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Posted

I do have an idea but:

I have no idea how hard it would be, but what about an event that happens when the owner/master/mistress has way to much money (10.000gp or something you choose).

He/She brings you to the guards and tells you that he is going to do stuff.

then you go to "Jail" or an "slave storage area" or something, returns in the morning and one of 3 things happened.

1. he spent all the money.

2. he bought a powerful item for himself (weapon or armor)

3. he bought sexy cloths for you, (or bdsm toy/restraints) that you have to stay in for x amount of time.

could add something else.

 

--------------

I do love this mod.

Posted

Hi

I have a little Problem after i play for hours without any Problems. Yesterday i finished the hairchange event also without any problems.

And have much fun with the mod.

But when i log in today my char has no Hair. And there is no way to get it back. I try the Racemenu and the hair shows up for a second and is

gone again.

Posted (edited)
3 hours ago, Sjussi said:

I have no idea how hard it would be, but what about an event that happens when the owner/master/mistress has way to much money (10.000gp or something you choose).

Thank you for the suggestion, but my assumption is that if too much money in the hands of the owner is a problem, the player will increase the owner's spending amounts in the MCM.  There has also been a suggestion for a setting to randomly have the owner go on a spending spree and lose a lot of gold.  That would accomplish something similar to your idea, though the main reason to have it is not so much to reduce owner gold (you can already do that) as it is to unexpectedly trigger the owner's poverty response and force the PC into prostitution.

 

Looking outside this mod, if the owner has too much gold, it's probably because it's too easy for the PC to acquire it.  Suggestions:

 

Spoiler

A mod like "Trade & Barter" (on Nexus) can be used to reduce the rate you receive when selling and even decrease the amount of gold that merchants have.  Look at your settings for prostitution.  Are they realistic?  (Would potato farmers and Mister Arrow-in-the-Knee have hundreds of septims to spend on a whore?  Or even one hundred?)  Consider voluntarily refraining from abusing common money-making mechanisms.  Assume that no one wants to buy a bunch of highly enchanted iron daggers made by a slave, and the same for those useless but pricey potions that have both positive and negative effects.

 

You can go a step further and assume there's a Nord superstition that it's seriously bad luck to wear armor or robes that someone died in.  No one will buy your looted armor or clothing if they even suspect that the last owner died in it.  Alternatively, there might be a distrust of enchanted items of any kind unless the enchanter is well known and trusted (slave whores are not trusted).  Warriors trust honest metal untainted by tricksy magic.  A wise mage would never equip a ring or necklace that might be hiding a curse.

 

Look for the ways that make earning gold too easy, then reduce or eliminate them.  Your owner won't have that problem with having too money (you might find yourself getting whored out a lot more), and the game might become more interesting with renewed challenge.

 

Edited by HexBolt8
Posted

How about if the owner has high levels of gold they tell you they want to invest in a store. They send you over with a sack of money, and a note telling the owner that you'll do some "sexual advertising" and have to use your speech skill and body to try to up-sell the customers. After that is done you resume your journey, earning different spankings based on your performance.

Posted
30 minutes ago, Thayja said:

Yesterday i finished the hairchange event also without any problems....  But when i log in today my char has no Hair. And there is no way to get it back. I try the Racemenu and the hair shows up for a second and is gone again.

I think your first sentence means that you completed the event and got your original hair back, but if that is NOT what you meant (you still had the new hair when you last saved the game), use the "Renew hair changes" button the System page of this mod's MCM to restore the changes.  Otherwise, if the event finished successfully and your original hair was restored but now it's gone, that hasn't been reported before, which probably indicates that something unusual is happening in your game.

 

Which hair mod(s) are you using?  Are you using a custom race?  Have you checked whether something that you have equipped (hat, circlet, earrings, nose piercing, horns, wings, etc.) is hiding the hair?

Posted
1 hour ago, HexBolt8 said:

I think your first sentence means that you completed the event and got your original hair back, but if that is NOT what you meant (you still had the new hair when you last saved the game), use the "Renew hair changes" button the System page of this mod's MCM to restore the changes.  Otherwise, if the event finished successfully and your original hair was restored but now it's gone, that hasn't been reported before, which probably indicates that something unusual is happening in your game.

