I unpause Posted November 8, 2023 Posted November 8, 2023 Hey I got a VR headset and created a setup and noticed that with Lola when you do the kneel part the camera does not go down so you just sort of see your character model down below, anyone have any idea how you can make it so that it auto goes down? If I just missed something or if not if there is a mod that would do that or if there is not option or mod for this a potential feature request to do this would be nice as it would make the experience more immersive in VR.
Hex Bolt Posted November 8, 2023 Author Posted November 8, 2023 1 hour ago, I unpause said: I got a VR headset and created a setup and noticed that with Lola when you do the kneel part the camera does not go down I'm not very knowledgeable about Skyrim VR, but you'll probably need a generic solution. Kneeling in this mod uses the ZazAPC016 pose from ZAP, with DD_FT_CollarMe from DD as the alternate pose. Perhaps some support for using VR with those mods exists somewhere.
I unpause Posted November 8, 2023 Posted November 8, 2023 Thanks for letting me know, I'll do some digging and if I find anything on it I'll drop it here for others.
CaptainJ03 Posted November 8, 2023 Posted November 8, 2023 4 hours ago, I unpause said: Hey I got a VR headset and created a setup and noticed that with Lola when you do the kneel part the camera does not go down Even without VR your perspective never changes when kneeling or wearing a pet suit. Makes it quite hard in 3rd person mode to activate things, because you have to think your perspective as if you're standing. I'd assume that this would need some major fix in Skyrim's behaviour.
Lightsong Posted November 9, 2023 Posted November 9, 2023 (edited) On 10/31/2023 at 3:34 PM, HexBolt8 said: It's already in there. The Blood Drain effect is a temporary loss of 10 points of Health & Stamina, intentionally small enough that it won't cripple a low-level character. Oh perfect I guess I missed it. You really did think of everything! ❤️ Edit - Would you mind if I asked what setting I would need to modify in the esp or any json/ini file etc, if I wanted to increase the debuff setting a little? Edited November 9, 2023 by Lightsong
thatisthecase Posted November 10, 2023 Posted November 10, 2023 (edited) Has anyone encounter a bug(?) that make the PC the dominant one during sex scenes? It's weird seeing my mistress suddenly submit to me during sex scenes. Edited November 10, 2023 by thatisthecase
Hex Bolt Posted November 10, 2023 Author Posted November 10, 2023 32 minutes ago, thatisthecase said: Has anyone encounter a bug(?) that make the PC the dominant one during sex scenes? This mod uses sex animation tags, your MCM settings for this mod's sex preferences (strap-on use and such), and the SexLab genders of the participants to select appropriate animations and assign the positions. Unfortunately, sex animations are not implemented consistently with regard to a "dominant" position among the various animation pack authors (especially for lesbian sex). The only workarounds are to use SexLab's hotkey to switch positions when that happens, or to disable the animations that look strange. SexLab settings can also affect position assignments, depending on the SexLab gender and other settings (such as always taking the male position), so it's worth taking a careful look at your SexLab MCM to see if your settings are overly restrictive and possibly forcing an actor into a strange position. 2
Gräfin Zeppelin Posted November 10, 2023 Posted November 10, 2023 Sexlab tools is also your friend here. 1
thatisthecase Posted November 11, 2023 Posted November 11, 2023 6 hours ago, HexBolt8 said: This mod uses sex animation tags, your MCM settings for this mod's sex preferences (strap-on use and such), and the SexLab genders of the participants to select appropriate animations and assign the positions. Unfortunately, sex animations are not implemented consistently with regard to a "dominant" position among the various animation pack authors (especially for lesbian sex). The only workarounds are to use SexLab's hotkey to switch positions when that happens, or to disable the animations that look strange. SexLab settings can also affect position assignments, depending on the SexLab gender and other settings (such as always taking the male position), so it's worth taking a careful look at your SexLab MCM to see if your settings are overly restrictive and possibly forcing an actor into a strange position. My character is set as Female and I didn't see any "always taking the male position" option in Sexlab, everything is in default. I will enable the "Adjusst Victim/Aggressor option which hopefully will fix some scences, otherwise using the switch hotkey could be a workaround. Thank you 4 hours ago, Gräfin Zeppelin said: Sexlab tools is also your friend here. Thanks. I guess adding the FemDom tag could help
