG. I can't think of a system where the player is both heavily invested in doing well for mistress and also have some sort of gameplay. Outside the box, I would say that Mistress is playing during the day, and serious during the night (or weekend) whatever. Let's say that you get tasks and grades and after 6 days you get ordered back to a home (ideally a mod home) and get treated according to your score. If you did good, you get the butt plug egg hunt. If you did bad, it's the dungeon again. The pink shop addon has you craft 30 hinges or something, while hobbled. I'm never playing that again. I don't know. This on-off system matches gameplay better, but it defeats the purpose of the humiliation part of the mod where being taken home for punishment sort of kills the vibe. If I get a better idea than the dual score I'll write it down. [on score decay] You don't care for the score decay system. I think the "What have you done for me lately?" aspect is useful, so Lola can't rest on past accomplishments, but you can simply set this to zero. The defaults are just recommended settings (though somewhat conservative, requiring players to opt in for a few things that I'd recommend but don't want to come as an unpleasant surprise). I'm OK with score decay, I dislike the score decay if it locks me out of content. And no offense, I hope, but it's not so much that you don't feel the loss of events. And yes, maybe I was RNG boned, but after like 3 weeks in game I repeatedly fell under 80 and MCM suggests some activities are min-80, so I resorted to wait-do task-wait to up my score enough to hover above 80 before she forgets again. Sometimes I missed the notification. Sometimes I fell in a hole. Who knows maybe RNG did me in too much. I should play it again. Oh, god, 0 again. I'll look into a debug option. [on "make me a sandwich"] There have been many requests for home events. Agreed. As I have said, this is probably mostly taste. I'd say MCM config, but one could easily lock themselves out of event variety. [on events] You might not have experienced the Home Beating event. The chance is heavily influenced by the "hard to please" setting. I don't really spend a lot of time at home, dragons and all. But no. [on repeating tasks] The challenge for the mod design is to always have something available for the owner to do. Agreed. There's no getting around the number of available tasks. [Ideas are welcome if you think of more] Do they have to be original? I shall label them as activity or punishment based on my head canon, you do you. (giggity) ============ Suggestion section ===== Let's see: * Activity. Mistress meets someone in a city (custom npc, sex based on preference. Say, same sex as dom). They have a chat and explain how submissive you are. NPC says no way, can I try? Sure. Ownership transfers temporarily. They go about doing things, shops, food, etc you get to follow in gear. * Activity. Mistress meets someone in a city (custom npc, sex based on preference. Say, same sex as dom). They have a chat and explain how submissive you are. NPC says no way, I bet I can break them. Ownership transfers temporarily. You get teleported to their house, locked in one room, do laundry or something similar, where the laundry is in one cupboard and the iron is on the other. Your stamina is drained and does not regenerate. There's stamina potions around, speeding you up. But mistress gets upset based on number of potions drank. Punishments abound, based on how many and what you drank (small phial, small punishment, big phial, big punishment, as per the thing with the punishments I did) * Activity. Mistress meets etc etc. You apparently have excellent control over arousal. NPC says I can break her. You go to a task room, where there's a bed and a bench, facing the bed. Task starts at midnight, 0 arousal, mistress sleeps for an hour each segment. On screen arousal starts to go up, you have buttons for doing a task and buttons for a shock collar. Shocking yourself decreases arousal. You do this for an hour. After each hour, NPC gets up, says you're doing too well, equips sexy garb, goes back to "sleep". This repeats for the 8 hours, every time NPC equips more hear to make you horny and arousal rate goes up. You'd shock yourself, but tasks needs to be completed and shocking is expensive, time wise. * Activity/punishment. Same as above, but if you have failed, mistress sends you back in but this time belted. She joins you, holding the shock button. This time, it's not time based, but until you complete the task. NPC and mistress compete. These work best with female mistress/NPC, sorry. * Activity. Mistress meets someone in a city (custom npc, sex based on preference. Say, same sex as dom). They have a chat and explain how submissive you are. NPC says no way, can I try? Sure. Ownership transfers temporarily. You both go home. You get chained to the bed, they go to sleep. Every time they move in their sleep, you need to engage in servicing. This relies on some animations, I know little about modding. * Activity. Mistress mentions she befriended a girl out there who is shorthanded. She thinks you could help. You get bound in cow-skinned restraints with a bell, you get to carry milk bucket around. Jumping or running spills it and you get a shock and go pick up the bucket again. * Activity2. Mistress mentions