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Posted
8 hours ago, CaptainJ03 said:

That's weird. When I casually open SLAL and look into Billy's DD animations, I find a plethora of animations that are tagged with "rough, bound, aggressive", same with that small LRG(Device) pack. Yes, I'm aware that DDs aren't asked for in this surrounding, but you didn't say which animation packs you're using.

I do have that pack, but SLTR excludes bound or furniture animations (if the PC is bound, DD will try to match a bound animation anyway), so I wasn't looking at those.  I also overlooked Zyn Rough Standing and AP Fisting in the built-in SexLab animations because I had those toggled off.  It wasn't a scholarly analysis, just a check of animations that I had active and that fall within the mod's normal exclusions.

 

I'm just one data point, which has obvious limitations, but it was enough to conclude that (1) sadly, rough animations alone won't offer enough variety and (2) combining them with aggressive animations significantly helps.

Posted (edited)
12 hours ago, Hex Bolt said:

Adding rough animations to the pool of aggressive ones will dilute the violence level and offer more variety.

I'm good with that. I usually choose the animations myself from the pool of animations allowed after the mod limited the choices. Means I have more choices if you decrease the effect of filtering.

Although I also change tags of animations a lot via the SL animation MCM. (just not sure if that always has the effect I was looking for hehe)

Edited by donttouchmethere
Posted (edited)
On 8/19/2024 at 9:30 PM, Hex Bolt said:

It's rather pointless, but the next update will have achievements, visible in the mod's MCM.  Game achievements are usually pretty arbitrary, and these are no exception, but here is the list:


 

  Reveal hidden contents

Submissive Lola - Voluntarily became your own follower's slave.
The Resubmission - Submitted again to a former owner.

Submitted to Your Own Housecarl - What will the neighbors think?

Kept Pet - Your owner will never release you.  Never.
Domesticated - Cooked & cleaned 6 times each.
Working Slave - Whored out 10 times.
Run, Lola, Run - Fetched your owner a drink 12 times.
Dancing Fool - Danced for your owner 25 times.
Mmmph! - Got yourself gagged by your owner 3 times.  Naughty slave!
Naked Submission - Paraded naked through town 6 times.
Spank Me - Asked to be spanked 3 times.
Whip Me - Asked to be whipped 3 times.
Pony Girl - Worked as a pony girl 5 times.  (Wearing pony gear for other events is not counted.)
Perfect Score - Achieved the maximum score.
Bad Pet - Reached a score of -15 or less.
Submitted to Your Playmate - Submissively agreed to your playmate's demand for sex.
Punished by Your Playmate - Spanked or whipped by your playmate.  You know you liked it.

 

 

With several of the Loverslab mods in some way possibly having some form sexy achievements. I also have looked around and there's been several other modifications which have their own achievements. However their shown in the mod's MCM or in a world space of the mod.

 

I'm thinking to avoid potential conflicts and to make it easier for mods to have achievements, it may be an idea to have a custom common SFW achievements framework modification for Skyrim LE and/or SE.

 

Would @ponzipyramid be interested in using and/or creating just such a resource, it can be useful for any achievements which their modifications require. It would make a good resource for implementing custom achievements, which can be displayed in game as what ever form the author desires. As well as exported in some form for use in some form of story blog or some other content, as well as optionally made persistent across multiple saves - held outside of game as a SQLite or json db.

Edited by Leoosp
Posted
34 minutes ago, Leoosp said:

I'm thinking to avoid potential conflicts and to make it easier for mods to have achievements, it may be an idea to have a custom common SFW achievements framework modification for Skyrim LE and/or SE.

I don't see any conflicts.  My implementation just uses its own Achievements page on its MCM.  It's just for fun, the achievements will never offer any benefit, and they can be ignored.

 

If there were an external registry that works for all versions of Skyrim, I could certainly tie into it it's not too much work, but I feel like I've put about as much time into a "joke" feature as I want to.

Posted
8 hours ago, CaptainJ03 said:

 

 

No, of course not - the extensions are not part of this mod, and are not supported by the Author.

This mod comes with an MCM, there is a Rules Tab.

Find the Line "Weight Limit for Time to Relax" and set the slider to your liking.

 

(attaching the screenshot didn't work, LL is borked, as usual)


Why is the hand limiter not put on during this rule

Is it because of this rule that a limiter is put on?
 

Posted
1 hour ago, Edison.Tea said:

Why is the hand limiter not put on during this rule

Is it because of this rule that a limiter is put on?
 

how do I do the same as in this screenshot about armbinder?  

I don't have this at all, or I didn't figure out how to activate this feature.

i.webp

Posted (edited)
1 hour ago, Edison.Tea said:

Why is the hand limiter not put on during this rule
Is it because of this rule that a limiter is put on?

Something is preventing Devious Devices from equipping the armbinder on your character, or Devious Devices is not working correctly.  I just tested the Time to Relax quest with the Red Leather Armbinder.  It was equipped when the quest started.  When I removed it with a key, I got the warning message and the armbinder was automatically equipped.

