kingsglaive Posted April 19, 2024 Posted April 19, 2024 I have a new idea, what do you think? A new slave door-to-door service has been added, which can be targeted at businessmen who own stores, residents who own houses, soldiers in military camps, lords in palaces, etc. The owner will contact these people and arrange for Lola to provide door-to-door services. The services can include cleaning the room, providing sex, cooking, dancing, helping with deliveries, etc. And the customers who are served will give Lola a rating. If they get a good rating, they will be paid more, and if they get a bad rating, they will not be paid (some customers will be very picky). If Lola comes back with a bad review, she will be punished by her owner. The owner will distribute the reward based on Lola's performance, or it may be monopolized by the owner.
Idynian Posted April 19, 2024 Posted April 19, 2024 On 4/14/2024 at 7:42 PM, HexBolt8 said: I prefer to leave major purchases to the player's decision, and the vanilla houses (requiring thaneship and the related quest line) can be too restrictive. Maybe you want a house in or near Solitude but hate the idea of doing that quest chain again. Or maybe you plan to use a mod-added house that's a bit more modest than Proudspire, for a significantly lower price. Only the player can know these things. Although it requires some management of settings, a player can keep increasing the poverty level to simulate the owner's desire to save enough gold for that house. (Maybe a new setting could help with saving toward a target amount.) If the goal really is a vanilla house, then when the owner has enough gold, the player could decrease the poverty setting and use the mod's shopping feature to use the owner's gold to buy the house. Hmm, you could potentially do this, if the event fires (owner is very rich 5k/10k+ (customizable) and score is high?), your mistress decides that they want a house. They don't care what or where it is, I don't know what kind of location tags are in use, but some might be useful. ie: Hey I bought this space what do you think mistress! Then if it passes they'll consider this 'their home' this'll let the player choose a house/base they'll actually use. You have to get it within 7-14days or you suffer punishment, and your owner will let you use some of the money to secure it. Now the player could choose whether to get a vanilla or modded house, iirc some modded houses are just free, others are 5k-10k-40k etc Alternatively the owner could have you purchase a nondescript 'deed' of ownership from a local jarl, that you turn over to your mistress. I think a house/base could be good vehicle for putting in new rules/quests, ie invite people to a party, return home to relax for a day while the player's locked up or something. Ultimately when it comes to gold in Skyrim, it is ultimately down to the player to balance. As depending on which mods you're running you could be spending 300-1k or 3k-10k per week. That being said, having an optional system to kick you back when you over do it might be fun.
petterparker Posted April 22, 2024 Posted April 22, 2024 How can I have a playmate? My owner is Lydia and when I want to select Jenassa or Mjoll as playmates in the MCM. I read a warning that says something like: "you must select a valid NPC (must be in the Follower Faction). However, I can't have any more followers. Because when I want them to follow me, they answer something like... "It seems that you already have someone following you, get rid of them and I will help you"
Hex Bolt Posted April 22, 2024 Author Posted April 22, 2024 (edited) 9 hours ago, petterparker said: How can I have a playmate? My owner is Lydia and when I want to select Jenassa or Mjoll as playmates in the MCM. I read a warning that says something like: "you must select a valid NPC (must be in the Follower Faction). However, I can't have any more followers. Because when I want them to follow me, they answer something like... "It seems that you already have someone following you, get rid of them and I will help you" You have to use a follower framework (such as Nether's Follower Framework, for LE or SE) that lets you have more than one follower. When you have recruited a second follower, it is eligible to be your playmate. Edited April 22, 2024 by HexBolt8 Updated the links 1
CaptainJ03 Posted April 22, 2024 Posted April 22, 2024 4 hours ago, petterparker said: How can I have a playmate? Hexbolt8 already answered that for the most universal way, but if you don't want a follower framework (I have no idea why, but people are different) there are followers like Remiel or Anja Iceheart that come with their own small framework. 3 hours ago, HexBolt8 said: You have to use a follower framework (such as Nether's Follower Framework) that lets you have more than one follower. Current version 2.8.6b of NFF is over at the Nexus again *sigh* (I don't understand why some people make new pages for new versions, it's really annoying.) 1
Hex Bolt Posted April 22, 2024 Author Posted April 22, 2024 (edited) 5 hours ago, CaptainJ03 said: Current version 2.8.6b of NFF is over at the Nexus again *sigh* (I don't understand why some people make new pages for new versions, it's really annoying.) The author had pulled everything from Nexus back when that site changed its terms to support collections, triggering an exodus by various authors. NFF moved to LoversLab at that time and found a welcoming home. Netherworks later had a change of heart about Nexus and put NFF back up there, which required a new page because the original had been deleted. Sadly, it seems that the copy here on this site is not being maintained. I will update the link to point to the newer pages. Edited April 22, 2024 by HexBolt8 2
petterparker Posted April 24, 2024 Posted April 24, 2024 I report a Bug: The "Owner takes your potions" function causes ctd. Context: Spoiler I have installed a mod to make followers weaker and thus achieve a game with a more balanced difficulty. However, I made my followers very weak so they usually spend a lot of time recovering on the ground during fights. Then she practically took all my potions away very quickly. When the potions ran out my follower needed to get up it simply caused "ctd". By disabling this feature in the MCM my game went back to normal.