kapibar Posted November 11, 2023 Posted November 11, 2023 (edited) I thought something was fucky with my setup, but I see I'm not the only one with this issue. Boot licking animation does not fire up. I don't think this is an issue with ZAP, as the animation works fine with other mods, the problem occurs only with SLtR ?. And it was working just fine few versions ago. Sadly, I didn't find a solution in this thread. Edited November 11, 2023 by kapibar
Hex Bolt Posted November 12, 2023 Author Posted November 12, 2023 4 hours ago, kapibar said: Boot licking animation does not fire up. I don't think this is an issue with ZAP, as the animation works fine with other mods, the problem occurs only with SLtR ?. And it was working just fine few versions ago. That is strange. For what it's worth, it works okay for me. It might not apply, but if your character has an equipped yoke or heavy bandage device (as determined by keywords), a different animation will be used that's more appropriate. Nothing has changed here recently for the licking animation, at least not in the script (that script function from a mod version from last year is identical). A possibility to consider is that perhaps it's not this mod that changed, but your game. Anything added, changed, or updated recently that could affect animations in some way? It's conceivable that DAR/OAR might be overriding the ZAP animation in the palace scene. If the licking animation from those other mods is triggered in the palace, does it work? If you trigger the animation with the console, does it work? (player.PlayIdle zbfIdleKneelLickFeet) If you enter "sqv vkjmq" in the console and scroll up to find ::SceneLocked_var, is it false?
kapibar Posted November 12, 2023 Posted November 12, 2023 5 hours ago, HexBolt8 said: It might not apply, but if your character has an equipped yoke or heavy bandage device (as determined by keywords), a different animation will be used that's more appropriate. Free as a bird, so that's not it. Quote A possibility to consider is that perhaps it's not this mod that changed, but your game. Anything added, changed, or updated recently that could affect animations in some way? Well, it's Skyrim modding, so the setup gets tweaked. But I don't think I added anything that could affect LL animations. The only change that I can think of is updating Lola. Quote It's conceivable that DAR/OAR might be overriding the ZAP animation Don't use them. Quote If you trigger the animation with the console, does it work? (player.PlayIdle zbfIdleKneelLickFeet) Yup. Everything's fine. Quote If you enter "sqv vkjmq" in the console and scroll up to find ::SceneLocked_var, is it false? Heh, sorry, can't scroll. My laptop has scroll on function shortcuts and they don't work in Skyrim. So I can see only few lines.
wolfeman77346 Posted November 12, 2023 Posted November 12, 2023 (edited) Im diving deeper into Lola, and finding some confusing behaviors. The controlled clothing part fired up, and I have specific clothing to wear while in my current town. No probs there. I went into the tavern and I began getting warnings that the clothing is not allowed. I asked my mistress, and she said I needed common clothes and boots instead. I happened to have some, but alas, it did not matter. Nothing I put on in the tavern would satisfy her, and the zapping commenced in earnest. So now I avoid the tavern because I get zapped there no matter what I put on. She then fired up the "carry my burden" adventure, and put a backpack on me. No problem, until I asked too many times about removing it. At that point she stripped me, and said I needed to "lighten my load", forbidding me from wearing clothes. However, she seems to have forgot that this "other" adventure has me required to wear clothes. So now, no matter where I am, she zapps me repeatedly since im naked and not wearing her clothes of choice. If I put on the clothes, she stripes them off and continues zapping me. So is there something Im missing here? A setting or something? A follower memory add-on? (Think its resolved by setting Nudity Rule to Never (it was set to "Safe Places". I do think I was warned about this when the outfit task started, but it never registered to me what I needed to do to resolve it.) Edited November 12, 2023 by wolfeman77346 Think its resolved.