 

Even if DD failed or was blocked from equipping it, you should have a Red Leather Armbinder in your inventory.

 

What version of Devious Devices are you using?  What version of this mod are you using?

Edited by Hex Bolt
Posted
9 minutes ago, Hex Bolt said:

Something is preventing Devious Devices from equipping the armbinder on your character, or Devious Devices is not working correctly. I just tested the Time to Relax quest with the Red Leather Armbinder. It was equipped when the quest started. When I removed it with a key, I got the warning message and the armbinder was automatically equipped.

 

Even if DD failed or was blocked from equipping it, you should have a Red Leather Armbinder in your inventory.

 

What version of Devious Devices are you using? What version of this mod are you using?

Devious Devices Expansion v.4.0
Devious Devices Assets v.3.0e + Devious Devices Integration v.4.0
Submissive Lola Resubmission 2.0.60

Posted
12 minutes ago, Hex Bolt said:

Something is preventing Devious Devices from equipping the armbinder on your character, or Devious Devices is not working correctly. I just tested the Time to Relax quest with the Red Leather Armbinder. It was equipped when the quest started. When I removed it with a key, I got the warning message and the armbinder was automatically equipped.

 

Even if DD failed or was blocked from equipping it, you should have a Red Leather Armbinder in your inventory.

 

What version of Devious Devices are you using? What version of this mod are you using?

From other mods, armbinder dresses normally

Posted (edited)
5 minutes ago, Edison.Tea said:

From other mods, armbinder dresses normally

Even if DD failed or was blocked from equipping it, you should have a Red Leather Armbinder in your inventory.

(
This is also not there at all)

Edited by Edison.Tea
Posted
9 minutes ago, Edison.Tea said:

Devious Devices Expansion v.4.0
Devious Devices Assets v.3.0e + Devious Devices Integration v.4.0
Submissive Lola Resubmission 2.0.60

Prior to DD 5, characters could get into a bugged state where some device slots would not equip anything.  DD 5 has fixed that.

 

You probably know that you're on an old version of this mod.  More recent versions will automatically reequip a required device, but I don't know if 2.0.60 can do that.  Even if it can, the device bug that you're having prevents this mod from putting the armbinder on your character.

 

I strongly encourage you to update to Devious Devices 5.2 (a new game is recommended).  It has important bug fixes, new devices, and much faster performance.  The newer versions of Submissive Lola require DD 5.2.  You're missing out on a year and half of updates, with new features and events.  Updating will avoid the problem that you're having.  You'll be glad that you did.

Posted
10 minutes ago, Hex Bolt said:

Prior to DD 5, characters could get into a bugged state where some device slots would not equip anything. DD 5 has fixed that.

 

You probably know that you're on an old version of this mod. More recent versions will automatically reequip a required device, but I don't know if 2.0.60 can do that. Even if it can, the device bug that you're having prevents this mod from putting the armbinder on your character.

 

I strongly encourage you to update to Devious Devices 5.2 (a new game is recommended). It has important bug fixes, new devices, and much faster performance. The newer versions of Submissive Lola require DD 5.2. You're missing out on a year and half of updates, with new features and events. Updating will avoid the problem that you're having. You'll be glad that you did.

Okay, I got it, I'll go try it, thanks.)

Posted

Let me thank you yet again because the dialogues related to the pony and "why does lola wear her collar" (missed that update) are another all time high in this mod. I don't know how you manage to write exactly what I believe Lola may be thinking in all sorts of situations, but you do. Thanks again for all the effort you put into this mod.

Posted
19 minutes ago, albyznts said:

Let me thank you yet again because the dialogues related to the pony and "why does lola wear her collar" (missed that update) are another all time high in this mod. I don't know how you manage to write exactly what I believe Lola may be thinking in all sorts of situations, but you do. Thanks again for all the effort you put into this mod.

Thank you so much!  That means a lot to me.

 

One of the challenges is that conversations in games like Skyrim tend to be one sided, because the player's lines must fit into the little response area, but NPCs can go on & on.  As a result, the owner has to express what Lola is thinking -- or what Lola should be thinking, and Master/Mistress is always right.

Posted
6 minutes ago, Kingslayer101 said:

I have NFF but is there any follower in the game or in a mod that wanders about and does stuff?

Followers that have their own special behavior are often (though not always) incompatible with mods like Submissive Lola.  Since you use NFF, its sandbox and tavern features let followers wander.  I found that I had to set the radius to 2048 to keep a follower from reaching the limit and moving back toward the PC in larger inns.

Posted
18 minutes ago, Hex Bolt said:

Followers that have their own special behavior are often (though not always) incompatible with mods like Submissive Lola.  Since you use NFF, its sandbox and tavern features let followers wander.  I found that I had to set the radius to 2048 to keep a follower from reaching the limit and moving back toward the PC in larger inns.

Its like I want to have a follower traveling outside making your character follow them instead. Trying to make it so that the PC is tricked into becoming Lola, can't find a way to do that.
I have a PC in the College right now, but I want them tricked into becoming one then have the follower be in the lead if that makes sense.