she befriended a girl out there who is shorthanded. She thinks you could help. You get bound in cow-skinned restraints with a bell, you get to carry milk bucket around. Jumping or running spills it and you get a shock and go pick up the bucket again. This time, since this is a repeat, the farmdomme gets horny, changes into her home domme outfit and starts using a remote that is apparently tied to your buzz. Reaching 100 spills the buckets, resets horny to 50. * Activity3. Mistress mentions she befriended a girl out there who is shorthanded. She thinks you could help. You get bound in cow-skinned restraints with a bell, you get to carry milk bucket around. Jumping or running spills it and you get a shock and go pick up the bucket again. This time, since this is a repeat, the farmdomme gets horny, changes into her home domme outfit and starts using a remote that is apparently tied to your shock collar. Arousal starts to climb. When it reaches 100, you get shocked back to 50, dropping what you did. Eventually she gets bored and gets changed (or adds to your bondage), upping your arousal rate. * Activity 4. Etc etc, farm. Eventually NPC gets bored, starts using the buzz. Mistress comes by to see what's going up. She picks up the shock button. Game ends time based instead of buckets carried. * Activity. NPC. Exchanged. This time, smithing. You get locked into magical apron/suit/thing. You are tasked with making 20 thingamajigs. You interact with the station, hit attack to bash the hammer. Every time the hammer connects, the apron reacts, upping your arousal by 1. You can walk to nearby barrel and dunk for an arousal lowering dip. If reaching 100, time speeds up (via notification) and you can't get enough products made. Mistress is upset based on missed products. Might even send you back. But this time... * Activity. NPC. Alchemist, have to clean up the shop. Various potions need to be sorted into baskets/containers. NPC suspects this is too easy. Adds to your misery, making you drop the carried potion. The shop could be slanted, making this harder to do. You are at her mercy, you get to go home when all 20 potions are put in containers according to what they are. Mistress evaluates you by how many mistakes you made, and get punished accordingly. * Activity. NPC, you know the drill. Clean up the shop. Various items are strewn about. Pick up, carry, place in container. Small twist, the devices are mimics, Every 10 seconds or so (plus or minus) they transform. Squares become cubes, cubes become triangles, that sort of thing. If you miss it and you place it in the wrong container, it rebels and locks on to you. The system is progressive. Shoes (slow you down), boots (more), high boots (more), etc. Each one has gameplay effects. legs slower walk, hands you drop things, neck means you run out of stamina briefly. Once blindfold is added, the change sound is heard, but inventory says "I can't see" or smth. You need to drop it on the ground, see what it is, then carry it to the thing. When you get upgraded to hood, no sound is heard when shifting. They don't shift for at least 5 seconds after being picked up, so put on ground, identify, pick up and place is safe. If you hit max bind level, items just place quietly into the boxes and mistress gets upset if you miss. * Punishment. Mistress rents an X restraint in the market. You get dressed in the suit of shame, if you have one, inflatable plugs, belt, collar, the works. This is on the side of the road. As people walk by, entering and exiting the circle around you, you get messages that <npc name> thinks you got off easy. They pump your vaginal plug. <NPC name> thinks you got it rough. they let some air out of your anal plug. <NPC name> remembers what you did and pushes the collar button. Bonus points for having a list of NPCs in that town and them remembering what you did. or who you were. based on quest stages. * Punishment/activity. (I stole this from DBA) (works on female slaves) Mistress hates that you take high heels for granted. She has taken them away from you. Mistress also hates you walk. Up on toes, please. (invisible boots get equipped and locked, shaped like on-toes feet. some chains or ankle restraints or smth to hide the seam that will form because of CBBE). You are slowed down considerably. If you go into first person, mistress shocks you. No cheating, I want to see you on your toes. Combine this at will with the wilderness "get your ass to a marker" quest you already have. Also works with in city "get to <shop>" but in city you get a bigger debuff. * Punishment/activity. Mistress needs to go into a shop (predetermined quest). You both go there, she needs to go in. She spawns a (predetermined) stool and tells you to sit down. You get locked in (maybe a DD restraint furniture is easier?) and plugged/belted. She then throws and enchantment of the following: * On the street, like a trap, triggered infinitely by things walking in it. Every time they do, you get 7 seconds of buzz for the green trap. Or a shock for the blue trap. Or random for the red chaos trap. * On a nearby known NPC. The local blacksmith, for example, as he goes about his business, unknowingly short-shocks you with every hammer down, buzzes when using the wheel, etc. Ideally, this could be in an area where you can control the NPC and their sex. * Works