 

Which hair mod(s) are you using?  Are you using a custom race?  Have you checked whether something that you have equipped (hat, circlet, earrings, nose piercing, horns, wings, etc.) is hiding the hair?

The event is finished succsefully (i got the right hair back). I made a save and leave the game. Today i loged in and i have no Hair at all. I dont use acuston race. I dont use any mods with horns or something else for the Head. Hairmods i use are Apachii and Kshairdos. I also use "Renew hair changes" but it doesent work there was still no hair. Then i try to get back the hair via Racemenu, the Hair shows up for a second and then no hair again. It works without Problems for several times before and i dont change something on the game. Interessing is that when i use an earlier save i have the same problem (no hair) and there where definitely no Problem with the hair when i play this part.

Posted
56 minutes ago, Thayja said:

The event is finished succsefully (i got the right hair back). I made a save and leave the game. Today i loged in and i have no Hair at all. I dont use acuston race. I dont use any mods with horns or something else for the Head. Hairmods i use are Apachii and Kshairdos. I also use "Renew hair changes" but it doesent work there was still no hair. Then i try to get back the hair via Racemenu, the Hair shows up for a second and then no hair again. It works without Problems for several times before and i dont change something on the game. Interessing is that when i use an earlier save i have the same problem (no hair) and there where definitely no Problem with the hair when i play this part.

From your description, I don't think the problem is related to this mod, but there are some things we can still look at.  Are you using a dynamic HDT type hair that moves when you do?  If so, try switching to a static hair.  Sometimes HDT or HDT-SMP meshes can be too much for a graphics processor, especially if you're using several of these dynamic models (like clothes or devices with chains that swing).

Posted

No i use the static Hair. I tested some more saves and it shows that this Hair problem comes up only in that saves where the mod is active. In those saves before i start the quest is

no Problem with the hair. It's just strange, if i load the last save before i activate the quest and load from there a save with the quest aktive the Hair is pesent. When i make then a new save close the game and start it again the Hair is gone.

 

Posted
3 hours ago, Thayja said:

No i use the static Hair. I tested some more saves and it shows that this Hair problem comes up only in that saves where the mod is active. In those saves before i start the quest is no Problem with the hair. It's just strange, if i load the last save before i activate the quest and load from there a save with the quest aktive the Hair is pesent. When i make then a new save close the game and start it again the Hair is gone.

That is strange.  Even more strange is what you said earlier, that when you use the race menu, the hair shows up for a second but then disappears.  It's as if something else (another mod?) is removing or overwriting your change.

 

You might try temporarily changing to one of the vanilla hair styles.  They work a little differently that the ones from mods, so that might clear up whatever the problem is.  After that, changing to your preferred hair might possibly work.

Posted

I try to use the vanilla Hairstyles but it's the same like with the others. Show up a sec and gone. I think maybe the information wich Hairstyle was used

before the Hairstyle change event is lost however. I dont know where it was saved. Where i can look for that? But still it was strange that the hair is present

when i load a save without the Lolaquest active first and load from this save one with the quest aktive. I tought about mabye it was because the Char is a

vampire ( I finshed the DLC1 Mainquest).

Posted
On 4/7/2024 at 9:53 AM, HexBolt8 said:

I'll take a look sometime when Nexus is more stable.

 

EDIT:  I took the base lap sitting mod (from Nexus) for spin.  As its author warns, the clipping and alignment are really pretty bad.  Most of the time, my character had one buttock perched on the end of the seated NPC's knee, with the rest of the posterior just hanging in space unsupported.  The angle really isn't right either.  The situation is further complicated if the player has installed alternate sitting animations (like with one leg crossed over the other one).

 

I made a note to look at implementing a different variation with the PC kneeling at the owner's feet.  The player chooses the position and angle, so this looks much better (and even more submissive).  I'd still have to work out the details for which seats are okay and getting the owner to sit and stay there, but this is better than having the PC sitting on the owner's lap and clipping right through a table.  Ideally, I'd like to have an NPC come over and talk to you while you're kneeling, or it's going to be dull just kneeling for some set amount of time.