Hex Bolt Posted November 12, 2023 Author Posted November 12, 2023 16 minutes ago, wolfeman77346 said: Im diving deeper into Lola, and finding some confusing behaviors. Some (or all) of the problems you mention are from features that come from add-ons to this mod (SLTR). I don't support add-ons, but the author of the one(s) you're using should be able to help (except for Kalmah's, which has been dormant for a long time and probably no longer works well. since it hasn't kept up with this mod's development). Add-ons for this mod are not like official DLC for Skyrim. Each is done by a different developer with a different vision for what the experience should be, each adding its own spin. It's a personal choice, depending on what you want for your game. 27 minutes ago, wolfeman77346 said: The controlled clothing part fired up, and I have specific clothing to wear while in my current town. This mod does have clothing restriction, the Required Nudity rule. However, Coffee's add-on has outfit requirements. It's unclear which you're talking about. 29 minutes ago, wolfeman77346 said: I went into the tavern and I began getting warnings that the clothing is not allowed. I asked my mistress, and she said I needed common clothes and boots instead. If it's this mod's required nudity rule, there's a "Simple clothes only" option (off by default) that greatly restricts what you can wear even when clothes are allowed. You might not want that. 35 minutes ago, wolfeman77346 said: She then fired up the "carry my burden" adventure, and put a backpack on me From Kalmah's add-on. SLTR also has burden carrying tasks (two of them), but they don't add a backpack. With the add-on, you potentially could be carrying 3 burdens. 36 minutes ago, wolfeman77346 said: However, she seems to have forgot that this "other" adventure has me required to wear clothes. No idea what that is. 37 minutes ago, wolfeman77346 said: So now, no matter where I am, she zapps me repeatedly since im naked and not wearing her clothes of choice. Unless there's a bug here, that sounds like Coffee's add-on. SLTR doesn't force wearing clothes in nudity-required areas, it just allows a few exceptions for optional worn clothing. The "Simple clothes only" option should only apply in clothing-allowed areas (since otherwise you can't wear any) or to clothing exceptions (e.g., you can always wear unarmored shoes when you have to be naked, but "Simple clothes only" requires that they not be "rich" shoes). 1
Hex Bolt Posted November 12, 2023 Author Posted November 12, 2023 13 hours ago, kapibar said: Quote If you enter "sqv vkjmq" in the console and scroll up to find ::SceneLocked_var, is it false? Heh, sorry, can't scroll. My laptop has scroll on function shortcuts and they don't work in Skyrim. So I can see only few lines. The PageUp key should work, if you ever try that again. This one is unlikely to be the cause, but if it did get set wrong it certainly would interfere. I'll keep this in mind, but there's really nothing I can do now. I'm not aware of anything that changed in the mod recently to affect the animation, and you're not aware of anything that changed in your game that would cause it, so that kind of excludes all possibilities.
kapibar Posted November 12, 2023 Posted November 12, 2023 8 minutes ago, HexBolt8 said: The PageUp key should work, if you ever try that again. This one is unlikely to be the cause, but if it did get set wrong it certainly would interfere. It doesn't. I tried everything (believe me, it pisses me off extremely). It's a stupid design, honestly. The hotkey works in pretty much every app except Skyrim. Also tried remapping the key, but Skyrim doesn't give a damn. Anyway, Monoman's Wartimes uses the same pose and it works just fine. If anything, my modlist is a little bit more streamilned compared to previous playthrough's. @shiagwen reported the same problem. We can simply compare our modlists and see which mods are present in both. The culprit (if there is one) must be on that list.
shiagwen Posted November 12, 2023 Posted November 12, 2023 On 11/11/2023 at 8:33 PM, kapibar said: I thought something was fucky with my setup, but I see I'm not the only one with this issue. Boot licking animation does not fire up. I don't think this is an issue with ZAP, as the animation works fine with other mods, the problem occurs only with SLtR ?. And it was working just fine few versions ago. Sadly, I didn't find a solution in this thread. i just can confirm this. it did work in ealier versions. However , i am not using lola and DDi anymore, because with ddi you get the opposite you want. ddi uses the zap animations, to be seen in the meshes / animation /ddsl file., old animations like APskullfuck, arroks, etc. 7 yoke animations from billy, but he made 17, no armbinder or cuffed animations from billy in that file. no threesomes at all, means no thresome will be played if the pc wears heavy bondage. additionally, ddi needs racemenu or NIO, both are incompatible with skyrim !! CTD near cutted heads. because of overlays. i estimate hex work with his mods very high, he did a lot of detailed work, he helps other posts,, so i really have dep respect to him. but unfortunately he does not go beyond his selfmade borders, so i cant use his mods. 1
Hex Bolt Posted November 12, 2023 Author Posted November 12, 2023 3 hours ago, kapibar said: 3 hours ago, HexBolt8 said: The PageUp key should work, if you ever try that again. This one is unlikely to be the cause, but if it did get set wrong it certainly would interfere. It doesn't. I tried everything (believe me, it pisses me off extremely). It's a stupid design, honestly. The hotkey works in pretty much every app except Skyrim. Also tried remapping the key, but Skyrim doesn't give a damn. Weird. I wonder if it's a laptop thing? PageUp and PageDown work identically for me in the console in Skyrim and FO4. A pity that it doesn't work for you. That would be very annoying. 3 hours ago, kapibar said: Monoman's Wartimes uses the same pose and it works just fine. Strange. I just downloaded Wartimes to compare. The only difference is insignificant (WT uses PlayerRef.PlayIdle whereas SLTR uses SendAnimationEvent, which is how the mod has always done it). The script that runs when you agree to lick hasn't changed for over a year. The one to pretend did change in May, but that was a trivial one-line edit to slightly reduce the score reward for pretending. Since it's not being widely reported, something else might be happening. Did you happen to rebuild the ESP file by using the process to change "Lola" to a different name, or are you using a translated version of the ESP file? If so, it would be worthwhile to test the scene with the unmodified ESP.