on a farm, a pole on the farm and farmer/farmerwife activities. You get the idea. Helplessly watch people torture you unknowingly. * Punishment/activity. Mistress is looking SPECIALLY devious today. She has some ballet boots with a metallic look to them. She orders Lola in. I comply. It feels weird, and hot to the touch. Oh no. Mistress has filled them with deathbell wax. As it hardens, two things simultaneously come to mind. First, I thought this wax would be hotter. Second, these have no locks on them. Or if they have, they are waxed full. With the boots molded to you, there is no escape. A (hidden) helper quest is started. After an hour or more, you get a message/quest. You think heat works. You are directed to equip a torch. Fade to black, come back, message. It worked, they are looser now, but they hot quite heated up, I need to stop for a while. This repeats between X and Y times. After which you can remove boots, mistress is displeased, swears to find a better solution. Quest repeats, next time it's, i don't know, bone glue. It needs purple mountain flower, but fresh. You go find one, pick it, and it loosens them. Ultimate quest needs a series of 4 flowers to remove. Feel free to switch boots for other devices. Look I need to be fitted for something, and this forum probably has a character limit. Have fun with ideas.
Jim55 Posted September 5, 2024 Posted September 5, 2024 Small addition, I'm really late. How about looking at quests player completed and confess things based on those? - I killed an old begger for money - I stabbed someone I was supposed to save - I sacrificed an NPC to get a higher level sword I then tossed in a cupboard - I lied to the lady that irons clothes to get into a party and she was killed because of me - I have stolen 3 gold from the sack of an older farmer's widow. It's all she had, or I would have taken more.
just_Gina Posted September 5, 2024 Posted September 5, 2024 (edited) @Jim55The kneeling every time gets quite old quite fast. @Hex Bolt: Kneeling is popular, with requested features having been added for alternate pose and for required kneeling beyond a certain score just to even talk to the owner. Love the whole kneeling thing so much that i do exactly that, using the SD+ mechanics using the down key to kneel and up to stand. i sort of make a game of not forgetting to hit stand before i'm told to. @Jim55: I would hope that, locked inside with a madwoman clad in latex and with 40 padlocks and a whip in her had would have a better idea than "make a stew". Lola is a slave, of course she would need to clean the Master's home, and cook his meals. Probably all sorts of other activities could be included if not for the lack of any animations. Things such as massages, bathing, dressing the Mistress, even shopping for specific items, ect...might be part of her duties. After all, isn't that why you wanted to be a slave in the first place, to care for the Owner? Personally, i love the sweeping event. Wish it was possible to move around while sweeping so that way you could sweep the entire room/house before being allowed to stop or made to redo the job to the Owners satisfaction. Then again, i'm sick that way. Even if it was possible, i realize most other players would likely hate that it would take so much time. To get around that, i use Idle Animations WheelMenu...works great for sweeping and working in the garden/fields, depending on the Owner's dwelling. Edited September 5, 2024 by just_Gina to add to
wren888 Posted September 5, 2024 Posted September 5, 2024 (edited) A small suggestion. I like that when Lola enters a jarl's palace, Master orders her to bow down and kiss his feet. It's a nice touch when further defines Master and molds Lola. However, it always takes place at the entrance. In Whiterun, Markarth, Windhelm, Solitude, and, because the large dining table is in the way, Riften, I doubt much of anyone besides guards and a couple servants will notice what's going on. As the purpose of Lola's humiliation is to impress the jarl and his/her court regarding Master's superiority, I suggest that in addition to entering the palace, a second prerequisite be added to trigger the event: proximity to the jarl. E.g., 500-1000 units or whatever you think is best. At this point, I consider your mod so good that only appropriate additions and fine tuning like this would be helpful. Great work, Hex Bolt. Edited September 5, 2024 by wren888 2
Jim55 Posted September 5, 2024 Posted September 5, 2024 2 hours ago, just_Gina said: @Jim55 [...] Love the whole kneeling thing so much [...] @Jim55: Lola is a slave, of course she would need to clean the Master's home, and cook his meals. [...] *raises hands* taste is taste. I'm not denying many people have a home fantasy, I guess it's down to whether or not there's enough of a split to add the option or if I'm an outlier. I hate people who think something is bad because it's not for them. The minigame you describe is in Deviously Pink and in DCL, both use a random set of locations that you need to find and broom. Both locked in something. DP is easier to do cause it would be in their own shop, but I guess it could be done for a player home. DCL does this in a town in the "make me a sandwich" part of the mod *shakes fist at cloud*. None are good for roleplaying, though, I see why people come to Lola.