Thanks for take it in consideration, I like the "sitting in master knee" but you're right is kinda bad, I imagine the event like master is sitting in the table talking with playmate (if is not marked as slave) or somenpc talking how somisive pc is and other stuff to give bad reputation to the pc while pc is sitting on master knee or in this case kneeling at master knee right next to them so the master can ask pc to make a little show or confirn what master is saying or both and if NPC or playmate got to be on Master good side he can borrow pc for "the night" (or something like that just giving ideas)

Posted
9 hours ago, Thayja said:

I think maybe the information wich Hairstyle was used before the Hairstyle change event is lost however. I dont know where it was saved.

Presumably, the game keeps character appearance data in the save file.  The hair change quest temporarily records the old hair style, but that is lost when the quest finishes and the old hair is restored.  When the quest ends, it's not running anymore.

 

9 hours ago, Thayja said:

I tought about mabye it was because the Char is a vampire ( I finshed the DLC1 Mainquest).

This might be your problem.  I did a web search for "skyrim vampire my hair disappears" and several people have reported no hair after becoming a vampire, even with a vanilla race like Nord.  It looks like people found two different solutions, described here and here.

 

I really think this is a problem with Skyrim and vampirism, not this mod and the hair change event.

Posted (edited)

Hi

I just did the quest where you can get cured of vampirism in Morthal. After that I was able to change hair as normal and save it without it disappearing again. I've never had this problem before and always play as a vampire. For me it is impossible to understand why the problem arose after the hairstyle event and is certainly not within your control. I never wanted to blame your mod, but since it came up after the hairstyle event, I asked and thank you very much for the answers and help in finding the cause. The fact that I found a way to fix the problem makes it a little complicated (Load 2 saves) but then it works.
Thanks again

Edited by Thayja
Posted

Anyone experienced getting stuck in a never ending masturbation loop when wearing a chastity belt? It wouldn't stop until I ended the slavery with my follower. Was basically unplayable as it would put me in an SL masturbation animation, and then either cancel that and put me in another or put me in another as soon as I ended the previous one. This would continue about 5-10 times until there was like a few minutes of respite. 

Posted
2 hours ago, darkevilhum said:

Anyone experienced getting stuck in a never ending masturbation loop when wearing a chastity belt?

I don't believe it's been reported before.  It sounds like a bad interaction between another mod that's forcing the PC to masturbate and Devious Devices.  That is outside this mod's control.  You didn't mention any notifications in your description.  If this mod's Masturbation Denial feature is enabled, it will display "Your collar becomes warm" and halt that act with a shock after just a few seconds.  A chastity belt will also interrupt masturbation a little later with the message, "With a sigh, you realize that this is futile."

 

Based on the description, and that this hasn't come up before, I don't think this mod is causing the problem.  You might look for a mod in your mod list that forces masturbation and try turning off that feature, at least while belted.

Posted
7 minutes ago, HexBolt8 said:

I don't believe it's been reported before.  It sounds like a bad interaction between another mod that's forcing the PC to masturbate and Devious Devices.  That is outside this mod's control.  You didn't mention any notifications in your description.  If this mod's Masturbation Denial feature is enabled, it will display "Your collar becomes warm" and halt that act with a shock after just a few seconds.  A chastity belt will also interrupt masturbation a little later with the message, "With a sigh, you realize that this is futile."

 

Based on the description, and that this hasn't come up before, I don't think this mod is causing the problem.  You might look for a mod in your mod list that forces masturbation and try turning off that feature, at least while belted.

 

It was that event yeah. "Your collar becomes warm" followed by an animation, followed by some long message about it being futile. Because my character was wearing a DD chastity belt as part of the pet project mod, I did go over all of my DD related mods and disable their events to no avail. (also tried halting all petproject events which made no difference) I also disabled the Masturbation Denial feature in Lola which made no difference. Eventually I had to just end the enslavement in Lola and then this behaviour stopped.

 

Obviously the event seems like it's a DD event but as it was only spamming me when enslaved via Lola, it's at least clear that part of the cause was Lola. I'd like to figure out what is making it unhappy so that I can actually continue with Lola as it's easily the most interesting mod in my list.

As far as other mods that were active/ongoing in that playthrough, I was mainly using petproject/lola/devious followers. 