Posted
12 minutes ago, Kingslayer101 said:

Its like I want to have a follower traveling outside making your character follow them instead. Trying to make it so that the PC is tricked into becoming Lola, can't find a way to do that.
I have a PC in the College right now, but I want them tricked into becoming one then have the follower be in the lead if that makes sense.

Followers in Skyrim can't do that well.  The designers of the game assumed that you're the big hero and everyone wants to follow you.  Followers are designed to follow, not lead.  They can be made to walk or run to a specific destination, such as during the Parade event, but that only works reliably in cities, where there are clear pathways.

Posted
18 minutes ago, Hex Bolt said:

Followers in Skyrim can't do that well.  The designers of the game assumed that you're the big hero and everyone wants to follow you.  Followers are designed to follow, not lead.  They can be made to walk or run to a specific destination, such as during the Parade event, but that only works reliably in cities, where there are clear pathways.

Yeah that I know. If there were followers/NPC turned followers like Talsgar the wanderer that can trick you into becoming a slave, that would be cool but I can imagine them breaking. There are some followers from 3DNPC but I'll have to test patiently.

Posted
35 minutes ago, xyzxyz said:

What happens or doesn't work when I use DD5.1 instead of 5.2?

Some devices that this mod uses will not be present, and some events might not work correctly.  Whereas 5.1 was mostly a bug fix release for 5.0, 5.2 was a significant update.

 

If updating in an ongoing game is a concern, you can do it (I did).  Just be sure to remove all devices from your character and inventory before updating.  That worked fine for me, but making a hard save first would be wise.

Posted
4 minutes ago, xyzxyz said:

Can we hope for more events with the "Slave-sister"?

If you mean the other follower that this mod calls the "playmate" (someone with whom you have fun times), I do have some ideas, but they're not firm enough for me to talk about them yet.  I'm also open to suggestions.

Posted (edited)

Version 2.1.7

 

New:  A new MCM "Follower reaction" option for Strong Hand, "Convince Me", reverses the roles and has you having to persuade your follower to enslave you.

 

New:  A new player option for Strong Hand's "I'd like to talk to you about something unusual" topic.  If you're wearing any devious devices, you can tell your follower, "I have stuff locked on me.  I can't remove it."  The follower will be happy to offer to help you in exchange for your becoming a slave with a minimum contract time of 3 days.  The follower will receive a few keys.  As a slave, ask your owner for help unlocking the devices.

 

New:  MCM Gold setting, "Allowance bonus".  This amount times your score is added to your daily allowance.

 

New:  MCM Gold setting, "Owner takes your gold when poor".  Existing behavior has the owner take enough gold from you to stay above the poverty threshold.  This setting simply lets you turn that off, mainly for roleplaying a considerate owner.  However, the poverty system is intended to give you a strong incentive to not let the owner feel poor, and the risk of the owner taking your gold does that, so it's recommended to leave this setting on, which is the current behavior.

 

New:  An MCM Achievements page.  They're just for fun.  Game achievements are usually pretty arbitrary, and these are no exception.  Several things were not tracked before, like cooking and sweeping, so you'll have to earn them from zero.  If it's not displayed on the Statistics page, it probably wasn't being tracked.

 

New:  Thoughts for Love Sickness.  If you don't use the Love Sickness mod, you can ignore this (no action needed).  If you do use it, you can optionally have different thoughts displayed while you have the love sickness condition (if you don't add the new sections, you'll see the regular thoughts).  There are alternate versions of the main categories (GeneralLS, ProstitutionLS, and HumiliationLS) that are only used when your character has "the working girl's curse".  If you add one of these new sections, you must add them all.  The updated Thoughts-Example.json file has examples.

 

Changed:  When the owner says that one of you is stuck in a scene, info about the scene will display in the game's notification area.
Changed:  The MCM Devices setting for runic circle glow when punished has been split into separate settings for spanking and whipping.
Changed:  Rebellious slaves will not receive an allowance.
Changed:  Random zaps ("sometimes a slave should feel pain") are now much less strong, to distinguish them from real punishments.
Changed:  Minor improvements for Simple Slavery.  On arrival in the slave market, runic collar glow is extinguished and required cuffs are removed.  If FSM (Follower Slavery Mod) is not installed, the playmate will wait in the back behind the bidders, and will wait in the slave market along with your owner while you're away on your enslavement adventure.
Changed:  Sex animation selection has been improved.  You might notice that you have more variety in several situations, while seeing fewer unwanted animations (furniture or groping).  Lesbian rough sex will actually be rough (before, it was just strap-on consensual sex).  When the mod uses rough sex, instead of only using Aggressive animations, it will now use a combined pool of both Rough and Aggressive ones, which offers more variety and dilutes the violence level.  (Rough animations will be at the top of SexLab's animation selector.)

Edited by Hex Bolt
Posted
1 hour ago, Hex Bolt said:

If you mean the other follower that this mod calls the "playmate" (someone with whom you have fun times), I do have some ideas, but they're not firm enough for me to talk about them yet.  I'm also open to suggestions.

I'd like the option to put the same collar and cuffs on them 

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