petterparker Posted April 24, 2024 Posted April 24, 2024 Is there a possibility of an integration of the "Milk Mod Economy SE" mod in this mod?
Hex Bolt Posted April 24, 2024 Author Posted April 24, 2024 (edited) 29 minutes ago, petterparker said: I have installed a mod to make followers weaker and thus achieve a game with a more balanced difficulty. However, I made my followers very weak so they usually spend a lot of time recovering on the ground during fights. Then she practically took all my potions away very quickly. When the potions ran out my follower needed to get up it simply caused "ctd". I did some testing just now and I was not able to cause a crash (or any other noticeable problem). I tested situations where the PC had many healing potions, only a few, or none. So, I don't see a problem. If you have a crash log, that might indicate exactly what went wrong. 24 minutes ago, petterparker said: Is there a possibility of an integration of the "Milk Mod Economy SE" mod in this mod? I'm not planning to do anything with milk mods. Edited April 24, 2024 by HexBolt8 3
Anunya Posted April 24, 2024 Posted April 24, 2024 A suggestion / request/ thought: I love how the PC's owner can make her change her hairstyle. It's very in theme for the mod IMO. There are two very good hair mods (mutually exclusive in practice, but I use both of them on different playthroughs) and I think it'd be pretty swell if SubLola could integrate with either one of them (or both, if it's possible to detect which one is active). One of the mods is YPS Immersive Fashion (available on SexLab). It's been back in active development for a while now. If you're not familiar with it, it uses json files organize all the different hairstyles by length; you can cut and dye your hair, hair grows back slowly, you can perm the hair, put it up, and it all takes some time and effort. There's potentially a lot you could do with it if you're interested in digging in to it - but a simple implementation might be that the owner cuts Lola's hair to a shorter length / applies hair dye / gives her a potion of hair growth to make her hair longer. A slightly different approach would be to tell Lola to change her hair (it can be done with just putting it in a pony tail) and present it back. At that time there's a chance the Owner says "sure that's good" or says "nah, still don't like it, change it again" (with a higher chance of approval if the hair is dyed). The other mod is Let Your Hair Down (available both for LE and SE). Basically it allows the player to change between having their hair up or their hair down, with MCM options of the change impact gameplay (which I'm really enjoying). The current version (in SE at least), allows the user to define several profiles of hair up/down - so it might be relatively simple (?) for the SubLola mod to force the player to use a different Let Your Hair Down profile when the hair change event is triggered. ... just some thoughts for you consideration
threp Posted April 24, 2024 Posted April 24, 2024 33 minutes ago, Anunya said: One of the mods is YPS Immersive Fashion (available on SexLab). It's been back in active development for a while now. One general comment on YPS: If you allow the mod to handle your characters head hair (permits it to grow over time without using potions), the hair change from Lola doesn't work. Well, it works, but it gets reverted by YPS within seconds to whatever style is currently set by that mod. I usually just manually change my hairstyle using one of the hairstyling tools when mistress demands it, and revert it to my previous manually when the tiime is over. There is an option in YPS to be a hair model for the various stylists, where you get given a different cut/colour that is locked for a user defined period. Could link into that, I suppose, for integration. Probably more trouble than it's worth though. 1