Posted (edited)
1 hour ago, darkevilhum said:

Obviously the event seems like it's a DD event but as it was only spamming me when enslaved via Lola, it's at least clear that part of the cause was Lola. I'd like to figure out what is making it unhappy so that I can actually continue with Lola as it's easily the most interesting mod in my list.

Are you using any add-ons (extensions) for this mod?  Those are maintained by other people and I'm only vaguely aware of their content.  If one of these is causing a masturbation event, I won't know about it.  Otherwise, this mod only causes masturbation for a few specific situations where it's obvious that this mod is behind it because the owner will tell you to do it.

 

It's a long shot, but you're probably aware that holding down SexLab's hotkey (N by default) will cause the PC to masturbate.  If a mod or programmed key or mouse button is simulating holding down that key, that would cause masturbation.  Some mods like SexLab Adventures have their own key for this (I think its successor, Sexy Adventures, also has this key function).

 

This mod does monitor PC sex for things like Masturbation Denial (if enabled) and plug removal (if enabled).  It also checks at the end of sex to replace any plugs removed earlier by this mod (if that feature is enabled) and it looks at the sex partners to adjust PC arousal based on your MCM settings for satisfaction with sex with the owner or playmate.  Obviously, the latter is not applicable for solo sex, but this is the sort of processing that this mod does for PC sex, nothing that should cause a masturbation loop.

 

In your position, I would start by looking for the cause of the masturbation.  It's pointless to have that occur while belted (unless a mod wants to stress your helplessness) because DD will stop the act even without this mod's presence.  Conceivably, the mod that starts the masturbation might be waiting to do something when it completes or just retrying because whatever trigger conditions (like high arousal) that it uses would still be valid.

Edited by HexBolt8
Posted

Some unsolicited suggestion:
More devious device being integrated events would be great!
Kind of wish you maybe straight up take Deviously Cursed Loot's dominant follower's  (Sasha/Leah etc.) events, though I am not sure if you would need permission from the original author to do that. >ω>
Things like being locked in a belt with plugs when caught in solo animation if masturbation denial ins ticked, yoke in safe area that you can ask to change out into something else if you need your hands and such.

Posted
16 hours ago, Sis_User said:

Kind of wish you maybe straight up take Deviously Cursed Loot's dominant follower's  (Sasha/Leah etc.) events, though I am not sure if you would need permission from the original author to do that. >ω>
Things like being locked in a belt with plugs when caught in solo animation if masturbation denial ins ticked, yoke in safe area that you can ask to change out into something else if you need your hands and such.

I on the other hand am very glad that this mod doesn't use this kind of restraints which seriously hamper normal gameplay.

If you want these features, why not take Sasha as Lola's Mistress?

Posted
3 hours ago, CaptainJ03 said:

I on the other hand am very glad that this mod doesn't use this kind of restraints which seriously hamper normal gameplay.

If you want these features, why not take Sasha as Lola's Mistress?

Apart from her being horribly written? :)

 

I know, Hexbolt and Laura have kinda spoiled me for other mods

Posted
3 hours ago, threp said:

Apart from her being horribly written? :)

 

I think Sasha is kinda fun. I occasionally do a playthrough with Sasha as a dominant mistress. I prefer Sasha as a mistress over Leon or Leah.

Posted
9 hours ago, CaptainJ03 said:

I on the other hand am very glad that this mod doesn't use this kind of restraints which seriously hamper normal gameplay.

If you want these features, why not take Sasha as Lola's Mistress?

It would of course be feature you can turn on and off in the MCM as with most thing with this mod, which is another reason I prefer Lola over just taking Cursed Loot dominant followers, taking Sasha as both the built in cursed loot and Lola owner might introduce a lot of jank and incompatibility.

Mostly just a little bit of wishful thinking on my part for more devious device integration on a really good dominant follower mod that is actively being maintained and updated.

Posted
On 4/8/2024 at 11:12 PM, HexBolt8 said:

Thank you for the suggestion, but my assumption is that if too much money in the hands of the owner is a problem, the player will increase the owner's spending amounts in the MCM.  There has also been a suggestion for a setting to randomly have the owner go on a spending spree and lose a lot of gold.  That would accomplish something similar to your idea, though the main reason to have it is not so much to reduce owner gold (you can already do that) as it is to unexpectedly trigger the owner's poverty response and force the PC into prostitution.