Leoosp Posted November 12, 2023 Posted November 12, 2023 @HexBolt8 The ponzipyramid developed Next Generation (NG) revamp of Devious Devices, has a feature which blocks native consumption of items (food, potions and drink etc). So when some form of gag is equipped, then the consumption is blocked completely, items in inventory remain though. Also it does this by altering the native equip function, thus any items for consumption used by owner will not work even if force added and equipped (used). So will need to be handled in some way. Just thought to warn you as I couldn't find by search any mention of this on the thread.
shrtjsrtj Posted November 12, 2023 Posted November 12, 2023 On 11/8/2023 at 12:10 PM, I unpause said: Hey I got a VR headset and created a setup and noticed that with Lola when you do the kneel part the camera does not go down so you just sort of see your character model down below, anyone have any idea how you can make it so that it auto goes down? If I just missed something or if not if there is a mod that would do that or if there is not option or mod for this a potential feature request to do this would be nice as it would make the experience more immersive in VR. I'm also getting this in non VR, the major change I think it was was changing from the old Improved Camera beta's to the newer version on Nexus. It's not just kneeling but a lot of other animations don't work as well as in the old beta version, but this newer Nexus version does work better for some things and it looks like it's getting patches for for certain mods so it'll still be a trade off.
Hex Bolt Posted November 13, 2023 Author Posted November 13, 2023 49 minutes ago, Leoosp said: The ponzipyramid developed Next Generation (NG) revamp of Devious Devices, has a feature which blocks native consumption of items (food, potions and drink etc). So when some form of gag is equipped, then the consumption is blocked completely, items in inventory remain though. Thank you for letting me know about this, but my target framework for the mod is the official Devious Devices. My feeling is that to the extent that alternative mods (for DD, SexLab, and so forth) change how a mod functions (I'm not talking about changes to implementation to make things more efficient), they're responsible for things that break. If you haven't done so, you might wish to mention this conflict in that mod's discussion, since it will likely affect other mods too. 53 minutes ago, Leoosp said: Also it does this by altering the native equip function... For what it's worth, I respectfully think it's a bad decision to modify Skyrim's native functions. That's actually one of the demonstrably false charges that has sometimes been directed at Devious Devices over the years, so it's well, interesting, to see this variant deliberately take that approach. 1
Leoosp Posted November 13, 2023 Posted November 13, 2023 (edited) 23 minutes ago, HexBolt8 said: Thank you for letting me know about this, but my target framework for the mod is the official Devious Devices. My feeling is that to the extent that alternative mods (for DD, SexLab, and so forth) change how a mod functions (I'm not talking about changes to implementation to make things more efficient), they're responsible for things that break. If you haven't done so, you might wish to mention this conflict in that mod's discussion, since it will likely affect other mods too. For what it's worth, I respectfully think it's a bad decision to modify Skyrim's native functions. That's actually one of the demonstrably false charges that has sometimes been directed at Devious Devices over the years, so it's well, interesting, to see this variant deliberately take that approach. It may be altering the equip function for consumables but, can't be sure! As all that is written for consumables changes is that it has been inhibited where appropriate at the engine level, make of that what you will! Further down the Roadmap the Devices equip and unequip will be revamped. Even if you don't cover this officially. Worth looking at though as it has several major advantages, not the least of a revamped device hider and the idle animations relocated to Open Animation Replacer. https://www.loverslab.com/topic/220024-devious-devices-ng/?do=findComment&comment=4219297 https://www.loverslab.com/topic/220024-devious-devices-ng/?do=findComment&comment=4227284 Devious Devices NG - Downloads - SexLab Framework SE - LoversLab Edited November 13, 2023 by Leoosp