kingsglaive Posted April 24, 2024 Posted April 24, 2024 7 hours ago, Anunya said: 建议/请求/想法: 我喜欢电脑主人让她改变发型。在我看来,这非常适合 mod 的主题。 有两种非常好的头发模型(在实践中是相互排斥的,但我在不同的游戏中使用它们)并且我认为如果 SubLola 可以与其中之一(或两者,如果可以检测到的话)集成,那就太好了哪一个处于活动状态)。 其中之一是 YPS Immersive Fashion(可在 SexLab 上找到)。它现在已经恢复活跃开发一段时间了。如果你不熟悉它,它使用 json 文件按长度组织所有不同的发型;你可以剪头发、染头发,头发慢慢长回来,你可以烫头发、盘起来,这一切都需要一些时间和精力。如果你有兴趣深入研究的话,你可以用它做很多事情 - 但一个简单的实现可能是主人把 Lola 的头发剪短/涂上染发剂/给她一剂头发生长药水来使头发生长。她的头发更长了。一种稍微不同的方法是告诉 Lola 改变她的头发(只需将其扎成马尾辫即可完成)并将其呈现回来。这时候店主有可能会说“当然可以”或者说“不行,还是不喜欢,再换一个”(如果染了头发,认可的几率会更高)。 另一个模组是 Let Your Hair Down( LE和SE 均可用)。基本上,它允许玩家在头发向上或向下之间进行切换,并通过 MCM 选项改变影响游戏玩法(我真的很喜欢)。当前版本(至少在 SE 中)允许用户定义几种头发向上/向下的配置文件 - 因此对于 SubLola mod 来说,强制玩家在以下情况下使用不同的让你的头发向下配置文件可能相对简单(?)触发换发事件。 ...只是一些想法供您考虑 You can freely set the hairstyle you want to change in MCM
gorb3 Posted April 27, 2024 Posted April 27, 2024 Any reason DF Spank and SLALVampireFeed tags wouldnt be detected? I have both but both the Vampire and Spanking event only trigger normal scenes. I have to manually change them to an appropriate animation with SL Tools. The animations from these packs work fine, it just seems that there is an issue with the tags maybe.
Hex Bolt Posted April 27, 2024 Author Posted April 27, 2024 28 minutes ago, gorb3 said: Any reason DF Spank and SLALVampireFeed tags wouldnt be detected? I have both but both the Vampire and Spanking event only trigger normal scenes. I have to manually change them to an appropriate animation with SL Tools. The animations from these packs work fine, it just seems that there is an issue with the tags maybe. Those scenes from this mod look for animations with the "Spanking" or "Spank" tags for spanking or "Feeding" for vampire feeding. Depending on your MCM settings for this mod and whether the scene is outside, the mod might also exclude the "Furniture" and "Chair" tags, but if you enabled all the animations in DF Spank, there are several that don't have those tags. If this mod can't find a spanking or feeding animation, it will display a one-time pop-up warning to that effect. If you never saw those warnings, something else in SexLab might be filtering out those animations. This mod just uses SexLab's animation lookup functions. It's conceivable that something in your SexLab settings might be too restrictive, causing the lookup to not find anything.
gorb3 Posted April 27, 2024 Posted April 27, 2024 50 minutes ago, HexBolt8 said: Those scenes from this mod look for animations with the "Spanking" or "Spank" tags for spanking or "Feeding" for vampire feeding. Depending on your MCM settings for this mod and whether the scene is outside, the mod might also exclude the "Furniture" and "Chair" tags, but if you enabled all the animations in DF Spank, there are several that don't have those tags. If this mod can't find a spanking or feeding animation, it will display a one-time pop-up warning to that effect. If you never saw those warnings, something else in SexLab might be filtering out those animations. This mod just uses SexLab's animation lookup functions. It's conceivable that something in your SexLab settings might be too restrictive, causing the lookup to not find anything. One thing I noticed is the Vamp Feeding anims we're all 'FF', I was using a male. The DF anims have like 5-6 tags each besides 'Spanking', could this be a problem? Will try on a new save with a femdom instead and play around with the SL filters. In my previous games a few months back the DF pack worked perfectly within the DF gameplay (full mod installed). I'm going to drop some SLAL packs too.