 

Looking outside this mod, if the owner has too much gold, it's probably because it's too easy for the PC to acquire it.  Suggestions:

 

  Hide contents

A mod like "Trade & Barter" (on Nexus) can be used to reduce the rate you receive when selling and even decrease the amount of gold that merchants have.  Look at your settings for prostitution.  Are they realistic?  (Would potato farmers and Mister Arrow-in-the-Knee have hundreds of septims to spend on a whore?  Or even one hundred?)  Consider voluntarily refraining from abusing common money-making mechanisms.  Assume that no one wants to buy a bunch of highly enchanted iron daggers made by a slave, and the same for those useless but pricey potions that have both positive and negative effects.

 

You can go a step further and assume there's a Nord superstition that it's seriously bad luck to wear armor or robes that someone died in.  No one will buy your looted armor or clothing if they even suspect that the last owner died in it.  Alternatively, there might be a distrust of enchanted items of any kind unless the enchanter is well known and trusted (slave whores are not trusted).  Warriors trust honest metal untainted by tricksy magic.  A wise mage would never equip a ring or necklace that might be hiding a curse.

 

Look for the ways that make earning gold too easy, then reduce or eliminate them.  Your owner won't have that problem with having too money (you might find yourself getting whored out a lot more), and the game might become more interesting with renewed challenge.

 

 

There is also this mod that makes earning money from conventional ways a wee bit harder:

 

 

However, I for one would recommend against it, as this one is a bit TOO taxing for my tastes even with the optional patch that makes it "less harsh", so I would recommend some actual gold sink mods. Some examples I can think of:

- Bathing in Skyrim + Baths in inns costing 10 gold

- Needs mod

- Loot & Degradation or Mortal Weapons and Armors

- Simple Taxes

- Sexlab Survival (set the license cost and duration and the tax for leaving a city to something you feel is right)

 

But, I wouldn't mind this mod having a feature that helps lower the owner's gold in some way at different intervals, rather than us increasing how much gold is lost. Not sure how hard to implement those would be, but some suggestions:

- owner loses their money: X%, say 10% amount goes poof, hey, when we got too much money, we sometimes forget where we spent it

- owner wants to celebrate: at X times the poverty amount, say 4x, start a mini quest where the owner wants to go an inn and buys everyone a couple drinks with the occasion of [insert something here] causing the owner to lose Y times the poverty amount, say 2x

- owner buys a house: if Lola is thane in a city, and that city's player home isn't purchased yet and the owner has enough money, start a mini quest the owner gives Lola the money to go and purchase said home

 

Imho, these would make the owner feel more "alive", helping with the RP of the mod, rather than leaving most of everything on the player when it comes to losing money.

Posted
53 minutes ago, Rylalei said:

- owner loses their money: X%, say 10% amount goes poof, hey, when we got too much money, we sometimes forget where we spent it

- owner wants to celebrate: at X times the poverty amount, say 4x, start a mini quest where the owner wants to go an inn and buys everyone a couple drinks with the occasion of [insert something here] causing the owner to lose Y times the poverty amount, say 2x

I already had a note to look at "owner goes on a spending spree" as an optional feature; these could be a couple of ways of implementing that.  Thank you for the ideas.  I added them to my ideas list.

 

56 minutes ago, Rylalei said:

- owner buys a house: if Lola is thane in a city, and that city's player home isn't purchased yet and the owner has enough money, start a mini quest the owner gives Lola the money to go and purchase said home

I prefer to leave major purchases to the player's decision, and the vanilla houses (requiring thaneship and the related quest line) can be too restrictive.  Maybe you want a house in or near Solitude but hate the idea of doing that quest chain again.  Or maybe you plan to use a mod-added house that's a bit more modest than Proudspire, for a significantly lower price.  Only the player can know these things.  Although it requires some management of settings, a player can keep increasing the poverty level to simulate the owner's desire to save enough gold for that house.  (Maybe a new setting could help with saving toward a target amount.)  If the goal really is a vanilla house, then when the owner has enough gold, the player could decrease the poverty setting and use the mod's shopping feature to use the owner's gold to buy the house.

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