Guest Posted November 13, 2023 Posted November 13, 2023 (edited) 1 hour ago, Leoosp said: It may be altering the equip function for consumables but, can't be sure! As all that is written for consumables changes is that it has been inhibited where appropriate at the engine level, make of that what you will! Further down the Roadmap the Devices equip and unequip will be revamped. Even if you don't cover this officially. Worth looking at though as it has several major advantages, not the least of a revamped device hider and the idle animations relocated to Open Animation Replacer. https://www.loverslab.com/topic/220024-devious-devices-ng/?do=findComment&comment=4219297 https://www.loverslab.com/topic/220024-devious-devices-ng/?do=findComment&comment=4227284 Devious Devices NG - Downloads - SexLab Framework SE - LoversLab Hex is right about this being NG's responsibility to handle if issues come up but as stated, backwards compatibility is a priority for the project. And so far, we haven't run into major roadblocks on that front. To your point about consumables, we do keyword filtering so defining a simple whitelist for items that other mods intend to "feed" to the player is possible. Additionally, such blocking can be changed to only occur when the inventory is open, so scripted equipping still works exactly as expected. Edited November 13, 2023 by ponzipyramid
Hex Bolt Posted November 13, 2023 Author Posted November 13, 2023 31 minutes ago, ponzipyramid said: Hex is right about this being NG's responsibility to handle if issues come up but as stated, backwards compatibility is a priority for the project. And so far, we haven't run into major roadblocks on that front. To your point about consumables, we do keyword filtering so defining a simple whitelist for items that other mods intend to "feed" to the player is possible. Additionally, such blocking can be changed to only occur when the inventory is open, so scripted equipping still works exactly as expected. Thanks, that's good to hear. I'm not sure that a keyword whitelist world be effective, though, since that might quickly expand to include almost all consumables (this mod uses EquipItem to force consumption of various potions). However, blocking that occurs only when the inventory window is open would neatly get around the problem for mods that use EquipItem. (This mod and Simple Slavery++ both use EquipItem to feed the player character, and I believe that SLUTS does this too to feed a gagged character, but never when the inventory window is open.) Side effects are worth thinking about. For example, this mod assumes that food and potions have been removed from inventory if a gag is equipped, because that's how it's always worked. If that changes, the assumption wouldn't be correct. Depending on the version of DD, those items might or might not be present, which could be a real headache for mod developers. It would be worthwhile to have DD take a consistent approach, whatever that turns out to be, and developers can target that. If DD is to consistently remove consumables when gagged across all versions, I can update the mod accordingly. Of course, there are a lot of older mods still in use (many of which are SE mods, since SE has been around for a good while), so maintaining current functionality for backwards compatibility would cause the least amount of disruption.
kapibar Posted November 13, 2023 Posted November 13, 2023 6 hours ago, HexBolt8 said: Weird. I wonder if it's a laptop thing? PageUp and PageDown work identically for me in the console in Skyrim and FO4. A pity that it doesn't work for you. That would be very annoying. Oh, believe me, mate, it's absolutely infuriating. At least it was in the beginning. And yeah, it's a laptop thing. In theory the hotkey should work in windowed mode, but since I never use this mode, it never occured to me to check. 6 hours ago, HexBolt8 said: Since it's not being widely reported, something else might be happening. Did you happen to rebuild the ESP file by using the process to change "Lola" to a different name, or are you using a translated version of the ESP file? If so, it would be worthwhile to test the scene with the unmodified ESP. Nope, I didn't change the name. No translation either. I do however use a voicepack. And now that I think about it, Monoman has a problem with MCM setting import. Save -> Load MCM messes with both Wartimes and SLS. It is conceivable that the same thing happens with Lola and I do use import settings function. It's a stretch, but maybe.
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