Hex Bolt Posted April 27, 2024 Author Posted April 27, 2024 18 minutes ago, gorb3 said: The DF anims have like 5-6 tags each besides 'Spanking', could this be a problem? No, not unless something other than this mod is trying to exclude those tags. That animation pack is used by others, and it's common for animations to have many tags.
gorb3 Posted April 28, 2024 Posted April 28, 2024 20 hours ago, HexBolt8 said: No, not unless something other than this mod is trying to exclude those tags. That animation pack is used by others, and it's common for animations to have many tags. Still no luck with feedings and spanking. Played around with a lot of the filters. Sexual Vampire Feeding has a ton of animations but only one with the Feeding tag. The other one listed is all FF. Honestly have no idea, SL Tools works great to set them manually but only shows a limited selection of random animations in the menu to select one so sometimes I don't get them. It's definitely something with an MCM setting in a mod because the animations work great. Any example of what a compatible SL animation settings tab should look like? The filters are overwhelming and the syntax in the explanations of the filters is strange and too wordy.
Hex Bolt Posted April 28, 2024 Author Posted April 28, 2024 1 hour ago, gorb3 said: Sexual Vampire Feeding has a ton of animations but only one with the Feeding tag. A tool like SLATE (for LE or SE) lets you add or remove tags from animations. What version of SexLab are you using?
gorb3 Posted April 28, 2024 Posted April 28, 2024 9 minutes ago, HexBolt8 said: A tool like SLATE (for LE or SE) lets you add or remove tags from animations. What version of SexLab are you using? SLATE never showed my animations in it's MCM so I scrapped it, do you have to manually put a list of them in the SLATE mod folder? Using SL 1.63 on 1.5.97 SE. Also using Osmel's version of Sexlab Utility Plus. The animations will play if I start them manually, seems like Sub. Lola just isn't finding them for some reason. My guess is a filter setting in either DD ZaZ or SexLab causing it. .
Hex Bolt Posted April 28, 2024 Author Posted April 28, 2024 37 minutes ago, gorb3 said: SLATE never showed my animations in it's MCM so I scrapped it, do you have to manually put a list of them in the SLATE mod folder? For non-sex animations, you'd need to use the "Use custom animation set" toggle and follow the instruction in that setting's help text. It does seem likely that something external is interfering, considering that both spanking and feeding animations are affected.
gorb3 Posted April 28, 2024 Posted April 28, 2024 19 minutes ago, HexBolt8 said: For non-sex animations, you'd need to use the "Use custom animation set" toggle and follow the instruction in that setting's help text. It does seem likely that something external is interfering, considering that both spanking and feeding animations are affected. Not like there's a hundred other things with this mod and its extensions to enjoy anyways, I'll keep messing around with it. Love the findom aspect and those gold sharing notifications, especially after the working slave quest and you get nothing afterwards for yourself... Appearance changes are great too, would be awesome if there was and option to trigger it each time you enter a new town "new town new you" type of deal on top of the event. Forced skin tone/weight changes could be interesting too if possible.
gorb3 Posted April 30, 2024 Posted April 30, 2024 On 4/27/2024 at 9:59 PM, HexBolt8 said: For non-sex animations, you'd need to use the "Use custom animation set" toggle and follow the instruction in that setting's help text. It does seem likely that something external is interfering, considering that both spanking and feeding animations are affected. SLATE and the animations worked fine after dumping SL Utility + 1
Hex Bolt Posted May 3, 2024 Author Posted May 3, 2024 I will not be in a position to check the forums here for the next couple of weeks (it's nothing bad, but I don't care to go into more detail). I will catch up on any unanswered support questions as soon as I can. Thank you for your understanding. 5
valcon767 Posted May 3, 2024 Posted May 3, 2024 4 hours ago, HexBolt8 said: I will not be in a position to check the forums here for the next couple of weeks (it's nothing bad, but I don't care to go into more detail). I will catch up on any unanswered support questions as soon as I can. Thank you for your understanding. be safe and be well
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