Hex Bolt Posted September 5, 2024 Author Posted September 5, 2024 (edited) 1 hour ago, wren888 said: I like that when Lola enters a jarl's palace, Master orders her to bow down and kiss his feet. It's a nice touch when further defines Master and molds Lola. However, it always takes place at the entrance. In Whiterun, Markarth, Windhelm, Solitude, and, because the large dining table is in the way, Riften, I doubt much of anyone besides guards and a couple servants will notice what's going on. Additionally, the jarls spend a fair amount of time looking down at the battle map of Skyrim spread out on a table. As the purpose of Lola's humiliation is to impress the jarl and his/her court regarding Master's superiority, I suggest that in addition to entering the palace, a second prerequisite be added to trigger the event: proximity to the jarl. E.g., 500 units or whatever you think is best. I like it, though it adds complexity. The event was in the original Submissive Lola. The emphasis then was on cleaning dirty shoes before stepping into the palace. I shifted the owner's intent, having Lola be seen licking (or kissing) the owner's shoes, even if she's only pretending to do it. The point now is to be seen. To your point, yeah, it's especially bad at Dragonsreach. Unfortunately, detecting distance to the jarl complicates the implementation, but I think it might be practical without doing something script-heavy (which I like to avoid). I can foresee complications, though, like those stairs in the Blue Palace (I can probably keep the distance short enough to avoid that), or the exiled jarls on the lower level. 6 hours ago, Jim55 said: Glowing collar seems cool as an idea. Thank you for all the comments. I'll have to go through them all as time permits. Just addressing a few now. The runic circle works really well. I'd implemented it for others and then ignored it, but recently I tried using it only on for beckoning, where it's a great cue, and whipping, where it looks like a spell holding the PC in place. 6 hours ago, Jim55 said: Get quest, assassinate X. Fast travel. Kneel. Shop is closed, wait, kneel. Go in, "oh yeah I saw X he's in Falkreath, he hangs around a shop". Go out, fast travel, kneel. He's sleeping. Wait, kneel. You get the picture. Some players love fast traveling; others avoid it. It's a matter of preference, but I'll mention that because fast traveling compresses game time, you're seeing opportunities to kneel and offer service come more quickly. The experience is more natural without fast forwarding. You can minimize the need to kneel by setting the minimum required service low and letting the owner approach you. Edited September 5, 2024 by Hex Bolt 1
Anunya Posted September 5, 2024 Posted September 5, 2024 14 hours ago, Hex Bolt said: Interesting idea. Possibly a bit too much. However, other owner comments will be coming in the next update: "Owner combat comments". Your owner will shout encouragement and taunt enemies in combat. Examples: "Get him, Lola!" or "My slave is tougher than you!" or "My slave is my sword and my shield!" (Lydia). Would it be possible to get a Submission Score reduction and comment if the owner reaches zero health during combat? I think this option could add support for a number of RP type scenarios for the Master and Lola (Lola as bodyguard, Lola as heal slut, Lola as disposable bait/distraction). Basically, the Master is obviously both more competent and important than Lola, but she's still expected to pull her weight - and if the Master reaches 0 health, clearly she hasn't. It'd also synergize nicely with the potion feature, I think, encouraging Lola to provide more powerful potions to her Master.
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